SCROLL NEWS / DISCOVERY

Search headlines

Find the stories shaping the conversation.

Search mode
Refine results
Active filters Keyword All time

Results for " Requiem " 100 found 🔀 AI-powered Shuffle

Sign in to save shuffle history.

Resident Evil Requiem PS5 Flying Off Shelves, Now at 6 Million Sales

The fastest entry to reach the milestone

pushsquare.com logo
Mar 16 • 6:00 AM EDT • Technology • pushsquare.com
Resident Evil Requiem Endings Explained

Resident Evil Requiem has two endings, but what's the difference between them, and which one is canon? We explain it all.

ign.com logo
Mar 1 • 7:00 AM EST • Technology • ign.com
Resident Evil Requiem’s scariest moment actually comes from Leon’s campaign

In a surprise twist, Resident Evil Requiem's scariest moment doesn't come from the defenselessness of Grace; it actually happens while playing as Leon.

trueachievements.com logo
Mar 15 • 9:00 AM EDT • Technology • trueachievements.com
Resident Evil Requiem update live, adds Leon Must Die Forever mini-game

The much-discussed mini-game for Resident Evil Requiem has just been made available as part of a new update for the game, which is revealed to be Leon Must Die Forever. Nintendo Switch 2 players can access it now. The mode can be unlocked after finishing the main story. According to Capcom, it includes “the nonstop combat action that players know...

nintendoeverything.com logo
May 7 • 9:44 PM EDT • Technology • nintendoeverything.com
First Leak of Nvidia's DLSS 5 Apparently Makes Games Look and Run Worse

Mods using an early version of Nvidia’s AI-slop-ified visuals still ignores artistic intent and cuts performance in half.

gizmodo.com logo
Aug 28 • 10:00 AM EDT • Technology • gizmodo.com
PlayStation argues "reasonable consumers" already know they don't actually own their digital games

PlayStation lawyers have argued that "reasonable" players aren't being deceived by Sony's small print, which says digital game purchases don't grant ownership.

eurogamer.net logo
Sep 1 • 1:39 PM EDT • Technology • eurogamer.net
Capcom Responds to Resident Evil Requiem DLSS 5 Backlash: "We Got the Design Right"

When NVIDIA first revealed DLSS 5 and its neural rendering, a lot of the online backlash that was leveled at the feature centered around Capcom's Resident Evil character, Grace, and how DLSS 5 changed her facial features. Now, in a recent interview with Eurogamer, Koshi Nakanishi and Masato Kumzawa,...

techpowerup.com logo
May 4 • 8:46 PM EDT • Technology • techpowerup.com
After a harrowing start, Resident Evil: Requiem settles into the overly familiar

Resident Evil: Requiem begins with survival horror brilliance before a fan service-oriented back half diminishes those highs.

avclub.com logo
Feb 25 • 7:00 AM EST • Technology • avclub.com
Capcom Spotlight March 2026: Everything Announced (Updating Live!)

Hot off the zombified heels of Resident Evil Requiem, a brand-new Capcom Spotlight is on its way today, promising updates on Street Fighter 6, Monster Hunter Stories 3: Twisted Reflection, Pragmata, and much more. We'll be gather all the biggest moments and reveals right here as they happen, so be sure to keep checking back often!

ign.com logo
Mar 5 • 4:13 PM EST • Technology • ign.com
Digital Foundry Delivers Its Tech Analysis Of Resident Evil Requiem On Switch 2 - "Capcom Deserves Kudos For This Port"

The "core visual identity" has been preserved

nintendolife.com logo
Feb 26 • 8:35 PM EST • Technology • nintendolife.com
Resident Evil Requiem Has Already Sold Over 5 Million Copies

Performing with Grace

nintendolife.com logo
Mar 4 • 7:00 AM EST • Technology • nintendolife.com
15 discouraging hours with Onimusha: Way of the Sword, and 10 brilliant ones with He Who Watches

