SCROLL NEWS / DISCOVERY
Search headlines
Find the stories shaping the conversation.
Results for " resonant " 74 found 🔀 AI-powered Shuffle
How well have past GOTY winners sold?
We’re less than two months away from 2026’s The Game Awards, and what a year it’s been for fantastic games, including Resident Evil Requiem, Forza Horizon 6, Slay the Spire II, the Blood of Dawnwalker, and Control Resonant – just to name a few. So as we approach the end of the year, we thought we’d look back on our estimates for the GOTY winners of the past four years. In terms of revenue, Elden Ring (2022 winner), Baldur’s Gate 3 (2023), Astro Bot (2024), and Expedition 33 (2025) have generated a combined $3.8B via 73M copies sold: Let’s have a look, then. Elden Ring has generated $2B in revenue Elden Ring is a phenomenon in every sense. It’s sold a whopping 36.4M copies across Steam (50%), PS5 (35%), and Xbox (15% across console and PC). Want more free estimates and insights in your inbox twice a week? Subscribe below! Subscribe Elden Ring also just passed an astronomical milestone: $2B in revenue. While PlayStation and Xbox account for half of Elden Ring’s copies sold across these three platforms, they account for 57.5% of revenue. This – as ever – is due to regional pricing and the higher relative share of PC gamers in lower-priced markets. For example, around 17.4% of Elden Ring’s Steam copies sold were in China, where the game costs about 26% less than the price in the States. There’s an … interesting narrative going around these days that console gamers are only interested in ball-and-gun games and have the patience for little else. Well, Elden Ring’s impressive sales prove that is simply not true, and across all platforms. What’s more, over 9.8M people have played Elden Ring for over 100 hours, with nearly 3.5M people getting all of the achievements and trophies. For reference, 10.9% of Elden Ring’s PlayStation players have the platinum trophy, while 10.5% of players on Steam and 3.9% of Xbox players unlocked all the achievements. Git gud, Xbox players! Of the 1.5M people who played Elden Ring on PlayStation last month, 4% also played Dark Souls 3 last month, 4% played Bloodborne, and 3% played Sekiro. There’s those Soulsborne diehards for you. By many accounts, including my own, Elden Ring is one of the best games of all time. It’s an evergreen seller that will continue to be a cash cow for Bandai and FromSoftware for years to come. Want more free estimates and insights in your inbox twice a week? Subscribe below! Subscribe Elden Ring has sold another 2M copies across Steam, PlayStation, and Xbox this year, generating almost $110M. This means it’s outperforming many of this year’s high-profile releases. Even Elden Ring’s standalone run-based PvE spinoff, 2025’s Nightreign, has sold 7.8M copies and generated $282M in revenue. Baldur’s Gate 3 is another billion-dollar-plus banger Another cross-platform phenomenon is Baldur’s Gate 3, which has sold 23.2M copies and generated over $1.2B in revenue. About 18.7M of these copies (80.6%) are via Steam, 2.9M via PS5 (12.7%), and 1.6M (6.8%) via Xbox. Around 1.3M folks on Steam bought BG3 before it hit 1.0. The PlayStation version launched about a month after the PC 1.0 release, while the Xbox version came four months later due to technical issues around developing local co-op on the Series S. Want more free estimates and insights in your inbox twice a week? Subscribe below! Subscribe Across platforms, Baldur’s Gate 3’s monthly active users have never dropped below 2M, including 2.2M MAUs last month (68.5% on Steam, 21.9% on PS5, and 9.6% on Xbox). And it still regularly brings in 280K to 400K players every day: About 1% of BG3’s Steam player base has played for over 500 hours! That’s a little under 200K people. Astro Bot is also an evergreen seller, albeit a more niche, family one Astro Bot, 2024’s winner, has now sold 4.7M copies and generated $291M in revenue. The budget, including marketing, is almost certainly under $100M, given the small Japan-based core team and three-year dev timeline. You can really see why the tides are changing toward less expensive hubs. Astro Bot is the only first-party winner on this list, but follows other first-party winners of The Last of Us Part II (2020’s winner), God of War (2018), and Breath of the Wild (2017). Around 46.6% of Astro Bot’s copies sold have been physical, which is far higher than the typical game. This makes sense for a couple of reasons: There’s a large family audience for this one, and physical boxes are an item to wrap when giving Astro as a gift. Astro has collector value for the PlayStation core (this is nostalgia-fueled platformer celebrating PlayStation’s history) Want more free estimates and insights in your inbox twice a week? Subscribe below! Subscribe Astro is another one of those games that continues selling over time, regularly selling more than 100K a month. It’s sold around 1M more copies this year ($60M in revenue) and is a popular title with families. We can see this using the Alinea platform’s MAU crossover tool: Astro Bot’s top #2, #3, and #4 games by crossover in any given month this year are Minecraft, Fortnite, and Roblox – without fail. The #1 title every month, though, is Astro’s Playroom, a