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2027 Wide Receiver Yuto Kawamura-Johnson Flips Commitment to Michigan

The Wolverines poach an explosive Florida playmaker from Toledo after a dominant visit. Boasting a staggering 24 yards per catch, the dynamic slot receiver brings elite vertical speed to Ann Arbor.

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Oct 20 • 11:02 AM EDT • Sports • sports.yahoo.com
Scientists Discover Weird Conditions at Site of Star That Exploded During the Period of Japanese Samurai

Astronomers observed a star that had survived its own explosion some 845 years ago. New observations raise even more questions.

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Oct 18 • 11:49 AM EDT • Science • futurism.com
Intramural sports allow students to build an active community

Intramural sports at ECU provide students with opportunities to stay active, build friendships and connect with the campus community.

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Oct 13 • 3:08 PM EDT • Sports • news.ecu.edu
Clippers have waived point guard Yuki Kawamura

Clippers have waived point guard Yuki Kawamura

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Oct 13 • 4:54 AM EDT • Sports • sports.yahoo.com
Science popularization center in Heilongjiang offers interactive experience of Siberian tigers, Amur leopards

People visit the Northeast China Tiger and Leopard National Park Dongning Science Popularization an

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Oct 12 • 10:57 PM EDT • Science • en.people.cn
Science popularization center in Heilongjiang offers interactive experience of Siberian tigers, Amur leopards

Science popularization center in Heilongjiang offers interactive experience of Siberian tigers, Amur leopards-

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Oct 12 • 8:52 AM EDT • Science • english.news.cn
Nebraska’s swim club brings welcoming environment to club sports

UNL is home of many intramural and club sports. One of which is the Nebraska Swim Club, which consists of those who can compete at national levels and those who are just looking to swim for fun.

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Oct 9 • 1:00 AM EDT • Sports • dailynebraskan.com
Being South Asian, sports fan is not mutually exclusive

South Asian students should not be disregarded as sports fans because of the model minority myth.

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Oct 8 • 10:20 PM EDT • Sports • thedailytexan.com
Russia loses irreplaceable Tu-95 bomber in deadly training crash

Six of the seven crew members on board died in the crash in Far Eastern Amur, the defense ministry said.

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Sep 30 • 1:18 AM EDT • Business • businessinsider.com
Zelda Art Director Receives Backlash For AI Prototype Test

Takaya Imamura was surprised that he was 'getting slammed this hard' for sharing a prototype made with the help of AI

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Sep 13 • 4:57 PM EDT • Technology • kotaku.com
AMP Sports Launches The Dark Side Podcast with Seattle Seahawks Super Bowl Champions Derick Hall and Byron Murphy II

SEATTLE – September 8, 2026 –Sinclair’s AMP Sports today announced the launch of The Dark Side, a new podcast featuring Seattle Seahawks Super Bowl champions Derick Hall and Byron Murphy II, alongside KOMO News Sports Director Niko Tamurian. Each week, The Dark Side will go beyond traditional game analysis, with Hall and Murphy offering a...

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Sep 8 • 12:29 PM EDT • Sports • sbgi.net
15 discouraging hours with Onimusha: Way of the Sword, and 10 brilliant ones with He Who Watches

