SCROLL NEWS / DISCOVERY
Search headlines
Find the stories shaping the conversation.
Results for " resy " 87 found 🔀 AI-powered Shuffle
Ubisoft plans cuts at German studios, adding to wave of workforce reductions
Ubisoft is planning to reduce its workforce in Germany, where it operates a trio of studios, by about 100 workers, Game File has learned. The company wants to offer employees buyouts to, should enough people accept, avoid having to lay anyone off. “In Germany, we initiated discussions with the Works Council last week regarding a proposed voluntary departure plan across Ubisoft Dusseldorf, Ubisoft Berlin & Ubisoft Mainz,” a company rep told Game File. A “works council” is a union-like group representing employees. “The voluntary plan is the primary measure being proposed to support the intended organizational changes,” the Ubisoft rep added. The company declined to confirm the scale of the potential headcount cut. Of the impacted studios, Mainz might be the best known to the public. It leads development of the Anno series and shipped the well-reviewed strategy game Anno 117: Pax Romana in November 2025. Berlin and Dusseldorf operate as support studios within Ubisoft’s creative network. Berlin recently supported the development of Rainbow Six Siege and the Rayman Legends Retold remake. Dusseldorf also contributed to those projects, as well as The Settlers and Ubisoft-branded escape rooms. Dusseldorf is the biggest of the three studios, with some 400+ workers, compared to just over 100 at the other two, a source familiar with the reductions and the teams told Game File. More than half of these new reductions of about 100 people are expected to happen at Dusseldorf. The planned cuts were announced at a town hall for the German studios on Tuesday of last week. In an email follow-up, the studio group’s managing director, Benedikt Grindel, said the cuts were intended to “best position our German studios for the future... with a clearer focus on their role, capabilities and organizational setup needed for the work ahead.” The email was an echo of the past. In January 2025, Grindel had emailed the Ubisoft developers in his region (or studio “zone”) to explain that a round of 185 cuts at the time, including about 65 at Dusseldorf, were “essential to improve our operational efficiency and ensure the long-term sustainability of our studios, the zone and the company.” A half-decade of continued job cuts Ubisoft has been aggressively cutting its headcount for years. At the end of September 2022, it had 20,729 workers. By the end of March 2026, that total was down to 16,590. Studio management is trying to trim costs as it grapples with a changing industry and a drought of releases, let alone hits. The company announced earlier this year that it had reduced its costs since 2022 by “nearly €325 million” ($362m) and planned to lower them through 2028 by another €180 million ($200m). In June the company said it was closing down its Winnipeg and Belgrade studios and cutting roles in its Barcelona team. Even commercial and creative success hasn’t spared studios from this ongoing company-wide contraction. As Game File was nailing down details around the proposed cuts in Germany, Ubisoft management was informing workers of cuts in its Singapore studio, which shipped a hit remake of Assassin’s Creed IV: Black Flag this past July. Some 70 positions in Singapore are being eliminated “to align the studio with upcoming production needs,” per a company rep’s statement to Game File. In early 2024, a large team in the Singapore studio launched the multiplayer pirate game Skull & Bones. It performed poorly but has been supported with regular content updates since. Many of Ubisoft’s studios around the world are heavily subsidized via regional grants and tax breaks. Singapore had been among them for years, but received no such local assistance in the 12 months ending this past March. News of the Singapore cuts broke today alongside word that Ubisoft is also proposing the closure of RedLynx, pending negotiations with officials. The Finnish studio behind the motorbike series Trials was founded in 2000 and sold to Ubisoft in 2011. As reported by VGC (and corroborated by Game File), Ubisoft management told employees it could not come up with a new, sustainable assignment for RedLynx. The 2025 workforce at Ubisoft Dusseldorf were straight-up cuts. This time, Ubisoft is hoping the reductions at its trio of German studios will largely come from workers taking a payout to leave. The company offered such voluntary dismissals at its Massive Entertainment studio (The Division) a year ago. For the German studios’ buyouts this time around, Ubisoft and the Works Council had discussed a formula that’d pay a worker’s monthly salary multiplied by 1.5 and by the number of years they’ve worked at the company, according to Game File sources. The formula is still subject to negotiations with the Works Council and has not yet been part of an official offer to workers. It could be adjusted up or down, and it could be supplemented with additional bonuses. Asked about the floated payout formula, a Ubisoft rep told Game File, “The terms of a potential voluntary departure program remain subject to negotiation with employee representatives. No final agreement has been reached, and we won’t comment on specific proposals while discussions are ongoing.” Game File is a reader-supported publication. To receive new posts and support my work, consider becoming a free or paid subscriber. Subscribe Item 2: Epic’s AI adventures Epic Games (Fortnite, the Unreal engine) is all-in on using AI to try to transform the way it makes video games and game-making tools. It’s leaders appear to be undeterred by any resistance among gamers and some game developers around generative AI—and instead emboldened by advances, particularly in AI-assisted programming. A recap of the last three days: On Monday, Bloomberg reported that Epic management told workers last week that development of an upcoming game combining Star Wars and Marvel characters would be “AI first.” Employees would be expected to use AI models such as Claude to code the game. A manager told Epic’s developers there would be “[n]o more hand-written code” and that art for the game would be “generated with full AI workflows,” per the outlet. Just ahead of that story running, Epic founder Tim Sweeney tweeted: “We have