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Results for " Nintendo Direct " 49 found 🔀 AI-powered Shuffle

Shigeru Miyamoto Declares Pikmin Day In Surprise Nintendo Direct

While there were no new games announced, the Direct provided updates for the upcoming edition of Pikmin 4, Pikmin Bloom and crocheted hats

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Oct 31 • 11:21 AM EDT • Technology • kotaku.com
First gameplay revealed for Resident Evil 2, 3, and 4 on Nintendo Switch 2

Some of the first gameplay has surfaced for the newly-announced Nintendo Switch 2 versions of Resident Evil 2, 3, and 4. For those that missed the news, Capcom announced during last week’s Nintendo Direct that ports of all three remakes are on the way to the platform. Now, however, we have a proper look with footage. A 30-minute video has...

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Sep 16 • 9:18 PM EDT • Technology • nintendoeverything.com
Nintendo Just Slashed the Price of Metroid Dread to $41 After Ravenous Reveal, and There's a Simple Trick To Save Even More As Well

Nintendo just slashed the price of Metroid Dread as part of its 'Customer Appreciation' sale. This is the perfect time to pick it up after our first look at Metroid Ravenous during last weeks Nintendo Direct.

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Sep 14 • 10:08 AM EDT • Technology • ign.com
Metroid Dread studio MercurySteam appears to confirm it's making Metroid Ravenous, addressing a lingering question from yesterday's Nintendo Direct

For a moment there, we weren't sure which studio was making the new Switch 2 Metroid game, but MercurySteam appears to be back at the helm.

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Sep 10 • 12:27 PM EDT • Technology • eurogamer.net
Kirby and the World Beyond, which seemingly includes a Legend of Zelda crossover, coming to Nintendo Switch 2 in Spring 2027

A new reveal trailer Kirby and the World Beyond ended today's Nintendo Direct, showing off a large open world and lots of Zelda tie-ins.

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Sep 9 • 11:20 AM EDT • Technology • eurogamer.net
The Apothecary Diaries: The False Imperial Brother announced for Nintendo Switch 2, Switch

Koei Tecmo included a brief announcement in today’s Nintendo Direct that The Apothecary Diaries: The False Imperial Brother is planned for Nintendo Switch 2 and Switch. This one is slated for early 2027.

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Sep 9 • 10:49 AM EDT • Technology • nintendoeverything.com
Nintendo Direct September 2026 Live Report: All the Announcements as They Happen

Hot on the heels of yesterday’s The Legend of Zelda 40th Anniversary Direct, we have a brand new Nintendo Direct — and IGN will be reporting all the news live right here.

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Sep 9 • 8:14 AM EDT • Technology • ign.com
The Legend of Zelda: Ocarina of Time remake gameplay finally revealed during 40th anniversary Nintendo Direct, and it looks… interesting

Gameplay has been released for The Legend of Zelda: Ocarina of Time remake during today's 40th anniversary series Nintendo Direct.

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Sep 8 • 10:31 AM EDT • Technology • eurogamer.net
The Legend of Zelda 40th Anniversary Direct 9.8.2026 and Nintendo Direct 9.9.2026

Tune in on Sept 8 at 7am PT for The Legend of Zelda 40th Anniversary Direct (Approx 30 mins) and on Sept 9 at 7am PT for Nintendo Direct 9.9.2026 (Approx 45 mins).

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Sep 8 • 3:00 AM EDT • Technology • nintendo.com
😐 Neutral (10%)
Zelda: Ocarina Of Time Gets Early Australia Nintendo Store Listing Pointing To A Possible $60 Digital Price

More info is expected at this week's Nintendo Directs

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Sep 7 • 9:53 PM EDT • Technology • kotaku.com
How To Watch The Legend Of Zelda 40th Anniversary Nintendo Direct

Nintendo is expected to reveal details about the 'Ocarina of Time' and other Zelda projects during the 30-minute stream.

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Sep 7 • 5:00 PM EDT • Technology • engadget.com
Zelda Direct will feature Ocarina of Time remake and “initiatives beyond games”

Nintendo has clarified a little more about the special The Legend of Zelda 40th anniversary Nintendo Direct presentation. One game which will naturally be present is the long-awaited The Legend of…

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Sep 7 • 6:41 AM EDT • Technology • mynintendonews.com
New Super Smash Bros. Switch 2 game leaks before September Nintendo Direct

After revealing the Ocarina of Time remake and upcoming Nintendo Directs, the same leaker has offered another revelation. Rather than a Super Smash Bros. Ultimate Switch 2 upgrade, a game with unique characters may be in development. Even so, the platform fighter’s release date could be years away.