In the last few weeks, while playing some video games that I might review, I emailed two cries for help. I sent the first to a rep for Capcom, confessing that the company’s samurai game Onimusha Way of the Sword (out today for PC and console) was crushing me. “Feels like I’m playing ‘hard’ mode, not ‘normal,’” I wrote. “And I don’t want to have to knock it down to “story”. I’m exploring, trying to level my gear, but these two-phase boss fights with no mid-fight checkpoints are brutal.” I wagered I was only about halfway through the game, if that. I wasn’t sure I could keep up with the steepening difficulty curve. Was I missing something? Then, on Monday, I took some photos of some puzzles that were baffling me in the mind-bending He Who Watches (out now on PC), wrote out lengthy descriptions of how I’d been trying to solve them and asked Bobby Vanden, the game’s solo developer, for a nudge in the right direction. I told Vanden I’d spent hours on these puzzles. “I’m stuck in triplicate,” I told him. Could he tell me if the solutions I was attempting were even on the right track? I didn’t mention that the puzzles—coupled with major time pressures from other work—were stressing me out so much that playing the game was giving me headaches. This double dose of panic was unusual. I’m used to managing a workload full of reporting and reviewing, used to a crowded schedule and the need to stay calm amid the bustle. But I was stressed about these games. No one was forcing me to review them, nor even play them. I’d simply found them interesting enough to start, hoped they’d be interesting enough to write about and I’d sunk hours into them assuming I’d made the right call. Suddenly, however, I felt trapped. I was emailing for a way out. Above: This guy took me about an hour to beat. The feedback I got from Capcom confirmed my fears. They didn’t say it, but I will: Onimusha Way of the Sword is not for me. It’s a brutally hard game in need of a normal difficulty level. It’s a game that spikes so severely during its abundant boss fights—yet offers such flawed ways to improve when outside of them—that it feels like a bait-and-switch. In the new Onimusha, you play as famed samurai Musashi Miyamoto, aided by a magical soul-absorbing gauntlet that is possessed by a lady who offers advice. (Way of the Sword is a continuation of Capcom’s long-dormant Onimusha series, but that set-up had me wondering if the company was cribbing from their ill-fated Bionic Commando reboot; read about “wife-arm” when you get a chance). Way of the Sword is partially set in 17th century Kyoto, an explorable city where Miyamoto can fight demons, help civilians and eventually rescue ghostly dogs. The city evolves over time, with new mini adventures and obtainable loot on offer, all feeding into systems that promise to upgrade your gear and sword-fighting skills. Upgrades, however, are so incremental as to be imperceptible, causing the exploration of Kyoto to feel like inconsequential busywork. From that hub, players can go on linear missions into forests and old temples, where they will encounter many of the game’s tough bosses. Combat in Way of the Sword is akin to many modern melee games. Players are asked to mix attacks with dodges and parries. They’re encouraged to deplete an enemy’s stamina bar in order to do greater damage to its health bar. The old Onimusha games’ signature move was the issen, a counter-attack so sudden it’s all but pre-emptive. You strike just as they begin to strike toward you, beating them to the cut. By definition, the issen is a high risk move, leaving you wide open to pain. It feels risky in the game, especially against bosses, who can maul you in just a few blows. A game might train you to perform an issen well by offering a variety of lesser enemies who are not as tough as the boss but get close. Or it might offer a toehold against bosses by saving or checkpointing the player’s progress when a boss’ first health bar has been destroyed and before the second health bar appears. It might offer the less skilled player a chance to over-level their character, should the player simply commit to playing through its optional sidequests. Way of the Sword does none of this. Fighting its trivially easy grunt enemies and then its ferociously adept bosses is like playing a game of chess where I’ve got a rook, while the opposing side is all pawns and five queens. Bosses simply don’t checkpoint. You may be able to clear a boss’ first phase without taking much damage. Good for you. Do it again, every time you fail the second phase. As for the the central Kyoto hub, I kept pace with all of its added side activities and never felt like I was overpowered. Bosses could still easily buckle me. The new Onimusha, I concluded, is just too discouraging to keep playing. The advice I got from Capcom had been well-intentioned. They reminded me of the game’s various systems. They alerted me to an optional assist that flashes recommended button inputs (basically: counter this move; dodge that move). It was a little helpful. So was dropping down to “story mode,” which I tried last night. Story mode turns on those button prompts by