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YouTube Overtakes TV as Top Source of Political News, Study Finds
The Center for the Creator Economy’s inaugural industry Flash Report Survey finds six in 10 Americans say they trust independent creators as much as professional journalists.
Apple Plans Two-Day Event to Showcase Trio of New Macs and iPad Mini
Apple is planning to invite content creators to a two-day product showcase in Los Angeles on October 27 and October 28, according to Bloomberg's Mark Gurman. Do not expect a traditional Apple Event with a live-streamed video on either of those days, as Gurman said that these will be "experiences" for content creators, similar to one that Apple is holding in New York this Tuesday, October 13.
Disney creators build original witch world for upcoming film ‘Hexed’
By Danielle Broadway LOS ANGELES, Oct 12 (Reuters) - For director Fawn Veerasunthorn, the upcoming Disney animated fantasy film “Hexed” is a mother-daughter love story that comes with a set
‘Wildwood’ review: LAIKA weaves its extraordinary animation magic into a dark fairy tale
Think twice about bringing kids to the "Coraline" creators' brutal and spectacular adventure. Adults? Must watch.
Andrew Garfield says OpenAI film 'Artificial' turns lens on creators of 'new world'
LONDON, Oct 11 (Reuters) - Curiosity and fear powered actor Andrew Garfield's performance in Luca Guadagnino's OpenAI movie "Artificial", which premiered at the London Film Festival on Sunday.
Matt Felton, Founder & CEO, Locaition Matters®, creators of Curated™ : I95 Business
By Alex Keown In real estate, it is well known that location matters.
AI Driving Game Demo Already Putting Developers Into Debt
Hoping to launch next year, Teach My Little Sister How To Drive is prematurely sending its creators into the red over exhaustive token use
Squadron 42 Storms Onto Steam With Surprisingly Low Minimum PC Requirements, but Fans Still Face a Wait Until Q2 2027
Cloud Imperium Games has opened Squadron 42's Steam page and released a new trailer, while some fans and content creators played the game.
Dr. André Carrington on audiofuturism: the Black history of science fiction radio drama, Oct. 16
“Audiofuturism: Science Fiction Radio Drama and the Black Fantastic Imagination” chronicles the largely understudied history of audio science fiction made for Black creators for Black audiences.
YouTuber Gets Banned For Hellraiser: Revival Censored Gameplay Video That Still Violated 'Sex And Nudity Policy'
This is why the Cenobites could never be content creators
“The Purge”, “M3GAN”, and more Blumhouse movies to get comic book spinoffs (exclusive)
IDW Dark creators tease what’s to come from this new partnership.
Scaring up a new business: these UCI friends are all about the fright
UCI college friends look toward becoming professional creators of horror attractions and themed experiences. This month, they're running The Phantom Tower at Playground Mini Golf in Huntington Beach.
Fox Global Keys on Content Creators, Microdramas With Mipcom Slate
Fox Entertainment Global Keys on Content Creators, Microdramas With Diverse Mipcom Slate.
CAPE celebrates 35 years of championing APIs in entertainment
The organization held a gala in Los Angeles honoring creators and entertainers from in front of and behind the camera.
'Creator Rally' Aims to 'De-Risk' Politics for Influencers Ahead of Midterms
The goal of the virtual confab: to give creators, both budding and established, a framework for how to talk politics ahead of the midterms.
Wealthspire Launches $2.9B Sports and Entertainment Practice
Wealthspire’s new vertical will work with athletes, entertainers and creators, with managing director Frank Marzano leading the practice.
Banijay Entertainment Introduces New US Gameshow Scrambled Up to Market
Media and entertainment powerhouse, Banijay Entertainment, today announces it has acquired the global format rights and finished tape rights to Scrambled Up, an all-new studio-based word game from Michael Eisner’s The Tornante Company; Keller/Noll, the prolific US format creators Cleve Keller and Dave Noll (Chopped, America Says, Flip Side); Crazy Legs Productions; and Playing Field […]
Dhar Mann says YouTubers aren't his rivals. Hollywood is.
BURBANK, CALIFORNIA − Dhar Mann doesn't consider other digital content creators his competition.
LinkedIn pros have found a new key to getting opportunities: selfies
LinkedIn creators are increasingly seeing work selfies and casual videos build trust and grow audiences that lead to jobs and speaking opportunities.
How Americans’ Financial Health Is Faring In The “K-Shaped” Economy
Hey all, Jason here. Money20/20 is still two weeks away, but I’ve already started packing (not procrastinating for once!). My calendar is already filling up with various sessions I want to catch, meetings, and of course happy hours, dinners, and other side events. If you’ll be in Vegas and want to catch up, let me know by replying to this email, and we can try to find a time amidst the chaos of the Venetian. A big if not totally unexpected piece of news dropped on Friday: the Independent Community Bankers of America, a trade group that represents smaller U.S. banks, filed a lawsuit against the OCC and Comptroller Jonathan Gould, arguing that the regulator’s move to grant trust bank charters to firms seeking to use them to conduct substantial non-fiduciary activities exceeds the authorities granted to the OCC by Congress. I haven’t had time to fully digest the legal filing or speak to folks in my network about it, but you can expect to see coverage and analysis on it in next week’s newsletter. Subscribe or Support by Upgrading The NerdCon agenda just dropped. It’s stacked. Partner content: Nubank built an AI-first bank. Chime built its own banking core. Figure and Valon are rebuilding the mortgage stack. At NerdCon, you’ll hear from the people behind those bets: what they chose, what they learned, and what they’re still figuring out. The agenda is live, with leaders from Nubank, Chime, OpenAI, Remitly, Mercury, Figure, Valon and more. Follow the mainstage conversations, bring the problem your team is wrestling with to a hands-on workshop, or pull up a chair at a roundtable. Pick your quests. Meet us in San Diego, November 18–20. Fintech Business Weekly readers save 20% with code FBW20. Explore the Agenda Things To Know & Other Good Reads Federal Reserve Board finalizes changes to enhance the transparency and public accountability of its stress test and reduce volatility in its stress test-related capital requirements (Federal Reserve Board of Governors) FDIC Announces Conclusion of Independent Monitorship (FDIC) Modernizing Financial Regulation: Initial Observations from eSLR (Fed Vice Chair for Supervision Michelle Bowman) The Data Version of Godzilla versus Kong: FRED Takes on AI (Fed Governor Christopher Waller) Financing the AI buildout (Brookings) Q3’26: Rules for Banks but Not for Crypto (Fintech Takes Banking) The Inevitability of Local Stablecoins (Lombard Notes) Delusions of AI Governance: The Human-in-the-Loop Comfort Blanket (Fintech Snark Tank) Stripe agrees to acquire Parafin to expand revenue opportunities for platforms and help small businesses grow (Stripe) Listen: Fighting Fraud in the Age of AI, with SEON’s Tamas Kadar (Fintech Business Weekly) How Americans’ Financial Health Is Faring In The “K-Shaped” Economy If there is one overarching theme across the economy and politics in the U.S. at the moment, it’s “affordability.” The term is vague enough to encompass a panoply of factors shaping Americans’ day-to-day lives: rising costs for the hallmarks of being “middle class,” including healthcare, housing, childcare, and education, inflation and rising interest rates, and a job market with the specter of AI hovering over it. At the same time, policy shifts under the Trump administration have resulted in reduced subsidies to those who get health insurance under the Affordable Care Act and new restrictions on qualifying for Medicaid and SNAP, the impacts of which have yet to be fully felt. These factors are contributing to declining consumer confidence and general dissatisfaction with the economy, despite continuing GDP growth and stock market records. This divergence is encapsulated in the idea of the “K-shaped” economy, in which a small proportion of Americans have seen their wealth balloon, while the majority of American households struggle to preserve the lifestyle they have. Perhaps the greatest determinant of which branch of the “K” a household is on is whether their wealth and income are primarily derived from employment vs. from assets. Nearly two decades of low interest rates and, more recently, elevated rates of inflation have benefited asset owners, while those whose income is primarily or solely derived from labor have largely seen real purchasing power stagnate or decline. This is reflected in recent Bureau of Labor Statistics data showing that labor share of U.S. GDP — the fraction of economic output that accrues to workers as compensation in exchange for their labor — dropped to just 52.8% in Q2 2026, the lowest since the BLS began keeping records. In 1947, approximately 2/3rds of economic output accrued to workers; even as recently as 2001, labor’s share of GDP was 64.1%. Against this backdrop, we’ve seen the rise of more credit and credit-like products: cash advance