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Sep 5 • 9:17 PM EDT • Technology • notebookcheck.net
How to Watch the September 2026 Nintendo Direct and Zelda 40th Anniversary Direct

Nintendo is going big this September with two Nintendo Direct showcases airing on back-to-back days. Here's everything you need to know.

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Sep 5 • 8:04 PM EDT • Technology • ign.com
Is it Finally Time for 3D Mario? 14 Predictions for the September 2026 Nintendo Direct and Zelda 40th Anniversary Direct

IGN's Logan Plant shares 14 predictions for the pair of Nintendo Directs airing in the coming days.

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Sep 4 • 8:10 PM EDT • Technology • ign.com
15 discouraging hours with Onimusha: Way of the Sword, and 10 brilliant ones with He Who Watches

In the last few weeks, while playing some video games that I might review, I emailed two cries for help. I sent the first to a rep for Capcom, confessing that the company’s samurai game Onimusha Way of the Sword (out today for PC and console) was crushing me. “Feels like I’m playing ‘hard’ mode, not ‘normal,’” I wrote. “And I don’t want to have to knock it down to “story”. I’m exploring, trying to level my gear, but these two-phase boss fights with no mid-fight checkpoints are brutal.” I wagered I was only about halfway through the game, if that. I wasn’t sure I could keep up with the steepening difficulty curve. Was I missing something? Then, on Monday, I took some photos of some puzzles that were baffling me in the mind-bending He Who Watches (out now on PC), wrote out lengthy descriptions of how I’d been trying to solve them and asked Bobby Vanden, the game’s solo developer, for a nudge in the right direction. I told Vanden I’d spent hours on these puzzles. “I’m stuck in triplicate,” I told him. Could he tell me if the solutions I was attempting were even on the right track? I didn’t mention that the puzzles—coupled with major time pressures from other work—were stressing me out so much that playing the game was giving me headaches. This double dose of panic was unusual. I’m used to managing a workload full of reporting and reviewing, used to a crowded schedule and the need to stay calm amid the bustle. But I was stressed about these games. No one was forcing me to review them, nor even play them. I’d simply found them interesting enough to start, hoped they’d be interesting enough to write about and I’d sunk hours into them assuming I’d made the right call. Suddenly, however, I felt trapped. I was emailing for a way out. Above: This guy took me about an hour to beat. The feedback I got from Capcom confirmed my fears. They didn’t say it, but I will: Onimusha Way of the Sword is not for me. It’s a brutally hard game in need of a normal difficulty level. It’s a game that spikes so severely during its abundant boss fights—yet offers such flawed ways to improve when outside of them—that it feels like a bait-and-switch. In the new Onimusha, you play as famed samurai Musashi Miyamoto, aided by a magical soul-absorbing gauntlet that is possessed by a lady who offers advice. (Way of the Sword is a continuation of Capcom’s long-dormant Onimusha series, but that set-up had me wondering if the company was cribbing from their ill-fated Bionic Commando reboot; read about “wife-arm” when you get a chance). Way of the Sword is partially set in 17th century Kyoto, an explorable city where Miyamoto can fight demons, help civilians and eventually rescue ghostly dogs. The city evolves over time, with new mini adventures and obtainable loot on offer, all feeding into systems that promise to upgrade your gear and sword-fighting skills. Upgrades, however, are so incremental as to be imperceptible, causing the exploration of Kyoto to feel like inconsequential busywork. From that hub, players can go on linear missions into forests and old temples, where they will encounter many of the game’s tough bosses. Combat in Way of the Sword is akin to many modern melee games. Players are asked to mix attacks with dodges and parries. They’re encouraged to deplete an enemy’s stamina bar in order to do greater damage to its health bar. The old Onimusha games’ signature move was the issen, a counter-attack so sudden it’s all but pre-emptive. You strike just as they begin to strike toward you, beating them to the cut. By definition, the issen is a high risk move, leaving you wide open to pain. It feels risky in the game, especially against bosses, who can maul you in just a few blows. A game might train you to perform an issen well by offering a variety of lesser enemies who are not as tough as the boss but get close. Or it might offer a toehold against bosses by saving or checkpointing the player’s progress when a boss’ first health bar has been destroyed and before the second health bar appears. It might offer the less skilled player a chance to over-level their character, should the player simply commit to playing through its optional sidequests. Way of the Sword does none of this. Fighting its trivially easy grunt enemies and then its ferociously adept bosses is like playing a game of chess where I’ve got a rook, while the opposing side is all pawns and five queens. Bosses simply don’t checkpoint. You may be able to clear a boss’ first phase without taking much damage. Good for you. Do it again, every time you fail the second phase. As for the the central Kyoto hub, I