a huge pivot underway here at Epic, moving developers around to retool for maximum AI acceleration. The aim isn’t to do the same stuff with fewer people, but to enable everyone here to build MORE and BETTER stuff, and to bring the benefits to all teams using Unreal.” In a follow-up, Sweeney predicted that most game development processes would be at least three times faster a year from now than they were in January 2026, thanks to AI. To a person on X who told him he was failing to read the room, Sweeney said: “Much of the room wants it to be 2016 again, but it’s not. Our job, as the provider of tools and technology to much of the industry, is to design for the present that is and the future that will soon be.” On Wednesday, Epic announced it was releasing a faster launcher for its Epic Games Store marketplace. It did so by stating in a blog post as clear as could be that the launcher is an AI-enabled, vibe-coded project: Programming is hard. So, instead of doing that, we vibe coded a new Epic Games Launcher that’s way faster and more responsive than the current one, and has a new look. Programming is hard? That was unexpected phrasing from a company founded by a legendarily great programmer. Back in 2011, Sweeney told me that he’d picked up programming quickly as a kid and rejoiced at the power it gave him. “I could look at any program that anybody else had written and, with enough effort, build something cooler.” Item 3: The Xbox Labs experiment (and one of the people behind it) Microsoft’s Xbox division, which is flooding the zone with announcements lately, yesterday revealed a new internal tech-tinkering team called Xbox Labs. In the words of Xbox boss Asha Sharma Labs is “a small group of game makers, engineers and scientists whose job is to turn emerging ideas into things our players and developers can experience.” Conventional wisdom coming out of the announcement is that Labs is a team that’ll focus on ideas driven by generative AI. In her announcement, Sharma cited some of the dizzying achievements in tech and gaming over the past month as AI agents and other AI tools have been deployed to swiftly figure out how popular games work, then rebuild them and mix them up. She mentioned seeing ”games rapidly decompiled and rebuilt to run on hardware they were never originally designed to support” and said “[p]erhaps more surprisingly, we’ve seen many of the biggest games in the world have been remixed into the source code of another.” (Minecraft plus Elden Ring, for example, or Fortnite + Super Monkey Ball + Overwatch + Diablo + others.) Sharma also cited the work of Windows PC games being ported to run in browsers, a seeming reference to a recent AI-assisted fan port of Halo. Or perhaps Call of Duty or GTA. Sharma didn’t use the specific term “AI” in her memo, but she came close, citing AI “agents” and their potential for game-making tools that Labs could help craft: I think XBOX has an important role to play here. Coding became the first major workload for agents because they can write, run, and test software. Games share many of those same properties, and people spend more than 72 billion hours a year playing XBOX games, roughly five times the estimated time spent writing code worldwide. We’ve spent 25 years learning how to make great games, and I want our game makers to help shape what these new technologies make possible. As we learn, we’ll share the tools we build with developers across the industry, just as we always have. When I asked an Xbox rep if Labs was an AI-centric team, they said genAI was not the focus, describing it as having a broader mandate for using new tech in new ways in gaming. As an example, they pointed to Xbox’s recently launched disc-to-digital gaming usage rights program. Microsoft didn’t specifically name anyone involved full-time in Xbox Labs yesterday, but on social media and LinkedIn, I spotted Adrian Mato IDing himself as leading the creatio of tools at Labs and talking up the launch. Mato first caught my attention in late September, when he said on X that he was “starting to build a new team at Xbox focused on products and tools for how games get built and distributed as agentic tools become more capable.” At the time, he framed AI-based tools as a supplement to traditional game dev tools. “I don’t think we need to replace them,” he said. Since then, he’s publicly shown interest in AI and in games. He’s recently spent some of his X feed marveling at the power of AI agents and praising the lighting in the latest Gears of War. Following the Labs announcement yesterday, he enthused about the Xbox Labs’ stylish landing page. He wrote: “We built some fun tools to art-direct shaders in real time, experimented with interactive ASCII art, and sprinkled in lots of tiny details. “Move your mouse to leave a colorful trail that reveals the original footage, or interact with the video to trigger bursts of particles. “A lot of love went into making it all feel just right. “More to come”
Inside 'GaryVee' Vaynerchuk's VeeFriends Empire: Comics, Characters, TV
From Resy to Empathy Wines, VaynerX chairman Gary “GaryVee” Vaynerchuk knows how to build a profitable business.
Misericordia University to Host Healthcare Symposium with Presenting Sponsor Geisinger
Misericordia University’s College of Health Sciences and Education, with Geisinger as Presenting Sponsor, will host the 2026 Healthcare Symposium, “Connected Care: Aligning Education, Innovation & Community Health,” on Friday, Oct. 23, from 8 a.m. to 5 p.m. in Lemmond Theater on the University’s Dallas campus.
Downtown church’s history follows Madison’s story for 175 years
Christ Presbyterian Church will celebrate its 175th anniversary this weekend, having survived fires, fought segregation and seen pastors tried for heresy.
Now AI is trying to gobble up dinner reservations
A venture capitalist got banned from Resy for using a personal AI assistant, opening up a conversation about how bots may make dining out a headache for diners and restaurateurs alike.
Warhammer 40k & Horus Heresy: The New Custodes Are Here In Force Across Two Timelines
The Emperor's Finest steal the spotlight in both games this fall - check out the preview!
Assassin's Creed Black Flag Resynced is seemingly on its way to Switch 2
In what may be one of the least surprising turns of events, Assassin's Creed Black Flag Resynced looks to be coming to Switch 2.