In the last few weeks, while playing some video games that I might review, I emailed two cries for help. I sent the first to a rep for Capcom, confessing that the company’s samurai game Onimusha Way of the Sword (out today for PC and console) was crushing me. “Feels like I’m playing ‘hard’ mode, not ‘normal,’” I wrote. “And I don’t want to have to knock it down to “story”. I’m exploring, trying to level my gear, but these two-phase boss fights with no mid-fight checkpoints are brutal.” I wagered I was only about halfway through the game, if that. I wasn’t sure I could keep up with the steepening difficulty curve. Was I missing something? Then, on Monday, I took some photos of some puzzles that were baffling me in the mind-bending He Who Watches (out now on PC), wrote out lengthy descriptions of how I’d been trying to solve them and asked Bobby Vanden, the game’s solo developer, for a nudge in the right direction. I told Vanden I’d spent hours on these puzzles. “I’m stuck in triplicate,” I told him. Could he tell me if the solutions I was attempting were even on the right track? I didn’t mention that the puzzles—coupled with major time pressures from other work—were stressing me out so much that playing the game was giving me headaches. This double dose of panic was unusual. I’m used to managing a workload full of reporting and reviewing, used to a crowded schedule and the need to stay calm amid the bustle. But I was stressed about these games. No one was forcing me to review them, nor even play them. I’d simply found them interesting enough to start, hoped they’d be interesting enough to write about and I’d sunk hours into them assuming I’d made the right call. Suddenly, however, I felt trapped. I was emailing for a way out. Above: This guy took me about an hour to beat. The feedback I got from Capcom confirmed my fears. They didn’t say it, but I will: Onimusha Way of the Sword is not for me. It’s a brutally hard game in need of a normal difficulty level. It’s a game that spikes so severely during its abundant boss fights—yet offers such flawed ways to improve when outside of them—that it feels like a bait-and-switch. In the new Onimusha, you play as famed samurai Musashi Miyamoto, aided by a magical soul-absorbing gauntlet that is possessed by a lady who offers advice. (Way of the Sword is a continuation of Capcom’s long-dormant Onimusha series, but that set-up had me wondering if the company was cribbing from their ill-fated Bionic Commando reboot; read about “wife-arm” when you get a chance). Way of the Sword is partially set in 17th century Kyoto, an explorable city where Miyamoto can fight demons, help civilians and eventually rescue ghostly dogs. The city evolves over time, with new mini adventures and obtainable loot on offer, all feeding into systems that promise to upgrade your gear and sword-fighting skills. Upgrades, however, are so incremental as to be imperceptible, causing the exploration of Kyoto to feel like inconsequential busywork. From that hub, players can go on linear missions into forests and old temples, where they will encounter many of the game’s tough bosses. Combat in Way of the Sword is akin to many modern melee games. Players are asked to mix attacks with dodges and parries. They’re encouraged to deplete an enemy’s stamina bar in order to do greater damage to its health bar. The old Onimusha games’ signature move was the issen, a counter-attack so sudden it’s all but pre-emptive. You strike just as they begin to strike toward you, beating them to the cut. By definition, the issen is a high risk move, leaving you wide open to pain. It feels risky in the game, especially against bosses, who can maul you in just a few blows. A game might train you to perform an issen well by offering a variety of lesser enemies who are not as tough as the boss but get close. Or it might offer a toehold against bosses by saving or checkpointing the player’s progress when a boss’ first health bar has been destroyed and before the second health bar appears. It might offer the less skilled player a chance to over-level their character, should the player simply commit to playing through its optional sidequests. Way of the Sword does none of this. Fighting its trivially easy grunt enemies and then its ferociously adept bosses is like playing a game of chess where I’ve got a rook, while the opposing side is all pawns and five queens. Bosses simply don’t checkpoint. You may be able to clear a boss’ first phase without taking much damage. Good for you. Do it again, every time you fail the second phase. As for the the central Kyoto hub, I kept pace with all of its added side activities and never felt like I was overpowered. Bosses could still easily buckle me. The new Onimusha, I concluded, is just too discouraging to keep playing. The advice I got from Capcom had been well-intentioned. They reminded me of the game’s various systems. They alerted me to an optional assist that flashes recommended button inputs (basically: counter this move; dodge that move). It was a little helpful. So was dropping down to “story mode,” which I tried last night. Story mode turns on those button prompts by default. It makes countering and dodging way too easy, nearly automatic. I don’t consider myself a master of action games like these, but I’ve cleared the likes of God of War, Stellar Blade, Star Wars Jedi and others of sub-Sekiro difficulty and had a fun time doing so. Not here. Not yet. Unless they patch Onimusha: Way of the Sword and add a middle difficulty or just checkpoint the damn bosses when they’re between health bars, my streak of loving Capcom games released in 2026 will likely end at two. It’s a shame, because I was having a good time finding those ghostly dogs. And then there’s He Who Watches, a phenomenal first person puzzle game with Portal vibes, except instead of a portal gun you’ve got a magical bow that shoots one arrow that can activate switches or be used to drag blocks. The twist is an actual twist: you can also walk on walls and the ceiling, reorienting gravity as you do, thereby placing blocks onto those other surfaces. Walking on walls and ceilings to solve problems is really the best thing. Would that I could in reality. He Who Watches consists of locked-room challenges, each brief enough to only require about a minute to actually solving, though it will take five, 10, eventually 30 minutes to figure out said solutions. They are not obvious! It’s a game of layered mechanics and shocking solutions. For example, see if you can follow this: You can drag a block to a wall. Then you can walk on the wall, which now feels like the floor, and drag that block across the wall. Later, back on the floor, you might realize you can look up. The block is still on the wall, stuck to it. You can shoot your magic arrow to its underside. Doing so creates a tether, so that you can yank the block off the wall and carry it, as if it were a balloon, into the spot where you need it to be to solve the puzzle. Here, watch Vanden explain some of the game’s basics in this launch trailer: As with any great puzzle game, the solutions to He Who Watches’ puzzles elicit relief and amazement. Oh my god, that worked! I didn’t even think that could be possible! Learning to solve the game’s puzzles feels like learning magic. But, oh, does the game get hard. Its Steam reviews, mostly glowing, are full of players remarking how quickly He Who Watches made them sweat. Wrote one: “loving this one already although my brain is hurting!” Wrote another: “As you get further in the game it feels like you need an IQ level of at least 120+.” Vanden has shown some mercy. Each locked room puzzle includes an optional junior version of the puzzle, meant to teach you. Difficulty nevertheless ramps severely. By the time I was emailing Vanden for help, I was struggling to even clear one of the hint puzzles. When I messaged him, my stress was exacerbated by strange things I’d found in the game’s various hubs: suspicious passageways, odd blocks and some intriguing locked doors. These were hints of secrets, I realized, yet I sensed I needed to play further into the game to understand them. I was stuck, but I wanted to see the rest. Vanden offered to give me the exact solutions, to solve those three puzzles for me, but first he gave four nudges. Three were for the specific puzzles, but his best hint was for all and ultimately proved to be a terrific life lesson: go back a bit, he suggested. Do the puzzles right before those. They were teaching you something. Focus on what their lesson was. Don’t rush, in other words. Recognize what you’ve accomplished. Build off of that. I did so. I absorbed the lessons. I saw those three tough puzzles in a new light. I solved one the night after he wrote back, another the morning after. I left a third for another time. I didn’t need it and I wanted to plunge deeper into the game, closer to the moment when I was sure I could start unlocking those secret doors. My head stopped hurting, too. He Who Watches feels special. It’s got more challenges, and I’m undeterred. It’s also nice that its puzzles don’t have a surprise second health bar. Game File is a reader-supported publication. To receive new posts and support my work, consider becoming a free or paid subscriber. Subscribe Item 2: In brief… 🎮 Ilari Kuittinen, co-founder of Helsinki-based Housemarque (Super Stardust HD, Resogun, Returnal) has stepped down from his studio, after a 31-year run, saying he’s “ taking a rare and well-deserved breather.” Sony purchased Housemarque in 2021, and the studio released its newest game, Saros, earlier this year. Trend-watch: Sony-owned Insomniac saw its founder Ted Price retire in early 2025, after a 30-year run. Sony-owned Sucker Punch saw its co-founder Brian Fleming step down in late 2025, after a 28-year run. 👀 Savvy Games Group chief Brian Ward is stepping down from the Saudi-government-backed games conglomerate, Bloomberg reports. No word on a long-term successor yet, nor if this augurs any closer integration between Savvy and Electronic Arts. EA was purchased by a consortium led by Saudi’s sovereign wealth fund, in early August. 💿 Square Enix has denied a Japanese media report that the company was planning to go private. In very different Square Enix news, the company revealed that the physical version of Final Fantasy VII: Revelation, the April 2027 finale of its radical remakes of FFVII, will include just one disc in its case, requiring a download for the rest. The first two FFVII remakes in the trilogy shipped on two discs apiece. While Square hasn’t commented on the reason why, a feature here in Game File last month broke down the processes and costs for physical games. The expense of a second disc comes out of the game publisher’s cut of each copy. Square could be saving in excess of a dollar a copy with this move. 🟥 Grand Theft Auto IV’s 26-minute ’‘extended look” gameplay showcase that premiered on Netflix last week—and was exclusive to the platform for six hours—drew 31.1 million views in its first four days, the streamer announced. (Netflix calculates views as total viewed hours divided by runtime; excludes replays). Compared to YouTube: The version that later premiered on Rockstar Games’ YouTube channel is sitting at 22.6 million views after seven days (YouTube’s more liberal counting system tallies anyone who viewed even just the first few second.) Compared to other Netflix mega-events: Last year, Stranger Things season 5’s first four episodes, which debuted together, drew a record 59.6 million views in their first few days on Netflix. For more of a live event type of comparison, in 2024, the Jake Paul vs. Mike Tyson boxing match drew 65 million concurrent streams as it happened; Netflix didn’t release live numbers for the GTA premiere. ☁️ Microsoft is changing the way it charges for cloud gaming, from an all-you-can-play offer for Xbox Game Pass subscribers, to caps for the subscription’s tiers (15 hours per month at the Ultimate tier), with the option to buy more hours in bulk beyond that. The company also said it will sell batches of cloud gaming time to non-Game Pass subscribers, details TBA. Microsoft does not release figures for cloud game usage, but said its changes would impact 4% of Game Pass subscribers. That implies a small portion of its subscribers exceed the 15-hour monthly mark. Cloud gaming offers the promise of playing games without the need for console or PC hardware, as the graphics, sound and controls are all transmitted via a streaming connection. Microsoft notes that its cloud gaming service can be used for a range of things, including Xbox One players using it to play newer-gen Xbox Series games via streaming; and people playing games via streaming, sans any console, “in markets where consoles are less available or affordable.” (That latter use case could even be relevant in Xbox’s home market soon, as console prices keep rising.) Take Two Interactive chairman Strauss Zelnick recently told investors he expects game-streaming tech, which has been only lightly adopted by gamers for over a decade, to be widely used within three years. 🇺🇸 The Trump administration has published multiple agenda-driven web video games to the White House’s website. One called Build The Wall partially clones Tetris as it asks players to build a wall to stop a “zombie border siege.” While actual Tetris involves clearing lines and basically not building a wall, the Trump-backed game omits the line-clearing aspect (and omits the fun as well). On Instagram, Tetris’ official license holders reacted by stating: “At Tetris we believe in the power of connection and bringing people together, not dividing them. To our fans everywhere: we love you, we see you, and we’re grateful to have you in our community. P.S. The Tetris Company was not involved in the creation of ‘Build the Wall.’ P.P.S.: We take copyright infringement very seriously.” Item 3: The week ahead: Tuesday, September 8 Game releases: Mewgenics (consoles; already out on PC) is an engrossing tactical combat game (with cats). It is getting its console port right after the release of a Star Wars tactics game and ahead of the late September launch of a Fire Emblem–a bumper crop for the genre. Wanderburg (PC) is an auto-shooting game like Vampire Survivors, but you’re a castle on wheels Event: Nintendo airs a 30-minute Nintendo Direct (10am ET) focused on The Legend of Zelda’s 40th Anniversary. A full unveiling of the upcoming remake of The Legend of Zelda Ocarina of Time is expected. Will they also show footage from next year’s live action movie? Tease the next big 3D Zelda? Add Link to Mario Kart World? Shadow-drop a new Tingle game? Wednesday, September 9 Event: Nintendo again! On this day, they’re planning to air a 45-minute Nintendo Direct (10am ET) focused on games heading to Switch 2 this winter. Followed by about an hour of gameplay demoed by the company’s Treehouse team. The September Nintendo Directs are always some of the year’s biggest. The 2025 edition included announcements of several major 2026 Switch/Switch 2 games: Pokémon Pokopia, Mario Tennis Fever, Yoshi and the Mysterious Book, Fire Emblem Fortune’s Weave. Plus the return of the Virtual Boy. Friday, September 11 Game release: EA Sports NHL 27 (PlayStation, Xbox) is a hockey game. There are so few that an indie studio that had been making wacky sci-fi first-person shooters just announced that, hey, we’re going to fill a void and make a hockey game for PC.