apps, “no-fee” overdraft, earned wage access, and buy now pay later, which are often used as small-dollar short-term borrowing mechanisms to meet immediate consumption needs or pay other bills (eg utilities, cell phone, other debt payments). With the markers of a middle class existence and, increasingly, basic financial stability seemingly out of reach for many, it should be no surprise there’s been an increase in “financial nihilism,” something industry peers like Alex Johnson and Frank Rotman have discussed and analyzed the roots of. The explosion of gambling and gambling-adjacent products and services — often marketed under the guise of being an “investment” — is inextricably intertwined with the rise of financial nihilism. Crypto, sports betting, and, more recently, prediction markets offer an escape or even hope of sorts, like a contemporary, digital version of a scratch-off lottery ticket, while leaving the overwhelming number of people who use such products worse off. Share of Households That Are Financially “Vulnerable” Ticks Up The Financial Health Network’s 2026 Financial Health Pulse® report adds context on how American households are faring. (I linked to this report in last week’s newsletter, but wanted to take time to further unpack the data in the report this week.) The Financial Health Network publishes the report annually, providing insight into how Americans’ financial circumstances are changing over time. The 2026 report is derived from a survey fielded in April and May 2026. The report leverages survey responses to assess indicators of financial health across spending, saving, borrowing, and planning/protecting and to determine a zero to 100 “FinHealth” score. Those with scores between 0 and 39 are considered “Financially Vulnerable,” consumers with scores ranging between 40 and 79 are defined as “Financially Coping,” and those with scores of 80 to 100 are “Financially Healthy.” The report found that moderate improvements in 2025 were reversed, with the share of respondents considered financially “vulnerable” rebounding to 17%. The longitudinal data reflect the impact of pandemic-era programs, like expanded unemployment, cash stimulus payments, and pauses of federal student loan payments. The positive impacts of those programs, as reflected in the Financial Health Pulse reports, had largely disappeared by 2023. While pandemic-era inflation — to be fair, in part caused by the various support and stimulus measures — had come down from as high as 9% in 2022, it has rebounded since the start of Trump’s second term, with tariffs and energy market disruptions owing to the war in Iran pushing prices back up. Specific indicators in the survey that deteriorated from 2025 to 2026 include the share of respondents spending less than their income over the past 12 months, the share paying all bills on time over the past 12 months, the share that have a manageable amount or no debt, the share that are “moderately” or “very” confident their insurance is adequate to cover them in an emergency, and the share that “somewhat” or “strongly” agree that their household plans ahead financially. Unsurprisingly, lower- and moderate-income households are more likely to struggle to pay their bills on time and have any funds leftover to save. The share of low-income households whose income exceeded their spending dropped from 35% in 2025 to 31% in 2026, while the share of upper-income households whose income exceeded expenses remained unchanged at 63%. Households with student loans or revolving credit card debt reported having “a bit more” or “far more” debt than was manageable at rates far higher than those not carrying these types of debts. The share of those with student loan debt indicating their debt load was too high to manage increased from 50% in 2025 to 55% in 2026, while the share of those with revolving credit card debt saying the same ticked up from 51% in 2025 to 54% in 2026. Households that had student loans were markedly more likely to be financially “coping” or “vulnerable” vs. those without student loans. In 2026, 27% of households with student loans were considered financially vulnerable, a jump of 6% points vs. 2025. Households without student loans saw just a 1% point increase (not statistically significant) in those considered financially vulnerable. Households’ perception of the affordability of categories of goods and services paints a stark picture, with less than one-fourth considering higher education affordable, about a third deeming childcare affordable, and less than half viewing healthcare as affordable. Fintech Business Weekly is made possible by the generous support of paying subscribers — bringing you independent analysis of banking, fintech, and crypto without fear or favor. You can support my work by becoming a paying subscriber if you aren’t already. Paying subscribers enjoy: access to the entire archive of nearly six years of newsletters extended versions of the weekly newsletter, with additional content and analysis and (for founding member tier) quarterly personal 1:1 fintech Q&A / strategy calls with me, tapping into my unparalleled knowledge of the intersection of banking and fintech and experience working in the sector, including helping to launch Goldman Sachs’ retail bank Marcus Support Fintech Business Weekly You can also support Fintech Business Weekly by sponsoring a newsletter or podcast, putting you in front of 93,000+ of the most influential decision makers in banking, fintech, and crypto. Learn more about sponsor opportunities or request a media kit by dropping me an email. Democratic Senate Report Highlights How Iran Uses Tether to Evade U.S. Sanctions Iran uses stablecoins, specifically Tether, to evade sanctions, fund regional proxies, and to purchase military drones, a report released last week by the Senate Permanent Subcommittee on Investigations says. The report was authored by committee ranking member Senator Richard Blumenthal (D-CT) and the minority staff. Crypto and stablecoin proponents will often push back on criticism that criminals make use of these assets by arguing that, on an absolute dollar basis, far more illicit funds flow through traditional banking systems and payment rails than via crypto and stablecoins. And while that is likely true, it elides the reality presented in news story after news story: whether state actors — Russia, Iran, North Korea — or criminal groups, those looking to engage in illicit transactions increasingly favor stablecoins and, specifically, Tether (USDT). The report from the Senate Permanent Subcommittee on Investigations released last week adds context to how Iran uses Tether has a lynchpin in its shadow banking system. The report analyzed 846 wallets that have been sanctioned or targeted for seizure, finding that 84% of them transacted exclusively or primarily in Tether. The ability to create near limitless, anonymous wallets and to move funds effectively instantaneously and irreversibly have made crypto a favored financial mechanism for bad actors. Stablecoins solved key drawbacks of bitcoin, namely, the original cryptocurrency’s highly volatile value in dollars. And while Tether (the company) has the technical ability to “freeze” or destroy funds, the company is often limited and reactive in its approach to doing so, the Senate report argues. Tether, which is nominally based in crypto-friendly El Salvador, “has stated that its compliance with OFAC sanctions is ‘voluntary’ and that it follows ‘OFAC guidelines,’” the Senate report says. Owing to these favorable attributes, Tether “became a primary cryptocurrency for Iran, Hamas, Hizballah, and the Houthis beginning in 2023 and has expanded in scale since,” according to the report. Tether’s role in Iran’s shadow banking system, the report says, is enhanced by crypto exchanges like Bybit, Kyrrex, OKX, Gate, and Binance, and through “over the counter” exchanges and hawala networks. The consequences of these financial flows aren’t hypothetical. The Senate report links Tether as a funds transfer mechanism to Iranian proxies in the region, including Hizballah, the Houthis, and Hamas. Tether has also been used to make payments to secure components necessary to manufacture drones, the report says. The report concludes by arguing that “[s]tablecoin issuers with a significant nexus to the United States, particularly those that offer dollar-denominated stablecoins, should be subject to American sanctions law rather than being allowed to hide behind foreign jurisdictions.” Stablecoin issuers like Tether must be held accountable for repeated failures to prevent illicit finance and sanctions violations by law enforcement, the Department of Justice, the Securities and Exchange Commission, and OFAC, the report argues. [Paying Subscriber Exclusive] OUSD Goes Live, Make Your Own Neobank, U.S. Sanctions Russia’s A7 Network As “Transnational Criminal Organization” OpenUSD, the stablecoin issued by the Open Standard consortium that includes Stripe, Visa, Mastercard, core providers, crypto firms, and numerous banks, went live last week. Social commerce platform Whop raised eyebrows in fintech by offering creators on its platform the ability to launch their own neobanks, which the company describes as “great businesses that are easy to run,” in just 15 minutes. And OFAC and FinCEN target Russia’s “shadow banking” A7 Network — more on these stories after the paywall.