AC Black Flag Resynced Update 1.0.7 Live Tomorrow on PS5, Get the Patch Notes Here
Visual effects changed and a new pet for the Hideout
Colorado Sues EarnIn For “Immoral, Unethical, Oppressive and Unscrupulous” Business Practices
Hey all, Jason here. When this hits your inbox, I should be en route to the airport — not to go anywhere myself, just to pick up my better half. I must admit, it’s been strange to be home alone (well, with two dogs) for two weeks! Really lets me “optimize” to spending more time on reading/writing/working, whether that’s healthy or not! Looking forward to getting back into a (somewhat) more balance routine. Subscribe or Support by Upgrading Compare Notes With the People Who Built Modern Fintech Partner content: Remitly CEO Sebastian Gunningham. Increase founder Darragh Buckley. Linda Du, Co-founder & President at Valon. They’ll unpack the decisions behind building and scaling major financial products: what they got right, what broke, what they would do differently, and how AI and new infrastructure are changing the operator playbook. Most events tell you where fintech is going. NerdCon puts the people who built the present in the room and asks them what comes next. Expect an operator-led conversation grounded in real products, real trade-offs and lessons earned the hard way. Fintech Business Weekly readers save 20% on Regular tickets with code FBW20 before standard pricing ends September 11. Meet the Builders Things To Know & Other Good Reads Advent and Stripe Abandon $50 Billion Pursuit of PayPal (Bloomberg) Trump Family’s New Crypto Bank Is Backed by Abu Dhabi Sheikh (Wall Street Journal) The multiplying risks of financing data centres (FT) Let the Bond Market Speak (Wall Street Journal) Did we waste a crisis? Modest proposals to reform deposit insurance. (Fintech Takes Banking) Untangling Guggenheim: How Private Credit Built Its Own Universe (Net Interest) The Hater’s Guide To Circular Financing — Part One (Ed Zitron) Fiat Ventures Rebrands to FGV Capital, Announces $35M Oversubscribed Fund II (BusinessWire) Socure Announces Strategic Growth Investment at $5.2B Valuation and Acquires Agentic Operations Platform Fravity (Socure) Listen: When Consumer Protection Disclosures Work Too Well (Consumer Finance Monitor Podcast) Colorado Sues EarnIn For “Immoral, Unethical, Oppressive and Unscrupulous” Business Practices When Andreessen Horowitz led EarnIn’s $39 million Series B in 2017, Alex Rampell, a partner at the storied venture capital firm, described EarnIn’s small-dollar advance product as “free,” relying on “entirely on voluntary contributions instead of fees.” Rampell favorably compared EarnIn’s approach to typical payday loans, writing, “Payday loans historically have had the potential to be a slippery slope for consumers into financial distress: opaque systems and steep fees that are hard to repay and set individuals back further than where they started. For many Americans living paycheck to paycheck, that kind of slide into debt can be extremely difficult to recover from.” But EarnIn’s product — which, the company says, isn’t a “loan,” legally speaking — ends up being anything but free for most users. While it is technically possible to take a no-fee advance from the company, most users incur “Lightning Speed” (instant funding) fees and/or ostensibly optional tips that combined can equate to annualized percent rates that can reach over 1,000%. With an average term of 9.77 days, even fees and tips that are small on an absolute dollar basis are equivalent to high APRs on an annualized basis. A lawsuit filed last week by Colorado Attorney General Phil Weiser against EarnIn describes the company and its product and business practices quite differently than Andreessen’s Rampell; “EarnIn’s business practices are unfair because they are immoral, unethical, oppressive and unscrupulous,” the complaint, filed in District Court in Denver, Colorado, says. EarnIn’s marquee product, Cash Out, isn’t a loan, the company says, as Cash Out is not “[f]orward [l]ooking” because “[t]he money is transferred based on earnings to date,” does not carry a mandatory fee to access funds, and is “non-recourse,” meaning EarnIn cannot pursue recovery from users who don’t repay advanced funds. EarnIn is sometimes referred to as an “Earned Wage Advance” service. Though, unlike some others in the broader category, EarnIn does not integrate with employers’ payroll or time and attendance systems. Rather, EarnIn attempts to verify a user’s income and employment, by examining direct deposit transaction data in their linked external bank account, by using GPS location and Bluetooth data to estimate a user’s time spent at work, if they work in a fixed location, and/or by having a user provided a work email address. While repayment is theoretically optional, as EarnIn would have no recourse, such as reporting non-payment to the credit bureaus or a collections agency, this is anything but clear to users of the EarnIn app, Colorado’s complaint argues. During the process of taking a Cash Out, users must agree to a preauthorized debit of the amount advanced, plus any expedited funding fee and/or tips. Though users technically can revoke this ACH authorization, the fact that they have this right isn’t presented to users during the Cash Out process, but rather is included in linked terms and conditions few users are likely to actually read. And users who do wish to revoke their ACH authorization must do so three or more days before the scheduled transaction date by emailing EarnIn’s customer support. Similarly, EarnIn’s marketing claims that it carries “no interest” and “no mandatory fees” is technically true, but is not the reality for many of the app’s users, the Colorado complaint argues. Further, EarnIn has extensively marketed to users the ability to “access your pay today,” to get “instant” funds, and to get funds “the same day you work” — when, in reality, this speed of access was only possible by paying the additional, undisclosed Lightning Speed fee. The Colorado complaint highlights this contradiction specifically, noting: EarnIn tells consumers that they can ‘Make any day payday with EarnIn’ and that there no ‘hidden’ or ‘mandatory fees.’ For a consumer to access their pay on the same day requested, they would have to pay the Lightning Speed fee. In the fine print of the advertisement EarnIn discloses that ‘[f]ees apply to use Lightning Speed,’ a direct contradiction to the larger text of the advertisement, and a fact that would not be immediately understood by a consumer as ‘Lightning Speed’ is not defined nor explained. Like other small-dollar lending services, rather than explicitly charge interest, EarnIn collects a markup on the optional Lighting Speed fee, which, given the nature of the transactions, many users opt for, as well as offering users the option to leave “tips.” EarnIn leverages either Real-Time Payments (RTP) rails or push-to-card via debit rails if a user opts for the optional Lightning Speed. But while these capabilities cost EarnIn, on average, $0.075 or $0.20 per transaction, respectively, EarnIn charges users significantly more. Initially, EarnIn charged as little as $1.99 for Cash Outs up to $24. But EarnIn has hiked these fees multiple times, and now charges $4.99 for Cash Outs up to $75 and $6.99 for those over $75. According to the Colorado complaint, EarnIn leverages “dark patterns” to manipulate users and to make it more difficult to avoid tipping. Examples of these “road blocks” highlighted in the complaint include: As of 2023, in the EarnIn app, a consumer attempting to get a loan under the default settings had to make at least eighteen separate taps to complete the transaction and reduce the tip to $0. There is an alternative method to leave a $0 tip, via the “Custom tip” feature, but EarnIn made this option difficult to access by visually deemphasizing it and positioning it near devices’ “home” button. Using language and imagery such as “Tip to pay it forward,” “Your generosity supports the service + helps,” “Your tips make a difference,” and “[t]he