pack-in with all PS5 consoles. For every month this year, between 20% and 30% of Astro Bot players also played Astro’s Playroom that month. So the free pack-in is a noice funnel for converting players to a full paid product. Expedition 33 sells 8.7M despite Game Pass cannibalisation Finally, we have last year’s winner – Expedition 33. The turn-based-RPG banger has generated $366M via 8.7M copies sold, with 58.8% on Steam, 35.7% on PS5, and 5.5% on Xbox. Xbox’s share of copies sold is this low due to Expedition 33 launching on Game Pass, where 4.3M people across console and PC accessed the game. A little under 700K Xbox players used their subscription to play Expedition 33 this year. That said, the game’s 1.5-year Game Pass deal ended last week on October 16, and we’re already beginning to see a positive trend on Expedition 33’s copies sold via Xbox (but the jury’s still out!). There’s understandably a lot of French pride behind this one, as France is the game’s #3 market on both Steam and PlayStation. Vive la France! One thing that stood out to me is that the GOTY winners aren’t $300M Hollywood productions made in the US. They’re mostly mid-budget studios outside the traditional AAA cost centres. Lots to think about there. Also, good games sell well; who’d have thunk it!? And there’s a whole load of them this year, with GTA 6 still to come, too. GTA just made the cutoff point for the VGAs this year. What a coincidence! Loading... Cool links and other stuff Our physical games newsletter from Tuesday was picked up by GameSpot, Eurogamer, TweakTown, and a bunch of others. We’re offering a free trial of our platform for games companies. Send us a message here, or reply right here on Substack/email, and we’ll set you up. Next week, we’ve got some exciting news regarding the future of our newsletter, so stay tuned! The last word Reply to this email – or reach out here – if you have any feedback for the newsletter – or want to request a game for us to cover. Want to see why these companies (and many others) are subscribed to Alinea? Get a free platform trial! [Alinea Analytics boasts the most accurate PC and console estimates in the business. Game makers use our platform to understand their audience, keep an eye on the competition, monitor sales trends, and spot new opportunities. We equip game studios and financial institutions with accurate data and the confidence to make smarter, data-driven decisions. Want to talk about all things games market data? We’d love to chat!]
Control Resonant becomes the fastest-selling game in Remedy's history, outpacing Alan Wake 2 and the original Control
Control Resonant might not have reviewed as strongly as the original Control or Alan Wake 2, but it sold faster than both of them.
Remedy Boss Reacts After Control Resonant Sells 1 Million Copies, Becoming Studio's Fastest-Selling Game
Control Resonant has sold one million copies, becoming Remedy’s fastest-selling game in spite of leakers cracking the title and pirating it after its digital launch in September.
All 'Unsupervised Science' FBC testing facility locations in Control Resonant
How to shut down all FBC testing facilities
Multi-Stage Boss Fights Are the Worst Video Game Mechanic of All Time
Control Resonant is the most recent offender
A tale of two AAA games: Control Resonant shows what gaming can be, Marvel’s Wolverine shows what it is becoming
News, Reviews and other Informations about Laptops
Olivia Insani Perske: Rooted and resonant
Olivia Insani Perske was singing before she was speaking — literally.
Why Control Resonant Had to Take Our New Hero Outside
Some players wish Remedy's new action sequel had retained its predecessor's famous setting, but that would have been the wrong choice for this story
Control Resonant’s New Patch Misses A Much-Needed Addition
'Control Resonant' has new patch notes out, but the game is still missing a key element that would improve combat.
Xbox adds cloud gaming support to 47 more games in final September updates
Xbox Game Pass has added Xbox Cloud Gaming support to 47 games in its final wave of September 2026 updates, letting you stream titles like Control Resonant.
Control Resonant’s City Is A Slog Compared To The First Game's Unforgettable Office Building
Remedy's sequel to Control changes its venue, to diminishing returns
Control Resonant Director Explains The Game's Lack Of Yellow Paint: 'It Was A Conscious Decision, Obviously'
'If you want to get the most out of this world, you have to participate'
Control Resonant Proves Everything Is a Live-Service Game Now
Even the single-player games are updated on a dime
Review: Control Resonant: An Impressive PC Version With Superb Scalability
Plus: optimised settings, RT recommendations and much more.
Control Resonant becomes Remedy's top Steam launch, and even pirates are telling people to buy it
The game hit first place on the Steam bestseller chart with an 88 percent positive review score right out of the gate at its launch.
The Best Skill In ‘Control Resonant’ And Where To Find It
'Control Resonant' has many very fun skills, but one stands above the rest and you will want to get it as soon as possible.
Control Resonant is a great game — it’s even better when you read everything
There’s a rom-com hidden in the game’s menus.
