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Exclusive: Two of gaming’s biggest names are making a big investment in gaming’s future

The first thing to know about the Nova Games Foundation is that it isn’t about The Game Awards. And it’s not about PlayStation. The ambitious new grant program is the brainchild of Geoff Keighley and Mark Cerny. Keighley is the host of The Game Awards, Summer Game Fest and Opening Night Live. Cerny is a game designer of some 45 years and the lead architect for the PlayStation 4 and 5. But this new thing, which they’re revealing through Game File, isn’t about their day jobs. It’s an unaffiliated, standalone philanthropic project. It’s a bet on the artistic future of video games and a way, they tell me, to give back. “I’m nearing the end of my career,” Cerny recently told me over email. “I’m not done yet, but paying it forward—in the best way possible—is very much on my mind these days,” The Nova Games Foundation is a university-affiliated fellowship program, intended to offer six-figure grants to 20 young game designers each year, potentially for decades to come. It will offer no-strings-attached funding along with mentorship from games industry leaders, a combination intended to aid the development of groundbreaking new games, Cerny and Keighley told me. Nova will begin accepting applications in December, from class of 2026 and 2027 students from 13 affiliated gaming programs at universities in eight countries. The schools working with Nova include the New York University and the University of Southern California in the U.S., along with Abertay University in Scotland, Cnam-Enjmin in France, TH Köln in Germany, and the Royal Melbourne Institute of Technology in Australia, Cerny and Keighley said. The plan: $100,000 per recipient, with about a quarter of Nova fellows eligible for up to $500,000 more for projects that are shaping up particularly well. Payments will be delivered based on development milestones, and recipients will own their games. Nova will help promote the work, and developers will be free to pursue the publishers and platforms of their choice. Nova can help introduce fellows to publishers, but won’t take a cut. “I’ve always wanted to give back, but given my role in the industry, I’ve never felt it appropriate to commercially invest in games,” Keighley told Game File. “I’ve never owned stock in a game company or taken a financial stake in a game. Nova is philanthropy: we aren’t taking equity or looking to recoup the grants. The return we’re hoping for is creative—helping new voices make games and find their footing. “Mark and I have each made multi-million-dollar donations to establish the foundation, and we intend to keep contributing. We hope others will join us.” Cerny and Keighley have already hired an executive director, John Maconga, and a head of grants, recent Game Developers Conference director Ashley Corrigan, to help launch the effort. They’re working to recruit game industry leaders to join the effort. Keighley says “dozens of leading game directors have already expressed interest in contributing their time.” To name one, they’ve already gotten Josef Fares, lead designer from It Takes Two and Spit Fiction studio Hazelight on board with a donation and pledge to help out. “I’m proud to support Nova because it gives the next generation of creators the freedom to explore their creativity and hopefully bring their unique visions to life,” Fares told Game File. A plan forged from a friendship Keighley and Cerny have known each other a long time. It’s been so long, Cerny isn’t even sure exactly when they met. “We travel in much the same circles and I’m sure first intersected in the 90s or early 2000s,“ Cerny said. Keighley thinks it might have been during his stint writing a column about the mid-’90s console 3DO for a gaming magazine while Cerny was working on games with Crystal Dynamics or on Way of the Warrior with Naughty Dog. They became genuine friends about a 10 years ago, Keighley said, as they bonded over a shared love of games and a hope to improve the industry. “About a decade ago, we started having dinner a few times a year in LA,” Keighley said. “Just to catch up on life and the industry. Those conversations continued over Zoom during COVID. Nova grew out of that friendship and a question we kept coming back to: ‘What could we do to help the next generation of game directors get started?’” Keighley credits Cerny with the idea to figure out a way to put their money and time back into the industry. At one of those dinners, Keighley proposed the idea of a fellowship program. He’d recalled applying for a Rhodes Scholarship when he was younger. “Spoiler: I didn’t get it,” he said. He’d admired the MacArthur Foundation’s so-called “genius grants.” He liked these kinds of programs that recognized people’s talents and gave them the financial boost and the freedom to realize their potential. With Cerny, he had pondered what a game industry version of that could be. Keighley liked the idea of centering the fellowship on students, drawing inspiration from the accomplishments of Jenova Chen, the USC game design graduate who went on to lead the creation of gently moving, ambitious games such as Flower and Journey. Keighley also thought it could be useful to help promising graduates bridge the transition from student to professional. “Joining an established studio isn’t always possible—especially in today’s market—and even then, it isn’t the right path for everyone,” Keighley said. A fellowship, he realized, could give “graduates the time, resources and guidance to pursue a game of their own and not worry about the commercial viability.” As the idea took shape, Cerny also saw an opportunity to enable more games of a certain type: “The target with the grants is games as an artistic medium,” Cerny told me. “We like to say games with ‘artistic, literary and societal value.’” He added: “I’m a pretty big gamer myself, though I tend to gravitate towards the smaller and more unique or artistic titles, games like Neva, Abzu, Gorogoa, Stray or Outer Wilds. I was just playing and Roger on a flight to Japan, and was getting misty eyed to a degree that I was concerned that a flight attendant would ask me if I was OK. “So one fun benefit here is the games that will come out of the Nova Games Foundation – I can’t wait to play them myself.” Cerny believes it will also be useful for Nova fellows to hone their craft and team leadership skills. “We are looking for the next generation of visionaries,” he said. “The trick is that they will also need to have the executive function necessary to drive a small project to completion.” Game File is a reader-supported publication. To receive new posts and support my reporting, please consider becoming a free or paid subscriber. Subscribe Going big with this Keighley and Cerny may have started Nova and may be the ones primarily backing it right now, but they’re dreaming of something that goes beyond them. “Mark and I may have helped get it started, but one of our measures of success is that Nova grows into something the entire games industry feels a sense of ownership in,” Keighley said. “Our ambition is to build a lasting endowment supported by people and companies across the industry, and an equally broad community of creators willing to give their time and experience to the next generation.” The industry has a lot of knowledge that it can pass to the next generation, Keighley said: “Nova can hopefully become a way to connect that generosity with talented young creators at the moment when it can make the biggest difference.” Cerny, who told me he believes Nova can mature “over the next 10 or 20 years,” sees an opportunity to give generations of game makers momentum. “The industry has changed immeasurably since I started in games in 1982,” he said. “These graduates have talent, training and tools that outclass what we had back in the day by an astonishing amount. But they face a tough road ahead getting traction in the industry, and many could benefit from our support. We want to be there to give it to them.” “There’s a personal side to this, too,” Keighley said. “I don’t have children, and I’ve spent a lot of time thinking about what I can do for future generations. Games have been my entire career. I’ve been incredibly fortunate, and helping someone else build a life in this industry feels like a meaningful way to give back.” Cerny’s oeuvre dates back to Marble Madness and Sonic the Hedgehog 2. He has stood on stage multiple times to reveal the future of PlayStation hardware. He’s been an executive producer for a string of modern PlayStation classics such as The Last Guardian and Marvel’s Spider-Man. Nevertheless, of Nova, he said, “It’s certainly not like anything I’ve done before.” Nova Foundation applications will be due in December and the first wave of fellows will be announced in March 2027. A full list of participating universities and steps students and recent graduates can take to apply to become a Nova Fellow is forthcoming.

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Sep 8 • 3:12 PM EDT • Technology • gamefile.news
Stevie Wonder announces fall tour

DETROIT — Motown icon Stevie Wonder has announced fall tour dates, including a pair of concerts at Detroit's Fox Theatre. The tour marks the 50th anniversary of his 18th studio

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Sep 8 • 1:37 PM EDT • Entertainment • recorderonline.com
Attack on Titan 3 opening animation key visual revealed

Publisher Koei Tecmo and developer Omega Force have revealed the key visual for the opening animation of the Attack on Titan 3 game, which was created by animation studio MAPPA to celebrate the 17t…

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Sep 8 • 12:11 PM EDT • Technology • gematsu.com
BUSINESS Katie Scheuber showcases their unique storytelling with Stay Tuned Productions

Almost 12 years ago, nonbinary lesbian Chicago documentary filmmaker and photographer Katie Scheuber created Katie Makes Films video, a production company to showcasing their love of visual storytelling, while still working as a social worker. In 2022, Scheuber’s wife Noemi Heras encouraged them to do the video work full time. Last year Scheuber created Stay Tuned […]

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Sep 8 • 10:04 AM EDT • Business • windycitytimes.com
In-studio: SCRMC talks upcoming seminar, ‘Your Health Explained’

Two representatives from SCRMC join Trey to talk about an upcoming event!

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What’s Next for the MCU? Every Upcoming Phase 6 Movie and TV Show Release Date

With Phase Six of the Marvel Cinematic Universe set to wrap up in 2028 with Avengers: Secret Wars, fans are already looking to what lies beyond the horizon. Marvel Studios ...

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X-Men Reboot’s Wild 4-Movie Comparison Includes Batman V Superman

A leaked script review for Marvel Studios’ X-Men reboot draws comparisons to four wildly different films. The surprising mashup description hints at the tone and style audiences can expect from the MC...

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Sep 7 • 11:41 PM EDT • Entertainment • yahoo.com
Obsession Was A Huge Success. I Just Found Out Another Studio Totally Lost The Film

Sony Pictures just wanted Obsession to love them more than anything in the world.

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Sep 7 • 4:30 PM EDT • Entertainment • yahoo.com
Arizona Land Play Bets on Data Centers and Entertainment to Draw Capital West

Arizona Land Consulting plans a $6 billion to $10 billion Tonopah development mixing data centers, film studios, and an amusement park west of Phoenix.

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Sep 7 • 12:30 PM EDT • Entertainment • propmodo.com
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Tim Schafer: "No one puts Double Fine out of business except me"

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Sony's Tom Rothman on 'Spider-Man: Brand New Day' Blockbuster Success, Being Outbid for 'Obsession' and More

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Sep 7 • 7:13 AM EDT • Entertainment • variety.com
The Joyous Big Walk Emerged From Pandemic Lockdowns

The puzzle game Big Walk, by the Australian studio behind Untitled Goose Game, explores the ways we connect with one another.