APR for this cash out is 0%. Your tips help support us.” While Lightning Speed and tipping are, in theory, both optional, in practice, users nearly always ended up paying something. According to the Colorado suit, users were charged either a tip or an expedite fee for more than 92% of transactions, with an average APR of nearly 388%. And, although the advances are “non-recourse,” EarnIn successfully collects on nearly all transactions — 99.18%, according to the complaint, which, Colorado argues, “demonstrat[es] that EarnIn’s advances function as high cost loans, not voluntary payments.” The share of EarnIn users incurring fees — despite the product being marketed as 0% APR — is hard to reconcile with Andreessen investor Rampell’s favorable description of EarnIn vs. “opaque systems and steep fees” associated with payday loans, which, Rampell says, can be “extremely difficult” for borrowers to extricate themselves from. According to Colorado’s suit, EarnIn’s Cash Out product “trapped many consumers in extreme cycles of high-cost reborrowing.” The suit gives an example of one consumer in the state, who took out a whopping 1,151 loans, paying a total of $4,038.50 in Lightning Speed expedited funding fees on loans that averaged the equivalent of 1,421% APR. Another Colorado user, the suit says, took out 1,033 loans, paying $8,561.22 in tips and fees at an average APR of 1,539% . These types of usage patterns demonstrate “the severe and repeated financial harm caused by EarnIn’s illegal lending model,” the Colorado complaint argues. In aggregate, from January 2023 through July 2025, EarnIn extended 3.1 million loans to 56,778 users in Colorado — an average of nearly 55 transactions per person during the time period. EarnIn lent more than $300 million and collected more than $16 million from Colorado users in Lightning Speed fees and in tips. Ultimately, the Colorado complaint argues that “EarnIn’s Cash Outs are loans under Colorado law, and EarnIn’s contention that its product is not a loan based on its disclaimer of any legal repayment obligation lacks any real-world significance given how the Cash Out transactions actually operate in practice.” Colorado further argues that “EarnIn was not working with companies here in providing consumers with funds but acted as a third-party lender and charged illegally high rates, used deceptive design strategies to extract some charges, and trapped consumers in repeat borrowing. Colorado will continue to stand up for consumers and hold companies accountable when they violate our credit laws or attempt to evade them through misleading practices.” Colorado’s suit alleges EarnIn assesses finance charge in excess of that permitted by Colorado law, that EarnIn failed to make legally required disclosures to Colorado borrowers, that EarnIn made supervised loans to consumers without obtaining the requisite license, that EarnIn violated the state’s Deferred Deposit Loan Act, that EarnIn engage in unfair and deceptive trade practices, and that EarnIn made false or misleading statements concerning price. The suit seeks a court order enjoining EarnIn from violating relevant Colorado laws, for EarnIn to refund amounts charged in excess of state law, fees, costs, and penalties, and other relief the court deems to be just. Fintech Business Weekly is made possible by the generous support of paying subscribers — bringing you independent analysis of banking, fintech, and crypto without fear or favor. You can support my work by becoming a paying subscriber if you aren’t already. Paying subscribers enjoy: access to the entire archive of nearly six years of newsletters extended versions of the weekly newsletter, with additional content and analysis and (for founding member tier) quarterly personal 1:1 fintech Q&A / strategy calls with me, tapping into my unparalleled knowledge of the intersection of banking and fintech and experience working in the sector, including helping to launch Goldman Sachs’ retail bank Marcus Support Fintech Business Weekly You can also support Fintech Business Weekly by sponsoring a newsletter or podcast, putting you in front of 93,000+ of the most influential decision makers in banking, fintech, and crypto. Learn more about sponsor opportunities or request a media kit by dropping me an email. Q2 Quarterly Banking Profile: Five Quick Takeaways The FDIC released its quarterly banking profile, which is always worth a read, for the second quarter. The profile provides an aggregate snapshot about the overall health of the 4,238 institutions whose deposits are insured by the FDIC, who, collectively, hold more than $26 trillion in assets and saw a total net income of more than $90 billion in the second quarter. Net income was up 12% vs. Q1 2026, with lower provisions and realized gains on securities helping to drive the improvement, somewhat offset by increases in non-interest expense and applicable income taxes. Overall net interest margin was basically flat quarter over quarter (up 1 basis point vs. Q1 2026), though community banks saw NIM grow by 10 basis points, to 3.81%. Unsurprisingly, given that interest rates haven’t changed, unrealized losses on securities changed little, edging up slightly to $326.7 billion vs. $325.1 billion in Q1 2026. Aggregate credit quality has remained benign, with asset quality actually improving slightly in Q2. Overall, institutions reported a 9 basis point decline in their past-due and non-accrual rate, to 1.44%. Net charge off rate also declined by 2 basis points, to 0.57%. And finally, the FDIC’s deposit insurance fund stands at $161.1 billion, making the DIF reserve ratio 1.48% — above the statutory minimum of 1.35%, but still below the designated target reserve ratio of 2%. [Paid Subscriber Exclusive] Nissan Withdraws ILC App, State Associations Plan BankChain Alliance, FDIC Defines “Unsafe or Unsound Practice” For First Time Automaker Nissan withdrew its application to charter a Utah industrial loan company and its corresponding application to the FDIC for deposit insurance last week, on August 19th. Nissan’s application had been outstanding for more than a year, as it originally applied in June 2025. Recent applications to the OCC to form national banks have been decisioned, one way or the other, substantially more quickly than has historically been the case.
Assassin's Creed Black Flag Resynced's Denuvo Has Been Cracked
Assassin's Creed Black Flag Resynced is the latest victim of voices38, who has managed to crack its Denuvo anti-tamper protection.
'Assassin's Creed: Black Flag' Sequel Officially Confirmed for 2026 Release
Only one month after the premiere of Assassin's Creed: Black Flag Resynced, Edward Kenway officially returns for a new sequel release.
Ubisoft Fixes Black Flag Resynced 30fps Cutscene PC Bug, PSSR Issue on PS5 Pro
Here's what version 1.06 changes.
Baldur's Gate 3 True Third-Person Camera Mod Goes Viral, Sparks Debate About Whether It Erases the Game's Identity
Baldur’s Gate 3 might be three years old, but it’s still the subject of much debate — and many new mods. One mod in particular has gone viral, leading some fans to say developer Larian should keep it in mind for its future games. Others, though, believe using it to play Baldur’s Gate 3 essentially amounts to heresy.
Assassin's Creed Black Flag Resynced Director Asks Fans to Please Play the Game When GTA Comes Out; Confirms Updates to Add New Game+ and New Features
AC Black Flag Resynced's director pleasds fans to still play game when GTA 6 is released, confirms New Game+ and other features to be added.
Warhammer 40K Next Week: Exodites Join Kill Team, Plus Heresy Squads
Elves AND Dinos? In this economy? It's time for big Exodite Kill Team boxed set, plus other new Kill Teams, and Horus Heresy Squads.
Assassin's Creed Black Flag Resynced sells over 3 million copies, New Game+ is coming
Assassin's Creed Black Flag Resynced seems to be a much-needed Ubisoft hit as it sails past 3 million copies sold in its first week.
Assassin's Creed Black Flag Resynced: Our Optimised Settings For A Terrific PC Release
No storms face this port.