default. It makes countering and dodging way too easy, nearly automatic. I don’t consider myself a master of action games like these, but I’ve cleared the likes of God of War, Stellar Blade, Star Wars Jedi and others of sub-Sekiro difficulty and had a fun time doing so. Not here. Not yet. Unless they patch Onimusha: Way of the Sword and add a middle difficulty or just checkpoint the damn bosses when they’re between health bars, my streak of loving Capcom games released in 2026 will likely end at two. It’s a shame, because I was having a good time finding those ghostly dogs. And then there’s He Who Watches, a phenomenal first person puzzle game with Portal vibes, except instead of a portal gun you’ve got a magical bow that shoots one arrow that can activate switches or be used to drag blocks. The twist is an actual twist: you can also walk on walls and the ceiling, reorienting gravity as you do, thereby placing blocks onto those other surfaces. Walking on walls and ceilings to solve problems is really the best thing. Would that I could in reality. He Who Watches consists of locked-room challenges, each brief enough to only require about a minute to actually solving, though it will take five, 10, eventually 30 minutes to figure out said solutions. They are not obvious! It’s a game of layered mechanics and shocking solutions. For example, see if you can follow this: You can drag a block to a wall. Then you can walk on the wall, which now feels like the floor, and drag that block across the wall. Later, back on the floor, you might realize you can look up. The block is still on the wall, stuck to it. You can shoot your magic arrow to its underside. Doing so creates a tether, so that you can yank the block off the wall and carry it, as if it were a balloon, into the spot where you need it to be to solve the puzzle. Here, watch Vanden explain some of the game’s basics in this launch trailer: As with any great puzzle game, the solutions to He Who Watches’ puzzles elicit relief and amazement. Oh my god, that worked! I didn’t even think that could be possible! Learning to solve the game’s puzzles feels like learning magic. But, oh, does the game get hard. Its Steam reviews, mostly glowing, are full of players remarking how quickly He Who Watches made them sweat. Wrote one: “loving this one already although my brain is hurting!” Wrote another: “As you get further in the game it feels like you need an IQ level of at least 120+.” Vanden has shown some mercy. Each locked room puzzle includes an optional junior version of the puzzle, meant to teach you. Difficulty nevertheless ramps severely. By the time I was emailing Vanden for help, I was struggling to even clear one of the hint puzzles. When I messaged him, my stress was exacerbated by strange things I’d found in the game’s various hubs: suspicious passageways, odd blocks and some intriguing locked doors. These were hints of secrets, I realized, yet I sensed I needed to play further into the game to understand them. I was stuck, but I wanted to see the rest. Vanden offered to give me the exact solutions, to solve those three puzzles for me, but first he gave four nudges. Three were for the specific puzzles, but his best hint was for all and ultimately proved to be a terrific life lesson: go back a bit, he suggested. Do the puzzles right before those. They were teaching you something. Focus on what their lesson was. Don’t rush, in other words. Recognize what you’ve accomplished. Build off of that. I did so. I absorbed the lessons. I saw those three tough puzzles in a new light. I solved one the night after he wrote back, another the morning after. I left a third for another time. I didn’t need it and I wanted to plunge deeper into the game, closer to the moment when I was sure I could start unlocking those secret doors. My head stopped hurting, too. He Who Watches feels special. It’s got more challenges, and I’m undeterred. It’s also nice that its puzzles don’t have a surprise second health bar. Game File is a reader-supported publication. To receive new posts and support my work, consider becoming a free or paid subscriber. Subscribe Item 2: In brief… 🎮 Ilari Kuittinen, co-founder of Helsinki-based Housemarque (Super Stardust HD, Resogun, Returnal) has stepped down from his studio, after a 31-year run, saying he’s “ taking a rare and well-deserved breather.” Sony purchased Housemarque in 2021, and the studio released its newest game, Saros, earlier this year. Trend-watch: Sony-owned Insomniac saw its founder Ted Price retire in early 2025, after a 30-year run. Sony-owned Sucker Punch saw its co-founder Brian Fleming step down in late 2025, after a 28-year run. 👀 Savvy Games Group chief Brian Ward is stepping down from the Saudi-government-backed games conglomerate, Bloomberg reports. No word on a long-term successor yet, nor if this augurs any closer integration between Savvy and Electronic Arts. EA was purchased by a consortium led by Saudi’s sovereign wealth fund, in early August. 