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Phantom Blade Zero made $223M on Steam and PS5 in five days
Phantom Blade Zero was always going to be a hit. We’ve been banging on about it for months now. Well, the results are in, and Phantom Blade Zero has indeed been a hit. Yesterday, S-Game reported that Phantom Blade Zero has sold 4M copies. As of this morning, our estimates show that Phantom Blade Zero has generated $223M via 4.3M copies sold across Steam (3.1M) and PlayStation (1.2M). This instantly makes Phantom Blade Zero this year’s #10 new 2026 game by premium revenue across Steam, Xbox, and PlayStation – and without an Xbox release to boot. Want more free estimates and insights in your inbox twice a week? Subscribe below! Subscribe Combined, China, Taiwan, and Hong Kong account for 55% of Phantom Blade Zero’s copies sold – 56% of copies on Steam and 50% on PlayStation. But revenue is slightly different. Phantom Blade Zero actually made more revenue outside of China However, due to regional pricing, China, Taiwan, and Hong Kong account for a lower share of revenue, 45%. The three countries account for 40% of Phantom Blade Zero’s revenue on PlayStation, and 47% on Steam. This is due to regional pricing, which you can easily check in our platform: Using the $59.99 USD base price as a starting point, we can see that Phantom Blade Zero costs the equivalent of $40.31 in China (-32.8% of the US price) and $41.80 in Hong Kong (-30.3%). So while Chinese culture is at the heart of Phantom Blade Zero (in terms of theme and player base), it’s actually making more money in non-China markets. In fact, markets outside of China, Hong Kong, and Taiwan account for $123M in Phantom Blade Zero revenues via 2M copies. Even when we remove revenues from these markets from the analysis, Phantom Blade Zero remains a top 20 new 2026 title by revenue across Steam, Xbox, and PlayStation. Want more free estimates and insights in your inbox twice a week? Subscribe below! Subscribe In other words, Phantom Blade Zero is a global hit. It’s not all China – or even majority China, when it comes to revenues. The China spring board helped, but a successful State of Play and – more importantly – positive reviews helped this one land in other markets. Quality sells. China was hyped from the start, but Western players needed more convincing As we wrote back in August, China was always going to show up early for Phantom Blade Zero. Our daily Steam revenue data shows just that, and we can see when S-Game’s banging RPG won over players outside of China: On the day Phantom Blade Zero’s Steam pre-order button went live in mid-August, China accounted for nearly 70% of Phantom Blade Zero’s Steam revenue. The shares hovered around 68% throughout August. This is the hometown-hero effect we’ve covered in the past, with the home market committing first – almost sight unseen – on national pride and a lush-looking trailer alone. Then things get even more interesting. Following the State of Play on August 18, US daily revenue more than doubled (from $72K to $146K), China’s daily take nearly quadrupled ($237K to $892K), and the rest of the world’s revenues also more than doubled. As China spiked so much harder than the others, its share of revenue hardly moved, holding at around 68%. So the by-all-counts-awesome State of Play got non-China markets and the West interested (you can see daily spend jump), but it didn’t move the needle for overall revenue shares. Positive reviews were the Western tipping point. US daily revenue went from $106K on October 25 to $230K when the embargo lifted on the 26th, to $463K on the 27th, to $899K on the 28th. So nearly 8.5x more revenue in four days, boosted by the positive reviews and subsequent word of mouth. When Phantom Blade Zero launched on the 29th, things hit critical mass. On launch day, the US and the rest of the world combined out-earned China for the first time in Phantom Blade Zero’s whole pre-order history. You can see this unfolding pretty nicely in the revenue shifting shares, too. China’s lifetime revenue share sat at 68% in August and was still 65% as late as October 25th, but it dropped to 45% by November 2. Over that same period, the US nearly doubled its share from 10% to 18%, and the rest of the world climbed from 25% to 38%. Want more free estimates and insights in your inbox twice a week? Subscribe below! Subscribe That’s not to say that China sold less – far from it. The West and non-China markets just showed up later, won over by the reviews and word of mouth. However you look at it, Phantom Blade Zero has become one of this year’s highest-grossing premium games. Daily volume seems to be decelerating a bit (which is natural), so subscribe below for more updates on performance. Speaking of performance and deceleration… Gran Turismo 7 is one of PlayStation’s biggest earners While games like Ghost of Yotei, Helldivers 2, Astro Bot, Wolverine (2.7M now, by the way), and even Marathon and Saros tend to get all the headlines (we hold our hand up there, too!), there’s one PlayStation game from the past five years that’s earned more than all of these games: and it’s one that’s rarely talked about in enthusiast circles. Gran Turismo 7, which launched in March 2022, has sold 12.7M copies. This amounts to $840M in revenue, second only to Spider-Man 2’s $1.3B – if we’re talking PlayStation first-party for this generation. Gran Turismo 7 still brings in around 3M players every month (and between 