Ubisoft Celebrates 3 Million Sales for Assassin's Creed Black Flag Resynced and Promises New Game+ Content
Exactly a week after the game crossed the two-million-sales mark—in less than 24 hours, no less—Ubisoft has announced that Assassin's Creed Black Flag Resynced has officially sold three million units. Black Flag Resynced has also managed fairly decent player retention, with SteamDBstill reporting...
AC Black Flag Resynced Update 1.04 Live Tomorrow, Patch Notes Revealed
Available from 16th July
47 revelatory hours with Assassin’s Creed Black Flag Resynced
To review this month’s supposed remake of 2013’s Assassin’s Creed IV: Black Flag, I must first correct the record. Assassin’s Creed Black Flag Resynced isn’t a game about pirates (and assassins) in the 18th century Caribbean. Sure, sure, that’s what the trailers would have you believe. They’ve go their clips of Edward Kenway swinging his swords and steering his pirate ship into cannon-blasting combat against British frigates. Is Resynced truly a pirate game? Of the 47 hours I spent playing Resynced over the past few weeks, I will admit I spent maybe 44 (?) of them collecting plunder with Blackbeard, drinking rum with Anne Bonny and debating the pros and cons of the lawless pirate-run settlement Nassau with Benjamin Hornigold. I may in fact have spent dozens of hours sailing to remote islands, reading treasure maps, opening messages left in bottles, sinking the odd Man o’ War with a well-timed broadside, collecting sea shanties for my crew, befriending a pet monkey, and hunting whales. I am nevertheless neither so Gullible nor so Narrow-Minded as to call the magnificent Resynced a “pirate remake.” Oh no. Forget any reviews of Assassin’s Creed Black Flag Resynced you may have read. Forget what you yourself may have played, if you’ve spent any time with the game since its launch. What Assassin’s Creed Black Flag Resynced is really about I’m here to give you the scoop (spoilers for Resynced’s Animus menu lore, which many players are probably not going to see): Assassin’s Creed Black Flag Resynced, the new game whose development was led by Ubisoft Singapore, is set in the year 2096. It’s about a societal split, about revolution, about an old Assassin’s Creed adventure repurposed in the series’ distant future as propaganda or samizdat. It’s about the overheated future of 2096, essentially conquered by the series’ well-established nefarious Templar-run company Abstergo. (In this future, Abstergo is, among other things, remaking a 2013 pirate movie called Devils of the Caribbean, but this time in VR. The VR version will be backed by a marketing plan that involves AI influencers, a 10,000-avatar “metaverse premiere event” and that manufacturing of memes aimed at “50 million VR nodes.” See what I mean about Abstergo being evil?) Resynced is about a late 21st-century population mollified by the widespread use of Abstergo’s Animus devices which let people experience the lives of historical figures culled from “genetic memories.” It’s about an insurgent faction of Assassins. And it’s about a plan to wake the population into revolutionary fervor by showing them the memories of 18th century pirate Edward Kenway, who—as depicted in the original Black Flag and again in Resynced—gradually comes to an understanding about the Assassins of his day and their centuries old fight for freedom. Resynced is also about an AI developed within the late 21st-century Animus, called Ego. It has found a way to alter genetic memories, to create and show Animus users false ones. The game is about Ego’s efforts to tell the people experiencing Edward Kenway’s memories that Kenway was wrong, that fighting against order is folly, that we should crave a world where “compliance is rewarded with power.” Who are we in this game? We’re an unnamed Animus user in 2096 who experiences Kenway’s journey virtually. At four moments during Kenway’s exploits in the Caribbean our virtual jaunt can be interrupted for 10-15 minutes, as we explore Animus “rifts” where Ego explicitly tries to tell us how wrong Kenway was. None of this is what 2013’s Assassin’s Creed IV: Black Flag was about, of course. That was a different game, even if you also spent dozens of hours pirating as Kenway in that game, across missions and a map that’s been faithfully reintroduced and rebuilt for Resynced. The 2013 Black Flag was about you playing as an unnamed researcher newly hired in 2013 by Abstergo Entertainment, the video game development wing of the Templars’ evil-corp. In that game, you were assigned to use the Animus to dive into the genetic memories of Desmond Miles, a man who died in Assassin’s Creed III and who was descended from a long line of Assassins (and at least one Templar) whose adventures were featured across the prior AC games. In 2013’s Black Flag, your mission was to plumb the Edward Kenway experience for material that Abstergo could use in productions such as the motion picture Devils of the Caribbean, though the Templars had some ulterior motives for the assignment. Resynced is therefore not a remake of 2013’s Black Flag. It’s a sequel. It is a new game about a new exploration of Edward Kenway’s pirate/assassin journey, set 83 years after the framing sequences of the original game. Resynced provides a new narrative framework that, thanks to the concept of an AI that wants to alter historical memories, arrives with creative justification to tweak a now-classic 13-year old game. That makes Resynced, already a hot seller, a tantalizing hint of where Ubisoft could go with a line of Assassin’s Creed remakes. They could remake the first game, the Ezio games, even the recent ones set in ancient Egypt and Greece. And for each, they could not just modernize the graphics and controls but expand and alter their sequences of events to use them as reference points for a conflict set in the late 21st century, as rival factions try to weaponize historical memories. Game File is a reader-supported publication. To receive new posts and support my work, even when that work consists of ravings about Assassin’s Creed’s modern day plot, please consider becoming a free or paid subscriber. Subscribe A story most players will probably miss If you didn’t know any of this, I’m not surprised. If you played the game and still didn’t catch it, I’m not a bit shocked. If Ubisoft has no plans to do more of this, I won’t fall down. Almost all of what I’ve described is optional and missable in Black Flag Resynced. I nearly missed it myself, as I planned for a breezy playthrough of an old Assassin’s Creed favorite. Instead, I found myself in a 40+ hour hunt for the “real” story, buried deeper in Resynced than any gold-filled chest. The story of 2096 is Resynced’s meta-story, told in two remote pockets of the game: 1) four optional playable “rifts” that players may find as they proceed through Resynced’s pirate fantasy , 2) in dozens of text files tucked three menus deep in the game’s barely-interactive Animus hub. Assassin’s Creed games have almost always had a meta-story about people in the 21st century (usually matching the game’s release year) and their connections to the main history portions you play. Those meta-stories have always been squeezed into the margins, though seldom as severely and as, uh, graphiaclly simple, as in recent games. Back in 2013, the modern-day exploits