Hispanic Excellence: Business
The Panthers ‘Celebration of Hispanic Excellence’ program recognizes individuals nominated by their peers, colleagues, families or friends for the positive impact they are making in South Florida and beyond. This includes business owners, educators, creators, healthcare workers, public servants, executives and more. Last week, leaders in public service and education
Is Trump too focused on political content creators as midterms approach?
With Republicans deeply worried about the looming midterms, is President Trump focusing too much on politically obsessed content creators and consumers instead of ordinary voters? Join The Hill’s s…
Ph.D. Recipient Dr. Sun Young Park Publishes on Gut Health Advertisement on TikTok
While earning her Ph.D. in Communication Theory and Research from Florida State University’s (FSU) School of Communication, Dr. Sun Young Park collaborated with Drs. Jaejin Lee and Braidyn Lazenby in her publication, “Gut health goes viral: analyzing influencer advertising for dietary supplements on TikTok”. This research examined how TikTok creators discuss gut health and promote…
AGC Studios Launches Digital Division Focused On Creator-Led IP
AGC Studios is launching AGC Digital, a dedicated division focused on creator-led content. The studio said the division will partner with digital creators to turn their ideas, content, and audiences i...
Sakura Wars 30th anniversary – ‘Sakura Wars 6’ plot exists, SEGA wants to bring series to modern platforms, more
The latest issue of Weekly Famitsu features a massive interview with the creators of steampunk strategy RPG series Sakura Wars in celebration of its 30th anniversary, revealing the existence of a p…
VIDEO | Plot Twist: Making Delaware a film and entertainment hub through tax credits
Now that Delaware's film tax credit is up and running, what is the actual potential for making The First State a hub for creators?
Instagram rolls out an AI video assistant for creators
This conversational AI assistant is intended to provide personalized feedback to creators, rather than generic advice.
Pocket Entertainment: Interview With Co-Founder And CEO Rohan Nayak About AI-Powered Storytelling And The Single-Person Studio
Pocket Entertainment is building an entertainment ecosystem that connects storytelling, creation, production, distribution, localization, and audience engagement. The company operates Pocket FM, its flagship serialized audio drama platform, and has expanded into short-form visual entertainment through Pocket Saga while developing AI tools such as Sherpa that helps creators develop ideas and build characters, worlds, story arcs and episodes. Pulse 2.0 interviewed Pocket Entertainment Co-Founder and CEO Rohan Nayak to learn more about the company’s origins, its evolution beyond audio entertainment, and how AI could enable individual creators to build global entertainment franchises.
New Evanston Art Center exhibit explores mental health, taboos
The lobby of the Evanston Art Center is full of secrets laid bare in its latest exhibit, “Whispers in the Dark.” The exhibition, which had its opening reception Sunday, features the work of seven creators using a variety of artistic mediums. The pieces examine mental health and taboo topics, often utilizing macabre imagery. When entering...
The Streamers Tried To Conquer Labor Day…and Whiffed
(Welcome to my weekly streaming ratings report, the single best guide to what’s popular in streaming TV and what isn’t. I’m the Entertainment Strategy Guy, a former streaming executive who now analyzes business strategy in the entertainment industry. If you were forwarded this email, please subscribe to get these insights each week.) What? Another Streaming Ratings Report already? You betcha. Nielsen has moved up the release of their Streaming Ratings data by two weeks, which means I’ve got two extra issues to get out. But I love this change because it will make this report more timely and easier to publish regularly. This week—with the viewership data for the week of 31-Aug—we’ve got some huge, huge topics to discuss. On the film side, two theatrical films (The Mandalorian and Grogu on Disney+ and Scary Movie on Paramount+) contend with two non-Netflix straight-to-streaming films (Mayday on Apple TV and The Runner on Prime Video). The streamers went all in to win Labor Day weekend in America. And we have a bunch of TV shows to analyze, both new shows (Netflix’s The Gentleman, Hulu’s Chad Powers, and an Alix Earle reality show) and weekly shows like Reacher, Ted Lasso, House of the Dragon and Lioness. All that, plus nepotism in Hollywood, some eye-popping fantasy football stats, all the flops, bombs and misses, and a whole lot more. Let’s dive right in! (Reminder: The streaming ratings report focuses on the U.S. market and compiles data from Nielsen’s weekly top ten viewership ranks, Luminate’s Top Ten Data, JustWatch and Reelgood interest data, Samba TV household viewership, company datecdotes, Netflix hours viewed data, Google Trends, and IMDb to determine the most popular content. While most data points are current, Nielsen’s data covers the weeks of August 31st to September 6th, 2026. You can find a link to my terminology here.) Subscribe Film - A Slew of Labor Day Disappointments? A lot of streamers released big new films this week, why? My theory is that the streamers know that four-day weekends can propel streaming films to glory. But if you’ve been reading more over the last two years, you know that big holiday weekends aren’t driving big viewership numbers the way they did post-Covid. And interestingly enough, Netflix didn’t put out a big new film this week. But four other streamers did, trying to take advantage of the holiday with some (not cheap) swings, including… The Mandalorian and Grogu on Disney+ (a Star Wars film that cost $165 million and made $177 million at the US domestic box office) Mayday on Apple TV (rumored $100 million budget, no theatrical release) The Runner on Prime Video (at least a $40 million budget, but likely $50 to $80 million, no theatrical release). Scary Movie on Paramount+ ($30 million budget, made $108 million domestically). (Paramount+ also released a made-for-streaming film based on the Thundermans IP, and I’ll discuss that later.) So…how’d they do? The Mandalorian and Grogu Leads The Way (But That Isn’t Enough) Let’s start with The Mandalorian and Grogu (which I’ll abbreviate to Mando for most of this article). We’re just getting started with this issue, but the rest is for paid subscribers of the Entertainment Strategy Guy, so if you’d like to find out… How Mando, Mayday, The Runner and Scary Movie performed on streaming... How the powerhouse weekly released shows (Reacher, Ted Lasso and Lioness) have accumulate a LOT of viewership… How House of the Dragon finished its run… The latest Netflix show to have a sophomore slump… Whether top creators can drive viewers to their shows… Nepotism in Hollywood and the music business... All the flops, bombs and misses for the week… And more… ...please subscribe! We can only keep doing this great work with your support. Coming Soon! Since Nielsen has accelerated their streaming data release schedule, I’ve got a lot of Streaming Ratings Reports coming your way! Next issue, I’ll be looking at the second season of Peacock’s The Paper, the latest season of Hulu’s The Secret Lives of Mormon Wives, and a very, very expensive Daily Wire fantasy series that’s now on Prime Video. Plus Crew Girl and Dang! on Netflix, a new Tyler Perry film, and one of the biggest bombs of the summer, Supergirl. In the next two issues, I’ll take a look at the return of the NFL to streaming, Toy Story 5 on Disney+, Backrooms on HBO Max, and The Breadwinner on Netflix. On the TV side, we’ve got Netflix’s Monster: The Lizzie Borden Story, Dancing with the Stars on Disney+, Apple TV’s Slow Horses, a Reacher spinoff on Prime Video, and Paramount+’s MobLand, a Woody Harrelson and Matthew McConaughey comedy on Apple TV, a sequel to a Cosby Show spinoff on Netflix, The Great British Baking Show, and the Unabomber film. And while doing all that, I want to take a look at adult animated shows, Ride or Die’s cancellation, and Netflix’s summer films. So much great stuff! Long term, two bits of comic book news. The X-Men cast has been announced, and go ahead and color me bull-ish, if not very, very bull-ish on this bit of comic book IP. In weirder news, HBO Max ordered a “true crime” show by Jimmy Olsen about Gorilla Grodd being falsely convicted of murder. I mean, what? I don’t know, let’s see what happens.