💿 Square Enix has denied a Japanese media report that the company was planning to go private. In very different Square Enix news, the company revealed that the physical version of Final Fantasy VII: Revelation, the April 2027 finale of its radical remakes of FFVII, will include just one disc in its case, requiring a download for the rest. The first two FFVII remakes in the trilogy shipped on two discs apiece. While Square hasn’t commented on the reason why, a feature here in Game File last month broke down the processes and costs for physical games. The expense of a second disc comes out of the game publisher’s cut of each copy. Square could be saving in excess of a dollar a copy with this move. 🟥 Grand Theft Auto IV’s 26-minute ’‘extended look” gameplay showcase that premiered on Netflix last week—and was exclusive to the platform for six hours—drew 31.1 million views in its first four days, the streamer announced. (Netflix calculates views as total viewed hours divided by runtime; excludes replays). Compared to YouTube: The version that later premiered on Rockstar Games’ YouTube channel is sitting at 22.6 million views after seven days (YouTube’s more liberal counting system tallies anyone who viewed even just the first few second.) Compared to other Netflix mega-events: Last year, Stranger Things season 5’s first four episodes, which debuted together, drew a record 59.6 million views in their first few days on Netflix. For more of a live event type of comparison, in 2024, the Jake Paul vs. Mike Tyson boxing match drew 65 million concurrent streams as it happened; Netflix didn’t release live numbers for the GTA premiere. ☁️ Microsoft is changing the way it charges for cloud gaming, from an all-you-can-play offer for Xbox Game Pass subscribers, to caps for the subscription’s tiers (15 hours per month at the Ultimate tier), with the option to buy more hours in bulk beyond that. The company also said it will sell batches of cloud gaming time to non-Game Pass subscribers, details TBA. Microsoft does not release figures for cloud game usage, but said its changes would impact 4% of Game Pass subscribers. That implies a small portion of its subscribers exceed the 15-hour monthly mark. Cloud gaming offers the promise of playing games without the need for console or PC hardware, as the graphics, sound and controls are all transmitted via a streaming connection. Microsoft notes that its cloud gaming service can be used for a range of things, including Xbox One players using it to play newer-gen Xbox Series games via streaming; and people playing games via streaming, sans any console, “in markets where consoles are less available or affordable.” (That latter use case could even be relevant in Xbox’s home market soon, as console prices keep rising.) Take Two Interactive chairman Strauss Zelnick recently told investors he expects game-streaming tech, which has been only lightly adopted by gamers for over a decade, to be widely used within three years. 🇺🇸 The Trump administration has published multiple agenda-driven web video games to the White House’s website. One called Build The Wall partially clones Tetris as it asks players to build a wall to stop a “zombie border siege.” While actual Tetris involves clearing lines and basically not building a wall, the Trump-backed game omits the line-clearing aspect (and omits the fun as well). On Instagram, Tetris’ official license holders reacted by stating: “At Tetris we believe in the power of connection and bringing people together, not dividing them. To our fans everywhere: we love you, we see you, and we’re grateful to have you in our community. P.S. The Tetris Company was not involved in the creation of ‘Build the Wall.’ P.P.S.: We take copyright infringement very seriously.” Item 3: The week ahead: Tuesday, September 8 Game releases: Mewgenics (consoles; already out on PC) is an engrossing tactical combat game (with cats). It is getting its console port right after the release of a Star Wars tactics game and ahead of the late September launch of a Fire Emblem–a bumper crop for the genre. Wanderburg (PC) is an auto-shooting game like Vampire Survivors, but you’re a castle on wheels Event: Nintendo airs a 30-minute Nintendo Direct (10am ET) focused on The Legend of Zelda’s 40th Anniversary. A full unveiling of the upcoming remake of The Legend of Zelda Ocarina of Time is expected. Will they also show footage from next year’s live action movie? Tease the next big 3D Zelda? Add Link to Mario Kart World? Shadow-drop a new Tingle game? Wednesday, September 9 Event: Nintendo again! On this day, they’re planning to air a 45-minute Nintendo Direct (10am ET) focused on games heading to Switch 2 this winter. Followed by about an hour of gameplay demoed by the company’s Treehouse team. The September Nintendo Directs are always some of the year’s biggest. The 2025 edition included announcements of several major 2026 Switch/Switch 2 games: Pokémon Pokopia, Mario Tennis Fever, Yoshi and the Mysterious Book, Fire Emblem Fortune’s Weave. Plus the return of the Virtual Boy. Friday, September 11 Game release: EA Sports NHL 27 (PlayStation, Xbox) is a hockey game. There are so few that an indie studio that had been making wacky sci-fi first-person shooters just announced that, hey, we’re going to fill a void and make a hockey game for PC.