of you as an Abstergo Entertainment employee were prominent. They were portrayed via first-person portions that occasionally interrupted the third-person Kenway experience and could be explored for hours, complete with their own missions, side quests and puzzles. Resynced’s 2096 story—of Assassin “Watchers” vs. Abstergo/Tempar goons, of rogue AIs, of panicking scientists, of a woman wondering why her Animus-addicted husband is muttering about Mary Read (“What does he mean by Assassins?”), of a fight for the population’s hearts and minds via varying interpretations of Edward Kenway’s life choices—is mostly told through unlockable text files. The files are interesting. Offered via diary entries, intercepted chats and news reports, they present varied perspectives of a world in crisis. One set works as a narrative puzzle as it reveals the Rashomonic interpretations of a massacre, or was that a successful Assassin hit? Another favorite reveals the rising bitterness of a person who, through Edward Kenway’s journey, now shakes at the ignored evil around him. One surmises that Ubisoft is averse to putting the Assassin’s Creed’s meta-story in the way of more marketable pirate playgrounds and ninja/samurai epics. Instead, we get a better-than-nothing text-in-menus approach introduced in 2025’s Assassin’s Creed Shadows. In Shadows, players unlocked the meta-story text files largely via time-gated missions that called on the user to kill X number of enemy type Y, clear three enemy castles, re-win a three-phase fighting tournament, and other grinds. Time restrictions on accessing these missions and unlocking the files meant it could take players months to access the full story in-game. But even in the most hardcore Assassin’s Creed hangouts, the fanbase instead seemed to throw up their hands rather than grind to keep up. In Resynced, Ubisoft has shown some mercy, diminishing the amount of new text files that are tied to timed grinds. Now, most of the text-based 2096 lore are associated with “data file” collectibles that players can find in the world. That includes a batch of written entries that explain a historical link between the feudal Japan era in Shadows and the piracy adventures in Black Flag. Players who explore a lot will find dozens of data files, though the game does not appear to offer any in-game tracker for finding each one. You just need to keep looking for them. As of this writing, I have most of them, but not all. I can’t find any full guide for them online. And even Ubisoft’s optional $5 microtransaction that reveals lots of items in-game does not appear to reveal the locations of the text files (at least the official description omits them from its collectibles list). That’s not a huge bother, because tracking the data files down compelled me to re-explore the waves and islands of Black Flag. That was a thoroughly pleasant task to do for the first time in a dozen years. I expect many players, though, will be content to wait for the files to be reproduced in an online AC wiki somewhere, the easier to read on a web page. It may not seem enticing to play a video game in order to gradually unlock pages of text to read. Why not, you may ask, just read a book, where they put the pages in order? For one, they’ve not tucked this latest installment of Assassin’s Creed’s meta saga in a book. I also enjoy the unordered delivery, the dawning comprehension of a story about 2096’s desperate people and questionable tech, which I glimpsed first at its middle, then the end, then the front, then other moments in between1. I am also enamored with the idea of the Assassin’s Creed games I’ve previously played, including Black Flag, being repurposed for an information war. The ideas in Resynced’s meta-story, which builds off characters and ideas in Shadows’ chunks of text, are strong. The potential of where they could go with it is exciting. As for the pirate stuff? Looks great, controls pretty well, is fun to play and oh so speedy in terms of how much of a good time you can have with each sit-down. It never gets old to chase a new shanty page across a rooftop, bombard a fort with upgraded mortars or use a diving bell to explore sunken wrecks (hats off to the team at Ubisoft Barcelona that worked on the underwater portions in Resynced; that team is now facing layoffs, such is the misery of modern gaming and oft-troubled Ubisoft). New pirate missions in Resynced involving new ally characters are brief, dramatic and add more to Edward’s story, even if the gameplay perks they provide barely enhance the gameplay. A new denouement for high-class pirate Stede Bonnet is affecting; a new hunt for Blackbeard’s treasure is a welcome extra moment. A new epilogue to hunt down a pirate killer, on the other hand, over-complicates Kenway’s character. The ending credits remain my favorite of any game I’ve ever played. Black Flag provides great source material. The revisit is well-made and a great sign of what could be. It is offered in a different wrapper that hints at an opportunity for more interesting remakes to come, should Ubisoft choose to pursue such treasures—and as we brace to resist or comply with an Abstergo future. 1 The messages that Edward Kenway finds in bottles tell another out-of-order story, one about a man reckoning with the strange memories and voices he’s heard in his head since he was a boy. That tale was also in the 2013 game and develops into one of Black Flag’s most compelling character arcs. In Resynced, it has lost its climax, because the bottle story previously paid off in the halls of the first-person Abstergo Entertainment, which is exclusive to the older game. An altered resolution, written by the 2013 game’s lead writer is fine, doesn’t invalidate the 2013 version, but makes for an inferior final note.
Assassin's Creed Black Flag Resynced's Controversial Day 1 DLC Earned $1 Million, Just on Steam
Assassin's Creed Black Flag Resynced's controversial $85 collection of day one DLC earned Ubisoft an extra $1 million on Steam, it's been reported.
Assassin's Creed Black Flag Resynced Handheld Performance Review
Whether you thought the original needed a remake or not, Assassin's Creed Black Flag Resynced is here, so let's see how it performs on some of the most popular handheld PCs on the market, including MSI's new Arc G3 Extreme Claw 8 EX.
Assassin's Creed Black Flag Resynced Performance Benchmark Review
Ubisoft's Assassin's Creed Black Flag Resynced breathes new life into the classic with modern graphics, gameplay improvements and full ray tracing support. In our performance review, we examine its graphical fidelity, VRAM usage, upscaling options, and how well it runs across a wide range of modern GPUs.
Despite having an offline mode, Assassin's Creed Black Flag Resynced was unplayable when Ubisoft Connect went down
Assassin's Creed Black Flag Resynced players on PC were shocked to find that a Ubisoft Connect outage has locked them out of playing the game.
Create Horus Heresy veterans with new combi-weapons and shotguns
Check out the new upgrade kit of combi-weapons and pouches for your troops in Warhammer: The Horus Heresy.
Assassin's Creed Black Flag Resynced opens to 2 million sales on launch day
Ubisoft tends not to share sales figures publicly – which means we can't even compare it to the sales of prior Assassin's Creed games, let alone its peers.