Creator Economy Meets Business Reality at NAB Show New York 2026
Creators and brands looking to better understand the creator economy should have NAB Show New York 2026 on their radar.
Sony to skip CES 2027 for first time since expo's inaugural event in 1967
Decision made as Sony shifts focus to "entertainment, intellectual property, and technology geared to support creators"
Hamilton College administrator co-authors book on women in comics
Hamilton College’s Nhora Lucía Serrano co-authored “Women in Comics,” exploring female characters and creators from the 1890s to today.
An army of paid creators is carpeting the web with political content
Functioning more like birdshot than a single bullet, these high-volume social media campaigns represent the new vanguard of modern political influence, saturating the internet with a topic.
Paid creators flood the web with dubious political content
Paid influencers quietly push political messaging on social media
Paid content creators are quietly pushing political messaging on social media platforms like TikTok to shape public opinion. Fox News political analyst Gianno Caldwell reacts to the trend and a new California law requiring political ad disclosure.
NAB Show New York 2026 Brings Media’s Biggest Business and Technology Shifts to the Stage Oct. 21-22
More than 150 speakers to explore the business and technology shaping broadcast, creators, sports, streaming and the future of media.
Nikon Made a $1,400 Full-Frame Camera for Gen Z and I Might Be Too Old for It
The Z5IIC targets screen-first creators by ditching the viewfinder, but taking this fun-sized full-frame camera into bright sunlight reveals the trade-off.
Logitech G Unveils Fifteen New Products at Logitech G PLAY 2026
There has never been a more exciting time to be a gamer. Today at Logitech G PLAY 2026, Logitech G unveiled fifteen new products, along with new software experiences and breakthrough designs created to elevate how competitive players, creators, and everyday gamers play. As blockbuster releases,...
Xbox's Latest Merger Means 'Forza Motorsport' Is Almost Certainly Done
Forza Horizon developer Playground and Forza Motorsport creators Turn 10 are merging into one studio focused on the Forza and Fable franchises.
Inside the Progressive Creator House Trying to Swing Texas in Midterms
The progressive group MoveOn assembled a house of content creators in Dallas to shoot counter-programming for the Republican midterm convention.
ESPN’s Direction Could Influence Their Decision On Troy Aikman
"ESPN is changing, and so is the audience it is trying to reach. The network is investing in younger voices, creators and personalities who can live beyond the traditional broadcast window. Aikman represents a different era of sports media." The post ESPN’s Direction Could Influence Their Decision On Troy Aikman appeared first on Barrett Media.
Cocomelon Distributor Moonbug Launches Children's Music Company
Cocomelon distributor Moonbug launched a children's music company that will offer tools to help children's music creators build their audiences.
Teal Health Raises $22 Million Series A to Expand Access to the Most Accurate FDA-Authorized At-Home HPV Cervical Cancer Screening
/PRNewswire/ -- Teal Health, creators of the Teal Wand™, the first and most accurate FDA-authorized self-collection device for at-home HPV cervical cancer...
Fitbit creators unveil screenless wearable to help track aging parents
The $300 Luffu Link wearable has location sharing, health sensing, a wau to ask for help, plus voice logging for medications, meals, mood and other reminders.
Fitbit creators unveil screenless wearable to help track aging parents
The $300 Luffu Link wearable has location sharing, health sensing, a wau to ask for help, plus voice logging for medications, meals, mood and other reminders.
California Cracks Down on Influencers’ Undisclosed Political Ads
Under a new law, creators could face fines of $5,000 per post if they don’t disclose that they were paid to make political content.
How Creators, TikTok, Spotify and Pinterest Fuel Fandom
The era of AI and social media has blown open the marketing playbook for entertainment, as detailed at Variety's Entertainment and Technology Summit.
Paid influencers are everywhere in US politics. We need transparency
Secret coordination between politicians and social media creators is a form of astroturfing. But there are few legal regulations
XBOX @ Tokyo Game Show 2026: All the Announcements, Including an Appearance by Hideo Kojima
Tokyo Game Show is a celebration of the creators, developers, and communities shaping the future of gaming. As we celebrate 25 years of XBOX and over 20 years in Japan, Tokyo Game Show is an opportunity to recognize the players, creators, and developers who have helped define gaming culture. During the XBOX Tokyo Game Show […]
Daniel McCarthy: The immigration politics of a felon’s pardon
How far will New York Gov. Kathy Hochul go to keep immigrant criminals in this country? So far, she’ll even pardon a man convicted of an aggravated felony, if that’s what it takes to prevent the United States Supreme Court from setting a restrictionist precedent. Keisy Guerrero Mariano is a Dominican who spent two years […]
"50X50: SCIENCE ACROSS AMERICA" GOES LIVE TODAY, UNITING THE BEST YOUTUBE CREATORS IN THE FIRST-EVER STATE-BY-STATE MEDIA INITIATIVE
/PRNewswire/ -- 50x50: Science Across America, the first-ever nationwide media initiative to spotlight a YouTube creator in every U.S. state, officially...
"50X50: SCIENCE ACROSS AMERICA" GOES LIVE TODAY, UNITING THE BEST YOUTUBE CREATORS IN THE FIRST-EVER STATE-BY-STATE MEDIA INITIATIVE
50x50: Science Across America, the first-ever nationwide media initiative to spotlight a YouTube creator in every U.S. state, officially launches today. The project unites a roster of creators paired with local scientists, whose channels command a combined total of more than 90 million YouTube subscribers — the biggest coordinated gathering of independent science voices ever assembled for a single campaign.
Art, surveillance and the politics of memory in Southeast Asia
Moral policing and repression across SE Asia increasingly target artists, especially queer and trans creators, threatening cultural expression.
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13News Now (WVEC) is made up of storytellers, innovators, content creators, and idea generators. We stand for passion. Passion for our people, passion in our product, and above all- passion in our community. We value honesty, accuracy, and solutions. We serve as the local ABC affiliate for Hampton Roads. We strive for interaction with our audience and are constantly working on our presentation so that you have the best experience when consuming our products. Whether on air, online, or on the go- we are everywhere you go. Digitally we lead the market by more than a million actions over our nearest competitor. Join the conversation with us, help us tell the Stories of Now. About our parent company TEGNA- TEGNA Inc. (NYSE: TGNA) is an innovative media company that serves the greater good of our communities. With 46 television stations in 38 markets, TEGNA delivers relevant content and information to consumers across platforms.
'Diary of a CEO' star Steven Bartlett, Authentic invest in creators
Star podcaster Steven Bartlett is joining with Authentic Brands Group to grow creator businesses through a venture called OBSN.