400K and 700K active players per day). It’s also an evergreen seller every year. For example, Gran Turismo 7 generated: $189.7M in 2023 via 2.9M copies $161.3M in 2024 via 2.7M copies $119.1M in 2025 via 1.7M copies This year, Gran Turismo 7 has already sold 1.3M copies, generating $74.7M And there’s more laps to come Every December is comfortably GT7’s biggest month of the year (except launch), and the gap is widening there. December generated 2.1x a normal month in 2023, and by 2025 that had grown to 2.8x. Want more free estimates and insights in your inbox twice a week? Subscribe below! Subscribe As the typical months cool off with age, Christmas always holds strong, so the holiday period is becoming a bigger slice of Gran Turismo 7 yearly revenue. For Gran Turismo 7, the week around Christmas does 3x to 5x a typical week – three years running: Christmas week 2023: $14.7M (4.6x the year’s median week) Christmas week 2024: $9.3M (3.3x) Christmas week 2025: $8.5M (4.6x) These Christmas peaks happened at the full $59.99 (Gran Turismo 7 wasn’t discounted at all in December 2023 or December 2025). And although there was a discount late in December 2024, GT7’s peak week that year still happened at full price. You can really see why PlayStation hasn’t added this one to PlayStation Plus, eh? Say it after me: Subscriptions cannibalise premium revenue! On that note… Let’s take a quick look at how Gran Turismo 7 is doing versus its nearest competitor, Xbox console exclusive and long-running sim racer Forza Motorsport (released in 2023 as a reboot for the franchise, about 19 months after GT7). Forza Motorsport has sold around 1.3M copies across Xbox (75.4% for Xbox console and PC) and Steam (24.6%), grossing $89.9M across those platforms. Launch aligned, and on just PlayStation, Gran Turismo 7 had sold 10.2M copies, generating $676.1M, by that point. In other words, Gran Turismo 7 has sold the same number of copies this year as Forza Motorsport has sold since launch. When all is said and done, Gran Turismo 7’s 2026 revenues will have lapped Motorsport’s lifetime, too. It’s worth noting that Forza Motorsport was not released on last-gen consoles, and under a quarter of Gran Turismo 7’s revenue has come from PS4 consoles. Critically, Forza Motorsport is also on Game Pass, where nearly 7M players have accessed it. Meanwhile, the Forza Horizon series has been performing incredibly in terms of revenue. This year’s Forza Horizon 6 has generated $583.7M across Xbox and Steam despite Game Pass cannibalisation, and last year’s Forza Horizon 5 PlayStation port has generated $383.5M on PS5 alone. So two questions, then: How well is Forza Horizon 6 going to do when it launches on PS5 in January? Hit subscribe to get that in your inbox in January (which is in two months somehow!?) Subscribe 2. Open-world arcade Gran Turismo when? Also, if you like arcade racers, go and play Star Wars Galactic Racer. It rules. Like GOTY material, seriously. The last word Reply to this email – or reach out here – if you have any feedback for the newsletter – or want to request a game for us to cover. [Alinea Analytics boasts the most accurate PC and console estimates in the business. Game makers use our platform to understand their audience, keep an eye on the competition, monitor sales trends, and spot new opportunities. We equip game studios and financial institutions with accurate data and the confidence to make smarter, data-driven decisions. Want to talk about all things games market data? We’d love to chat!]
Phantom Blade Zero Is an Instant Hit with 4 Million Sales on PS5, PC
Milestone achieved in just three days
Phantom Blade Zero Sells 4 Million Copies in 72 Hours
Phantom Blade Zero is officially the next big thing. Developer S-Game has announced that its wuxia-themed action game has surpassed a significant milestone in just a few days.
Phantom Blade Zero is Steam's biggest launch of the year so far, selling over 4 million copies in three days
All the hype leading up to the launch of Phantom Blade Zero clearly turned into sales, with very strong opening week numbers.
Phantom Blade Zero sales top four million in 72 hours
Total sales for Wuxia action RPG Phantom Blade Zero have surpassed four million units in just 72 hours, developer S-GAME announced.
Phantom Blade Zero Draws 700,000+ Steam Players Within 24 Hours of Launch
Phantom Blade Zero launched on Steam on October 29, 2026, and within 9 hours of launch had already cracked 500,000 concurrent players on Steam, according to SteamDB, with that number continuing to rise until it hit 723,876 around 12 hours after the game's launch before declining and rocketing up...
Here's The Best Graphics And Performance Mode For Phantom Blade Zero On PlayStation 5
Before jumping into Soul's sprawling martial arts adventure, make sure you pick the right visual mode for what you want. - Game Informer
Review: Phantom Blade Zero Excels on PS5 with Great Animation and Visuals at 60fps
But what's up with that balanced mode?
Phantom Blade Zero Looks Like a Hit Before It's Even Come Out, With an Estimated 1 Million Prelaunch Copies Sold
Phantom Blade Zero is on track to be a huge hit, with estimates suggesting the action game has already sold over 1 million copies before launch.
Phantom Blade Zero Gets a 5 GB Day One Patch That Improves Ray Tracing Performance, but S-Game Warns Against New NVIDIA Drivers
A day-one patch for Phantom Blade Zero boosts ray tracing, but NVIDIA users should avoid the latest driver.