gamefile.news logo
Sep 4 • 6:23 PM EDT • Technology • gamefile.news
"It'll be something that makes you go Whoo-hoo!!" - Resident Evil Requiem director says "sharpen your tomahawks" as new minigame details emerge

Resident Evil Requiem's upcoming minigame is in the "final stages" of development, and will be based on the main game's combat.

eurogamer.net logo
Apr 28 • 10:28 AM EDT • Technology • eurogamer.net
Resident Evil Requiem producer says players should try to beat the game next week to prepare for DLC

It was previously announced that a mini-game was set to be added in May…

videogameschronicle.com logo
Apr 28 • 5:11 AM EDT • Technology • videogameschronicle.com
Rumor: New Resident Evil Requiem music found in datamine, Mercenaries could be on the way

Fans have apparently found new music in Resident Evil Requiem's files via a datamine and the game could be getting a Mercenaries mode.

nintendoeverything.com logo
Apr 17 • 7:46 PM EDT • Technology • nintendoeverything.com
Resident Evil Lore Master Reflects on What Requiem Got Right and Wrong as the Franchise Returned to Raccoon City and 'Retconned' Its Destruction

Resident Evil's unofficial lore master has weighed in with his thoughts on Resident Evil Requiem, which adds a sizable new chapter filled with story revelations to Capcom's veteran horror franchise.

ign.com logo
Mar 27 • 9:17 AM EDT • Technology • ign.com
Resident Evil Requiem Is Suffering an Idenitiy Crisis

Resident Evil Requiem's dual protagonists offer two very different forms of gameplay, but the clash between horror and action inflicts tonal whiplash.

ign.com logo
Mar 6 • 8:00 AM EST • Technology • ign.com
PS5 Pro's Upgraded PSSR Is Rolling Out Today--Here Are The First Games Getting It

Cyberpunk 2077 will get a PS5 Pro update in the future, alongside other titles like Final Fantasy 7 Rebirth, Silent Hill F, and Resident Evil Requiem.

gamespot.com logo
Mar 16 • 5:20 AM EDT • Technology • gamespot.com
NVIDIA to give away GeForce RTX 5090 Resident Evil Requiem edition GPU

NVIDIA launches Resident Evil Requiem GeForce RTX 5090 sweepstake NVIDIA has published official rules for a Resident Evil Requiem themed GeForce RTX 5090

videocardz.com logo
Feb 27 • 7:00 AM EST • Technology • videocardz.com
Nvidia Wants to Slop-ify Your PC Games With Its New AI Upscaler

You'll love DLSS 5 if you can't get enough of ugly, uncanny, and overly textured AI slop.

gizmodo.com logo
Mar 16 • 5:00 PM EDT • Technology • gizmodo.com
The DLSS 5 Backlash Is Still Swirling

Almost a week on, the controversy and backlash over NVIDIA’s DLSS 5 announcement are still swirling, following some mixed messaging from the company about how the tech works. A reveal trailer on Tuesday showcased multiple games like “Resident Evil Requiem,” “Starfield”, and “Hogwarts Legacy” using the new technology, which goes beyond simple upscaling and leads […]

darkhorizons.com logo
Mar 22 • 11:26 PM EDT • Technology • darkhorizons.com
Requiem Creative Wins Multiple Golden Trailer Awards, Earns Clio Entertainment Honors, and Emerges as One of Entertainment Marketing’s Fastest-Rising Agencies