AC Black Flag: Resynced Records Two Million Sales in Opening Day Booty
Offers redemption code for in-game rewards
Is Assassin's Creed Black Flag Resynced worth the 13 year wait?
The BBC's Tom Gerken plays the much-anticipated pirate game which has been remade from the ground up.
Assassin's Creed Black Flag Resynced Sales Reach 2 Million on Day 1
Ubisoft has announced that Assassin's Creed Black Flag Resynced has passed 2 million copies sold in its first day since launch.
‘Assassin’s Creed Black Flag Resynced’ review: Remake hits choppy waters
The remake of "Assassin’s Creed IV: Black Flag" isn't perfect, but it's a good enough excuse to play the phenomenal "Black Flag" again, writes our reviewer.
"No thanks!" Assassin's Creed Black Flag remake Resynced being review bombed on Steam for single-player microtransactions
The issue of cosmetic microtransactions in single-player games has arisen once again for Ubisoft.
Layoffs begin at Ubisoft Barcelona following Assassin's Creed Black Flag Resynced launch
"There will not be further mandates for Ubisoft Barcelona, despite the team focusing proposing new AC projects," says affected employee
Assassin's Creed Black Flag Resynced Launches To Mixed Reviews: Controversial Microtransactions Spark Outrage
The hype has been building for the launch of Assassin's Creed Black Flag Resynced for a good long while, and it seems as though sales have been strong, with SteamDB reporting a peak of 99,451 concurrent players in the first 12 hours after launch on Steam alone. However, it seems as though player...
AC: Black Flag Resynced Devs Celebrating Launch With Layoffs
Ubisoft Barcelona faces cuts at the end of July
"We really squeezed the PS5 as much as we could": Ubisoft talks tech on Assassin's Creed Black Flag Resynced
How a 13-year-old game becomes a modern graphical showcase.
Ubisoft Barcelona Celebrates Successful Assassin's Creed Black Flag Resynced Launch With Layoffs
51 Employee's, many of whom worked on Assassin's Creed Black Flag Resynced will celebrate its launch with being laid off.
Assassin's Creed Black Flag Resynced Return Us to the Golden Age of Piracy
I have an appreciation and familiarly of this “classic” version of the franchise and Assassin’s Creed: Black Flag Resynced feels like a return to form.
The ‘Assassin’s Creed Black Flag Resynced’ Metacritic Review Score Is In
Assassin's Creed Black Flag Resynced reviews are in, and the game now has a Metacritic score to compare to the original.
Assassin's Creed Black Flag Resynced hasn't set sail yet, but it's already doing better than Shadows on Steam
Ubisoft's big refresh of 2013's Assassin's Creed Black Flag is already looking to perform better than Shadows on PC, but there are caveats.
Assassin's Creed Black Flag Resynced playable build leaks before release date
With the Assassin's Creed Black Flag Resynced release date on July 9th, some pirates are already setting sail. A playable build is spreading, unlocking secrets not divulged in Ubisoft’s trailers. The Denuvo game is the latest in a series of targets to have its DRM bypassed.
AC Black Flag Resynced Comparison Shows Difference Between Xbox Series X And Series S
How the Xbox versions stack up
See How Assassin's Creed Black Flag Resynced Transforms The Pirate Classic
What a difference 13 years can make.
Assassin's Creed Black Flag Resynced Global Release and Preload Times Confirmed
Assassin's Creed Black Flag Resynced publisher Ubisoft has confirmed the game's global release and preload times.
Assassin's Creed: Black Flag Resynced Launch Times And Preload Schedule Revealed
We're shipping off to Barbuda soon.
Black Flag Resynced's Full Resolution & FPS Details Revealed For Xbox Series X|S
All the visual & performance info you need
30 Minutes of Assassin's Creed Black Flag Resynced Gameplay Has Leaked Online
30 minutes of Ubisoft's Assassin's Creed Black Flag Resynced gameplay has leaked online ahead of the game's official release.
Saturday Pre-orders: Battleforces, Ciaphas Cain, and the Age of Darkness
Check out all of today’s new pre-orders for Warhammer 40,000, Warhammer: The Horus Heresy, and Black Library.
Take an 8-Minute Gameplay Tour of the Remade Havana in Assassin's Creed Black Flag Resynced
Join Assassin's Creed Black Flag Resynced lead level designer Jean Strachen as she takes you on an eight-minute gameplay tour of Havana. See what it looks like now in the gorgeous new remake that will be released for PC, PS5, and Xbox Series X|S on July 9.
The Big Summer Preview
New jetbikes, grav vehicles and Dreadnoughts revealed for Warhammer 40,000 AND Warhammer: The Horus Heresy.
Warhammer Studio goes super-heavy for an Age of Darkness tank war
Fellblade, Glaive, or Falchion – which is your favourite Warhammer: The Horus Heresy super-heavy tank?
Sunday Preview – Battleforces, MkIV Space Marines, and a Hero of the Imperium
See what’s coming up next week for Warhammer 40,000, Warhammer: The Horus Heresy, and Black Library.
Assassin’s Creed Black Flag Resynced: Here’s What the Remake Looks (and Plays) Like Compared to the Original
After playing through a few missions of Assassin's Creed Black Flag Resynced recently, I now have a better understanding of what to expect from this ambitious remake, which included narrative additions, new options for carrying out my assassinations, and other bits and baubles along the way that have increased my interest in replaying through Kenway’s epic tale of pillaging and unloading flintlocks into the chests of unsuspecting lawmen.
New MkIV Space Marines deploy to the Horus Heresy
Classic power armour reborn with updated miniatures for Warhammer: The Horus Heresy.
Saturday pre-orders – Shake the battlefield with new tanks
Add the Spartan Prometheus and Falchion to your Legiones Astartes army in Warhammer: The Horus Heresy.
Everything We Know About Assassin's Creed Black Flag Resynced, The Remake Of The Pirate One Everybody Loves
Ubisoft's big remake of 2013's pirate-themed Assassin's Creed sequel is launching soon on consoles and PC
Ubisoft Confirms Black Flag And Its Remake Are Both Canon
The leads on Assassin's Creed Black Flag Resynced explained how both the original and remake are canon
Assassin's Creed Black Flag Resynced Preview - A Textbook Remake, And All The Better For It
After three hours of hands-on time with Ubisoft's first-ever remake, I cannot wait until July.