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Sony Reportedly Greenlights Killzone’s Return after over a Decade in the Grave, Even Ahead of Horizon 3

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Sep 7 • 4:30 AM EDT • Technology • wccftech.com
Aurizon continues to grow Containerised Freight business

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Sep 7 • 4:11 AM EDT • Business • markets.businessinsider.com
Report: New Killzone Project in Very Early Stages of Production

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HYLO Fitness coming to N. Main shopping center in Greenville

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Sep 6 • 7:44 AM EDT • Business • upstatebusinessjournal.com
The Blood of Dawnwalker has sold 1 million copies in just 3 days

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Sep 6 • 7:01 AM EDT • Technology • eurogamer.net
Naevis prepares for AI-powered rebirth as SM plots new portal to virtual fandoms

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Sep 6 • 2:18 AM EDT • Entertainment • koreajoongangdaily.com
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The Blood of Dawnwalker Sells 1 Million Copies Days After Launch

Rebel Wolves' debut game is certainly off to a strong start. The Blood of Dawnwalker has sold more than 1 million copies worldwide, the studio confirmed on social media, just two days after its September 3 launch on PC, PS5, and Xbox Series X/S. The game hit 1 million sales fast enough that most...

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Acer's tiny RTX Spark PC takes aim at Mac Studio with Blackwell and 128GB unified memory

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Bungie Is 'Exploring' Subleasing Parts Of Its Massive 210,984 Sq. Ft. Studio After Laying Off More Than 600 People In Just Three Years

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Movie studio, amusement park planned for huge site near Phoenix

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Cecile Azarcon honored with new tribute song

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15 discouraging hours with Onimusha: Way of the Sword, and 10 brilliant ones with He Who Watches

In the last few weeks, while playing some video games that I might review, I emailed two cries for help. I sent the first to a rep for Capcom, confessing that the company’s samurai game Onimusha Way of the Sword (out today for PC and console) was crushing me. “Feels like I’m playing ‘hard’ mode, not ‘normal,’” I wrote. “And I don’t want to have to knock it down to “story”. I’m exploring, trying to level my gear, but these two-phase boss fights with no mid-fight checkpoints are brutal.” I wagered I was only about halfway through the game, if that. I wasn’t sure I could keep up with the steepening difficulty curve. Was I missing something? Then, on Monday, I took some photos of some puzzles that were baffling me in the mind-bending He Who Watches (out now on PC), wrote out lengthy descriptions of how I’d been trying to solve them and asked Bobby Vanden, the game’s solo developer, for a nudge in the right direction. I told Vanden I’d spent hours on these puzzles. “I’m stuck in triplicate,” I told him. Could he tell me if the solutions I was attempting were even on the right track? I didn’t mention that the puzzles—coupled with major time pressures from other work—were stressing me out so much that playing the game was giving me headaches. This double dose of panic was unusual. I’m used to managing a workload full of reporting and reviewing, used to a crowded schedule and the need to stay calm amid the bustle. But I was stressed about these games. No one was forcing me to review them, nor even play them. I’d simply found them interesting enough to start, hoped they’d be interesting enough to write about and I’d sunk hours into them assuming I’d made the right call. Suddenly, however, I felt trapped. I was emailing for a way out. Above: This guy took me about an hour to beat. The feedback I got from Capcom confirmed my fears. They didn’t say it, but I will: Onimusha Way of the Sword is not for me. It’s a brutally hard game in need of a normal difficulty level. It’s a game that spikes so severely during its abundant boss fights—yet offers such flawed ways to improve when outside of them—that it feels like a bait-and-switch. In the new Onimusha, you play as famed samurai Musashi Miyamoto, aided by a magical soul-absorbing gauntlet that is possessed by a lady who offers advice. (Way of the Sword is a continuation of Capcom’s long-dormant Onimusha series, but that set-up had me wondering if the company was cribbing from their ill-fated Bionic Commando reboot; read about “wife-arm” when you get a chance). Way of the Sword is partially set in 17th century Kyoto, an explorable city where Miyamoto can fight demons, help civilians and eventually rescue ghostly dogs. The city evolves over time, with new mini adventures and obtainable loot on offer, all feeding into systems that promise to upgrade your gear and sword-fighting skills. Upgrades, however, are so incremental as to be imperceptible, causing the exploration of Kyoto to feel like inconsequential busywork. From that hub, players can go on linear missions into forests and old temples, where they will encounter many of the game’s tough bosses. Combat in Way of the Sword is akin to many modern melee games. Players are asked to mix attacks with dodges and parries. They’re encouraged to deplete an enemy’s stamina bar in order to do greater damage to its health bar. The old Onimusha games’ signature move was the issen, a counter-attack so sudden it’s all but pre-emptive. You strike just as they begin to strike toward you, beating them to the cut. By definition, the issen is a high risk move, leaving you wide open to pain. It feels risky in the game, especially against bosses, who can maul you in just a few blows. A game might train you to perform an issen well by offering a variety of lesser enemies who are not as tough as the boss but get close. Or it might offer a toehold against bosses by saving or checkpointing the player’s progress when a boss’ first health bar has been destroyed and before the second health bar appears. It might offer the less skilled player a chance to over-level their character, should the player simply commit to playing through its optional sidequests. Way of the Sword does none of this. Fighting its trivially easy grunt enemies and then its ferociously adept bosses is like playing a game of chess where I’ve got a rook, while the opposing side is all pawns and five queens. Bosses simply don’t checkpoint. You may be able to clear a boss’ first phase without taking much damage. Good for you. Do it again, every time you fail the second phase. As for the the central Kyoto hub, I kept pace with all of its added side activities and never felt like I was overpowered. Bosses could still easily buckle me. The new Onimusha, I concluded, is just too discouraging to keep playing. The advice I got from Capcom had been well-intentioned. They reminded me of the game’s various systems. They alerted me to an optional assist that flashes recommended button inputs (basically: counter this move; dodge that move). It was a little helpful. So was dropping down to “story mode,” which I tried last night. Story mode turns on those button prompts by default. It makes countering and dodging way too easy, nearly automatic. I don’t consider myself a master of action games like these, but I’ve cleared the likes of God of War, Stellar Blade, Star Wars Jedi and others of sub-Sekiro difficulty and had a fun time doing so. Not here. Not yet. Unless they patch Onimusha: Way of the Sword and add a middle difficulty or just checkpoint the damn bosses when they’re between health bars, my streak of loving Capcom games released in 2026 will likely end at two. It’s a shame, because I was having a good time finding those ghostly dogs. And then there’s He Who Watches, a phenomenal first person puzzle game with Portal vibes, except instead of a portal gun you’ve got a magical bow that shoots one arrow that can activate switches or be used to drag blocks. The twist is an actual twist: you can also walk on walls and the ceiling, reorienting gravity as you do, thereby placing blocks onto those other surfaces. Walking on walls and ceilings to solve problems is really the best thing. Would that I could in reality. He Who Watches consists of locked-room challenges, each brief enough to only require about a minute to actually solving, though it will take five, 10, eventually 30 minutes to figure out said solutions. They are not obvious! It’s a game of layered mechanics and shocking solutions. For example, see if you can follow this: You can drag a block to a wall. Then you can walk on the wall, which now feels like the floor, and drag that block across the wall. Later, back on the floor, you might realize you can look up. The block is still on the wall, stuck to it. You can shoot your magic arrow to its underside. Doing so creates a tether, so that you can yank the block off the wall and carry it, as if it were a balloon, into the spot where you need it to be to solve the puzzle. Here, watch Vanden explain some of the game’s basics in this launch trailer: As with any great puzzle game, the solutions to He Who Watches’ puzzles elicit relief and amazement. Oh my god, that worked! I didn’t even think that could be possible! Learning to solve the game’s puzzles feels like learning magic. But, oh, does the game get hard. Its Steam reviews, mostly glowing, are full of players remarking how quickly He Who Watches made them sweat. Wrote one: “loving this one already although my brain is hurting!” Wrote another: “As you get further in the game it feels like you need an IQ level of at least 120+.” Vanden has shown some mercy. Each locked room puzzle includes an optional junior version of the puzzle, meant to teach you. Difficulty nevertheless ramps severely. By the time I was emailing Vanden for help, I was struggling to even clear one of the hint puzzles. When I messaged him, my stress was exacerbated by strange things I’d found in the game’s various hubs: suspicious passageways, odd blocks and some intriguing locked doors. These were hints of secrets, I realized, yet I sensed I needed to play further into the game to understand them. I was stuck, but I wanted to see the rest. Vanden offered to give me the exact solutions, to solve those three puzzles for me, but first he gave four nudges. Three were for the specific puzzles, but his best hint was for all and ultimately proved to be a terrific life lesson: go back a bit, he suggested. Do the puzzles right before those. They were teaching you something. Focus on what their lesson was. Don’t rush, in other words. Recognize what you’ve accomplished. Build off of that. I did so. I absorbed the lessons. I saw those three tough puzzles in a new light. I solved one the night after he wrote back, another the morning after. I left a third for another time. I didn’t need it and I wanted to plunge deeper into the game, closer to the moment when I was sure I could start unlocking those secret doors. My head stopped hurting, too. He Who Watches feels special. It’s got more challenges, and I’m undeterred. It’s also nice that its puzzles don’t have a surprise second health bar. Game File is a reader-supported publication. To receive new posts and support my work, consider becoming a free or paid subscriber. Subscribe Item 2: In brief… 🎮 Ilari Kuittinen, co-founder of Helsinki-based Housemarque (Super Stardust HD, Resogun, Returnal) has stepped down from his studio, after a 31-year run, saying he’s “ taking a rare and well-deserved breather.” Sony purchased Housemarque in 2021, and the studio released its newest game, Saros, earlier this year. Trend-watch: Sony-owned Insomniac saw its founder Ted Price retire in early 2025, after a 30-year run. Sony-owned Sucker Punch saw its co-founder Brian Fleming step down in late 2025, after a 28-year run. 👀 Savvy Games Group chief Brian Ward is stepping down from the Saudi-government-backed games conglomerate, Bloomberg reports. No word on a long-term successor yet, nor if this augurs any closer integration between Savvy and Electronic Arts. EA was purchased by a consortium led by Saudi’s sovereign wealth fund, in early August. 💿 Square Enix has denied a Japanese media report that the company was planning to go private. In very different Square Enix news, the company revealed that the physical version of Final Fantasy VII: Revelation, the April 2027 finale of its radical remakes of FFVII, will include just one disc in its case, requiring a download for the rest. The first two FFVII remakes in the trilogy shipped on two discs apiece. While Square hasn’t commented on the reason why, a feature here in Game File last month broke down the processes and costs for physical games. The expense of a second disc comes out of the game publisher’s cut of each copy. Square could be saving in excess of a dollar a copy with this move. 🟥 Grand Theft Auto IV’s 26-minute ’‘extended look” gameplay showcase that premiered on Netflix last week—and was exclusive to the platform for six hours—drew 31.1 million views in its first four days, the streamer announced. (Netflix calculates views as total viewed hours divided by runtime; excludes replays). Compared to YouTube: The version that later premiered on Rockstar Games’ YouTube channel is sitting at 22.6 million views after seven days (YouTube’s more liberal counting system tallies anyone who viewed even just the first few second.) Compared to other Netflix mega-events: Last year, Stranger Things season 5’s first four episodes, which debuted together, drew a record 59.6 million views in their first few days on Netflix. For more of a live event type of comparison, in 2024, the Jake Paul vs. Mike Tyson boxing match drew 65 million concurrent streams as it happened; Netflix didn’t release live numbers for the GTA premiere. ☁️ Microsoft is changing the way it charges for cloud gaming, from an all-you-can-play offer for Xbox Game Pass subscribers, to caps for the subscription’s tiers (15 hours per month at the Ultimate tier), with the option to buy more hours in bulk beyond that. The company also said it will sell batches of cloud gaming time to non-Game Pass subscribers, details TBA. Microsoft does not release figures for cloud game usage, but said its changes would impact 4% of Game Pass subscribers. That implies a small portion of its subscribers exceed the 15-hour monthly mark. Cloud gaming offers the promise of playing games without the need for console or PC hardware, as the graphics, sound and controls are all transmitted via a streaming connection. Microsoft notes that its cloud gaming service can be used for a range of things, including Xbox One players using it to play newer-gen Xbox Series games via streaming; and people playing games via streaming, sans any console, “in markets where consoles are less available or affordable.” (That latter use case could even be relevant in Xbox’s home market soon, as console prices keep rising.) Take Two Interactive chairman Strauss Zelnick recently told investors he expects game-streaming tech, which has been only lightly adopted by gamers for over a decade, to be widely used within three years. 🇺🇸 The Trump administration has published multiple agenda-driven web video games to the White House’s website. One called Build The Wall partially clones Tetris as it asks players to build a wall to stop a “zombie border siege.” While actual Tetris involves clearing lines and basically not building a wall, the Trump-backed game omits the line-clearing aspect (and omits the fun as well). On Instagram, Tetris’ official license holders reacted by stating: “At Tetris we believe in the power of connection and bringing people together, not dividing them. To our fans everywhere: we love you, we see you, and we’re grateful to have you in our community. P.S. The Tetris Company was not involved in the creation of ‘Build the Wall.’ P.P.S.: We take copyright infringement very seriously.” Item 3: The week ahead: Tuesday, September 8 Game releases: Mewgenics (consoles; already out on PC) is an engrossing tactical combat game (with cats). It is getting its console port right after the release of a Star Wars tactics game and ahead of the late September launch of a Fire Emblem–a bumper crop for the genre. Wanderburg (PC) is an auto-shooting game like Vampire Survivors, but you’re a castle on wheels Event: Nintendo airs a 30-minute Nintendo Direct (10am ET) focused on The Legend of Zelda’s 40th Anniversary. A full unveiling of the upcoming remake of The Legend of Zelda Ocarina of Time is expected. Will they also show footage from next year’s live action movie? Tease the next big 3D Zelda? Add Link to Mario Kart World? Shadow-drop a new Tingle game? Wednesday, September 9 Event: Nintendo again! On this day, they’re planning to air a 45-minute Nintendo Direct (10am ET) focused on games heading to Switch 2 this winter. Followed by about an hour of gameplay demoed by the company’s Treehouse team. The September Nintendo Directs are always some of the year’s biggest. The 2025 edition included announcements of several major 2026 Switch/Switch 2 games: Pokémon Pokopia, Mario Tennis Fever, Yoshi and the Mysterious Book, Fire Emblem Fortune’s Weave. Plus the return of the Virtual Boy. Friday, September 11 Game release: EA Sports NHL 27 (PlayStation, Xbox) is a hockey game. There are so few that an indie studio that had been making wacky sci-fi first-person shooters just announced that, hey, we’re going to fill a void and make a hockey game for PC.