‘Nothing in the film is true’: MKs, politicians denounce NAZA film creators as 'Israel haters'
Gotliv also slammed the IDF's response, stating its silence "magnifies the horrific damage caused by this false film, which is based on Playmobil soldiers and not IDF soldiers."
Caleb Hearon & Zooey Deschanel offer blunt advice for creators eyeing the jump to film
At TIFF, the "Trash Mountain" stars told creators to say no early, ignore the doubters, and just make the thing.
Why Science and Education Videos Are Thriving on YouTube
From deep-dive science explainers to optimistic experiments, creators are proving there’s an audience for STEM content beyond the classroom
Dan Schneider loses ‘Quiet on Set’ defamation case
A court stopped Dan Schneider’s defamation case against the creators of ‘Quiet on Set’ from proceeding.
The Not-So-Secret Winner in Netflix and YouTube’s Streaming Wars Battle
(Welcome to the “Most Important Story of the Week”, my bi-weekly strategy column analyzing the most important (but often not buzziest) news story of the last two weeks. I’m the Entertainment Strategy Guy, a former streaming executive who now analyzes business strategy in the entertainment industry. Please subscribe.) Here’s a good piece of advice: when someone tells you a company has “won” the streaming wars, just assume they haven’t. Remember the narratives about the streaming media over the last few years: 2024 - Netflix has won the streaming wars! 2025 - YouTube has won the streaming wars! Yet…in 2026, I’d categorize it as… 2026 - Netflix and YouTube are battling for talent! Netflix and YouTube are aggressively fighting for top creators, marking a fierce new battle in the streaming wars. For two companies that “won”, that certainly doesn’t seem like winning behavior. If you win, you don’t have to fight for talent, because talent has to come to you. This is a good reminder that, if the streaming wars are a war—and I think they are—we should know what type of war they are. So it’s worth revisiting one of my big theories of the streaming wars, that the war these battles most represent is… The Thirty Years’ War1 I prefer this war to other, simpler wars, because, while it featured two “sides”—based on religion—and the current war has two main sides—tech versus entertainment—it also featured a lot of smaller players battling it out, sometimes switching sides. And that’s still the case for entertainment and media, despite the above headlines. I’d recommend this truism: if someone has to tell you they won the streaming wars, they probably haven’t. To wit, if someone told you they were fighting in the Thirty Years’ War—and no, they didn’t call it that at the time—and in year five, they told you they won, well, obviously they had 25 more years to go. That’s a lot of preamble to say, the story of the week is the latest battles between YouTube and Netflix. Their battle for talent says a lot about how hard this war will be to win. All that, plus The Curse of the Mogul in action, Netflix providing more (theatrical) data, whether Apple TV is in trouble, AMC getting in on distribution, and a whole lot more. Subscribe Today’s article is sponsored by… Substack is hosting a live Emmys watch party, starting at 5PM on the East Coast (2PM on the West Coast) on Monday, 14-Sep. Check it out! Tune In Most Important Story of the Week - Who’s the Big Winner in the Netflix vs YouTube Showdown? Netflix spent a lot in 2025, and then even more in 2026 adding a host of “creators”—both podcasters and YouTube stars—to their TV lineup. Frankly, for years, I’ve thought that more major studios/streamers/channels should look to YouTube as the launching pad for future stars and IP. Either by poaching proven talent—albeit at good prices—or by treating YouTube as an arena for your “A&R” reps to scout new talent and emerging voices. Netflix started executing the former strategy—which I thought was smart—while Focus Features did the latter with Obsession. So what changed? YouTube finally responded! Yikes. That’s a strong response, and stronger than I’d argue most narratives about YouTube suggest. People often describe YouTube as a self-reinforcing flywheel of success. Get on YouTube or perish. So why did YouTube have to respond? Because other folks poaching their top talent could really damage their business, implying their flywheel is a pinch more rickety than most analysis suggests. Clearly, creators can envision a life off YouTube and potentially a much more lucrative one. The Curse of the Media Mogul is Playing Out In Real Time We’re just getting started with this issue, but the rest is for paid subscribers of the Entertainment Strategy Guy, so if you’d like to find out… Who is the big winner in the Netflix versus YouTube battle… The biggest question about YouTube… Plus why YouTube’s saber rattling should worry talent… Why I’m skeptical that a U.S. federal tax credit for film will happen… What key change could pull Apple from the streaming business. AMC getting in on distribution… Some great reads on the Warner Bros.-Paramount merger... And a whole lot more... ...please subscribe! We can only keep doing this great work with your support.
The Sidemen Rep Arcade Signs Max Fosh, Friends From Work & More Ahead Of Europe’s First Creator Upfront
EXCLUSIVE: Arcade, the management company of The Sidemen, has signed a host of creators, as it relaunches as an entertainment business ahead of its first European upfront. Comedian Max Fosh, creator c...
Around the Net In Media: Thunder Road, Lit Entertainment Founders Launch Media Firm
Basil Iwanyk, founder of Thunder Road Films, and partner Eria Lee are partnering with Lit Entertainment Group founder Adam Kolbrenner to launch TR/AK, a media company focused on creators and original stories. The new company will also pursue ambitious film and television projects that will reach global audiences. Thunder Road has grossed more than $4.4 billion worldwide with its films, and Lit Entertainment clients boast of writing projects that have generated more than $7 billion.
MIPCOM 2026 expands creator economy programming, embraces vertical content and generative AI
The worlds of legacy entertainment and creator content are becoming ever more intertwined--and MIPCOM wants to be the nexus where they meet. Lucy Smith, "We don't see the creator economy and mainstream media as two separate worlds anymore. They are increasingly part of the same entertainment business," Smith says. "Creators are building audiences, businesses and valuable IP. Studios and platforms are looking for new talent and new ways to reach audiences. Brands are becoming content partners and investors."
‘South Park’ creators Trey Parker and Matt Stone ‘rename’ show to ‘South America’ in jab at Trump
Trey Parker and Matt Stone, creators of "South Park," are changing the show's name to "SOUTH AMERICA," at least for now.
'South Park' creators Trey Parker and Matt Stone 'rename' show to 'South America' in jab at Trump
Trey Parker and Matt Stone, creators of "South Park," are changing the show's name to "SOUTH AMERICA," at least for now | Talk 1370
'South Park' creators Trey Parker and Matt Stone 'rename' show to 'South America' in jab at Trump
Trey Parker and Matt Stone, creators of "South Park," are changing the show's name to "SOUTH AMERICA," at least for now
Thunder Road Films and Lit Entertainment Group Launch TR/AK, Media Company Focusing on Original Stories and Creators
Thunder Road Films founder Basil Iwanyk and partner Erica Lee have partnered with Lit Entertainment Group founder Adam Kolbrenner to launch a new media company, TR/AK. The company will focus on creato...
Influencer marketing can bring a boom, but will it last?
Influencer marketing has become a polarizing issue, with some businesses and venues pushing back against creators while others see significant value in the exposure they can generate, Inc. reports. For small and midsize businesses, influencer attention can deliver dramatic increases in traffic and sales, but it also comes with risks and operational challenges. In Michigan, […]
GameSquare Enters Definitive Contribution Agreement to Acquire Sports, Music and Entertainment IP Assets from FanEngine
("FanEngine"), a technology and media asset consolidator that collectively enables sports, music and entertainment IP owners to build direct relationships with fans and monetize those relationships through gamification, brand integration, events, content, commerce, and experiences.The Transaction is expected to be immediately accretive to profitability and represents the next step in GameSquare's strategy to build a differentiated, end-to-end platform spanning audience analytics, creators, agenc
Brands are asking creators not to disclose paid partnerships: study
Influencer marketing's open secret: Brands are asking creators not to disclose their paid partnerships.