Rapidly growing entertainment marketing agency recognized across theatrical, streaming, television, gaming, music, and digital campaigns less than two years after launchLOS ANGELES, June 15, 2026 (GLOBE NEWSWIRE) -- Requiem Creative, the Los Angeles-based entertainment marketing agency operating within the Ramsey Theory Group portfolio, today announced a series of major industry accolades, including Golden Trailer Awards wins, Clio Entertainment finalist honors, and numerous nominations spanning

finance.yahoo.com logo
Jun 15 • 10:10 AM EDT • Entertainment • finance.yahoo.com
Resident Evil Requiem's Writer Reveals What The Upcoming DLC Might Be About

Well, part of it at least

nintendolife.com logo
Oct 7 • 7:15 AM EDT • Technology • nintendolife.com
Resident Evil Requiem Adds Photo Mode In New Game Update For Switch 2

Smile!

nintendolife.com logo
Mar 26 • 10:45 PM EDT • Technology • nintendolife.com
Capcom Releases Resident Evil Requiem Demo On Switch 2

Experience the game's early stages

nintendolife.com logo
May 26 • 8:55 PM EDT • Technology • nintendolife.com
Resident Evil Requiem Keeps On Selling And No One Can Stop It

7 million strong

nintendolife.com logo
Apr 24 • 12:30 PM EDT • Technology • nintendolife.com
'It Was a Positive': Resident Evil Requiem Dev Is Pleased by Heated Reaction to DLSS 5 Grace

Fall from Grace

pushsquare.com logo
May 4 • 3:00 PM EDT • Technology • pushsquare.com
Resident Evil Requiem has surpassed 5m copies sold in less than a week

Capcom has revealed Resident Evil Requiem has already surpassed 5m sales. That's 5m copies sold in less than a week.

eurogamer.net logo
Mar 4 • 4:26 AM EST • Technology • eurogamer.net
Capcom talks Onimusha: Way of the Sword for Nintendo Switch 2, says you may not feel a difference compared to PS5

Nintendo Switch 2 players don’t have anything to fear when it comes to the upcoming Onimusha: Way of the Sword, as Capcom has indicated that it’ll be pretty much like the PS5 version. Based on some of the publisher’s other recent games like Resident Evil Requiem and Pragmata, this isn’t overly surprising. The Nintendo Switch 2 version of Onimusha: Way...

nintendoeverything.com logo
Aug 22 • 4:30 PM EDT • Technology • nintendoeverything.com
Here's What Capcom Said About Using Generative AI In The RE Engine: 'AI Is Not A Replacement For Humans'

Capcom want to evolve RE Engine into an engine for the AI generation, but not turn it into an engine powered by generative AI over humans

kotaku.com logo
Oct 5 • 11:00 AM EDT • Technology • kotaku.com
Claim Resident Evil 30th Anniversary PS5, PS4 Freebies for PSN

Resident Evil is celebrating its 30th anniversary in 2026, and to get in on the celebrations, PlayStation is offering up some digital freebies

playstationlifestyle.net logo
Apr 2 • 2:50 PM EDT • Technology • playstationlifestyle.net
Resident Evil Requiem's New Mode Requires a Completed Save File to Access

The new mode coming to Resident Evil Requiem next month will require you have completed the game in order to play it.

ign.com logo
Apr 28 • 10:34 AM EDT • Technology • ign.com
UK: Christopher Dring says physical sales of Resident Evil Requiem on Nintendo Switch 2 haven’t done big numbers

UK journalist Christopher Dring has stated that physical sales of Resident Evil Requiem on the Nintendo Switch 2 in the United Kingdom haven’t done huge numbers. He went on to say that Resident Evil…

mynintendonews.com logo
Mar 2 • 6:06 AM EST • Technology • mynintendonews.com
Resident Evil Requiem leans too much on the series’ past

The back half is a letdown.

theverge.com logo
Mar 1 • 8:00 AM EST • Technology • theverge.com
Resident Evil Requiem Nintendo Switch 2 tech analysis, including frame rate and resolution

New details have been released about the Nintendo Switch 2 version of Resident Evil Requiem including frame rate and resolution.

nintendoeverything.com logo
Feb 26 • 11:25 AM EST • Technology • nintendoeverything.com
Resident Evil: Requiem hits 334,214 concurrent players over launch weekend, breaking franchise record

Number of players on Steam is triple that of Requiem's predecessor, Resident Evil: Village

gamesindustry.biz logo
Mar 2 • 3:05 AM EST • Technology • gamesindustry.biz
"It meant we got the design right": Resident Evil Requiem's producer on the DLSS5 Grace Ashcroft debacle

"The fact a lot of players commented they really liked the original design of Grace and didn't want to see it changed was a positive."

rockpapershotgun.com logo
May 4 • 7:58 AM EDT • Technology • rockpapershotgun.com
DLSS 5: Has Nvidia’s AI graphics technology gone too far?

Photo realistic like an Instagram filter.

theverge.com logo
Mar 18 • 8:30 AM EDT • Technology • theverge.com
Dimiterscu Wine, Tofu, and 26 More Brilliant Little Resident Evil Requiem Details

From historic Easter eggs to amazing gameplay ideas, here are 28 brilliant little details in Resident Evil Requiem.

ign.com logo
Feb 27 • 7:00 PM EST • Technology • ign.com
Resident Evil Requiem producer says DLSS 5 anger ‘shows we got Grace’s original design right’

Negative reaction to ‘glamourous’ AI makeover ‘a positive’…

videogameschronicle.com logo
May 4 • 6:38 AM EDT • Technology • videogameschronicle.com
PS5 Leads Resident Evil Requiem Sales as 'Consoles Are Dead' Chat Falls Flat

The silent majority

pushsquare.com logo
Mar 18 • 5:00 PM EDT • Technology • pushsquare.com
Resident Evil Requiem demo now available

A demo for Resident Evil Requiem is now available for PlayStation 5, Xbox Series, Switch 2, and PC via Steam, Capcom announced.

gematsu.com logo
May 26 • 8:21 PM EDT • Technology • gematsu.com
As Resident Evil Requiem Passes $500m Revenue, Analysis Shows 8.6% Sales Were on Xbox, With Remaining 91% Shared Between PS5 and Steam

Resident Evil Requiem sold just 8.6% of its copies on Xbox, new sales analysis indicates.

ign.com logo
Sep 25 • 12:17 PM EDT • Technology • ign.com
Resident Evil Requiem reviews roundup

Resident Evil Requiem reviews are now starting to come in just before launch - check out the verdicts here.

nintendoeverything.com logo
Feb 25 • 10:07 AM EST • Technology • nintendoeverything.com
Where to watch 'Apple Music Live: Lady Gaga MAYHEM Requiem'