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Sep 4 • 6:23 PM EDT • Technology • gamefile.news
‘Wheel of Fortune’ announcer fired after airline laptop incident

Sony Pictures Television has fired Wheel of Fortune announcer Jim Thornton over an incident on a Los Angeles-bound flight involving his participation in an online chatroom, TMZ reported Friday. “Following a thorough investigation, Jim Thornton’s employment with Wheel of Fortune has been terminated, effective immediately,” a studio spokesperson told TMZ. The incident unfolded in May […]

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Sep 4 • 5:10 PM EDT • Entertainment • ktla.com
The Most Political Moments at the Venice Film Festival 2026

George Clooney, Maggie Gyllenhaal, Martin McDonagh, and other stars are spicing up the press conferences with comments on everything from humanitarian crises to AI to studio mergers.

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Sep 4 • 4:00 PM EDT • Politics • vanityfair.com
The Blood of Dawnwalker Handheld Performance Review

The Blood of Dawnwalker is a new RPG from Rebel Wolves, a studio built by veteran developers from the Witcher franchise. Powered by Unreal Engine 5 and looking demanding, it is a strong test for some of the most popular handheld PCs on the market.

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Sep 4 • 1:09 PM EDT • Technology • techpowerup.com
Arizona Land Consulting Eyeing W. Phoenix for Massive Entertainment-Themed Development

Arizona Land Consulting revealed plans for a development west of Phoenix that could include a movie production studio, amusement park, hotels, retail and a data center campus. The Phoenix Business Journal reports roughly 900 acres off Interstate 10 and 411th Avenue have been set aside for the development, with costs estimated between $6 billion and ...

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Sep 4 • 12:41 PM EDT • Entertainment • connectcre.com
Sasha Farber seemingly visits “DWTS” studio after claiming season 35 absence was ‘not my choice’

Farber was last seen as a pro on season 33 with celebrity partner Jenn Tran.

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Sep 4 • 12:23 PM EDT • Entertainment • yahoo.com
Artist-In-Residence Offering Story-based Events In St. Johnsbury

ST. JOHNSBURY — 560 Railroad Community Artist and Vermont Studio Center alum Lori Lee will host several community engagement events in September and October as part of her upcoming St.

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Sep 4 • 11:00 AM EDT • Entertainment • caledonianrecord.com
Miguel Studios Expands Beyond Podcasting

Miguel Studios, a Fort Worth-based content studio and digital marketing agency, announced an expanded business model designed to help companies solve an i

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Sep 4 • 8:38 AM EDT • Business • fortworthbusiness.com
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Sony's PlayStation disc plant is losing 10 percent of its volume in 2028, not 90