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Sep 4 • 6:23 PM EDT • Technology • gamefile.news
On Your Side: Reservations are still being taken for a Springfield motel that’s out of business

Most locals know the Motel 6 on North Glenstone shut down after losing its license, but some out-of-town travelers booking online have no idea.

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Aug 19 • 7:37 PM EDT • Business • ky3.com
Clippers Sign Japanese Fan Favorite Yuki Kawamura To Limited Contract

Yuki Kawamura has another shot in the NBA.

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Aug 10 • 1:06 AM EDT • Sports • sports.yahoo.com
Rooted: Ashok Krishnamurthy

The data science expert builds infrastructure and partnerships to turn complex data into real-world impact.

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Aug 5 • 8:00 AM EDT • Science • research.unc.edu
Takumu Kawamura returns to Japan

Midfielder heading to homeland after two years in SalzburgTakumu Kawamura is returning to his native Japan and will once again play for first-division club Sanfrecce Hiroshima.The 26-year-old Japanese...

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Jul 25 • 4:11 AM EDT • Sports • sports.yahoo.com
47 revelatory hours with Assassin’s Creed Black Flag Resynced

To review this month’s supposed remake of 2013’s Assassin’s Creed IV: Black Flag, I must first correct the record. Assassin’s Creed Black Flag Resynced isn’t a game about pirates (and assassins) in the 18th century Caribbean. Sure, sure, that’s what the trailers would have you believe. They’ve go their clips of Edward Kenway swinging his swords and steering his pirate ship into cannon-blasting combat against British frigates. Is Resynced truly a pirate game? Of the 47 hours I spent playing Resynced over the past few weeks, I will admit I spent maybe 44 (?) of them collecting plunder with Blackbeard, drinking rum with Anne Bonny and debating the pros and cons of the lawless pirate-run settlement Nassau with Benjamin Hornigold. I may in fact have spent dozens of hours sailing to remote islands, reading treasure maps, opening messages left in bottles, sinking the odd Man o’ War with a well-timed broadside, collecting sea shanties for my crew, befriending a pet monkey, and hunting whales. I am nevertheless neither so Gullible nor so Narrow-Minded as to call the magnificent Resynced a “pirate remake.” Oh no. Forget any reviews of Assassin’s Creed Black Flag Resynced you may have read. Forget what you yourself may have played, if you’ve spent any time with the game since its launch. What Assassin’s Creed Black Flag Resynced is really about I’m here to give you the scoop (spoilers for Resynced’s Animus menu lore, which many players are probably not going to see): Assassin’s Creed Black Flag Resynced, the new game whose development was led by Ubisoft Singapore, is set in the year 2096. It’s about a societal split, about revolution, about an old Assassin’s Creed adventure repurposed in the series’ distant future as propaganda or samizdat. It’s about the overheated future of 2096, essentially conquered by the series’ well-established nefarious Templar-run company Abstergo. (In this future, Abstergo is, among other things, remaking a 2013 pirate movie called Devils of the Caribbean, but this time in VR. The VR version will be backed by a marketing plan that involves AI influencers, a 10,000-avatar “metaverse premiere event” and that manufacturing of memes aimed at “50 million VR nodes.” See what I mean about Abstergo being evil?) Resynced is about a late 21st-century population mollified by the widespread use of Abstergo’s Animus devices which let people experience the lives of historical figures culled from “genetic memories.” It’s about an insurgent faction of Assassins. And it’s about a plan to wake the population into revolutionary fervor by showing them the memories of 18th century pirate Edward Kenway, who—as depicted in the original Black Flag and again in Resynced—gradually comes to an understanding about the Assassins of his day and their centuries old fight for freedom. Resynced is also about an AI developed within the late 21st-century Animus, called Ego. It has found a way to alter genetic memories, to create and show Animus users false ones. The game is about Ego’s efforts to tell the people experiencing Edward Kenway’s memories that Kenway was wrong, that fighting against order is folly, that we should crave a world where “compliance is rewarded with power.” Who are we in this game? We’re an unnamed Animus user in 2096 who experiences Kenway’s journey virtually. At four moments during Kenway’s exploits in the Caribbean our virtual jaunt can be interrupted for 10-15 minutes, as we explore Animus “rifts” where Ego explicitly tries to tell us how wrong Kenway was. None of this is what 2013’s Assassin’s Creed IV: Black Flag was about, of course. That was a different game, even if you also spent dozens of hours pirating as Kenway in that game, across missions and a map that’s been faithfully reintroduced and rebuilt for Resynced. The 2013 Black Flag was about you playing as an unnamed researcher newly hired in 2013 by Abstergo Entertainment, the video game development wing of the Templars’ evil-corp. In that game, you were assigned to use the Animus to dive into the genetic memories of Desmond Miles, a man who died in Assassin’s Creed III and who was descended from a long line of Assassins (and at least one Templar) whose adventures were featured across the prior AC games. In 2013’s Black Flag, your mission was to plumb the Edward Kenway experience for material that Abstergo could use in productions such as the motion picture Devils of the Caribbean, though the Templars had some ulterior motives for the assignment. Resynced is therefore not a remake of 2013’s Black Flag. It’s a sequel. It is a new game about a new exploration of Edward Kenway’s pirate/assassin journey, set 83 years after the framing sequences of the original game. Resynced provides a new narrative framework that, thanks to the concept of an AI that wants to alter historical memories, arrives with creative justification to tweak a now-classic 13-year old game. That makes Resynced, already a hot seller, a tantalizing hint of where Ubisoft could go with a line of Assassin’s Creed remakes. They could remake the first game, the Ezio games, even the recent ones set in ancient Egypt and Greece. And for each, they could not just modernize the graphics and controls but expand and alter their sequences of events to use them as reference points for a conflict set in the late 21st century, as rival factions try to weaponize historical memories. Game File is a reader-supported publication. To receive new posts and support my work, even when that work consists of ravings about Assassin’s Creed’s modern day plot, please consider becoming a free or paid subscriber. Subscribe A story most players will probably miss