How to watch Lady Gaga's 'MAYHEM Requiem' live on Apple Music.

yahoo.com logo
May 19 • 3:52 PM EDT • Entertainment • yahoo.com
How Did Summer Game Fest 2025's Biggest Games Do

Resident Evil Requiem and 007 Last Light were big hits while MindsEye and Splitgate 2 were not

kotaku.com logo
Jun 5 • 8:00 AM EDT • Technology • kotaku.com
Nvidia has lost the plot with gamers

The company at the center of AI and gaming should have known better.

theverge.com logo
Mar 18 • 9:00 AM EDT • Technology • theverge.com
Leon Could Be '70' and Still Be a Great Character, Resident Evil Director Says

Capcom wants players to know that old age won't keep Leon Kennedy out of games set after Resident Evil Requiem because he'll probably "still be a great character" even "when he's 70."

ign.com logo
May 4 • 1:03 PM EDT • Technology • ign.com
We played Resident Evil Requiem, ask us anything

Yes, you should play with the lights on.

theverge.com logo
Feb 25 • 10:05 AM EST • Technology • theverge.com
Resident Evil Requiem Comparison Shows Difference Between Xbox Series X And Series S

How the Xbox versions stack up

purexbox.com logo
Feb 26 • 6:00 AM EST • Technology • purexbox.com
Resident Evil Requiem Shines Within Its Confines

The corridors of a former sanitarium are both terrifying and rewarding, while Raccoon City is bland and filled with chores.

nytimes.com logo
Feb 25 • 10:00 AM EST • Technology • nytimes.com
Resident Evil Requiem sales top seven million

Total sales for Resident Evil Requiem have surpassed seven million units, game director Koshi Nakanishi revealed in an Instagram story.

gematsu.com logo
Apr 24 • 11:01 AM EDT • Technology • gematsu.com
Saber's newest game trailer takes a shot at Gearbox's CEO, if you look closely

The first hint that something might be up with the recent debut trailer for Saber Interactive’s Rideshare Stimulator is an unusual choice of words—aside from that second one in the game’s title. “Don’t take your passengers too seriously,” the trailer’s narrator says, as he describes this upcoming game. It a car game about the gig work of driving eccentric people to their destinations, a riff on Crazy Taxi. And then, he says: “When I think I’ve met the randiest of passengers, someone even stranger gets in.” “Randiest”? That suggests “randy,” which usually means having strong sexual desire. Yet none of the oddball backseat occupants featured in the trailer seem particularly lustful. One is an old man who considers his grandson a failure, another shares the theory that birds might control traffic lights, another says he’s banned from an aquarium. A little later, there’s a license plate, shown 63 seconds into the trailer, on the front of an SUV: USB DRV It’s a Texas plate. The symbol between those letters is a cog wheel. If you know, you know. That’s a reference to Texas-based Borderlands game development studio Gearbox Software (their logo features a cog wheel). More specifically, it’s a reference to Gearbox’s CEO Randy Pitchford, who in 2018 found himself explaining the nature of video he’d saved on a USB drive that was found at a Medieval Times restaurant before being returned to the studio: “It was ‘barely legal’ porn. This girl’s handle was ‘Only 18.’” The “girl” in the video had committed a solo sex act that Pitchford, an avid practitioner of magic, found remarkable. “I realized, this is not a sex worker…This is a fucking magician.” Back then, the USB drive was central to competing lawsuits against Gearbox by the studio’s former lawyer and by Gearbox against him. A settlement in late 2019 “exonerated” Pitchford, per the Hollywood Reporter. The USB story has resurfaced at times, now in a trailer from a company that not long ago was corporate brethren with Gearbox. Saber vs. Gearbox The head of Saber told Game File that the reference is payback. “The dig is because Randy took shots at Embracer in Borderlands 4,” Saber CEO Matt Karch told me when I asked him about the license plate. “Without Embracer, Randy is performing magic tricks at birthday parties for a living.” Having interviewed Karch during a cross-country flight in late 2024, I can confirm that Karch was unimpressed with Pitchford during their time both working in the Embracer group. I’d approached him not out of surprise that there was animosity but that it was manifesting publicly now. Gearbox was founded in 1999, worked on a port of Halo early on, and developed hit series such as the loot-based sci-fi shooter Borderlands before it was purchased by The Embracer Group in early 2021 for $363 million (with a possible earn-out of over $1 billion, if certain targets were hit by 2027). Saber was founded in 2001, worked on a remaster of Halo early on, had a big hit with zombie shooter World War Z and was purchased by Embracer in early 2020 for $150 million, with a potential earn-out of up to $375 million. For a few years, the Embracer group was a voracious acquirer of game studios. Then, as investment dried up, it choked. In March 2024, Embracer sold Saber to an investment company controlled by Saber CEO Matt Karch, and it sold Gearbox in an all-stock deal to long-time Borderlands publisher Take Two Interactive. Other studios were shut down. Hundreds of developers were laid off. Gearbox didn’t say much about their Embracer experience, nothing too direct, at least. In the summer 2024, Pitchford told reporter and occasional Game File contributor Nicole Carpenter that Borderlands 4’s story was in some way thematically connected to Gearbox’s experience at Embracer: “There’s this cultural and emotional shift in me, personally, and at the studio. What does it mean to trade some autonomy for organization?” When Borderlands 4 came out, there was something stranger: the matter of “Embracer’s Bluff,” a location in the game featuring an AI-powered toilet and a large trash dump, according to a detailed Kotaku account of the place. Gearbox never commented on it; Take Two never got back to me about it when I asked them last year. By contrast, since Saber exited Embracer, Karch has been one of Embracer’s biggest defenders, casting their management as well-meaning and supportive despite the layoffs and studio closures that resulted from their excessive expansion. Like others, Saber’s Karch saw Embracer’s as a shot. With Rideshare Stimulator’s trailer, he’s returned fire. “It’s amazing to me how fast people forget those who went above and beyond for them,” Karch told Game File. A rep for Gearbox did not comment by press time. Game File is a reader-supported publication. Your backing makes my reporting—including any coverage of trailer-based beefs—possible. Good news! I’m currently running Game File’s first big sale of 2026. You can get a one-year subscription for 23% off. Click here to take advantage of the limited-time offer. And thank you for your support! Item 2: In brief… 🚫 Wal-Mart has laid off the staff of Restart, a games media outlet launched in 2024, Aftermath reports. 🟥 A GTA VI preview is on the way, at last, via an “extended look” that will premiere, unusually, on Netflix at 3pm ET on August 27, then officially go live elsewhere six hours later. Last week, Game File noted that Take Two label Rockstar Games is overdue for showing off GTA VI, based on the timing of the initial hands-off previews of GTA V and Red Dead Redemption 2. During a call with investors, Take Two CEO Strauss Zelnick said pre-orders for GTA VI were “unprecedented and astonishing,” but added the company can’t predict how many of those pre-orders represent bonus sales vs. sales that otherwise would have been made at launch. During the same call, Zelnick was noticeably bullish on the future of playing games over streaming cloud connections (predicting wider adoption in three or so years). He sounded unbothered by Sony’s plans to stop making discs for new games (he said the business is 90% digital already and predicted that there could still be limited edition physical editions of games “in the same way there’s still vinyl in the recorded music business.”) 👀 Take Two wrote off $43 million in their spring quarter after deciding “not to proceed with further development of an unannounced title in its pipeline from a third-party developer.” 🤔 Some rare age-demographics from a big publisher: Capcom recently told investors that “users in their 20s account for approximately half of the users of both Pragamata and Resident Evil Requiem.” Item 3: The week ahead Tuesday, August 11 Game releases: The Elder Scrolls IV: Oblivion Remastered (Switch 2; already out for PC, PS5, Xbox) continues the Bethesda strategy of putting Elder Scrolls games on everything; Royalty Free-For-All is a Smash Bros.-style fighting game featuring public domain characters such as Mother Goose brawling with Oliver Twist in a stage based on the original Little Shop of Horrors movie. Wednesday, August 12 Game release: Pro Jank Footy (PC, console) is an arcade-style Australian Rules Football game with increasingly ridiculous rules, the more you play (I enjoyed the Steam demo) Thursday, August 13 Game release: Super Mario Sunshine (Switch 2, originally released in 2002 on the GameCube) is released for Switch 2’s Nintendo Switch Online service. This game is the black sheep of 3D Mario games. It’s the successor to the breakthrough Super Mario 64 and the rare Mario game built around a single (vacation resort) theme. Mario’s got a water-spraying backpack, a Yoshi pal and a lot of blue coins to collect.