kept pace with all of its added side activities and never felt like I was overpowered. Bosses could still easily buckle me. The new Onimusha, I concluded, is just too discouraging to keep playing. The advice I got from Capcom had been well-intentioned. They reminded me of the game’s various systems. They alerted me to an optional assist that flashes recommended button inputs (basically: counter this move; dodge that move). It was a little helpful. So was dropping down to “story mode,” which I tried last night. Story mode turns on those button prompts by default. It makes countering and dodging way too easy, nearly automatic. I don’t consider myself a master of action games like these, but I’ve cleared the likes of God of War, Stellar Blade, Star Wars Jedi and others of sub-Sekiro difficulty and had a fun time doing so. Not here. Not yet. Unless they patch Onimusha: Way of the Sword and add a middle difficulty or just checkpoint the damn bosses when they’re between health bars, my streak of loving Capcom games released in 2026 will likely end at two. It’s a shame, because I was having a good time finding those ghostly dogs. And then there’s He Who Watches, a phenomenal first person puzzle game with Portal vibes, except instead of a portal gun you’ve got a magical bow that shoots one arrow that can activate switches or be used to drag blocks. The twist is an actual twist: you can also walk on walls and the ceiling, reorienting gravity as you do, thereby placing blocks onto those other surfaces. Walking on walls and ceilings to solve problems is really the best thing. Would that I could in reality. He Who Watches consists of locked-room challenges, each brief enough to only require about a minute to actually solving, though it will take five, 10, eventually 30 minutes to figure out said solutions. They are not obvious! It’s a game of layered mechanics and shocking solutions. For example, see if you can follow this: You can drag a block to a wall. Then you can walk on the wall, which now feels like the floor, and drag that block across the wall. Later, back on the floor, you might realize you can look up. The block is still on the wall, stuck to it. You can shoot your magic arrow to its underside. Doing so creates a tether, so that you can yank the block off the wall and carry it, as if it were a balloon, into the spot where you need it to be to solve the puzzle. Here, watch Vanden explain some of the game’s basics in this launch trailer: As with any great puzzle game, the solutions to He Who Watches’ puzzles elicit relief and amazement. Oh my god, that worked! I didn’t even think that could be possible! Learning to solve the game’s puzzles feels like learning magic. But, oh, does the game get hard. Its Steam reviews, mostly glowing, are full of players remarking how quickly He Who Watches made them sweat. Wrote one: “loving this one already although my brain is hurting!” Wrote another: “As you get further in the game it feels like you need an IQ level of at least 120+.” Vanden has shown some mercy. Each locked room puzzle includes an optional junior version of the puzzle, meant to teach you. Difficulty nevertheless ramps severely. By the time I was emailing Vanden for help, I was struggling to even clear one of the hint puzzles. When I messaged him, my stress was exacerbated by strange things I’d found in the game’s various hubs: suspicious passageways, odd blocks and some intriguing locked doors. These were hints of secrets, I realized, yet I sensed I needed to play further into the game to understand them. I was stuck, but I wanted to see the rest. Vanden offered to give me the exact solutions, to solve those three puzzles for me, but first he gave four nudges. Three were for the specific puzzles, but his best hint was for all and ultimately proved to be a terrific life lesson: go back a bit, he suggested. Do the puzzles right before those. They were teaching you something. Focus on what their lesson was. Don’t rush, in other words. Recognize what you’ve accomplished. Build off of that. I did so. I absorbed the lessons. I saw those three tough puzzles in a new light. I solved one the night after he wrote back, another the morning after. I left a third for another time. I didn’t need it and I wanted to plunge deeper into the game, closer to the moment when I was sure I could start unlocking those secret doors. My head stopped hurting, too. He Who Watches feels special. It’s got more challenges, and I’m undeterred. It’s also nice that its puzzles don’t have a surprise second health bar. Game File is a reader-supported publication. To receive new posts and support my work, consider becoming a free or paid subscriber. Subscribe Item 2: In brief… 🎮 Ilari Kuittinen, co-founder of Helsinki-based Housemarque (Super Stardust HD, Resogun, Returnal) has stepped down from his studio, after a 31-year run, saying he’s “ taking a rare and well-deserved breather.” Sony purchased Housemarque in 2021, and the studio released its newest game, Saros, earlier this year. Trend-watch: Sony-owned Insomniac saw its founder Ted Price retire in early 2025, after a 30-year run. Sony-owned Sucker Punch saw its co-founder Brian Fleming step down in late 2025, after a 28-year run. 👀 Savvy Games Group chief Brian Ward is stepping down from the Saudi-government-backed games conglomerate, Bloomberg reports. No word on a long-term successor yet, nor if this augurs any closer integration between Savvy and Electronic Arts. EA was purchased by a consortium led by Saudi’s sovereign wealth fund, in early August. 