Phantom Blade Zero is asking players to free up 300GB of space for pre-loading, double its actual 145GB file size
If you're looking forward to playing Phantom Blade Zero as soon as it's released, you might want to make sure you have enough space for the pre-load.
Phantom Blade Zero PC Performance Benchmarks – Fast-Paced Wuxia That Looks Phenomenal In Path Tracing & Boosted By NVIDIA RTX Tech
Phantom Blade Zero is out now on PC, offering increased graphics fidelity through NVIDIA's DLSS 4.5 technology, Path Tracing, and much more.
Phantom Blade Zero PS5 Trophy List Revealed, Plot Your Way to Platinum Trophy Now
36 Trophies for PS5 action game
Phantom Blade Zero Benchmarks & PC Performance Analysis
Phantom Blade Zero uses Unreal Engine 5.7.4, and it has Denuvo. So, time to benchmark it and see how it runs on PC.
Phantom Blade Zero review: dark wuxia martial arts masters with an apprentice's execution
S-Game's Unreal Engine 5 'kungfupunk' debut can't help but get tangled in frustrating design choices.
Phantom Blade Zero Preload Time & Date Revealed; Clocks in at 145 GB as PC Requirements Listed
While a lot of PS5 gamers are eagerly awaiting Phantom Blade Zero, some might not know that the game is also releasing day and date on PC. If you're one…
Phantom Blade Zero launch trailer, PS5 physical editions launch in 2027
S-GAME has released the launch trailer for Wuxia action RPG Phantom Blade Zero, as well as announced that physical standard, Deluxe, and Ultimate editions will launch for PlayStation 5 in 2027.
Phantom Blade Zero: The Hunt Boss Fight & Blood-Steel Form Appearance Reveal
20 Minutes of New PC Gameplay Footage From Phantom Blade Zero
YouTube's Geek Culture Plays shared a video showcasing 20 minutes of gameplay from the PC version of Phantom Blade Zero.
Phantom Blade Zero's Fast-Paced Action Took 15 Years, Two RPG-Maker Games, And A Whole Lot Of Money To Bring To Life
S-Game is finally nearing the release of Phantom Blade Zero, and as part of previewing it one last time, I discovered this game has a whole lot of history
After 4 Hours, Phantom Blade Zero Just Became My Most-Anticipated Action Game
Get ready for the ‘kungfupunk’ era
Phantom Blade Zero hands-on preview
Six hours with Phantom Blade Zero gave us a deep look at its combat, weapons, exploration, story, and PC performance ahead of release.
I Played 6 Hours of Phantom Blade Zero and Can’t Stop Thinking About It
After half a day playing Phantom Blade Zero, it’s gone from mostly not on my radar to to the top of my wishlist this fall, and I truly cannot wait to dive back in later this month to see if it can deliver beyond those first handful of hours. At least for now, though, just about everything I’ve seen and played has made me more convinced that this is going to be one of the coolest action games of 2026.
Phantom Blade Zero, Castlevania: Belmont's Curse, Final Fantasy Resonance, and 5 More Big October Games We've Already Played and Can Tell You About
October is here, which means the Fall is in full swing, which means some of the biggest games of the year drop this month. We've already played some of the biggest ones, so check out our previews of Phantom Blade Zero, Castlevania: Belmont's Curse, Final Fantasy Resonance, and more below.
Phantom Blade Zero State Of Play Was Swamped By Disc Protesters
The live chat, and then the post-stream comments, were of one furious voice
Rumoured Phantom Blade Zero PS5 Demo Nowhere to Be Seen After State of Play Deep Dive
Zero'd
Phantom Blade Zero State of Play deep dives into gameplay and story
S-GAME shared new footage and information for Wuxia action RPG Phantom Blade Zero during a dedicated State of Play broadcast today, including new details on weapons, difficulty options, side quests…
Phantom Blade Zero PS5 Demo Leaks Before Next Week's State of Play
The PS Store strikes again
Sony Announces Phantom Blade Zero State of Play and Everyone Knows How the Chat Is Going to Go
Promising looking action game Phantom Blade Zero is getting its very own State of Play, but if the reaction to Sony’s announcement is any indication, the chat is going to be overrun with angry comments about Sony’s decision to kill PlayStation discs.
State of Play for Phantom Blade Zero Announced for Next Week, 11-Minute Trailer Revealed
A $60 PS5 game with pre-orders live now
Phantom Blade Zero pre-orders now available, 11-minute trailer; dedicated State of Play set for August 17
S-GAME has opened pre-orders and released an 11-minute trailer for Wuxia action RPG Phantom Blade Zero.
Phantom Blade Zero pre-orders now available, 11-minute trailer
S-GAME has opened pre-orders and released an 11-minute trailer for Wuxia action RPG Phantom Blade Zero.
Phantom Blade Zero pre-orders open August 11
Pre-orders for Phantom Blade Zero will open on August 11 at 7:00 p.m. PT / 10:00 p.m. ET alongside the release of an 11-minute trailer, developer S-GAME announced.