gamefile.news logo
Aug 10 • 4:27 PM EDT • Technology • gamefile.news
Digital Foundry Compares Resident Evil Requiem On Switch 2 & Xbox Series S, With Mixed Results

It's about visuals vs. performance

purexbox.com logo
Feb 27 • 8:00 AM EST • Technology • purexbox.com
New Official Resident Evil Release Confirmed for July 30

Resident Evil fans have a fresh Resident Evil Requiem release to look forward to in the very near future.

gamerant.com logo
Jul 4 • 4:30 PM EDT • Technology • gamerant.com
Resident Evil Requiem Now the Series' Fastest-Selling Game Ever, as It Passes New Sales Milestone

Resident Evil Requiem has now sold six million copies, making it the fastest-selling instalment of the horror game since it all kicked off in Raccoon City thirty years ago.

ign.com logo
Mar 16 • 6:13 AM EDT • Technology • ign.com
Resident Evil Requiem 1.2.0 update out now, patch notes - Photo Mode and more

Capcom has released a new version 1.2.0 update for Resident Evil Requiem, and the patch notes are right here.

nintendoeverything.com logo
Mar 26 • 10:30 PM EDT • Technology • nintendoeverything.com
Safe Codes and Combinations - Resident Evil: Requiem Guide

There are a total of 5 locked safes found throughout Grace's sections of Resident Evil Requiem, each of which contain valuable resources. Here's how

ign.com logo
Feb 27 • 2:59 PM EST • Technology • ign.com
Resident Evil Requiem ‘Leon Must Die Forever’ update now available

Capcom has released a free update for Resident Evil Requiem, which adds the new minigame mode “Leon Must Die Forever.”

gematsu.com logo
May 7 • 9:34 PM EDT • Technology • gematsu.com
Resident Evil Requiem Producer Glad Fans Didn't Like Grace's AI Redesign

Capcom producer Masato Kumazawa believes that fans' 'strong opinions' on Grace's DLSS 5 makeover were an overall positive for the team

kotaku.com logo
May 4 • 1:07 PM EDT • Technology • kotaku.com
'Resident Evil: Requiem' gets a cool and free new mode, out now

Leon Must Die Forever sounds fun as heck.

mashable.com logo
May 9 • 12:37 PM EDT • Technology • mashable.com
Japan: Resident Evil Requiem on Nintendo Switch 2 is sold out at three of the biggest game retailers

It seems as though Japanese gamers are lapping up the recently released Resident Evil Requiem on the Nintendo Switch 2. Reports are circulating that the latest Resident Evil game on the Nintendo…

mynintendonews.com logo
Mar 1 • 6:34 AM EST • Technology • mynintendonews.com
Resident Evil Requiem Leon Must Die Forever DLC, explained

Enjoy more hours of Leon S. Kennedy killing zombies

polygon.com logo
May 8 • 4:03 PM EDT • Technology • polygon.com
Resident Evil Requiem's New Mini Game Update Seemingly Imminent

You must beat the story to play it

pushsquare.com logo
Apr 28 • 8:00 AM EDT • Technology • pushsquare.com
Resident Evil Requiem crosses 6 million copies sold, becoming the fastest-selling game in the survival horror series' history

Resident Evil Requiem has already sold 6 million copies and become the fastest-selling entry in the series' history, Capcom has announced.

eurogamer.net logo
Mar 16 • 6:09 AM EDT • Technology • eurogamer.net
Resident Evil Requiem, Pragmata Get Updated Sales Figures as Capcom Stays Winning

What are ya buyin'?

pushsquare.com logo
Jul 28 • 6:00 AM EDT • Technology • pushsquare.com
Denuvo is finally dead: every PC game protected by the DRM can now be cracked or bypassed

A decade-long fight comes to an end.

xda-developers.com logo
Apr 28 • 11:20 AM EDT • Technology • xda-developers.com
Resident Evil Requiem Update Adds New Minigame Mode 'Leon Must Die Forever'

Try it out today on Switch 2

nintendolife.com logo
May 7 • 10:00 PM EDT • Technology • nintendolife.com
Resident Evil Requiem 'Creator's Voice' Video Dives Into The Switch 2 Release

"I feel like GameChat was made just for Resident Evil'

nintendolife.com logo
Feb 24 • 9:45 AM EST • Technology • nintendolife.com
Resident Evil Requiem Producer Dodges NVIDIA DLSS 5 Question, But Fan Reaction to Her Design Speaks Louder Than Words

Capcom producer reacts to Resident Evil Requiem DLSS 5 backlash and the future of icons like Leon Kennedy

wccftech.com logo
May 4 • 6:02 AM EDT • Technology • wccftech.com
Resident Evil Plans To Keep Favorites Like Leon Around

Leon could still be kicking zombie ass in his 70s

kotaku.com logo
May 4 • 2:30 PM EDT • Technology • kotaku.com
The Steam Autumn Sale Has Deals On Resident Evil Requiem And 007 First Light

Bye-bye, money.