Control Resonant, Rapidfire CEO Turnovers And Other New Indie Games Worth Checking Out
Plus, a major Ball x Pit expansion and a release date for a game I can't wait to play more of.
New PS5 RPG Beats Wolverine, Control Resonant, and Silent Hill With 97/100 Score
A new PS5 RPG has beat Marvel's Wolverine, Control Resonant, and Silent Hill: Townfall with a 97/100 user review score on the PS Store.
Remedy has confirmed performance issues with AMD graphics cards in CONTROL Resonant.
Developers from Remedy Studio have officially confirmed technical issues with CONTROL Resonant for AMD graphics card users. Players...
Control Resonant's post-launch plan includes a Photo Mode and New Game Plus Plus coming next month: "Do 665 runs if you want!"
Remedy's bringing a Photo Mode and a New Game Plus Plus option to Control Resonant, letting you restart Dylan's twisted journey as many times as you like.
Infinite New Game+, Photo Mode on the Way to Control Resonant, No Word on Proper PS5 DLC
Updates in October and November
Control Resonant Devs Officially Confirm Fans’ Most-Requested Feature Is Coming in Post-Launch Update
Get ready for New Game Plus Plus (Plus Plus Plus...)
Control Resonant Made Easier After Player Feedback, PS5 Patch Live Now
Small update makes a big difference
Control Resonant Launch Patch Will Address Its Biggest Combat Complaints
The game's biggest pre-launch criticism will already by smoothed over when players jump in today. - Game Informer
Control Resonant gets tough, but gives you the tools to deal with it
Thanks to assist mode, I could set my own challenge.
PC version ControlResonant leaked a day before its official release.
A computer version of a sci-fi action film Control: Resonant from Finnish studio Remedy Entertainment has become freely available on...
CONTROL Resonant PC Performance Analysis & Tuning Guide – How To Get The Best Experience On PC
CONTROL Resonant offers optimized graphics settings improving performance by 91% without ray tracing and 77% with it on RTX 4060, showcasing Remedy's Northlight Engine.
The best and biggest games of September
From Silent Hill: Townfall to Control Resonant to Fire Emblem: Fortune's Weave, we review the best new games to play as autumn begins, ahead of the titanic GTA6 release.
Xbox gets 48 new games next week, including two Game Pass additions
Next week, Control Resonant, Dune: Awakening, EA Sports FC 27, Graveyard Keeper 2, and 44 more new games launch across Xbox consoles and Xbox PC.
The ‘Control Resonant’ Metacritic Review Score Has Finalized With GOTY Potential
'Control Resonant' has settled with a Metacritic review score that is very positive. What are the chances it lands a GOTY nomination?
Even the RTX 5090 can't hit 60FPS in Control Resonant without upscaling
TechPowerUp testing shows Control Resonant can drop the RTX 5090 to 48 FPS at native 4K with ray tracing, making upscaling essential.
Remedy Honors the Late David Lynch in Control Resonant With Powerful Twin Peaks Quote
Remedy's games have always had Lynchian inspirations, including its new open-world action game Control Resonant.
Review: Control Resonant: Remedy's Tech Makes the Leap to a Wider Urban Sandbox
Every console tested - with PS5 Pro delivering the best experience.
‘Control Resonant’ Review: Yes, It Resonates
'Control Resonant' is a return to a universe that began in a different genre. The new game cannot match the old, but it's worth your time all the same.
Control Resonant's Has Remedy's Signature Touch, Uplifting Its Sharp Combat That Eventually Dulls
Remedy's follow-up to 2019's Control moves to action combat in an open world and tells a more character-focused story with its paranatural edge intact.
Control Resonant review leaks before release date, praising performance and combat
One site broke Remedy Entertainment's review embargo ahead of the Control Resonant release date. The article gives a positive evaluation of the revamped melee combat. Performance in the open-world-like maps also impressed, but the storytelling may not enthrall players.