If you didn’t know any of this, I’m not surprised. If you played the game and still didn’t catch it, I’m not a bit shocked. If Ubisoft has no plans to do more of this, I won’t fall down. Almost all of what I’ve described is optional and missable in Black Flag Resynced. I nearly missed it myself, as I planned for a breezy playthrough of an old Assassin’s Creed favorite. Instead, I found myself in a 40+ hour hunt for the “real” story, buried deeper in Resynced than any gold-filled chest. The story of 2096 is Resynced’s meta-story, told in two remote pockets of the game: 1) four optional playable “rifts” that players may find as they proceed through Resynced’s pirate fantasy , 2) in dozens of text files tucked three menus deep in the game’s barely-interactive Animus hub. Assassin’s Creed games have almost always had a meta-story about people in the 21st century (usually matching the game’s release year) and their connections to the main history portions you play. Those meta-stories have always been squeezed into the margins, though seldom as severely and as, uh, graphiaclly simple, as in recent games. Back in 2013, the modern-day exploits of you as an Abstergo Entertainment employee were prominent. They were portrayed via first-person portions that occasionally interrupted the third-person Kenway experience and could be explored for hours, complete with their own missions, side quests and puzzles. Resynced’s 2096 story—of Assassin “Watchers” vs. Abstergo/Tempar goons, of rogue AIs, of panicking scientists, of a woman wondering why her Animus-addicted husband is muttering about Mary Read (“What does he mean by Assassins?”), of a fight for the population’s hearts and minds via varying interpretations of Edward Kenway’s life choices—is mostly told through unlockable text files. The files are interesting. Offered via diary entries, intercepted chats and news reports, they present varied perspectives of a world in crisis. One set works as a narrative puzzle as it reveals the Rashomonic interpretations of a massacre, or was that a successful Assassin hit? Another favorite reveals the rising bitterness of a person who, through Edward Kenway’s journey, now shakes at the ignored evil around him. One surmises that Ubisoft is averse to putting the Assassin’s Creed’s meta-story in the way of more marketable pirate playgrounds and ninja/samurai epics. Instead, we get a better-than-nothing text-in-menus approach introduced in 2025’s Assassin’s Creed Shadows. In Shadows, players unlocked the meta-story text files largely via time-gated missions that called on the user to kill X number of enemy type Y, clear three enemy castles, re-win a three-phase fighting tournament, and other grinds. Time restrictions on accessing these missions and unlocking the files meant it could take players months to access the full story in-game. But even in the most hardcore Assassin’s Creed hangouts, the fanbase instead seemed to throw up their hands rather than grind to keep up. In Resynced, Ubisoft has shown some mercy, diminishing the amount of new text files that are tied to timed grinds. Now, most of the text-based 2096 lore are associated with “data file” collectibles that players can find in the world. That includes a batch of written entries that explain a historical link between the feudal Japan era in Shadows and the piracy adventures in Black Flag. Players who explore a lot will find dozens of data files, though the game does not appear to offer any in-game tracker for finding each one. You just need to keep looking for them. As of this writing, I have most of them, but not all. I can’t find any full guide for them online. And even Ubisoft’s optional $5 microtransaction that reveals lots of items in-game does not appear to reveal the locations of the text files (at least the official description omits them from its collectibles list). That’s not a huge bother, because tracking the data files down compelled me to re-explore the waves and islands of Black Flag. That was a thoroughly pleasant task to do for the first time in a dozen years. I expect many players, though, will be content to wait for the files to be reproduced in an online AC wiki somewhere, the easier to read on a web page. It may not seem enticing to play a video game in order to gradually unlock pages of text to read. Why not, you may ask, just read a book, where they put the pages in order? For one, they’ve not tucked this latest installment of Assassin’s Creed’s meta saga in a book. I also enjoy the unordered delivery, the dawning comprehension of a story about 2096’s desperate people and questionable tech, which I glimpsed first at its middle, then the end, then the front, then other moments in between1. I am also enamored with the idea of the Assassin’s Creed games I’ve previously played, including Black Flag, being repurposed for an information war. The ideas in Resynced’s meta-story, which builds off characters and ideas in Shadows’ chunks of text, are strong. The potential of where they could go with it is exciting. As for the pirate stuff? Looks great, controls pretty well, is fun to play and oh so speedy in terms of how much of a good time you can have with each sit-down. It never gets old to chase a new shanty page across a rooftop, bombard a fort with upgraded mortars or use a diving bell to explore sunken wrecks (hats off to the team at Ubisoft Barcelona that worked on the underwater portions in Resynced; that team is now facing layoffs, such is the misery of modern gaming and oft-troubled Ubisoft). New pirate missions in Resynced involving new ally characters are brief, dramatic and add more to Edward’s story, even if the gameplay perks they provide barely enhance the gameplay. A new denouement for high-class pirate Stede Bonnet is affecting; a new hunt for Blackbeard’s treasure is a welcome extra moment. A new epilogue to hunt down a pirate killer, on the other hand, over-complicates Kenway’s character. The ending credits remain my favorite of any game I’ve ever played. Black Flag provides great source material. The revisit is well-made and a great sign of what could be. It is offered in a different wrapper that hints at an opportunity for more interesting remakes to come, should Ubisoft choose to pursue such treasures—and as we brace to resist or comply with an Abstergo future. 1 The messages that Edward Kenway finds in bottles tell another out-of-order story, one about a man reckoning with the strange memories and voices he’s heard in his head since he was a boy. That tale was also in the 2013 game and develops into one of Black Flag’s most compelling character arcs. In Resynced, it has lost its climax, because the bottle story previously paid off in the halls of the first-person Abstergo Entertainment, which is exclusive to the older game. An altered resolution, written by the 2013 game’s lead writer is fine, doesn’t invalidate the 2013 version, but makes for an inferior final note.