Sony’s PlayStation disc plant is losing 10 percent of its volume in 2028, not 90 Sony won’t license disc pressing to anyone else, Microsoft does, and a former PlayStation boss thinks that’s the whole problem. When Sony DADC chief Dietmar Tanzer spoke with an Austrian broadcaster in July about PlayStation disc production at the Thalgau plant, a number of press outlets misunderstood the report, writing that production would fall to a tenth of current levels. It won’t. Sony DADC confirmed to Game this week that the figure is a 10 percent decline, not a decline to 10 percent. “To clarify and avoid any misleading information: in that statement Dietmar anticipated an overall product volume decline by 10 percent, not a decline down to 10 percent,” a spokesperson with Sony DADC told Game. That figure covers 2028. Tanzer didn’t put a number on the years after, and the spokesperson declined to comment further. What we do know is that on July 1, PlayStation announced that physical game disc production for all new games releasing on PlayStation consoles will be discontinued starting January 2028 and that the transition has no impact on games that have already released in disc format or will be releasing in disc format prior to that month. “So, there will be reorders going to the market after January 2028,” the Sony DADC spokesperson said. “For details around that I would ask you to liaise with the PR team from PlayStation, as we can’t speak or comment on their behalf.” PlayStation officials did not respond to questions about reorders or other disc-related matters. But I did recently speak with Shawn Layden, Game Industry Strategic Advisor and former chairman of SIE Worldwide Studios, who called a future without physical PlayStation discs “depressing, but solvable.” then added, “I think.” The chief hurdle to third-party manufacturing of collector’s editions or any other version of a PlayStation game disc is that Sony owns the proprietary process to press those discs, Layden said. “And unless they decide or determine a way to license that to some of these bespoke disc manufacturers, there’s no way to make it happen,” he said. Layden was careful to add that he understands the concept but doesn’t have “line of sight on the particulars.” “Depressing but solvable, I think.” — Shawn Layden Microsoft already licenses replication to outside plants. Xbox discs are pressed by manufacturers Microsoft certifies as Authorized Replicators, a term defined in its publisher agreements, with the approved list set at the company’s sole discretion and Microsoft retaining the right to halt manufacture. The structure is still in place today: publishers select an Authorized Replicator in Partner Center and submit a bill of materials created with a Microsoft representative. Sony, by contrast, presses PlayStation discs through Sony DADC, its own manufacturing subsidiary. No one I spoke with said they were in discussions with Sony about doing that, and PlayStation hasn’t responded to questions about whether it would be open to a licensing deal. There is an obvious reason Sony might not want to. Niko Partners analyst Daniel Ahmad pointed it out on the day of the announcement: it’s a platform-led decision, he wrote, designed to cut costs, eliminate the resale market, and drive all revenue through the PlayStation Store. The math is not subtle. On a $70 third-party game sold through the PlayStation Store, Sony keeps $21. Sold at retail, Ahmad says, it earns about half that. Licensing disc replication to an outside manufacturer might not be worth it. And even if it were, it seems unlikely that such a deal would come from boutique companies like iam8bit, which sells collector’s editions of video games. “We would absolutely love to find a way forward to continue making physical PlayStation games,” said Jon Gibson, co-owner and co-creative director of the company. “We are big believers in giving humans the option to truly own media. If we can play a role in helping make that a reality for the future of PlayStation games, count iam8bit in!” If it were to happen, it would most likely be with a company like Conectiv Supply Chain Solutions, a Memphis-based manufacturer of optical discs and vinyl records that also runs third-party logistics, fulfillment and distribution for packaged media. The company, which was formed in 2025 when Los Angeles private equity firm Variant Equity Advisors purchased Vantiva’s Supply Chain Solutions division, traces its lineage back to Technicolor. When it sold the division, Vantiva described the business as having served video game creators for more than 25 years. Conectiv is also buying, not shrinking. Last month it acquired SDS, the distributor for Universal and Warner Bros. home entertainment, consolidating those studios’ packaged-media pipeline from pressing plant to retail shelf. I reached out to Conectiv and its CEO, but haven’t heard back. Layden pointed to music and books in our discussion about the ongoing value of physical media. “No one ever saw the comeback of cassette tape,” he said. “And vinyl didn’t so much come back. The flame went down, the fire’s dying, but the ember was always there, and it just kind of came back. Much like the book business. We thought we’d all be on Kindles right now. “I believe that physical media is crucial and important. One of the things that makes us gamers, one of the core game mechanics, going back to the beginning of time, is collecting stuff. “Did you get all the diamonds in Crash Bandicoot? Did you get all the stars in Mario? And we like to collect our games. And we have a game shelf. And we put all our boxes up there. And if you’re super hardcore, when you buy a game, you buy two copies, right? One stays in the shrink wrap, and you play the other one. What happens to that important cultural part of the gaming world? You know, we buy the steelbook and the three-disc Final Fantasy set and the figurine and, you know, you can’t download any of that. “What happens to that?” And Layden believes it shouldn’t have been a revenue question for PlayStation. “This was a core thing to the experience of our most devoted fans,” he said. “Yeah, it’s fan service. Why would we take that away? Well, we can’t afford to. It’s already 120 bucks, you know, limited edition special purchase onyx box version of whatever, and those sell at a higher rate than the box selling at $69.99 does. So yeah, the market has said they will continue to buy them. You’re just saying you just don’t want to make them anymore.” Layden said he was recently talking with someone about these sorts of business decisions and how they’re made. Too often, he said, it’s all about the financials and nothing else. “OK, we can do this and save this much money, or we can invest this to look at that outcome, or we can do this and have this happen over there, or move this team to Sri Lanka,” he said. “But each one of those, someone also has to have a ledger there saying, ‘OK, what is the brand impact from that move?’ “Iif you can’t resell it, do you really own it?” — Shawn Layden “If we do that, dollars and cents work out. I get it. That’s just math. But what’s the brand impact? Are people going to say, ‘Good move, you guys?’ Or are they going to say, ‘We hate you guys. Quit doing that.’ And sometimes they say, ‘We hate you.’ Then you take a note and say, OK, how much of that can we live with? How much ‘we hate you’ is OK. And when does it go over the line? “I see a lot of companies making decisions which, objectively speaking, I don’t know what the dollar end of that was for you, Mr. Company, but your brand value just dropped 30 percent. So I hope it was worth it.” Of course, shifting to a digital-only model for games raises other issues beyond simply wanting to collect. The biggest is ownership. Layden pointed out that once you go to a streaming-only or download-only model, it’s just a digital footprint on a hard drive. “What does ownership mean anymore?” he said. “It’s a genuine question. Well, in fact, it’s not even a question anymore. It’s like you are shifting the model from ownership to accessibility. “And what’s always been true, which people forget, is you’ve never been able to sell your iTunes library. And you can’t sell your PlayStation download library. So if you can’t resell it, do you really own it?” The touching tribute found in the credits for Star Wars Zero Company. Resonance: A Plague Tale Legacy Interview and Hands-On with a Minoan Masterpiece Star Wars Zero Company hands-on: Attack Astromechs, permadeath, and delightfully fatal Rube Goldberg tactics Control Resonant opens up as you get stronger — and as characters start trusting you

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Sep 4 • 7:57 AM EDT • Technology • game.substack.com
Banner flies over Paramount Studios calling CEO David Ellison ‘Trump’s b----’

Paramount’s attempted purchase of Warner Bros. Discovery has recently thrust Ellison into the spotlight.

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Sep 3 • 10:54 PM EDT • Entertainment • yahoo.com
Banner flies over Paramount Studios calling CEO David Ellison ‘Trump’s ‘b----’

Amid furor over Paramount’s attempted acquisition of Warner Bros. Discovery, a plane flew a banner over Paramount Studios in Los Angeles referring to CEO David Ellison as ‘Trump’s b----.’

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Sep 3 • 10:54 PM EDT • Entertainment • ew.com
Black River Entertainment To Host Imagination Library Benefit Event

Black River Entertainment is opening its Sound Stage Studios on Sept. 19 for the inaugural Studios [...]

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Sep 3 • 11:10 AM EDT • Entertainment • musicrow.com
Until Dawn 2's sun-kissed horror gets a PS5 release date - and the studio behind last year's brilliant Dispatch is involved

Sony has shared more details about the sequel to its acclaimed cinematic horror Until Dawn, which is due to arrive early next year.

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Sep 3 • 10:10 AM EDT • Technology • eurogamer.net
Guild Wars 3's devs think they've found an answer to one of MMOs' biggest problems, but can ArenaNet pull it off?

I saw a hands-off demo for Guild Wars 3 at Gamescom, where studio head Colin Johanson and combat lead Kevin Stocker talked me through the new momentum feature.

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Sep 3 • 9:05 AM EDT • Technology • eurogamer.net
‘Halloween: The Game’ Review – Stealth, Stalking, and Michael Myers Shine In An Uneven Horror Exp…

The latest from IllFonic, the studio that has carved out a niche for itself as the ultimate authority on multiplayer horror with Friday the 13th,

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Sep 3 • 9:00 AM EDT • Technology • bloody-disgusting.com
Entertainment platform aTwist launches with microseries as Hollywood chases mobile viewers

Sept 3 (Reuters) - Microseries platform and studio aTwist launched on Thursday with 10 original series and curated library ​content, as shifting entertainment preferences ‌drive a wave of demand for mobile-first short-form storytelling. Microdramas are...

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Sep 3 • 6:06 AM EDT • Entertainment • wtvbam.com
Entertainment platform aTwist launches with microseries as Hollywood chases mobile viewers

Microseries platform and studio aTwist launched on Thursday with 10 original series and ​curated library content, as shifting entertainment preferences ‌drive a wave of demand for mobile-first short-form storytelling.

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Sep 3 • 6:04 AM EDT • Entertainment • reuters.com
Entertainment platform aTwist launches with microseries as Hollywood chases mobile viewers

Microseries platform and studio aTwist launched on Thursday with 10 original series and curated library content, as shifting entertainment preferences drive a wave of demand for mobile-first short-form storytelling.Microdramas are gaining popularity as Hollywood production shrinks and streaming com…

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Sep 3 • 6:00 AM EDT • Entertainment • tradingview.com
Look out, Hollywood. Influencers are taking over Burbank

As traditional film and TV production keeps shrinking in Los Angeles, YouTube creators are expanding into Burbank's soundstages.

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Sep 3 • 6:00 AM EDT • Entertainment • latimes.com
Planet Coaster Maker Announces Disney Game Development, Opening Doors to a Disneyland Park Creator

Frontier Developments, the studio behind Jurassic World Evolution, Planet Zoo, and Planet Coaster, has inked a deal with Disney to develop an upcoming game.

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Sep 3 • 5:54 AM EDT • Technology • ign.com
Planet Coaster studio Frontier Developments announces new title based on Disney IP

UK-based studio to fund, develop, and publish the title using experience in creative management simulation genre

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Sep 3 • 4:04 AM EDT • Technology • gamesindustry.biz
Leak lists Zelda: Ocarina of Time remake developer as Xenoblade Chronicles studio

A retailer may have inadvertently leaked information about the Ocarina of Time remake. Elkjøp specifies Monolith Soft as the lead developer for the Switch 2 game. While the Xenoblade Chronicles studio has supported Nintendo EPD in recent Zelda projects, its leverage over the franchise has grown.

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Sep 2 • 6:26 PM EDT • Technology • notebookcheck.net
SPIRITED AWAY: LIVE ON STAGE Joins Fathom Entertainment’s Studio Ghibli Fest 2026

GKIDS and Fathom Entertainment have announced that SPIRITED AWAY: Live On Stage will join this year’s Ghibli Fest lineup. Coming to US theaters in its original Japanese with English subtitles for two nights only on October 1 and 8, the live theatre capture was filmed during the hit production’s 2022 run. Presented by Toho Co., […]

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Sep 2 • 2:34 PM EDT • Entertainment • boxofficepro.com
Mad Science: Soda Can Experiments

Radiant Randy is back in the My KC Live studio to share a few experiments with soda cans.

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Sep 2 • 1:47 PM EDT • Science • kctv5.com
Dishonored's Creator Explains What So Many Games Are Missing

The co-creator of new studio Black Pony Immersive tells us about defying expectations in the most underserved genre

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Sep 2 • 12:00 PM EDT • Technology • kotaku.com
Owen Thiele, Este Haim Join Variety Entertainment & Technology Summit

Leadership from WPP Media, NBCUniversal Entertainment, Netflix, Amazon, Paramount, Hallmark, and more are scheduled to speak.

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Sep 2 • 12:00 PM EDT • Entertainment • variety.com
Exhibition at URI illuminates art and science collaboration

KINGSTON, R.I. – Sept. 2, 2026 – Art League RI and the University of Rhode Island are featuring the collaborative works of artists and scientists in a new exhibition titled “Environmental Currents: Art and Science Explore our Changing World” from Sept. 10 through Nov. 18 at Studio Blue on the URI Narragansett Bay Campus. With […]

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Sep 2 • 11:12 AM EDT • Science • uri.edu
Studio71 Alum Joseph Marchese Joins Bent Pixels as Head of Creator Strategy and Business

Joseph Marchese has joined creator network Bent Pixels as executive VP of creator strategy and business as the firm revs up its portfolio of support services offered to attention-economy clients. Marc...