💿 Square Enix has denied a Japanese media report that the company was planning to go private. In very different Square Enix news, the company revealed that the physical version of Final Fantasy VII: Revelation, the April 2027 finale of its radical remakes of FFVII, will include just one disc in its case, requiring a download for the rest. The first two FFVII remakes in the trilogy shipped on two discs apiece. While Square hasn’t commented on the reason why, a feature here in Game File last month broke down the processes and costs for physical games. The expense of a second disc comes out of the game publisher’s cut of each copy. Square could be saving in excess of a dollar a copy with this move. 🟥 Grand Theft Auto IV’s 26-minute ’‘extended look” gameplay showcase that premiered on Netflix last week—and was exclusive to the platform for six hours—drew 31.1 million views in its first four days, the streamer announced. (Netflix calculates views as total viewed hours divided by runtime; excludes replays). Compared to YouTube: The version that later premiered on Rockstar Games’ YouTube channel is sitting at 22.6 million views after seven days (YouTube’s more liberal counting system tallies anyone who viewed even just the first few second.) Compared to other Netflix mega-events: Last year, Stranger Things season 5’s first four episodes, which debuted together, drew a record 59.6 million views in their first few days on Netflix. For more of a live event type of comparison, in 2024, the Jake Paul vs. Mike Tyson boxing match drew 65 million concurrent streams as it happened; Netflix didn’t release live numbers for the GTA premiere. ☁️ Microsoft is changing the way it charges for cloud gaming, from an all-you-can-play offer for Xbox Game Pass subscribers, to caps for the subscription’s tiers (15 hours per month at the Ultimate tier), with the option to buy more hours in bulk beyond that. The company also said it will sell batches of cloud gaming time to non-Game Pass subscribers, details TBA. Microsoft does not release figures for cloud game usage, but said its changes would impact 4% of Game Pass subscribers. That implies a small portion of its subscribers exceed the 15-hour monthly mark. Cloud gaming offers the promise of playing games without the need for console or PC hardware, as the graphics, sound and controls are all transmitted via a streaming connection. Microsoft notes that its cloud gaming service can be used for a range of things, including Xbox One players using it to play newer-gen Xbox Series games via streaming; and people playing games via streaming, sans any console, “in markets where consoles are less available or affordable.” (That latter use case could even be relevant in Xbox’s home market soon, as console prices keep rising.) Take Two Interactive chairman Strauss Zelnick recently told investors he expects game-streaming tech, which has been only lightly adopted by gamers for over a decade, to be widely used within three years. 🇺🇸 The Trump administration has published multiple agenda-driven web video games to the White House’s website. One called Build The Wall partially clones Tetris as it asks players to build a wall to stop a “zombie border siege.” While actual Tetris involves clearing lines and basically not building a wall, the Trump-backed game omits the line-clearing aspect (and omits the fun as well). On Instagram, Tetris’ official license holders reacted by stating: “At Tetris we believe in the power of connection and bringing people together, not dividing them. To our fans everywhere: we love you, we see you, and we’re grateful to have you in our community. P.S. The Tetris Company was not involved in the creation of ‘Build the Wall.’ P.P.S.: We take copyright infringement very seriously.” Item 3: The week ahead: Tuesday, September 8 Game releases: Mewgenics (consoles; already out on PC) is an engrossing tactical combat game (with cats). It is getting its console port right after the release of a Star Wars tactics game and ahead of the late September launch of a Fire Emblem–a bumper crop for the genre. Wanderburg (PC) is an auto-shooting game like Vampire Survivors, but you’re a castle on wheels Event: Nintendo airs a 30-minute Nintendo Direct (10am ET) focused on The Legend of Zelda’s 40th Anniversary. A full unveiling of the upcoming remake of The Legend of Zelda Ocarina of Time is expected. Will they also show footage from next year’s live action movie? Tease the next big 3D Zelda? Add Link to Mario Kart World? Shadow-drop a new Tingle game? Wednesday, September 9 Event: Nintendo again! On this day, they’re planning to air a 45-minute Nintendo Direct (10am ET) focused on games heading to Switch 2 this winter. Followed by about an hour of gameplay demoed by the company’s Treehouse team. The September Nintendo Directs are always some of the year’s biggest. The 2025 edition included announcements of several major 2026 Switch/Switch 2 games: Pokémon Pokopia, Mario Tennis Fever, Yoshi and the Mysterious Book, Fire Emblem Fortune’s Weave. Plus the return of the Virtual Boy. Friday, September 11 Game release: EA Sports NHL 27 (PlayStation, Xbox) is a hockey game. There are so few that an indie studio that had been making wacky sci-fi first-person shooters just announced that, hey, we’re going to fill a void and make a hockey game for PC.