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Jul 14 • 3:17 PM EDT • Technology • gamefile.news
The Best Science Fiction and Fantasy Books of 2026 (So Far)

You'll find fantasy horror blends, samurai space opera, romantic retellings, and more in the best science fiction and fantasy of 2026 so far.

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Jul 9 • 6:01 AM EDT • Science • bookriot.com
KEMURI launches in 2027 for PS5, PC

KEMURI, the 2023-announced yokai possession action game from Ikumi Nakamura-led studio UNSEEN, will launch for PlayStation 5 and PC in 2027, the developer announced.

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Jun 2 • 5:20 PM EDT • Technology • gematsu.com
Kyle Roberts appointed as K-12 supervisor of physical education, health and athletics - Bethlehem Central School District

At its meeting on May 20, the Bethlehem Central Board of Education appointed Kyle Roberts as the district’s supervisor of physical education, health and athletics. In the new role, Roberts will oversee all K-12 instruction in physical education and health education across all seven schools. He will also supervise intramurals and modified-level athletics and will … Continue reading "Kyle Roberts appointed as K-12 supervisor of physical education, health and athletics"

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May 21 • 4:55 PM EDT • Health • bethlehemschools.org
Harvard Recreation Announces 2026 Club Sports and House Intramural Award Winners

These annual awards celebrate students and teams who exemplify athletic excellence, leadership, community-building, sportsmanship, and a lasting commitment to Harvard's club sports and intramural programs.

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May 12 • 6:41 AM EDT • Sports • gocrimson.com
Deckbuilding autobattler Samurai Bringer: Rampage announced for PC

Publisher PLAYISM and developer Alphawing have announced Samurai Bringer: Rampage, a deckbuilding autobattler entry in the Bringer series. It will launch for PC via Steam in 2026 with English, Japa…

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May 10 • 8:10 AM EDT • Technology • gematsu.com
'SOL Shogunate' is a samurai space opera set on the moon, but with an aerospace engineer making sure it's 'getting the science right'

Chaos Manufacturing CEO Guy Costantini and aerospace engineer Taylore McClurg tell us about the process of creating a believable but striking lunar adventure.

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May 5 • 1:00 PM EDT • Science • space.com
Faculty Senate approves motions on AI-free zones, Early Decision admissions, trans students in intramural sports

University of Michigan Faculty Senate met in the Ruthven Building April 27 to discuss AI-free zones, early decision admissions and trans student athletes.

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May 4 • 7:04 PM EDT • Sports • michigandaily.com
How Ivy Tech Indy is building community through intramural sports

The group hosted an end-of-year kickball tournament April 25.

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Apr 29 • 8:57 PM EDT • Sports • mirrorindy.org
Investor Supporting Japan’s Entertainment Industry, Yoshihiro Shimamura, to Visit France Workshop to be Held During the Cannes Film Festival

Shimamura Yoshihiro Film Planning Inc. (Head Office: Osaka, Japan; CEO: Yoshihiro Shimamura), a company engaged in film production and investment, will host ...

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Apr 27 • 10:00 PM EDT • Entertainment • businesswire.com
CU Denver Men’s Basketball Team Plays in National Championship for Club Sports

The CU Denver men’s club basketball team travels to Madison, Wis., to compete in the National Intramural-Recreational Sports Association (NIRSA)

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Apr 17 • 5:03 PM EDT • Sports • news.ucdenver.edu
Laura Murray-Kolb receives Aday Award for exceptional global contributions to maternal, child health

WEST LAFAYETTE, Ind. — Laura Murray-Kolb has been selected to receive the 2025 Lu Ann Aday Award, a recognition given annually to a Purdue University faculty member who has made a major impact in…

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Apr 6 • 8:17 AM EDT • Health • purdue.edu
Tiger at Blank Park Zoo euthanized after decline in health

Bronevik, a 16-year-old Amur tiger at Blank Park Zoo, was euthanized after a rapid decline in health, zoo officials said.

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Apr 3 • 4:12 PM EDT • Health • desmoinesregister.com
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ENTERTAINMENT: Hot Springs festival celebrates cherry blossoms

Samurai sword demonstrations by Yoshi Amao, whose presentations combine history, discipline and storytelling; drumming by Dallas Kiyari Daiko; and performances and demonstrations highlighting martial arts, traditional music and cultural storytelling are part of the Hot Springs National Park Sister City Foundation’s Arkansas Cherry Blossom Festival.

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Apr 1 • 6:00 PM EDT • Entertainment • arkansasonline.com
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Intramural sports coordinator dedicates her work to sports, student development

Emilee Howard picked up a basketball as a small 2-year-old and never put it down. Now, 30-year-old Howard is traveling across the country to officiate national sports tournaments.

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Mar 26 • 7:28 PM EDT • Sports • nicholsonstudentmedia.com
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Lewis Hamilton shares “full circle” moment after "unreal" samurai experience

Lewis Hamilton reflected on a “full circle” moment in Tokyo after taking a samurai lesson from Kill Bill fight choreographer Tetsuro Shimaguchi ahead of the Japanese Grand Prix

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Mar 26 • 8:36 AM EDT • Sports • sports.yahoo.com
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Intramural sports give students shot at finding community

Every March, college basketball takes over the country. Brackets are filled out between classes, buzzer-beaters dominate social media and entire campuses rally behind teams chasing championships during March Madness. At universities with major athletic programs, sports become part of a school’s identity. At TCC, the atmosphere looks different. There are no packed football stadiums or nationally televised...