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Sep 2 • 8:05 AM EDT • Business • yahoo.com
Apple Launching Eight New Products This Month

Apple last month announced a new Mac mini and a new Mac Studio. Both machines start shipping on Tuesday, September 22, which means they will launch in the same month as new iPhones, Apple Watches, and AirPods. Apple is expected to introduce the unannounced products at its annual iPhone fall event, which is this year carrying the tagline "Surprise and shine". The event takes place on Wednesday, September 9, making this month one of the busiest Apple has had in a while.

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Sep 2 • 4:38 AM EDT • Technology • macrumors.com
What Box Office Bomb Crushed Obsession on Streaming?

(Welcome to my weekly streaming ratings report, the single best guide to what’s popular in streaming TV and what isn’t. I’m the Entertainment Strategy Guy, a former streaming executive who now analyzes business strategy in the entertainment industry. If you were forwarded this email, please subscribe to get these insights each week.) Before we get into this week’s issue, let me ask you for some suggestions. At the risk of coining too many names for too many things (hence my dictionary of terms...), I need a name for straight-to-streaming films that are too expensive to justify a straight-to-streaming release, but not big enough to justify a theatrical release. Like some of the films I highlighted in last week’s tally of the biggest film flops of 2026 so far: Hulu’s Mike & Nick & Nick & Alice, Pizza Movie or Never Change! They don’t feel like “made for TV movies” (think Hallmark and Lifetime movies, cheap Netflix romcoms, or Disney Channel Original movies, for example) but they don’t feel big enough for the big screen. They’re not “cinematic” enough, so to speak. As I wrote... “I still need a name for this middle zone of film that’s too expensive to go straight-to-streaming but too small to justify a theatrical release (with all the PR, distribution, marketing and whatnot costs that go along with it), the Goldilocks zone of streaming film death.” Friend of the newsletter Brandon Katz has suggested the “Bermuda Budget Triangle”, “The Platform Gap” and “The Distribution Deadzone”. I love that first one. I’d offer up the much wordier “The Streaming Budget Dead Zone” or “the Goldilocks Zone of streaming film death” but that last one isn’t accurate since, unlike Goldilocks’ porridge, these films are the opposite of “just right”. That’s the problem! Anyway, if you have any suggestions, let me know! On to today’s Streaming Ratings Report. As you can tell by today’s headline, things are going to be spicy! I’m looking at a box office bomb that did really, really well on streaming, somewhat challenging a few different narratives. And another Netflix series declined in its second season. All that, plus Wicked: For Good switching streamers, The Hawk continuing its strong run, _The Bear’_s finale season finally dropping off the charts, the WNBA posting a big viewership number, “shallow libraries”, a sitcom spinoff failing to launch, more big budget IP flopping on Paramount+, all the flops, bombs and misses, and a whole lot more. Let’s dive right in! (Reminder: The streaming ratings report focuses on the U.S. market and compiles data from Nielsen’s weekly top ten viewership ranks, Luminate’s Top Ten Data, JustWatch and Reelgood interest data, Samba TV household viewership, company datecdotes, Netflix hours viewed data, Google Trends, and IMDb to determine the most popular content. While most data points are current, Nielsen’s data covers the weeks of July 20th to July 26th, 2026. You can find a link to my terminology here.) Subscribe Film - The Latest Theatrical Success Story on Streaming In the latest edition of “Flops, Bombs and Misses of the First Half of 2026”, I made a crucial change: I started including theatrical films with the streaming misses. The streamers have collectively—including Netflix, but not to as big of an extent—stopped making a lot of straight-to-streaming films, and the ones they do make aren’t as expensive as in the heyday of the streaming bubble. After the following two films bombed in theaters, you’d guess that they’ll be included in my next collection of flops, bombs and misses six months from now: Masters of the Universe on Prime Video (only $64 million domestic box office) Mortal Kombat II on HBO Max ($79 million domestic) But you’d be wrong! Masters of the Universe, a reboot of the He-Man franchise, a toy from the 1980s, came to streaming on 22-July and did great! This long-gestating project—it’s been at every studio for years, and came close to getting a greenlight at Netflix—then finally came to theaters in June, and showed up on streaming less than two months later. (I don’t love this short theatrical window.) It surprisingly grabbed nearly 20 million hours on its debut: That means, wait for it, Masters of the Universe is currently the eighth biggest film on streaming through two weeks. My rough bar for “hit” is shows or films in the top 15%. Ergo…Masters of the Universe is a legit, streaming hit! (One quick caveat: if it falls out of the top ten next week, it will move to 13th overall, just on the edge of the top 15.) Of course, that’s the data for just 2026. Here’s how it stacks up to Prime Video’s theatrical films: That drop into its second week is typical for Amazon films, but also a worrying sign. I have a feeling interest in this film is front-loaded and we’ll see it drop off after this. As for Mortal Kombat II, in this case, the viewership numbers roughly match the theatrical outing, with only 4.1 million hours in its first week. Here’s how it stacks up to other HBO Max films: The best defense of this number is that, as a relatively violent rated-R film, Mortal Kombat II never had a good chance at breaking out. So now it’s time for a little big of “Entertainment Nuance Guy”: First, yeah, my headline is obviously facetious, since Masters of the Universe besting Obsession says more about horror as a genre than it does that film. Second, I read and listened to quite a few “nobody wanted this IP” takes about Masters of the Universe, and that’s not really true. At least enough people wanted it to power a 20 million+ hour debut! Third, both this film and Mortal Kombat II were considered “average” by viewers, but not great films, with a 6.4 and 6.3 respectively on IMDb. That’s just shy of the level needed to be a word-of-mouth hit. Fourth, in the olden days, strong word of mouth could transform a box office miss into a cable/DVD hit, like Austin Powers or The Shawshank Redemption. We haven’t seen a lot of examples of that on streaming, though. And there are far fewer ways to monetize the post-theatrical life of a film these days. Fifth, Prime Video has shown an ability to push their own titles well, likely because they control the Amazon Fire TV ecosystem. Add it all up, and here’s my nuanced take on Masters of the Universe: it was a box office bomb, but, shockingly, a streaming hit. Unfortunately, while being a theatrical hit saves your film financially, being a streaming hit does not. Both Masters of the Universe and Mortal Kombat II had big budgets and needed to make more money in theaters to justify them. So…Straight-to-Streaming or Theaters? We’ve hit a really fun point in the streaming calendar, since the films that came out in theaters in April, May, and June are now arriving on streaming. So the “Do theatrical releases help streaming performances?” question is gonna get a fresh round of updates nearly every week. No single week will answer the question, but we may get some insights. For example, so far in 2026, it looks like theatrical films are lasting longer on the weekly Nielsen film charts. Here’s a list of films that have made the charts in their fourth or fifth week of release, separated by “for kids” and “general entertainment”: It certainly seems like theatrical films are lasting just a pinch longer on the charts, with Project Hail Mary being the current five-week champion. One Battle After Another did well for HBO Max too, and even The Sheep Detectives made it four weeks. The only exception to this trend? Obsession, which only lasted two weeks on the charts. You might tempted to overreact to this news. Don’t. Obsession is a huge horror hit, but horror just doesn’t do as well on streaming. By the way, here’s the Google Trends for various theatrical and stremaing films: Plus, when it comes to Netflix in four months, Obsession may have another big boost. Quick Notes on Film Note that when I write, “the streamers have pulled back on straight-to-streaming films” that doesn’t mean “abandoned” because Netflix is gonna Netflix. On 24-July, they released 72 Hours, a Kevin Hart comedy. Along with Eddie Murphy, Mark Wahlberg, John Cena and Adam Sandler, Kevin Hart is a streaming film star now. Did this latest one work? Not really. It only garnered two weeks of 13.2 and 12.2 million hours on its debut, well below the 20-million-hour hit threshold. It also was poorly received critically—a 44 on Metacritic—and by customers—a 5.4 on IMDb on 21K IMDb reviews. We’re just getting started with this issue, but the rest is for paid subscribers of the Entertainment Strategy Guy, so if you’d like to find out… The latest Netflix true crime doc to pop on the charts… How The Bear finished its run… Netflix’s latest Western to return to streaming… What Paramount+ animated film flopped… And what sitcom also missed… All the flops, bombs and misses… And a whole lot more… ...please subscribe! We can only keep doing this great work with your support. Coming Soon! I’m behind by a week, so we’ve got two issues coming your way this week, including one in a couple of days or so, then we’ll be all caught up**.** Next issue, inspired by The Super Mario Galaxy Movie coming to Peacock, I’m going to take a look at the workhouse of streaming TV: kids films. Plus The Devil Wears Prada 2 continues theatrical films’ big run on streaming. All that, plus another surprise hit on Hulu, Lioness on CBS, and a whole lot more. Long term, LeBron James is filming his own “Last Dance”-style docu-series, surprising no one. But as I’ve been writing about a lot this summer, this genre is really overrated, so whoever ends up buying it (reportedly ESPN) really shouldn’t pay too much for it.

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Sep 1 • 6:15 PM EDT • Entertainment • entertainment.substack.com
Josh Allen follows wife Hailee Steinfeld into entertainment, launches 'Out of Pocket Studios'

The Buffalo Bills quarterback is expanding his off-field ambitions with a new production company while preparing for his ninth NFL season

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Sep 1 • 4:06 PM EDT • Entertainment • marca.com
'Spirited Away: Live on Stage' Is Coming Back to the Big Screen

GKids and Fathom Entertainment will showcase two different filmed performances as part of the ongoing Studio Ghibli Fest 2026.