How Do Business Owners Really Feel About Influencers? It’s A ‘Love-Hate Relationship’
Four entrepreneurs tell Inc. how they leverage content creators to grow their U.S. brick-and-mortar businesses.
South Park is being renamed 'South America' in jab at Apple and Google
The show's creators said they were "Inspired by the bravery and patriotism of Apple and Google," who recently renamed Lake Ontario to Lake America.
Laika Readies ‘Made by Humans: Creatives in Conversation,’ a New Video/Podcast Series
"Made by Humans: Creatives in Conversation," a new video/podcast series from LAIKA, partners creators in new and unique ways.
Exclusive: Two of gaming’s biggest names are making a big investment in gaming’s future
The first thing to know about the Nova Games Foundation is that it isn’t about The Game Awards. And it’s not about PlayStation. The ambitious new grant program is the brainchild of Geoff Keighley and Mark Cerny. Keighley is the host of The Game Awards, Summer Game Fest and Opening Night Live. Cerny is a game designer of some 45 years and the lead architect for the PlayStation 4 and 5. But this new thing, which they’re revealing through Game File, isn’t about their day jobs. It’s an unaffiliated, standalone philanthropic project. It’s a bet on the artistic future of video games and a way, they tell me, to give back. “I’m nearing the end of my career,” Cerny recently told me over email. “I’m not done yet, but paying it forward—in the best way possible—is very much on my mind these days,” The Nova Games Foundation is a university-affiliated fellowship program, intended to offer six-figure grants to 20 young game designers each year, potentially for decades to come. It will offer no-strings-attached funding along with mentorship from games industry leaders, a combination intended to aid the development of groundbreaking new games, Cerny and Keighley told me. Nova will begin accepting applications in December, from class of 2026 and 2027 students from 13 affiliated gaming programs at universities in eight countries. The schools working with Nova include the New York University and the University of Southern California in the U.S., along with Abertay University in Scotland, Cnam-Enjmin in France, TH Köln in Germany, and the Royal Melbourne Institute of Technology in Australia, Cerny and Keighley said. The plan: $100,000 per recipient, with about a quarter of Nova fellows eligible for up to $500,000 more for projects that are shaping up particularly well. Payments will be delivered based on development milestones, and recipients will own their games. Nova will help promote the work, and developers will be free to pursue the publishers and platforms of their choice. Nova can help introduce fellows to publishers, but won’t take a cut. “I’ve always wanted to give back, but given my role in the industry, I’ve never felt it appropriate to commercially invest in games,” Keighley told Game File. “I’ve never owned stock in a game company or taken a financial stake in a game. Nova is philanthropy: we aren’t taking equity or looking to recoup the grants. The return we’re hoping for is creative—helping new voices make games and find their footing. “Mark and I have each made multi-million-dollar donations to establish the foundation, and we intend to keep contributing. We hope others will join us.” Cerny and Keighley have already hired an executive director, John Maconga, and a head of grants, recent Game Developers Conference director Ashley Corrigan, to help launch the effort. They’re working to recruit game industry leaders to join the effort. Keighley says “dozens of leading game directors have already expressed interest in contributing their time.” To name one, they’ve already gotten Josef Fares, lead designer from It Takes Two and Spit Fiction studio Hazelight on board with a donation and pledge to help out. “I’m proud to support Nova because it gives the next generation of creators the freedom to explore their creativity and hopefully bring their unique visions to life,” Fares told Game File. A plan forged from a friendship Keighley and Cerny have known each other a long time. It’s been so long, Cerny isn’t even sure exactly when they met. “We travel in much the same circles and I’m sure first intersected in the 90s or early 2000s,“ Cerny said. Keighley thinks it might have been during his stint writing a column about the mid-’90s console 3DO for a gaming magazine while Cerny was working on games with Crystal Dynamics or on Way of the Warrior with Naughty Dog. They became genuine friends about a 10 years ago, Keighley said, as they bonded over a shared love of games and a hope to improve the industry. “About a decade ago, we started having dinner a few times a year in LA,” Keighley said. “Just to catch up on life and the industry. Those conversations continued over Zoom during COVID. Nova grew out of that friendship and a question we kept coming back to: ‘What could we do to help the next generation of game directors get started?’” Keighley credits Cerny with the idea to figure out a way to put their money and time back into the industry. At one of those dinners, Keighley proposed the idea of a fellowship program. He’d recalled applying for a Rhodes Scholarship when he was younger. “Spoiler: I didn’t get it,” he said. He’d admired the MacArthur Foundation’s so-called “genius grants.” He liked these kinds of programs that recognized people’s talents and gave them the financial boost and the freedom to realize their potential. With Cerny, he had pondered what a game industry version of that could be. Keighley liked the idea of centering the fellowship on students, drawing inspiration from the accomplishments of Jenova Chen, the USC game design graduate who went on to lead the creation of gently moving, ambitious games such as Flower and Journey. Keighley also thought it could be useful to help promising graduates bridge the transition from student to professional. “Joining an established studio isn’t always possible—especially in today’s market—and even then, it isn’t the right path for everyone,” Keighley said. A fellowship, he realized, could give “graduates the time, resources and guidance to pursue a game of their own and not worry about the commercial viability.” As the idea took shape, Cerny also saw an opportunity to enable more games of a certain type: “The target with the grants is games as an artistic medium,” Cerny told me. “We like to say games with ‘artistic, literary and societal value.’” He added: “I’m a pretty big gamer myself, though I tend to gravitate towards the smaller and more unique or artistic titles, games like Neva, Abzu, Gorogoa, Stray or Outer Wilds. I was just playing and Roger on a flight to Japan, and was getting misty eyed to a degree that I was concerned that a flight attendant would ask me if I was OK. “So one fun benefit here is the games that will come out of the Nova Games Foundation – I can’t wait to play them myself.” Cerny believes it will also be useful for Nova fellows to hone their craft and team leadership skills. “We are looking for the next generation of visionaries,” he said. “The trick is that they will also need to have the executive function necessary to drive a small project to completion.” Game File is a reader-supported publication. To receive new posts and support my reporting, please consider becoming a free or paid subscriber. Subscribe Going big with this Keighley and Cerny may have started Nova and may be the ones primarily backing it right now, but they’re dreaming of something that goes beyond them. “Mark and I may have helped get it started, but one of our measures of success is that Nova grows into something the entire games industry feels a sense of ownership in,” Keighley said. “Our ambition is to build a lasting endowment supported by people and companies across the industry, and an equally broad community of creators willing to give their time and experience to the next generation.” The industry has a lot of knowledge that it can pass to the next generation, Keighley said: “Nova can hopefully become a way to connect that generosity with talented young creators at the moment when it can make the biggest difference.” Cerny, who told me he believes Nova can mature “over the next 10 or 20 years,” sees an opportunity to give generations of game makers momentum. “The industry has changed immeasurably since I started in games in 1982,” he said. “These graduates have talent, training and tools that outclass what we had back in the day by an astonishing amount. But they face a tough road ahead getting traction in the industry, and many could benefit from our support. We want to be there to give it to them.” “There’s a personal side to this, too,” Keighley said. “I don’t have children, and I’ve spent a lot of time thinking about what I can do for future generations. Games have been my entire career. I’ve been incredibly fortunate, and helping someone else build a life in this industry feels like a meaningful way to give back.” Cerny’s oeuvre dates back to Marble Madness and Sonic the Hedgehog 2. He has stood on stage multiple times to reveal the future of PlayStation hardware. He’s been an executive producer for a string of modern PlayStation classics such as The Last Guardian and Marvel’s Spider-Man. Nevertheless, of Nova, he said, “It’s certainly not like anything I’ve done before.” Nova Foundation applications will be due in December and the first wave of fellows will be announced in March 2027. A full list of participating universities and steps students and recent graduates can take to apply to become a Nova Fellow is forthcoming.