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Mar 4 • 7:00 AM EST • Sports • collegian.tccd.edu
Coming to Xbox Game Pass: Cyberpunk 2077, Planet of Lana II, and More

Wake up samurai, we have games to play. Whether you want to check out haunted kingdoms, Night City, or the track, we have something for you. Here's what's coming soon to Xbox Game Pass!

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Mar 3 • 9:00 AM EST • Technology • news.xbox.com
Game On: Club and Intramural Sports Fuel Community at Taylor University

Club and intramural sports at Taylor University engage nearly half the student body while building community and fostering connection.

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Feb 26 • 7:00 AM EST • Sports • taylor.edu
Koei Tecmo's rock hard samurai action game, Nioh 3, has set a new series record as it passes impressive sales milestone

Nioh 3 has passed 1m copies sold worldwide, which Koei Tecmo has celebrated with an accolades trailer.

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Feb 20 • 4:58 AM EST • Technology • eurogamer.net
Highlights From The ONE Samurai Press Conference

Hear Chatri Sityodtong, Shuntaro Tanaka, Takeru Segawa, and more share their thoughts about ONE Samurai!

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Feb 19 • 1:02 AM EST • Sports • sports.yahoo.com
Sanjay Krishnamurthy’s journey: Juggling between Computer Science degree and cricket to playing T20 World Cup for USA | Cricket News - The Times of India

Cricket News: TimesofIndia.com in Colombo: The first memory Satya Krishnamurthi returns to is not of a net session, a trophy, or a highlight-reel clip. It is a day .

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Feb 13 • 1:36 AM EST • Science • timesofindia.indiatimes.com
Opinion | Lincoln as you’ve never known him

Matthew Pinsker reveals how the 16th president carefully built a partisan base essential to his rise.

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Feb 7 • 7:00 AM EST • Politics • washingtonpost.com
Nioh 3 review: "Brutal samurai and ninja clashes across wide maps avoid retreading Elden Ring – this Soulslike is all demon killer, no filler"

Nioh 3 demands care, planning, and patience – and gives immense satisfaction in the form of a brutal but engrossing adventure in return

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Feb 4 • 9:00 AM EST • Technology • gamesradar.com
Mamdani appoints new parks commissioner

Tricia Shimamura served as Manhattan borough commissioner for the Parks Department.

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Jan 17 • 12:30 PM EST • Politics • ny1.com
Inoue Reacts To ‘Extremely Disappointing’ Win

Naoya Inoue may have done enough to remain undefeated and solidify his spot as boxing’s pound-for-pound best earlier today (Sat., Dec. 27, 2025) in a title defense against David Picasso at The Ring V: “Night of the Samurai” in Riyadh, Saudi Arabia, but “Monster” is not happy with his own performance and ultimately believes it’s […]

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Dec 27, 2025 • 9:00 PM EST • Sports • mmamania.com
Top 5 Entertainment News: From Ranveer Singh's 'Dhurandhar' receiving praise to Nandamuri Balakrishna's 'Akhanda 2' getting postponed indefinitely, here are the buzzworthy highlights of the day | - The Times of India

On December 5, 2025, audiences were captivated by Ranveer Singh's 'Dhurandhar,' which triumphed at the box office and left fans raving about its lengt

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Dec 5, 2025 • 12:46 PM EST • Entertainment • timesofindia.indiatimes.com
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Anthony Letai pledges to ensure stability for extramural and intramural cancer science

Stepping into the NCI director’s job at the end of a nerve-racking year, Anthony Letai wants you to know that the federal government is not going out of the business of cancer research. To access this subscriber-only content please log in or subscribe.If your institution has a site license, log in with IP-login or register […]

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Dec 5, 2025 • 9:58 AM EST • Science • cancerletter.com
PS5 Sci-Fi Action RPG SOL Shogunate Is Samurai in Space, and It Looks Awesome

Moon knights

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Dec 5, 2025 • 7:00 AM EST • Technology • pushsquare.com
‘Samurai space opera’ action RPG SOL Shogunate announced for consoles, PC

Chaos Manufacturing, a studio founded by “veteran developers with decades of experience working on a wide range of acclaimed game franchises,” has announced SOL Shogunate a “samur…

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Dec 4, 2025 • 3:05 PM EST • Technology • gematsu.com
New Sci-Fi Samurai Game Looks Like Ghost Of Yotei In Space

SOL Shogunate is aiming for the moon--literally--with its sci-fi samurai action.

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Dec 4, 2025 • 7:05 AM EST • Technology • gamespot.com