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Sep 1 • 3:00 PM EDT • Entertainment • gizmodo.com
😐 Neutral (30%)
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gamescom 2026’s Steam wishlist winners

gamescom wrapped up last weekend, and it was bloody fantastic. It really felt like the industry had a spring in its step again. The show itself was BUZZING, with 368K attendees (+3% over last year), maxed-out exhibit space, and Opening Night Live pulling over 78M online views (+7.5%). Let’s have a look at the games at the event that brought in the most new Steam wishlists between August 23 and 30. One quick thing before we start, and stop me if you’ve heard this one before, but wishlists are NOT a barometer for launch sales (they’re bookmarks, not baskets is what we always say over here at Alinea). With that aside, wishlists are a nice gauge of hype, so let’s dive in. Witche(r)s and Warlocks take the top two spots The biggest game of the event (by new wishlists, anyways) wasn’t a game at all. It was an expansion. The Witcher 3: Wild Hunt’s upcoming expansion, Songs of the Past, nabbed 451K Steam wishlists by the end of the weekend. It’s a big example of something we bang on about constantly: proven IP with built-in fandom is the most powerful force in this market. But said IP can also ripple into other external success stories (more on that later!). Anyway, Songs of the Past debuted at Opening Night Live, and it’s the first Witcher 3 expansion in over a decade, landing next year after a full Witcher 3 remaster (free for existing owners!) arrives next month. The Witcher 3 has sold around 66M copies, and I’ll be one of those owners jumping back in to refresh myself on the core game (like there isn’t enough to play!), then play the expansion next year. This is all part of CDPR’s plan. The studio is clearly whetting everyone’s appetite for The Witcher 4 in 2028 via a classic bridge strategy. Want more free estimates and insights in your inbox twice a week? Subscribe below! Subscribe Releasing a free 4K remaster next month – followed by a proper expansion in 2027 – keeps IP top-of-mind across a huge gap between content (games-wise, anyway). It kind of echoes Capcom’s evergreen catalogue strategy. And outsourcing co-development to Fool’s Theory (a studio led by trusted Witcher 3 veterans) keeps CDPR’s internal headcount focused on The Witcher 4. #2 by wishlists between Aug 23 and 30 went to another giant IP: Warlock: Dungeons & Dragons, published by Wizards of the Coast and developed by Invoke Studios (a team of ex-Far Cry, Watch Dogs, and Splinter Cell devs). It’s due to launch in 2027, and it looks brilliant so far. It’s a dark-fantasy open world with third-person spell-slinging. It’s a very Witcher-ish aesthetic. As you might expect, 48% of Warlock’s Steam wishlisters have played Baldur’s Gate 3, and 46% have played The Witcher 3. One to watch. For sure! Mash-ups: Anime GTA (!?) and a city-builder for kids (and adults) Ananta took #3 with 302K new wishlists. It’s an open-world game that looks like GTA and Persona had a baby. It was published by NetEase, developed by Naked Rain, and got a trailer at Opening Night Live. I got hands-on at the show, and it wears its influences openly; there’s literal web-slinging (very Spider-Man) and a LOAD of mini-games (Like a Dragon). It’s free-to-play and out in January. For Ananta, Naked Rain is taking the free-to-play, cosmetics-only route. That’s certainly a choice for a single-player open-world game. Without gacha mechanics driving high ARPU, Ananta is betting purely on top-of-funnel reach and long-term retention. This puts pressure on skin appeal when there’s no multiplayer lobby to flex in (although, co-op is reportedly coming later). Want more free estimates and insights in your inbox twice a week? Subscribe below! Subscribe Then there’s Lego Skylines (273K wishlists between Aug 23 and 30), which does exactly what it says on the tin. It’s a cosy Lego twist on the city-builder genre, as shallow or as deep as you fancy (five min quick sesh or ten-hour no-lifer session; latter for me). There’s some family-friendly stuff in there like couch co-op, which is only really viable on console. Iceflake Studios, which Paradox acquired back in 2020 is developing this one. So Paradox is probably looking for a family-friendly onramp to its rad Cities: Skylines games. The overlap there is plain, with 33% of Lego Skylines wishlisters having played Cities: Skylines and 16% Skylines II. There’s no doubt plenty of parents here (and uncles, ahem) planning to indoctrinate the next gen of city-builders. I’ll definitely be playing with my youngest nephew. This one could be big and educational. I’m very curious to see more. Want more free estimates and insights in your inbox twice a week? Subscribe below! Subscribe Mature IP, new and old, rounds out the list As for the rest of the list of gamescom games by new wishlists between Aug 23 and 30: Heroes of Might & Magic III Remake got 189K new wishlists. It remakes the iconic 1999 turn-based-strategy classic in full 3D and 4K. It follows this year’s Heroes of Might & Magic: Olden Era (~1.8M copies sold, as per our estimates), and around a quarter of the III Remake wishlisters have played Olden Era, including 7% of them this month. Wardogs – a $40 PvP shooter – added another 146K to an already massive pile (nearly 1.6M total). It’s published by Team17 and made by Bulkhead. It plays somewhere between the tactical squad stuff of … Squad and the all-out-chaos battlefield of … Battlefield. It’s up to 100 players, and it’s out in about 10 days. It’s already pre-sold over 500K copies on Steam ($16.6M), boosted by a pre-order-only beta. It sold another 70K copies during gamescom, too. Afterworld managed 121K new wishlists. It’s a Paradox-made post-apocalyptic grand-strategy game, and it was announced at the show. It’s a departure from Paradox’s usual historical stuff, and the studio’s first new setting in over a decade. The Paradox purists are into it, with over half its wishlisters having played Hearts of Iron IV (19% this month) and 41% Crusader Kings III (17% this month). Metro 2039 got 110K during the show, tunnelling its total past 1.3M. Nearly 40% of wishlisters have played 2020’s Metro Exodus, the previous mainline title in the series. The Metro novels are Russian, dev 4A Games is Ukrainian, and it’s set in Moscow, so it’s unsurprising that – after the US (17.3% of wishlisters) – the next two countries are Russia (12.7%) and Ukraine (10.0%). The Blood of the Dawnwalker drew in (the blood of) 108K new wishlisters, now totalling an impressive 1.7M (at a $70 price point, though). It’s an open-world dark-fantasy action-RPG set in 14th-century Europe (with vampires!), made by some former Witcher devs at Rebel Wolves. Again, it shows. Over half of Blood of the Dawnwalker’s wishlisters have played The Witcher 3, and its #2 market is Poland, home of Rebel Wolves. That’s that hometown-hero effect we keep banging on about again! And Blood of the Dawnwalker plays very well, by the way. While it looks like a Witcher clone on the surface, it actually brings a lot to the table mechanics-wise. I love the whole time-as-a-currency spin on RPG gameplay. It gives the game a different, refreshing pace. Essentially, you start Blood of the Dawnwalker with a pool of 480 action points spread across 30 days and 30 nights. As for how the game performs, we’ll be posting some numbers next week, so hit subscribe below to get that in your inbox when it’s ready. Subscribe The Witcher’s legacy ripples Make no mistake: on a high level, this was The Witcher‘s gamescom. The #1 game by wishlisters was a Witcher 3 DLC. Warlock is clearly Witcher-inspired – as is Blood of the Dawnwalker, which was made by ex-Witcher devs. There was a lot of other cool stuff on the floor that we’ll no doubt be covering in subsequent newsletters, though! As always, wishlists went through the roof for sequels, remakes, DLC, and licensed IP. As always, though, these wishlists will likely convert to about 5% to 10% of launch-day buyers, with the probable exception of The Witcher DLC – the exception that proves the rule. Either way, we’ve got a nice, diverse list here – one that is very Witcher-y, Paradox-y, and – if you’re a fan of great games on Steam – a bloody good list. We even got a bunch of new IP to get excited for. Great gamescom! Even if we are still processing that unfathomable number of mini Kölsch beers! One more thing: GTA 6 broke the internet (again) Move aside, Spider-Man and The Odyssey (I love you both, really). But the decade’s defining entertainment zeitgeist is round the corner. Unless you’ve been living under a rock, you’ll know that Rockstar dropped an extended look at GTA 6 last week. It was INSANE, the most impressed I’ve ever been by a showcase like this. You can see the budget seeping through every second of the extended look, and this level of game is unobtainable for any other publisher. Everyone’s going nuts, and rightly so. GTA 6 is out in holiday 2026, and it’ll be the biggest entertainment release ever, full stop. For those without a PS5 or Xbox Series console, a $500-$900 console is a big ask in this economy, but GTA will pull a lot of last-generation-console fence sitters over the current-gen fence either way: The autumn timing puts GTA 6 on (digital) shelves for the holidays, meaning a PS5 or Xbox (let’s be honest, mostly the former) will be on many a Christmas and Hanukkah list. Demand will outweigh the struggling supply, though, and PS5 Pros are already sold out and being sold at a markup via scalpers. Every console that isn’t on a shelf is a sale deferred or lost, and worse, it hands scalpers the margin. GTA has cultural clout that reaches everyone. It’s been a mainstream fixture since 2001’s GTA III and its clout has only grown exponentially since then. There’s a touchpoint for every generation alive. The FOMO-word-of-mouth double punch does the rest. Loading... It’ll reactivate the lockdown cohort, the millions who picked up gaming in 2020-21 and churned. GTA 6 will bring them back. Remember when College Football 25 brought a bunch of US gamers to current-gen consoles? GTA will do that globally. Once they’re back (or upgraded), and all GTA’d out, the fresh current-gen-console folks will check out the rest of the current-gen catalogue they missed. GTA Online, if not free to play, will also lead to a boost for PS+ and Xbox Game Pass, another boost for the ecosystem players. Want more free estimates and insights in your inbox twice a week? Subscribe below! Subscribe Even some of the smug PCMR 60FPS crew won’t be able to resist their FOMO and will bite the bullet on a console to play this one early (then double dip). The consoles cost the same as a decent stick of RAM these days anyway lmao… Don’t get me wrong, though. GTA 6 is no silver bullet for the mature console market, but it does prime the current gen for a couple of strong swan-song years. And it’ll also give the consoles more users from which to maximise ARPU. ‘’We are in the latter half of the lifetime cycle of [the PS5],’’ said Sony President and CEO Hiroki Totoki in a Wall Street Journal interview. ‘’That means we do not need to aggressively sell the console today; rather than that, we are focusing on the current revenue from the current user base.’’ The biggest, best premium games always arrive late in a console cycle, so getting more players aboard now, ahead of that content storm (the new current-gen-only Call of Duty included), is a clear win for the platforms. On the Netflix thing, though: let’s all chill out a bit, like. Half my LinkedIn feed was going bonkers treating the reveal debuting on Netflix like it’s the future of entertainment. It wasn’t. It was a six-hour head start, and Netflix left that detail out of the “first-of-its-kind partnership” press release. The extended look hit Netflix at 3pm ET on 27 August, then went up on YouTube and Rockstar’s site for everyone six hours later. And it was all over social immediately, anyways. This reveal was going to reach an untold number of people whether it debuted on Netflix, YouTube, a Times Square screen, or a group chat. The last trailer did nearly half a billion views in a day with no gatekeeper at all. Netflix just stood next to that audience for six hours, borrowing it. It’s was a tidy deal for Netflix, sure. But every outlet on earth was breaking the thing down frame by frame by the evening anyway. Anyway. I’m hype. And we’ll be covering some GTA numbers on the newsletter soon. So hit subscribe below to get that in your inbox when it’s ready! Subscribe The last word Reply to this email – or reach out here – if you have any feedback for the newsletter – or want to request a game for us to cover. [Alinea Analytics boasts the most accurate PC and console estimates in the business. Game makers use our platform to understand their audience, keep an eye on the competition, monitor sales trends, and spot new opportunities. We equip game studios and financial institutions with accurate data and the confidence to make smarter, data-driven decisions. Want to talk about all things games market data? We’d love to chat!]