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Sep 4 • 6:23 PM EDT • Technology • gamefile.news
Nintendo Confirms 2 Nintendo Direct Broadcasts for Next Week, Including a Dedicated Legend of Zelda 40th Anniversary Broadcast

Nintendo has announced a pair of Nintendo Direct broadcasts for next week, including a dedicated Legend of Zelda 40th Anniversary showcase.

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Sep 4 • 9:54 AM EDT • Technology • ign.com
Fans Think Ubisoft Leaked The Date Of The Next Nintendo Direct

If true, I guess we already know one game we'll be seeing

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Aug 31 • 12:20 PM EDT • Technology • kotaku.com
Signs pointing to possible Nintendo Direct next week

We don’t have any sort of confirmation at this point, but a Nintendo Direct could very well be happening next Thursday, September 10. Much has been made of a social media post going around regarding Just Dance: Decade of Hits. Essentially, some content surrounding the game leaked. Ubisoft made a post on social media to respond to the situation and...

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Aug 31 • 9:14 AM EDT • Technology • nintendoeverything.com
Here's How To Watch The Nintendo Direct For Fire Emblem: Fortune's Weave

The livestream starts today at 10AM ET/7AM PT.

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Aug 4 • 8:00 AM EDT • Technology • engadget.com
Nintendo Direct Announced, Focused on Fire Emblem: Fortune's Weave

A Nintendo Direct broadcast focused on Fire Emblem: Fortune's Weave will broadcast this week, it's been announced.

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Aug 3 • 9:50 AM EDT • Technology • ign.com
Splatoon Raiders Direct details enemies, weapons, tanks, customization, upgrades, and more

Nintendo released new information, footage, and screenshots for single-player action shooter Splatoon Raiders during a dedicated Nintendo Direct broadcast today, revealing details on the game’…

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Jun 30 • 10:30 AM EDT • Technology • gematsu.com
Rating the June 2026 Nintendo Direct, plus which games were missing

We go over all of the Switch and Switch 2 announcements from the June 2026 Nintendo Direct and rate the whole presentation out of 5 stars.

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Jun 13 • 12:00 AM EDT • Technology • nintendoeverything.com
One of fall's coolest games has been delayed to October to avoid a September crush