engadget.com logo
Oct 1 • 2:37 PM EDT • Technology • engadget.com
Porsche responds after Resident Evil fans claim Leon will definitely destroy his Porsche in Resident Evil Requiem

Porsche’s Resident Evil Requiem collaboration has taken a turn, after fans reacted to the reveal trailer by joking that Leon S. Kennedy would destroy the Cayenne Turbo GT before the game even ends.

dexerto.com logo
Feb 27 • 10:16 AM EST • Technology • dexerto.com
Pragmata and Resident Evil Requiem bolster a strong quarter for Capcom, as Monster Hunter and Street Fighter sales hit record highs

According to the latest quarterly report from Capcom, Pragmata has sold over 2.5m copies, while Resident Evil Requiem has sold over 8m.

eurogamer.net logo
Jul 28 • 5:01 AM EDT • Technology • eurogamer.net
One Of Resident Evil's Fundamental Joys Is Watching Beautiful Men Get Hurt

The people love Leon Kennedy for more than his action-game pedigree.

gamespot.com logo
Mar 22 • 1:00 AM EDT • Technology • gamespot.com
Here’s Resident Evil Requiem’s Metacritic Score As Reviews Go Live

The metacritic score for Resident Evil Requiem is in, and it will likely please fans hoping for a hit. You can play tomorrow.

forbes.com logo
Feb 25 • 10:23 AM EST • Technology • forbes.com
Resident Evil Requiem Day One Patch And amiibo Release Date Confirmed

The amiibo launch later this year

nintendolife.com logo
Feb 26 • 10:55 PM EST • Technology • nintendolife.com
Resident Evil Dev Capcom Plans To Embrace AI In Game Development

The next iteration of RE Engine is being built so Capcom can make games "together with AI"

polygon.com logo
Oct 3 • 10:31 AM EDT • Technology • polygon.com
Alice: Madness Returns Dev Put Dildos On A Snail To Shut EA Up

Also Resident Evil Requiem is still killing it

kotaku.com logo
Apr 24 • 2:00 PM EDT • Technology • kotaku.com
‘Their favourite games were already built with AI’: Google exec says almost every big studio uses AI, but not all disclose it

Google Cloud’s games boss cites Capcom as one major studio that uses AI tools…

videogameschronicle.com logo
Apr 23 • 6:49 AM EDT • Technology • videogameschronicle.com
It's Official: Resident Evil Requiem Uses Sony's Brand-New PSSR Upscaler

And here's how it compares to FSR4 and DLSS.

digitalfoundry.net logo
Feb 27 • 8:00 AM EST • Technology • digitalfoundry.net
Resident Evil Requiem Officially Returns July 30 With New DLC

Resident Evil Requiem official new DLC arrives on July 30.

screenrant.com logo
Jul 6 • 4:00 PM EDT • Technology • screenrant.com
Resident Evil Requiem almost hits Street Fighter 6's total sales in days, a reminder that fighting games are still a drop in the bucket

Inside a video game industry where many large publishers are struggling, Capcom is not falling into the same slump, but is instead trucking forward with hit after hit.Resident Evil Requiem launched last week to nearly-universal critical and fan praise ...

eventhubs.com logo
Mar 4 • 10:10 PM EST • Technology • eventhubs.com
New Resident Evil Requiem patch adds highly-anticipated photo mode feature

The powers that be at Capcom have released an update for Resident Evil Requiem, which along with other fixes and such also adds photo mode.

eurogamer.net logo
Mar 27 • 5:00 AM EDT • Technology • eurogamer.net
Resident Evil Requiem Players Can Give Grace a Massive Advantage on Second Playthroughs (Perfect for Insanity Run)

Resident Evil Requiem players find a way to give Grace a huge advantage on second playthroughs, making it perfect for Insanity runs.

gamerant.com logo
Mar 8 • 1:30 PM EDT • Technology • gamerant.com
Resident Evil Requiem Writer Teases DLC Plans, Immediately Says He Probably Shouldn't Have

Screenwriter Haris Orkin has teased plans for Resident Evil Requiem’s DLC.

ign.com logo
Oct 7 • 6:25 AM EDT • Technology • ign.com
Is Eternal Darkness Getting a Remaster? Nightdive Studios Raises Hopes That the GameCube Classic Will Return

Hopes of an Eternal Darkness: Sanity's Requiem remaster have been raised by an intriguing comment from Nightdive Studios.

ign.com logo
Sep 15 • 6:40 AM EDT • Technology • ign.com
PS Store Days of Play Sale Live Now with 2,000+ PS5 Game Deals

RE Requiem! Ghost of Yotei! Dispatch!

pushsquare.com logo
May 26 • 8:15 PM EDT • Technology • pushsquare.com
Resident Evil Requiem Has Unique Idle Animations For Each Gun

It only triggers in the safe rooms.

thegamer.com logo
Mar 14 • 7:00 PM EDT • Technology • thegamer.com
Try One of 2026's Best PS5 Games in New Resident Evil Requiem Demo

Play the game's early stages

pushsquare.com logo
May 26 • 10:00 PM EDT • Technology • pushsquare.com
Capcom delivered a marketing masterclass with Resident Evil Requiem
thegamebusiness.com logo
Mar 5 • 9:30 AM EST • Technology • thegamebusiness.com
Resident Evil Requiem Reaches Another Impressive Sales Milestone

Itchy, tastyyyy

nintendolife.com logo
Mar 16 • 5:45 AM EDT • Technology • nintendolife.com
UK Charts: Pokémon Pokopia Is Starting To Prove Its Staying Power

But RE Requiem reigns supreme

nintendolife.com logo
Apr 13 • 5:00 AM EDT • Technology • nintendolife.com
UK Charts: Resident Evil Requiem Switch 2 Sales Comparable To Cyberpunk 2077

It also sold more than Mario Tennis Fever

nintendolife.com logo
Mar 2 • 5:15 AM EST • Technology • nintendolife.com
Resident Evil Requiem Writer Accidentally Reveals DLC Plans

We finally have a story direction to latch onto for Capcom's in-development Resident Evil Requiem DLC, expected to release next year.

insider-gaming.com logo
Oct 7 • 6:20 AM EDT • Technology • insider-gaming.com
New Leon Mode Released for Resident Evil Requiem, Rather Than The Mercenaries Offering That Fans Were Expecting

Capcom has launched a new roguelike minigame for Resident Evil Requiem featuring fresh challenges for Leon S. Kennedy, rather than the series' usual Mercenaries mode that many fans were expecting.

ign.com logo
May 8 • 4:37 AM EDT • Technology • ign.com
Review: Resident Evil Requiem: Excellent On All Systems But Brilliant on PS5 Pro

Sony's enhanced console delivers stunning image quality and excellent RT effects.

digitalfoundry.net logo
Feb 26 • 6:23 AM EST • Technology • digitalfoundry.net
Resident Evil Requiem’s Rhodes Hill Is the Ultimate RPD Remake