Creators Mean Business: Why This Growing Buyer Community Matters and What Exhibitors Need to Know
In this Exhibitor Town Hall, members of the NAB Show Creator Council share firsthand insights into how creators discover and evaluate technology.
Wimbledon refusing to credential influencers after US Open drama
Like a Biblical plague that descended upon Egypt, influencers have crashed the US Open tennis tournament in Flushing Meadows this year. The final tennis major of the season has become mostly about everything but the tennis. The US Open invited 100 influencers and content creators, nearly doubling the number invited from last year. Videos are…
At the annual Pyramid Hill Art Fair, food and entertainment accompany more than 60 artisan booths
Creators and art lovers from across the southwest Ohio region are gearing up for Art Fair, Pyramid Hill Sculpture Park & Museum’s annual signature event.
US Open news: Jessica Pegula calls out influencers
Jessica Pegula has spoken up about the rise of influencers at the US Open . She says there should be a clear line between promoting tennis and disrupting the matches . The world No. 3 talked with Front Office Sports about the bigger role influencers and content creators now play at the tournament. Pegula said they can help the sport. However, she […] The post US Open news: Jessica Pegula calls out influencers appeared first on ClutchPoints.
Switchboard Health Acquires Livara Health to Integrate Value-Based Musculoskeletal Care
Acquisition Brings Livara’s Virtual MSK Care Model Onto Switchboard’s Specialty Care Platform; Closes $5M+ Round of Funding Switchboard Health, creators
Sony's PlayStation disc plant is losing 10 percent of its volume in 2028, not 90
Sony’s PlayStation disc plant is losing 10 percent of its volume in 2028, not 90 Sony won’t license disc pressing to anyone else, Microsoft does, and a former PlayStation boss thinks that’s the whole problem. When Sony DADC chief Dietmar Tanzer spoke with an Austrian broadcaster in July about PlayStation disc production at the Thalgau plant, a number of press outlets misunderstood the report, writing that production would fall to a tenth of current levels. It won’t. Sony DADC confirmed to Game this week that the figure is a 10 percent decline, not a decline to 10 percent. “To clarify and avoid any misleading information: in that statement Dietmar anticipated an overall product volume decline by 10 percent, not a decline down to 10 percent,” a spokesperson with Sony DADC told Game. That figure covers 2028. Tanzer didn’t put a number on the years after, and the spokesperson declined to comment further. What we do know is that on July 1, PlayStation announced that physical game disc production for all new games releasing on PlayStation consoles will be discontinued starting January 2028 and that the transition has no impact on games that have already released in disc format or will be releasing in disc format prior to that month. “So, there will be reorders going to the market after January 2028,” the Sony DADC spokesperson said. “For details around that I would ask you to liaise with the PR team from PlayStation, as we can’t speak or comment on their behalf.” PlayStation officials did not respond to questions about reorders or other disc-related matters. But I did recently speak with Shawn Layden, Game Industry Strategic Advisor and former chairman of SIE Worldwide Studios, who called a future without physical PlayStation discs “depressing, but solvable.” then added, “I think.” The chief hurdle to third-party manufacturing of collector’s editions or any other version of a PlayStation game disc is that Sony owns the proprietary process to press those discs, Layden said. “And unless they decide or determine a way to license that to some of these bespoke disc manufacturers, there’s no way to make it happen,” he said. Layden was careful to add that he understands the concept but doesn’t have “line of sight on the particulars.” “Depressing but solvable, I think.” — Shawn Layden Microsoft already licenses replication to outside plants. Xbox discs are pressed by manufacturers Microsoft certifies as Authorized Replicators, a term defined in its publisher agreements, with the approved list set at the company’s sole discretion and Microsoft retaining the right to halt manufacture. The structure is still in place today: publishers select an Authorized Replicator in Partner Center and submit a bill of materials created with a Microsoft representative. Sony, by contrast, presses PlayStation discs through Sony DADC, its own manufacturing subsidiary. No one I spoke with said they were in discussions with Sony about doing that, and PlayStation hasn’t responded to questions about whether it would be open to a licensing deal. There is an obvious reason Sony might not want to. Niko Partners analyst Daniel Ahmad pointed it out on the day of the announcement: it’s a platform-led decision, he wrote, designed to cut costs, eliminate the resale market, and drive all revenue through the PlayStation Store. The math is not subtle. On a $70 third-party game sold through the PlayStation Store, Sony keeps $21. Sold at retail, Ahmad says, it earns about half that. Licensing disc replication to an outside manufacturer might not be worth it. And even if it were, it seems unlikely that such a deal would come from boutique companies like iam8bit, which sells collector’s editions of video games. “We would absolutely love to find a way forward to continue making physical PlayStation games,” said Jon Gibson, co-owner and co-creative director of the company. “We are big believers in giving humans the option to truly own media. If we can play a role in helping make that a reality for the future of PlayStation games, count iam8bit in!” If it were to happen, it would most likely be with a company like Conectiv Supply Chain Solutions, a Memphis-based manufacturer of optical discs and vinyl records that also runs third-party logistics, fulfillment and distribution for packaged media. The company, which was formed in 2025 when Los Angeles private equity firm Variant Equity Advisors purchased Vantiva’s Supply Chain Solutions division, traces its lineage back to Technicolor. When it sold the division, Vantiva described the business as having served video game creators for more than 25 years. Conectiv is also buying, not shrinking. Last month it acquired SDS, the distributor for Universal and Warner Bros. home entertainment, consolidating those studios’ packaged-media pipeline from pressing plant to retail shelf. I reached out to Conectiv and its CEO, but haven’t heard back. Layden pointed to music and books in our discussion about the ongoing value of physical media. “No one ever saw the comeback of cassette tape,” he said. “And vinyl didn’t so much come back. The flame went down, the fire’s dying, but the ember was always there, and it just kind of came back. Much like the book business. We thought we’d all be on Kindles right now. “I believe that physical media is crucial and important. One of the things that makes us gamers, one of the core game mechanics, going back to the beginning of time, is collecting stuff. “Did you get all the diamonds in Crash Bandicoot? Did you get all the stars in Mario? And we like to collect our games. And we have a game shelf. And we put all our boxes up there. And if you’re super hardcore, when you buy a game, you buy two copies, right? One stays in the shrink wrap, and you play the other one. What happens to that important cultural part of the gaming world? You know, we buy the steelbook and the three-disc Final Fantasy set and the figurine and, you know, you can’t download any of that. “What happens to that?” And Layden believes it shouldn’t have been a revenue question for PlayStation. “This was a core thing to the experience of our most devoted fans,” he said. “Yeah, it’s fan service. Why would we take that away? Well, we can’t afford to. It’s already 120 bucks, you know, limited edition special purchase onyx box version of whatever, and those sell at a higher rate than the box selling at $69.99 does. So yeah, the market has said they will continue to buy them. You’re just saying you just don’t want to make them anymore.” Layden said he was recently talking with someone about these sorts of business decisions and how they’re made. Too often, he said, it’s all about the financials and nothing else. “OK, we can do this and save this much money, or we can invest this to look at that outcome, or we can do this and have this happen over there, or move this team to Sri Lanka,” he said. “But each one of those, someone also has to have a ledger there saying, ‘OK, what is the brand impact from that move?’ “Iif you can’t resell it, do you really own it?” — Shawn Layden “If we do that, dollars and cents work out. I get it. That’s just math. But what’s the brand impact? Are people going to say, ‘Good move, you guys?’ Or are they going to say, ‘We hate you guys. Quit doing that.’ And sometimes they say, ‘We hate you.’ Then you take a note and say, OK, how much of that can we live with? How much ‘we hate you’ is OK. And when does it go over the line? “I see a lot of companies making decisions which, objectively speaking, I don’t know what the dollar end of that was for you, Mr. Company, but your brand value just dropped 30 percent. So I hope it was worth it.” Of course, shifting to a digital-only model for games raises other issues beyond simply wanting to collect. The biggest is ownership. Layden pointed out that once you go to a streaming-only or download-only model, it’s just a digital footprint on a hard drive. “What does ownership mean anymore?” he said. “It’s a genuine question. Well, in fact, it’s not even a question anymore. It’s like you are shifting the model from ownership to accessibility. “And what’s always been true, which people forget, is you’ve never been able to sell your iTunes library. And you can’t sell your PlayStation download library. So if you can’t resell it, do you really own it?” The touching tribute found in the credits for Star Wars Zero Company. Resonance: A Plague Tale Legacy Interview and Hands-On with a Minoan Masterpiece Star Wars Zero Company hands-on: Attack Astromechs, permadeath, and delightfully fatal Rube Goldberg tactics Control Resonant opens up as you get stronger — and as characters start trusting you
Behind the Curtain: AI creators race to understand their creations
The world's smartest minds admit they can't fully control their AI because they don't fully understand it.