Last Sunday, a trailer that aired during an online Xbox event showed Valor Mortis, an upcoming action game that re-imagines the age of Napoleonic wars as a conflict with the plague-ridden undead. It’s a first-person game that mixes Dark Souls-style combat with parkour—it’s from the developers of the acclaimed, fast-paced cyberpunk wall-running Ghostrunner games—and a setting like nothing else that’s out there. Valor Mortis’ trailer concluded with a release date: September 24. But by the time it aired, the teams behind the game knew that was no longer Valor Mortis’ release date. Days ago, they’d learned the hard way that September 24 would be untenable and that they’d have to change it. Today, they’ve announced a new one, October 13, after speaking to Game File about getting out of the bind they recently found themselves in. “When we picked September 24th, it looked like a very, very clear date,” Blake Rochkind, head of publisher Lyrical Games, told me during an impromptu interview on Monday in Los Angeles. “Very quickly it became not such a clear date.” Lyrical and development studio One More Level had a feeling the deate might need to change, Rochkind recalled. But they had to lock in September 24 “many, many weeks” ago. Really, though, who could know if that was the right call when they made it? “There were so many unknowns,” Rochkind said. “This was before Sony State of Play, before Xbox Showcase, before Nintendo Direct, before Summer Games Fest.” Then on Tuesday, June 2, during a PlayStation showcase held just five days before their planned release date reveal, things changed. “As soon as Control announced September 24th, we knew we were moving the date.” It wasn’t just the PlayStation showcase reveal of the release date for Remedy’s upcoming third-person thriller. There were others. And changing their own trailer this close to its airing, Rochkind would later tell me, wasn’t possible.

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Jun 11 • 11:01 AM EDT • Technology • gamefile.news
Toby Fox shares update on what's happening with Deltarune Chapter 6

Work continues on Deltarune, and creator Toby Fox provided an update on Chapter 6 today. In case you missed the news, fans won’t have to wait long to experience the next part of the game. Chapter 5 was featured in the Nintendo Direct presentation today and we learned that it’s coming out later in the month. In a newsletter, Fox...

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Jun 9 • 2:35 PM EDT • Technology • nintendoeverything.com
Fire Emblem: Fortune's Weave boxart, screenshots

Following today’s Nintendo Direct, the official boxart has come in for Fire Emblem: Fortune’s Weave. We also have a new set of screenshots. Here’s an overview of the game: The Heroic Games are about to begin! A brand-new entry in the Fire Emblem series is coming to the Nintendo Switch 2 system. Discover an intertwining story of strength and steel...

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Jun 9 • 11:06 AM EDT • Technology • nintendoeverything.com
Kingdom Hearts 4 Gameplay Gets Surprise Reveal at June 2026 Nintendo Direct

Kingdom Hearts 4 made a surprise appearance at the June 2026 Nintendo Direct to reveal a first look at gameplay.

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Jun 9 • 11:02 AM EDT • Technology • ign.com
Nintendo Direct Unveils New Games and Updates for Nintendo Switch 2 and Nintendo Switch Including The Legend of Zelda: Ocarina of Time, KINGDOM HEARTS IV, Xenoblade Genesis and More

The latest Nintendo Direct put the spotlight on anticipated games and updated titles coming to the Nintendo Switch 2 and Nintendo Switch systems – as well as...

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Jun 9 • 11:00 AM EDT • Technology • businesswire.com
The Legend of Zelda: Ocarina of Time is getting a remake for the Switch 2

Big news from Tuesday’s Nintendo Direct.

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Jun 9 • 10:56 AM EDT • Technology • theverge.com
Fire Emblem: Fortune's Weave gets Nintendo Switch 2 release date, Dagdan Collection revealed

After it was announced close to a year ago, Fire Emblem: Fortune’s Weave received its release date on Nintendo Switch 2 today. The game will be available on September 17, 2026. A special edition has also been revealed, pictured above. We originally found out about Fire Emblem: Fortune’s Weave during a Nintendo Direct last September. Nintendo only committed to a...

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Jun 9 • 10:17 AM EDT • Technology • nintendoeverything.com
Nintendo Direct June 2026: All the news and trailers

Follow along.

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Jun 9 • 9:40 AM EDT • Technology • theverge.com
Nintendo Direct Announced For Tomorrow, 9th June 2026

It's about time!

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Jun 8 • 9:50 AM EDT • Technology • nintendolife.com
Valheim receives Nintendo Switch 2 release date, new trailer

Valheim now has its release date on Nintendo Switch 2. Today, it was announced that the title arrives on September 9, 2026. You may recall that Valheim was confirmed for Nintendo Switch 2 during a Nintendo Direct. When Valheim comes to Nintendo Switch 2, this will be a part of the game’s proper 1.0 launch. A slew of details can...

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Jun 7 • 4:42 PM EDT • Technology • nintendoeverything.com
Buzz For A June Nintendo Direct Is Building As Switch 2 Turns One

Maybe it's Nintendo's way of celebrating the Switch 2's first anniversary

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Jun 3 • 1:25 PM EDT • Technology • kotaku.com
Rumour: A Nintendo Direct Might Come Our Way As Soon As Next Week

A Direct? In mid-June? Groundbreaking.