Resident Evil Requiem's new haunted house goes back to the series’ 30 year-old roots to subtly improve a timeless formula.

ign.com logo
Feb 28 • 9:45 AM EST • Technology • ign.com
Review: DLSS Is The Game-Changer For Resident Evil Requiem's Impressive Switch 2 Port

Image quality from a base 540p looks better than Series S's 720p.

digitalfoundry.net logo
Feb 26 • 11:00 AM EST • Technology • digitalfoundry.net
New dispute emerges around Subnautica 2’s early access release

Lawyers for the ousted—and now partially reinstated—leadership team of Unknown Worlds, the studio behind Subnautica 2, are crying foul over news that the game will be released into early access in May. The release announcement earlier this week was made improperly, potentially “damaging the game and sowing additional confusion among the Subnautica community,” the lawyers said in a letter sent on Tuesday to Vice Chancellor Lori Will of Delaware’s Court of Chancery. In their letter, the lawyers also floated the idea of asking Will to find Krafton in contempt of the court’s ruling. The letter was sent just one day after Will’s bombshell ruling that publisher Krafton had breached its contract with Unknown Worlds’ executive team, when it fired them last June. The new issue isn’t necessarily the May early access timeframe, but how the news was announced. The letter and Krafton’s response have not been previously reported. A quick recap of prior events: Subnautica 2 is an unreleased, underwater survival adventure and the most-wishlisted game on Steam. Last year, longtime Unknown Worlds CEO Ted Gill, along with studio co-founders Charlie Cleveland and Max McGuire, were fired by Krafton. They swiftly sued, saying the publisher had terminated them to avoid paying out up to $250 million in potential performance-based bonuses. The studio leaders had hoped to earn that with an early access release of the game, which Krafton had blocked. The publisher argued in court that Subnautica 2 wasn’t ready, which the ousted execs disputed. On Monday, Will ruled that Krafton had violated its contract, firing the execs to avoid the performance payouts, and that it had to reinstate Gill and give him full authority over any early access release for Subnautica 2. On Tuesday, IGN reported on a new memo issued that day to Unknown Worlds staff by Steve Papoutsis, the executive Krafton had put in charge of Unknown Worlds after the 2025 firings. In the note, Papoutsis said that Subnautica 2 had passed a key development milestone “last week” and that he and Krafton had determined the game “is ready for Early Access release in May.” This news appeared to catch the lawyers for Gill, Cleveland and McGuire by surprise. On Tuesday night, they sent a letter to Will expressing “serious concerns” about whether it would be possible to forge an agreement with Krafton consistent with the judge’s order. Papoutsis’ memo was a problem, they wrote. He didn’t have the authority to declare anything about Subnautica 2’s release. As of 9am ET on Monday, March 16, the effective date of Will’s order, Papoutsis wasn’t CEO of Unknown Worlds. Gill was. And, per Will’s order, only Gill could make Subnautica 2 release decisions. They continued: Krafton self-servingly announced the launch without any regard to its impact on the game, the team, or the community—let alone this Court’s Opinion. Announcing the release of a game is momentous, and it is typically accompanied by significant marketing activity, fanfare, and community coordination. And most importantly, the announcement is carefully designed to maximize excitement for the game. That entire process was supposed to be driven by Mr. Gill. However, in defiance of the Court’s Opinion, Krafton has now taken that away, further damaging the game and sowing additional confusion among the Subnautica community. The lawyers speculated that Krafton had “intentionally leaked” Papoutsis’ memo and then issued an official statement to confirm the leak. Game File is a reader-supported publication. My reporting is only possible through support from readers like you. To support my work, consider becoming a free or paid subscriber. Subscribe On Wednesday, lawyers for Krafton defended their client in their own letter to vice chancellor Will, saying nothing they did violated her order nor showed contempt: Papoutsis’s message was simply celebrating the UW employees’ efforts toward a past event: Krafton’s pre-Opinion determination that Subnautica 2 was ready for Early Access release. There was nothing improper about conveying the results of the milestone review or thanking the development team for their dedication and talent. They added that Gill could still make his own call about Subnautica 2’s release: In his role as CEO, Gill will be able to assess independently his views on the state of Subnautica 2 and the appropriate release schedule; nothing in Papoutsis’s message alters Gill’s authority or discretion. Vice chancellor Will has not responded to the letters and doesn’t necessarily have to. Both parties were previously ordered by Will to confer this week and submit a proposed judgment consistent with her ruling. The letter from Gill’s attorney’s this week doesn’t indicate whether he would or would not support a May release for Subnautica 2. But it could limit his options. And, if Gill’s lawyers are right, the lack of marketing fanfare around the leak of the May date could dull the launch of the game. Any harm to Subnautica 2’s launch is an extra sensitive issue given the context of the legal dispute: millions of dollars of payouts are on the line, tethered to the scale of the game’s initial performance. In her ruling on Monday, Will noted that there was obvious “bad blood” between Gill’s side and Krafton but that the two would need to work together: “They can—and must—act in good faith to navigate their remaining contractual relationship.” Item 2: A new kind of couch co-op game A highlight of GDC each year is the Alt.Ctrl showcase that features games played with extremely experimental controllers. Perusing this year’s offerings last Friday, I found a game controlled with giant scissors, another with big toothbrushes and one that amounted to dumpster diving. My favorite was Pivot, a co-op game about collectively maneuvering a couch. It was developed by students at the University of Utah’s masters of arts and engineering games program. Players lift and tilt the physical couch in order to control the position of a virtual one. That virtual one is moving through an obstacle course on-screen, while being pursued by a giant skull. Developer Nishant Verma told me at GDC that the couch is made of styrofoam (this became more evident as I watched!) and that the name was a riff on an episode of the sitcom Friends. Item 3: In brief… 🚫 Ubisoft is laying off more than 100 workers at its Red Storm studio, as the North Carolina location known for decades for its Tom Clancy games, ceases in-house game development, VGC reports. 👀 On Monday, Nvidia’s revealed its DLSS 5 AI-driven graphics technology that purports to improve game graphics… and it has been roasted about it by the media and the online gaming public for the remainder of the week. The tech changed the faces of characters in footage from Resident Evil Requiem, Hogwarts Legacy and EA Sports FC, drawing accusations of giving carefully art-directed games the generic look of AI “slop.” Nvidia CEO Jensen Huang had said on Monday that “DLSS 5 is the GPT moment for graphics—blending handcrafted rendering with generative AI to deliver a dramatic leap in visual realism while preserving the control artists need for creative expression.” By mid-week, Huang was telling Tom’s Hardware that the new tech’s critics were “completely wrong” because game-makers could still “fine-tune the generative AI” to suit their game’s aesthetics.

gamefile.news logo
Mar 19 • 5:28 PM EDT • Technology • gamefile.news