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Sep 1 • 10:27 AM EDT • Technology • alineaanalytics.substack.com
‘Most’ of Star Wars Zero Company studio Bit Reactor was furloughed ahead of launch

Last week was meant to be a moment of triumph for Bit Reactor, the Maryland-based game studio founded in 2021 with ambitions to create a great new tactical combat game. On Thursday, August 27, Bit Reactor’s debut title, Star Wars Zero Company, released to stellar reviews. And, from the Gamescom show in Cologne, Germany, studio co-founder Greg Foertsch was giving interviews discussing what the studio’s next game may be. But for many developers on the game, launch has been bittersweet. Fans love it. Critics prefer it to most recent Star Wars games. Zero Company, which is out for PS5, Xbox Series consoles and PC, is the top-selling game on Steam. Much of the team that made it, however, is currently going without pay. They were furloughed, just weeks ahead of the game’s launch. A rep for Bit Reactor confirmed to Game File today that the studio had furloughed many of its workers prior to the game’s release. They said it was a difficult decision and one that had been made before it was clear how launch would go. The rep emphasized that the call to do this was Bit Reactor’s alone (meaning not from publisher EA nor Star Wars license holder Disney). While the rep declined to comment on the scale of the furloughs, a previously unreported lawsuit brought by studio co-founder Alison Kelly in 2024 noted in a filing from August 12 of this year that Bit Reactor “has furloughed most of its employees and terminated contractors…” One source told Game File the furloughs impacted 80% of the team; another referred to there only being a skeleton crew left on Bit Reactor’s active payroll, ready to address any of Zero Company’s post-launch bugs. The issue is that Bit Reactor, a studio formed in 2021, had run out of most of its money just ahead of the launch of its first game. Over the weekend, Zachariah Scott, a senior technical artist who worked at Bit Reactor from early 2023 until an acrimonious exit this past May, said on LinkedIn that the studio was “concealing the fact that the team was Furloughed weeks ago.” Reached by phone today, Scott told Game File that he spoke to nearly a dozen Bit Reactor workers over the weekend. “Everybody has essentially the same story, which is, ‘Yeah, I got furloughed three weeks ago.” The Bit Reactor rep told Game File that the studio hoped to bring furloughed workers back, suggesting that a successful launch of the game could be impactful. Scott told Game File that workers he spoke to were less confident that even if there were returns, that all who were furloughed would get their old jobs again. A heated dispute Bit Reactor’s mid-2026 was almost even more tumultuous. The lawsuit by co-founder Alison Kelly that first revealed the furloughs was initially slated to go to trial in June. The suit is a she-said/he-said about whether Kelly, until 2024 the chief operating officer of Bit Reactor, was a co-owner of the studio or whether it was solely owned by Greg Foertsch. In July 2024, Kelly sued, saying she was pushed out by Foertsch. She first sued in federal court and later refiled in Maryland’s Baltimore County, alleging breach of contract and that Foertsch had unjustly enriched himself. Kelly cited damages of over $20 million, on the basis of Bit Reactor allegedly being worth more than double that. Foertsch’s side has said Kelly was never a co-owner and has countered with claims about her job performance (which she has denied). The June trial was postponed until early 2027, as both sides have been deposing witnesses and filing more claims and denials along the way. Amid all of that, filings in the lawsuit reviewed by Game File paint a picture about Bit Reactor’s origins, early aspirations around tactics games, the team’s breakthrough in drawing the attention of Electronic Arts with the help of a pitch tied to one of EA’s non-Star Wars franchises, and early fractures among its co-founders. The real story about the company behind Zero Company

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Aug 31 • 10:23 PM EDT • Technology • gamefile.news
Authority Acquisition Launches AI-Mediated Discovery System for Business Coaches

Authority Acquisition releases a multi-channel content marketing system to help experts and business coaches build a consistent presence across ...

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Aug 31 • 8:30 PM EDT • Business • markets.businessinsider.com
The Plaza brings new businesses, community space to downtown Corvallis

Businesses, restaurants, art studios and more have moved into the former JCPenney building in Corvallis.

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Aug 31 • 3:30 PM EDT • Business • opb.org
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Apple Seemingly Made a Mistake When Announcing the New Mac Studio

Apple's press release for the new Mac Studio with M5 Max and M5 Ultra chips last week initially stated that the computer had "next-generation SSD architecture built on PCIe Gen 6". However, as spotted by the French blog MacGeneration, Apple removed the PCIe 6.0 mention from the announcement shortly after it was published.

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Aug 31 • 2:19 PM EDT • Technology • macrumors.com
Visual effects artist Phil Tippett shutters Berkeley studio

Phil Tippett, the designer behind many of Hollywood's iconic aliens and dinosaurs, is shuttering his visual effects studio in Berkeley.

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Aug 31 • 1:42 PM EDT • Entertainment • latimes.com
Fable Leans Hard on "Limitless" Life Sim and RPG Gameplay

The upcoming release of the Fable reboot has generated quite a bit of hype, with the studio behind the game recently revealing some impressively forgiving minimum hardware requirements for PC gamers. Following that reveal, Polygon published an interview with Xbox about Fable and its content,...

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Aug 31 • 1:05 PM EDT • Technology • techpowerup.com
Streaming, Studio Entertainment Stock Prices Surged in August

It was a good month for entertainment stocks in August, led by Paramount, which saw its share price surge nearly 39% as Wall Street processed the long-term potential of its upcoming merger integration with Warner Bros. Discovery, despite some grinding regulatory reviews. At the same time, WBD saw its once-morbid (pre-asset sale) stock price increase … Continue reading "Streaming, Studio Entertainment Stock Prices Surged in August"

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Aug 31 • 12:09 PM EDT • Entertainment • mediaplaynews.com
Housemarque co-founder Ilari Kuittinen steps down after 31 years

Housemarque co-founder and managing director Ilari Kuittinen has left the studio, the developer announced.

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Aug 31 • 9:33 AM EDT • Technology • gematsu.com
PlayStation Schedules Back-To-Back State of Plays For Thursday

The first stream will be a standard State of Play, while the follow-up will focus on studios from Japan and the rest of Asia. - Game Informer

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Aug 31 • 8:00 AM EDT • Technology • gameinformer.com
Italian American Powerhouse AGBO Unveils New Hit Thriller ‘The Whisper Man’ on Netflix

AGBO's latest feature film, The Whisper Man, premiered Friday on Netflix and surged to the platform's no. 1 spot, marking another major release for the independent studio founded by Italian American filmmakers Joe and Anthony Russo. Based on Alex North's bestselling 2019 novel, the psychological crime thriller brings together an acclaimed cast led by Robert…

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Aug 30 • 2:46 PM EDT • Entertainment • orderisda.org
Fable Gets Forgiving PC Minimum Hardware Requirements and Potential 60 FPS Cap

Following the official announcement that Fable would be released on February 23, 2027, Playground Games and Xbox Game Studios have finally released the full PC minimum and recommended hardware requirements for the series reboot, and if the game runs well on the promised hardware, it looks as...

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Aug 30 • 12:10 PM EDT • Technology • techpowerup.com
Apple Caught Off Guard by AI Demand for Mac Mini and Mac Studio

Apple's unusually timed announcement of new Mac mini and Mac Studio models this week was driven by unexpectedly strong enterprise appetite for AI hardware, according to The Information. Apple normally releases new Mac models in the autumn, closer to October or November, making this week's announcement unusually early, falling just before the anticipated arrival of new iPhone models. The Information says that the AI-driven boom in Mac Studio and Mac mini sales is behind the early launch.

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Aug 30 • 11:52 AM EDT • Technology • macrumors.com
The Plaza brings new businesses and a community gathering space to downtown Corvallis

The Plaza in downtown Corvallis has transformed a former JC Penney into a community space featuring cafes, art studios, event spaces, and local business offices.

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Aug 30 • 11:08 AM EDT • Business • klcc.org
How Apple Stumbled Into AI Hardware Success With the Mac

The hottest products at Apple right now are not the iPhone, the iPad or a buzzy new show on the company’s streaming service. They are two of the lowliest members of Apple’s venerable Mac product line: its boxy Mac mini and Mac Studio computers, which come without monitors, keyboards or mice and ...

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Aug 30 • 10:00 AM EDT • Technology • theinformation.com
GTA 6 Takes Around 80 Hours To Complete, Says Developer

Rockstar North co-studio head Rob Nelson has given us the first real number on GTA 6's length. Nelson told The New York Times that his own playthrough, completed back in February, took around 80 hours. That run covered the main story plus some optional objectives that carry actual narrative...

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Aug 29 • 6:46 PM EDT • Technology • techpowerup.com
BUSINESS SPOTLIGHT: Visit O’Hare Williams studio

The following is an interview with Patti O’Hare Williams, artist and owner of O’Hare Williams, conducted by Discover Marblehead. O’Hare Williams is a Marblehead-based artist and creative studio known for fine art, graphic design and visual storytelling. Patti creates expressive still lifes and landscapes inspired by New England’s coastal beauty, combining color, graphic lines and

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Aug 29 • 4:25 PM EDT • Business • marbleheadcurrent.org
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Top Stories: Apple's 'Surprise and Shine' Event, Plus New Mac mini and Mac Studio

It turned out to be a big week for Apple news this week, as we not only got an official announcement about the upcoming iPhone event but also several hardware announcements including updated Mac mini and Mac Studio models. Anticipation continues to build for Apple's first foldable iPhone coming at next month's event, while subscribers to the Apple TV streaming service are getting hit with another price increase, so read on below for all of the details.