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Jun 3 • 11:45 AM EDT • Technology • nintendolife.com
Fire Emblem Fortune’s Weave gets art book with a page leaking online

We are still eagerly-awaiting a release date for the upcoming Fire Emblem Fortune’s Weave which will inevitably be revealed during the next Nintendo Direct presentation. Ahead of that…

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May 30 • 2:23 PM EDT • Technology • mynintendonews.com
Star Fox Direct sees Fox McCloud and crew prepare for liftoff on Nintendo Switch 2 June 25 - News

All systems go! Moviegoers around the world have seen Fox McCloud take to the skies in The Super Mario Galaxy Movie – soon players can blast off with Fox and his allies on the Nintendo Switch 2 system. In today’s Nintendo Direct presentation, Ninten…

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May 6 • 8:00 AM EDT • Technology • nintendo.com
The Switch 2-exclusive co-op adventure Orbitals launches this summer

The retro anime-inspired co-op adventure was a highlight of today's Nintendo Direct.

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Feb 5 • 1:06 PM EST • Technology • engadget.com
Latest Nintendo Direct: Partner Showcase Features New and Classic Titles Coming to Nintendo Switch 2 and Nintendo Switch

The latest Nintendo Direct: Partner Showcase featured a mix of classic titles making enhanced or updated returns, grand adventures making their Nintendo Swit...

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Feb 5 • 9:45 AM EST • Technology • businesswire.com
Latest Nintendo Direct: Partner Showcase features new and classic titles coming to Nintendo Switch 2 and Nintendo Switch - News

The latest Nintendo Direct: Partner Showcase featured a mix of classic titles making enhanced or updated returns, grand adventures making their Nintendo Switch™ 2 debuts, and brand new games launching for both Nintendo Switch 2 and Nintendo Switch. …

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Feb 5 • 7:00 AM EST • Technology • nintendo.com
Fallout Fans Rejoice As Surprise Launch Confirmed, Pre-Orders Open Today

A Fallout announcement has leaked ahead of today's Nintendo Direct, but it's not the game reveal fans were likely hoping for.

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Feb 5 • 5:40 AM EST • Technology • gamingbible.com
Nintendo Direct Partner Showcase Announced For Today, 5th February 2026

Howdy, partners!

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Feb 4 • 8:53 AM EST • Technology • nintendolife.com
Nintendo Direct Partner Showcase Announced For Tomorrow, 5th February 2026

Howdy, partners!

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Feb 4 • 8:53 AM EST • Technology • nintendolife.com
Nintendo Direct: Partner Showcase announced for February 5

A Nintendo Direct: Partner Showcase will air tomorrow, February 5, it’s just been announced. It will air at 6 AM PT / 9 AM ET / 2 PM in the UK / 3 PM in Europe. The presentation will be roughly 30 minutes long showing upcoming Nintendo Switch 2 and Nintendo Switch games. Like other Partner Showcases, this one will...

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Feb 4 • 8:46 AM EST • Technology • nintendoeverything.com
New Nintendo Direct Rumors Point To An Incoming Flood Of Switch 2 Ports

February will reportedly kick off with a new Partner Showcase

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Jan 30 • 9:23 AM EST • Technology • kotaku.com
Tomodachi Life: Living the Dream sets Nintendo Direct stream

Tomodachi Life: Living the Dream is getting an exclusive Nintendo Direct stream on January 29.

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Jan 26 • 10:51 AM EST • Technology • eurogamer.net
Tomodachi Life: Living The Dream Nintendo Direct Announced For Thursday, 29th January

Dream Land

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Jan 26 • 8:40 AM EST • Technology • nintendolife.com
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The Super Mario Galaxy Movie Nintendo Direct: Everything Announced

Nintendo has revealed a new trailer for The Super Mario Galaxy Movie during this weekend's surprise Nintendo Direct, revealing Yoshi in full.

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Jan 25 • 9:04 AM EST • Technology • ign.com
First Nintendo Direct of 2026 Reportedly Leaked (Including New 3D Mario Game)

The first Nintendo Direct of 2026 is reportedly happening very soon, and will include the reveal of a new 3D Mario game.

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Jan 11 • 9:23 PM EST • Technology • comicbook.com