Look out, Hollywood. Influencers are taking over Burbank
As traditional film and TV production keeps shrinking in Los Angeles, YouTube creators are expanding into Burbank's soundstages.
US Open under the influence: content creators spark debate
Jessica Pegula is all in favor of bringing more fans into tennis, but the world number three said Wednesday it's important to keep the focus on the game.The influencers focus not just on tennis, but on fashion, food and lifestyle topics that are now an inextricable part of the game.
Live Nation Urban Says It’s In The ‘Black Audience Business’
Live Nation Urban is building a broader business around Black audiences, creators, content, intellectual property and international expansion.
New York business and wealth exodus threatens economic standing, George Pataki warns
Former New York Governor George Pataki joins Maria Bartiromo to discuss the business and wealth exodus from New York. Pataki warns that high taxes and crime policies are driving major job creators to Florida and Texas.
The Zelda-Influenced NES Classic 'Battle of Olympus' Is Being Remade By Its Original Husband-And-Wife Team
"A handcrafted Steam remake by its original creators"
Goodbye to Babylon Berlin, the 1920s TV drama that has eerily foreshadowed real-life politics
The long-running drama reaches Hitler’s rise to power in its final season as its creators reflect on the unsettling parallels between Weimar Germany and the present day
‘Adults’ co-creators and stars talk shocking season 2 finale hookup: ‘We have many, many plans’
‘Adults’ season 2 ended with more than one surprise. The co-creators and cast talk to EW about the shocking ending and which character will ‘throw a tantrum’ when they find out what happened.
“Adults” co-creators and stars talk shocking season 2 finale hookup: ‘We have many, many plans’
“This is a very different dynamic than the kind of relationship we’ve explored in the show thus far,” co-creator Ben Kronengold says.
'Adults' Season 2's most foul-mouthed scene is also its biggest romantic gesture
"Adults" creators Ben Kronengold and Rebecca Shaw break down Paul Baker's very swear-y quest to help Anton.
Fable: Find Out How Combat Works After Our First Hands-on
Playground Games gave us our biggest look yet at how Fable’s combat will work in the form of a first ever demo for press and creators - here's everything we learned.
Series Entertainment Launches RUN, the AI-Native Hub Where Creators Build, Ship and Earn
SAN FRANCISCO, August 25, 2026--Series Entertainment today debuted RUN, an AI-native ecosystem designed to collapse the distance between a creative spark and a sustainable career.
California lawmakers vote to increase transparency over influencers’ paid political posts
The California Senate has passed a bill to fine content creators who don’t disclose they were paid to post in support of a political candidate or issue on the ballot
California lawmakers vote to increase transparency over influencers’ paid political posts
SACRAMENTO, Calif. (AP) — The California Senate passed a bill Monday that would fine content creators who don’t disclose they were paid to post in support of a political candidate or issue on the ballot.
California could tighten rules around influencers' paid political posts
The California Senate has passed a bill to fine content creators who don’t disclose they were paid to post in support of a political candidate or issue on the ballot.
Why politicians are punchlines at the Edinburgh Fringe
There was a time when satire had an easier gig. Politicians said something ridiculous, comedians made fun of them, audiences laughed, and everyone went home. Subscribe Now the joke is often the headline. In a world where the unbelievable regularly makes the news, where politics can veer into parody before the comedians have had time to write the punchline, you might reasonably wonder: is satire running out of material? Not in Edinburgh. At the Fringe, I can confirm satire has a pulse, even in a relentless and rapid news cycle. Politicians as punchlines Take NewsRevue, the world’s longest-running live sketch show, where politicians are turned into punchlines at industrial speed. Its latest target? Andy Burnham - or, more accurately, his doppelganger, pictured below in the middle. The joke, he tells us, is that there have been so many politicians coming and going that even satire risks suffering from political fatigue. But perhaps that revolving door is precisely why comedy matters. When the news cycle moves faster than our ability to process it, comedians can hold up a mirror - and make us think twice. Small talk Take Ayoade Bamgboye, the Saturday Night Live UK star who won the Best Newcomer prize at last year’s Edinburgh Comedy Awards. Her Fringe debut was critically acclaimed; this year she is turning her attention to one of Britain’s most baffling social rituals: small talk. Share It’s a reminder that satire doesn’t always need a politician in its sights. Sometimes the target is simply us civilians - the strange little rules and rituals we have collectively agreed to pretend are normal. Politics and Palestinian identity For British-Palestinian comedian Sami Abu Wardeh, pictured below, comedy has a more urgent job. His new show, Sami Abu Wardeh Hates You, asks who gets to hate, and whether anger belongs to everyone, not just the far right. His comedy confronts politics and Palestinian identity while refusing to surrender the simple business of making people laugh. Shakespeare meets climate crisis And then there is HAM: an “eco-hijacking” of Hamlet, which its creators describe as “a sordid wrestle between a vegan and a sausage-lover”. Shakespeare meets the climate crisis. Meat meets moral panic. The end result? You’ll leave promising to become vegan and swiftly bulk buying Linda McCartney sausages. HAM was created by theatre company Hotter Project, aka Ell Potter and Mary Higgins, pictured below. They say comedy helped them avoid the preachiness sometimes associated with climate activism - using Shakespeare as a vessel for uncomfortable questions about the planet, politics and the way we live. Perhaps that is satire’s secret weapon. It doesn’t necessarily make the world less absurd. It makes the absurdity crystal clear. And at a moment when reality increasingly feels like it has been written by a sketch writer, the Fringe is proving there is still plenty to laugh and cry at. Satire isn’t dead. It’s alive, subletting and having the time of its life at the Fringe. Subscribe Share Channel 4 News Leave a comment
ASUS Republic of Gamers Announces ROG Flux Charger Dock
ASUS Republic of Gamers (ROG) today announced the ROG Flux Charger Dock, a premium all-in-one charging and connectivity hub for gamers and creators. With 260 watts of total power output, it easily turns a laptop into a full gaming setup with an external monitor, mouse, and keyboard. A built-in...
What is a Manhunter? ‘Lanterns’ team explains the comic book history
The ‘Lanterns’ creators explain the comic book history behind the mysterious figure of a Manhunter.