Assassin's Creed Black Flag Resynced Will Feature 8 New Endgame Missions That Pit Edward Kenway Against A Historical Pirate Hunter
Enter Robert Miller.
Assassin's Creed Black Flag Resynced's Modern Day Story Has Been Replaced With 'What If?' Scenario Rifts For Edward Kenway
Ubisoft Singapore also says the modern day story of this remake will tie into the modern day stuff in Assassin's Creed Shadows to a degree, too.
Street drinking at some downtown Fresno events could be on its way. Council to vote
It would establish three ‘entertainment districts’ along Fulton Street, allowing patrons to take alcoholic drinks outside of bars and into the street during events.
Assassin's Creed Black Flag Resynced Has a Real-Life $500,000 Treasure Hunt You Can Pay $41 to Try and Solve
Ubisoft has announced a real-life Assassin's Creed Black Flag Resynced treasure hunt with a $500,000 prize, which will be buried somewhere in the Caribbean.
Assassin's Creed Black Flag Resynced Has a Real-Life $500,000 Treasure Hunt You Can Pay $41 to Try and Solve
Somewhere, deep in the Caribbean...
Assassin’s Creed Black Flag Resynced brings back the original's best gameplay quirks
Ubisoft has detailed Assassin’s Creed Black Flag Resynced gameplay, highlight just how many classic mechanics from ACIV Black Flag will return in the remake.
Assassin's Creed Black Flag Resynced Has Plenty of Blood After All — and a Gameplay Mechanic Borrowed From Assassin's Creed Shadows
Ubisoft has released a deep dive look at the parkour, stealth and combat features found in Assassin's Creed Black Flag Resynced — and most importantly, given fans a look at the game with its blood effects enabled.
Assassin's Creed 1 Remake To Follow Black Flag Resynced
With Assassin's Creed: Black Flag Resynced now officially confirmed and virtually around the corner, a new leak from @xjØnathan on X, Ubisoft is also working on a remake of Assassin's Creed 1. The leak allegedly stems from someone within Ubisoft, although not much else is known about the AC1 remake....
PS5 Players Craving Assassin's Creed: Black Flag Resynced, the Best-Selling Pre-Order in the USA, UK Already
Doing the business on PS Store
Assassin's Creed Black Flag Resynced "launch edition" is a European exclusive, skips US
AC Black Flag Resynced's "launch edition" is a European exclusive, which means US players won't be able to get the 34-page artbook or other extra goodies.
Ubisoft Confirms "Original" Assassin's Creed Black Flag Will Still Be Available
Resynced is a "2026 take on the original legend"
Welcome Back, Captain – Here’s What’s New in Assassins Creed Black Flag Resynced
Assassin’s Creed Black Flag Resynced revitalizes a fan-favorite adventure with state-of-the-art visuals, gameplay upgrades, and new content. Set sail July 9.
Assassin’s Creed Black Flag Resynced's Collector's Edition Includes a Gorgeous Statue and Is Available for Preorder Now
Everything you need to know to preorder Assassin’s Creed Black Flag Resynced, including pricing, availabilibty, release date, and more.
Assassin's Creed Black Flag Resynced Out July 9: Everything You Need to Know
Get all the details on Resynced including release date, PC specs, new content, the different editions available, and more.
Assassin's Creed Black Flag Resynced Has a $200 Collector's Edition
Ubisoft's pricing for Assassin's Creed Black Flag Resynced has leaked ahead of the game's official unveiling — and the game will also arrive with a $200 special edition.
Black Flag Resynced Price Details Revealed
Assassin's Creed Black Flag Resynced Price details are out for the launch and collector's editions. Here are more details.
"We know you know, but how about we tell you some more now?" - Assassin's Creed Black Flag Resynced worldwide reveal announced for this week
Ubisoft will officially unveil Assassin's Creed Black Flag Resynced with a dedicated showcase later this week.
Tune In to Assassin’s Creed Black Flag Resynced Showcase on April 23
You won’t want to miss the game’s official unveiling.
Assassin's Creed Black Flag Resynced Will Finally Be Revealed This Week
Though a Switch 2 release is still unclear
Ubisoft confirms Assassin’s Creed: Black Flag remake reveal: ‘The iconic pirate adventure returns’
Assassin’s Creed: Black Flag Resynced will be revealed via a live stream this week…
Assassin's Creed Black Flag Resynced Showcase Announced
Players will finally be able to see Assassin's Creed Black Flag Resynced in all its glory through a showcase later this week.
The release date for Ubisoft's Assassin's Creed: Black Flag remake, Resynced, seems to have leaked, and it's reportedly not very far away
The release date for the upcoming Assassin's Creed: Black Flag remake seems to have leaked, and the game is reportedly setting sail this summer.
Assassin's Creed: Black Flag Resynced Releases July 9, 2026
The upcoming Assassin's Creed Blaf Flag remake, titled Assassin's Creed: Black Flag Resynced, will release on July 9, 2026.
Ubisoft's worst-kept secret is finally official as Assassin's Creed Black Flag Resynced artwork is revealed
Three years after reports of an Assassin's Creed Black Flag remake first surfaced, Ubisoft has finally made its worst-kept secret official.
Ubisoft confirms Assassin's Creed: Black Flag remake
Ubisoft just confirmed Assassin's Creed: Black Flag Resynced, a remake of the original game. This could come out by the end of the year.
Ubisoft Confirms Assassin's Creed Black Flag Remake Dubbed 'Resynced' is in Development
Ubisoft has confirmed that the Assassin's Creed Black Flag remake is real and will be called 'Assassin's Creed Black Flag Resynced'.
University of Toledo Athletics launches program for youth sports
RYSL is a university-led platform, and the UToledo said it's believed to be the first of its kind in NCAA Division I athletics
Games Workshop Is Finally Making Female Custodes Models
The new models mark the first time tabletop players will be given the option to build their Custodes units with unhelmeted female heads.
GW reveals a whole plastic Adeptus Custodes army for Horus Heresy that makes the 40k minis look like trash
The new Horus Heresy Adeptus Custodes miniatures are so far ahead of the Warhammer 40,000 models they've completely replaced them.
Games Workshop Rejects the Abominable Intelligence
The makers of 'Warhammer' declare heresy on generative AI, banning its use in the company's design process.