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Aug 29 • 9:00 AM EDT • Technology • macrumors.com
Bandon Spikes Joins WRUF’s Sports Lab Every Monday at 2 p.m.

WRUF is expanding its Monday football coverage with the addition of former Florida Gators and NFL linebacker Brandon Spikes, who will join Kevin Winter in studio for the full hour of Sports Lab at 2 p.m. each week, starting this Monday. “I am proud that on the most important non-gameday on the football calendar, WRUF […]

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Aug 28 • 2:18 PM EDT • Sports • wruf.com
STRANGER THAN HEAVEN Gamescom 2026 demo playthrough

Publisher SEGA and developer RGG Studio have released a 12-minute playthrough of the Gamescom 2026 demo for 50-year action adventure saga STRANGER THAN HEAVEN.

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Aug 28 • 9:10 AM EDT • Technology • gematsu.com
How the GTA 6 Map Size Stacks Up to Other Rockstar Games Like RDR2 and GTA 5

Grand Theft Auto 6's map is significantly larger than Rockstar's previous games; here's how it compares to the studio's other titles.

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Aug 28 • 1:35 AM EDT • Technology • ign.com
Caesars Entertainment Launches Ball Rush Jackpots™ in New Jersey, the Latest Proprietary Online Title from Empire Creative™

New ball-and-peg style online casino game combines customizable gameplay, layered bonus features and dynamic jackpot opportunities LAS VEGAS (Aug. 28, 2026) Caesars Entertainment, Inc. (NASDAQ: CZR) (Caesars) today announced the launch of Ball Rush Jackpots(tm) , a new ball-and-peg style online casino game developed by Empire Creative(tm), the Company's in-house game development studio. Now live in New Jersey across Caesars Palace Online Casino, Caesars Sportsbook Casino and Horseshoe Online Casino, Ball Rush Jackpots is expected to become available in additional jurisdictions where Caesars offers online casino gaming following regulatory approval. The title expands Caesars' growing portfolio of proprietary online casino titles, following the successful launch of Ca$hline(tm) earlier this year and further diversifying the Company's lineup beyond traditional slots and table games. Ball Rush Jackpots follows the traditional ball-drop gameplay

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Aug 27 • 8:00 PM EDT • Entertainment • newsroom.caesars.com
The View’s Sunny Hostin Makes Risky AI Move That Could Change Everything

Sunny Hostin is taking a new approach to adapting her writing for the screen. The View co-host has signed a licensing agreement with AI entertainment company Fountain 0, giving the studio access to he...

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Aug 27 • 1:50 PM EDT • Entertainment • yahoo.com
2025 vs. 2026 Mac Studio Buyer's Guide: All Upgrades Compared

Apple this week announced a new Mac Studio with the M5 Max and M5 Ultra chips, discontinuing the M4 Max and M3 Ultra models that had been on sale since March 2025. The machine's design is unchanged for a fifth consecutive year, with all of the upgrades being internal. The table below details everything that changed regardless of whether you choose a Max or an Ultra chip. The two tables that follow break down the differences within each tier.

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Aug 27 • 12:29 PM EDT • Technology • macrumors.com
Apple's New Macs to Ship With macOS Golden Gate

The new Mac mini and Mac Studio models announced by Apple this week are "slated to ship" with macOS Golden Gate, according to Daring Fireball's John Gruber. Apple's product pages for the new Mac mini and Mac Studio models mention macOS Golden Gate features such as Siri AI, providing further evidence that the computers will ship with the latest operating system, instead of macOS Tahoe.

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Aug 27 • 10:12 AM EDT • Technology • macrumors.com
Blake Griffin to host new late night sports talk show

The weekly talk show will debut Oct. 20, opening day of the NBA regular season, and was recorded in front of a live studio audience.

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Aug 26 • 10:06 PM EDT • Sports • abc30.com
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Blake Griffin to host new late night sports talk show

The weekly talk show will debut Oct. 20, opening day of the NBA regular season, and was recorded in front of a live studio audience.

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Aug 26 • 9:58 PM EDT • Sports • espn.com
Sunnyboy Entertainment Expands with Atlanta Office and 2 Senior Hires

Little Black Book, Bicoastal entertainment company grows Atlanta studio to handle burgeoning unscripted slate

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Aug 26 • 11:01 AM EDT • Entertainment • lbbonline.com
New Mac Mini and Mac Studio Add Genlock Support for Camera Syncing

Apple's new Mac mini and Mac Studio feature genlock support over USB-C, allowing users to precisely synchronize a display with a camera such as the iPhone 17 Pro, without the need for additional equipment. Apple's new Mac mini and Mac Studio feature genlock support over USB-C, allowing users to precisely synchronize a display with a camera such as the iPhone 17 Pro, without the need for additional equipment.

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Aug 26 • 10:25 AM EDT • Technology • macrumors.com
There's a $300 gotcha in an M5 Max Mac Studio upgrade

There was a pleasant surprise in yesterday’s announcement of the Mac Studio with M5 Max chip: the starting price is...

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Aug 26 • 6:56 AM EDT • Technology • 9to5mac.com
CD PROJEKT RED teams up with Blizzard Entertainment

The team at CD PROJEKT RED is incredibly proud to team up with Blizzard and the Diablo IV team, kicking off a partnership between two studios with a deep passion for immersive worlds and memorable RPGs that players never forget. And what better way to begin, than by bringing the dark fantasy world of The Witcher to Battle.net?

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Aug 25 • 5:00 PM EDT • Entertainment • news.blizzard.com
Warlock: Dungeons & Dragons gameplay reveal trailer, screenshots

Publisher Wizards of the Coast and developer Invoke Studios have released the eight-minute gameplay reveal trailer for third-person single-player action adventure game Warlock: Dungeons & Drago…

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Aug 25 • 2:54 PM EDT • Technology • gematsu.com
Genshin Impact Studio Lean Into Elden Ring In Its New Action-RPG

Nodus Fall takes place in a world where 'divine authority has crumbled'—sound familiar?

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Aug 25 • 2:10 PM EDT • Technology • kotaku.com
Apple to Release 13 More New Products Later This Year

Looking past the new Mac mini and Mac Studio models unveiled today, Apple still has plenty of other new products on its roadmap for this year. It is nearly September, and that means the iPhone 18 Pro, iPhone 18 Pro Max, and the first-ever foldable iPhone are just around the corner. Other products expected later this year include the Apple Watch Series 12 with a ceramic case option, AirPods 5, an all-new Apple home hub, new Apple TV and HomePod mini models, and more.

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Aug 25 • 2:03 PM EDT • Technology • macrumors.com
Sci-fi action platformer Elta: Defy All Gods announced for PS5, Xbox Series, and PC

Publisher Focus Entertainment and Dreamscaper developer Afterburner Studios have announced Elta: Defy All Gods, an “adrenaline-fueled action platformer blending free-form melee combat, fluid …

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Aug 25 • 1:52 PM EDT • Technology • gematsu.com
Medical Drama ‘Diplomatic Immunity’ Lands Greenlight At USA Network

The series, from Matt Corman & Chris Ord, marks the first major external live-action scripted sale from Fox Entertainment Studios.

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Aug 25 • 1:00 PM EDT • Entertainment • deadline.com
Apple releases new Magic Keyboards with one notable change

Today Apple launched minor updates to its Magic Keyboard accessories, a revision timed with the latest Mac mini and Mac Studio releases.

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Aug 25 • 10:52 AM EDT • Technology • 9to5mac.com
Apple releases new Polishing Cloth for $9

Not to be overshadowed by the new Mac mini and Mac Studio, Apple today has also released an updated version...

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Aug 25 • 10:10 AM EDT • Technology • 9to5mac.com
Maverick Games partners with Focus Entertainment to publish debut racing title Clutch

Amazon Game Studios ended its publishing agreement with Maverick for the then-unannounced game earlier this year

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Aug 25 • 9:41 AM EDT • Entertainment • gamesindustry.biz
Apple Unveils New Mac Studio With M5 Max and M5 Ultra Chips

Apple today announced new Mac Studio models with the M5 Max and M5 Ultra chips, the latter of which is the company's most powerful chip ever. The M5 Ultra chip includes an up to 36-core CPU that contains 12 super cores and 24 performance cores. It delivers up to 1.25x higher single-threaded performance and up to 1.3x higher multithreaded performance than the M3 Ultra from the previous generation Mac Studio.

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Aug 25 • 9:07 AM EDT • Technology • macrumors.com
Apple announces new Mac Mini and Mac Studio models with AI upgrades

"With these frameworks and new chips, developers can run and fine-tune large AI models locally on their Mac," Apple said.

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Aug 25 • 9:00 AM EDT • Technology • cnbc.com
Apple launches new Mac Studios with its ‘most powerful chip ever’

Two new Studios. M5 to the Max — and Ultra.

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Aug 25 • 9:00 AM EDT • Technology • theverge.com
CinéShow Exhibitor Marketing of the Year Award: Cinergy Entertainment

The last few years have been an exciting time for in-theater marketing. Gen Z’s enthusiasm for FOMO-inducing events and social media–friendly menu items, together with the unfortunate culling of marketing personnel and resources on the studio side, have set the stage for a surge of creativity among cinema marketing professionals, At the top of the […]

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Aug 25 • 8:11 AM EDT • Entertainment • boxofficepro.com
The Witcher 4 Gets 2028 Release Window but No Gamescom Gameplay Preview

It's now been over a year since CD Projekt Red, the game studio behind the Witcher franchise, revealed that The Witcher 4 would likely launch "after 2026." Now, in a recent announcement, CD Projekt Red revealed that it would be showing off The Witcher 3: Wild Hunt—Songs of the Past at Gamescom...

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Aug 25 • 12:46 AM EDT • Technology • techpowerup.com