Sony's PlayStation disc plant is losing 10 percent of its volume in 2028, not 90
Sony’s PlayStation disc plant is losing 10 percent of its volume in 2028, not 90 Sony won’t license disc pressing to anyone else, Microsoft does, and a former PlayStation boss thinks that’s the whole problem. When Sony DADC chief Dietmar Tanzer spoke with an Austrian broadcaster in July about PlayStation disc production at the Thalgau plant, a number of press outlets misunderstood the report, writing that production would fall to a tenth of current levels. It won’t. Sony DADC confirmed to Game this week that the figure is a 10 percent decline, not a decline to 10 percent. “To clarify and avoid any misleading information: in that statement Dietmar anticipated an overall product volume decline by 10 percent, not a decline down to 10 percent,” a spokesperson with Sony DADC told Game. That figure covers 2028. Tanzer didn’t put a number on the years after, and the spokesperson declined to comment further. What we do know is that on July 1, PlayStation announced that physical game disc production for all new games releasing on PlayStation consoles will be discontinued starting January 2028 and that the transition has no impact on games that have already released in disc format or will be releasing in disc format prior to that month. “So, there will be reorders going to the market after January 2028,” the Sony DADC spokesperson said. “For details around that I would ask you to liaise with the PR team from PlayStation, as we can’t speak or comment on their behalf.” PlayStation officials did not respond to questions about reorders or other disc-related matters. But I did recently speak with Shawn Layden, Game Industry Strategic Advisor and former chairman of SIE Worldwide Studios, who called a future without physical PlayStation discs “depressing, but solvable.” then added, “I think.” The chief hurdle to third-party manufacturing of collector’s editions or any other version of a PlayStation game disc is that Sony owns the proprietary process to press those discs, Layden said. “And unless they decide or determine a way to license that to some of these bespoke disc manufacturers, there’s no way to make it happen,” he said. Layden was careful to add that he understands the concept but doesn’t have “line of sight on the particulars.” “Depressing but solvable, I think.” — Shawn Layden Microsoft already licenses replication to outside plants. Xbox discs are pressed by manufacturers Microsoft certifies as Authorized Replicators, a term defined in its publisher agreements, with the approved list set at the company’s sole discretion and Microsoft retaining the right to halt manufacture. The structure is still in place today: publishers select an Authorized Replicator in Partner Center and submit a bill of materials created with a Microsoft representative. Sony, by contrast, presses PlayStation discs through Sony DADC, its own manufacturing subsidiary. No one I spoke with said they were in discussions with Sony about doing that, and PlayStation hasn’t responded to questions about whether it would be open to a licensing deal. There is an obvious reason Sony might not want to. Niko Partners analyst Daniel Ahmad pointed it out on the day of the announcement: it’s a platform-led decision, he wrote, designed to cut costs, eliminate the resale market, and drive all revenue through the PlayStation Store. The math is not subtle. On a $70 third-party game sold through the PlayStation Store, Sony keeps $21. Sold at retail, Ahmad says, it earns about half that. Licensing disc replication to an outside manufacturer might not be worth it. And even if it were, it seems unlikely that such a deal would come from boutique companies like iam8bit, which sells collector’s editions of video games. “We would absolutely love to find a way forward to continue making physical PlayStation games,” said Jon Gibson, co-owner and co-creative director of the company. “We are big believers in giving humans the option to truly own media. If we can play a role in helping make that a reality for the future of PlayStation games, count iam8bit in!” If it were to happen, it would most likely be with a company like Conectiv Supply Chain Solutions, a Memphis-based manufacturer of optical discs and vinyl records that also runs third-party logistics, fulfillment and distribution for packaged media. The company, which was formed in 2025 when Los Angeles private equity firm Variant Equity Advisors purchased Vantiva’s Supply Chain Solutions division, traces its lineage back to Technicolor. When it sold the division, Vantiva described the business as having served video game creators for more than 25 years. Conectiv is also buying, not shrinking. Last month it acquired SDS, the distributor for Universal and Warner Bros. home entertainment, consolidating those studios’ packaged-media pipeline from pressing plant to retail shelf. I reached out to Conectiv and its CEO, but haven’t heard back. Layden pointed to music and books in our discussion about the ongoing value of physical media. “No one ever saw the comeback of cassette tape,” he said. “And vinyl didn’t so much come back. The flame went down, the fire’s dying, but the ember was always there, and it just kind of came back. Much like the book business. We thought we’d all be on Kindles right now. “I believe that physical media is crucial and important. One of the things that makes us gamers, one of the core game mechanics, going back to the beginning of time, is collecting stuff. “Did you get all the diamonds in Crash Bandicoot? Did you get all the stars in Mario? And we like to collect our games. And we have a game shelf. And we put all our boxes up there. And if you’re super hardcore, when you buy a game, you buy two copies, right? One stays in the shrink wrap, and you play the other one. What happens to that important cultural part of the gaming world? You know, we buy the steelbook and the three-disc Final Fantasy set and the figurine and, you know, you can’t download any of that. “What happens to that?” And Layden believes it shouldn’t have been a revenue question for PlayStation. “This was a core thing to the experience of our most devoted fans,” he said. “Yeah, it’s fan service. Why would we take that away? Well, we can’t afford to. It’s already 120 bucks, you know, limited edition special purchase onyx box version of whatever, and those sell at a higher rate than the box selling at $69.99 does. So yeah, the market has said they will continue to buy them. You’re just saying you just don’t want to make them anymore.” Layden said he was recently talking with someone about these sorts of business decisions and how they’re made. Too often, he said, it’s all about the financials and nothing else. “OK, we can do this and save this much money, or we can invest this to look at that outcome, or we can do this and have this happen over there, or move this team to Sri Lanka,” he said. “But each one of those, someone also has to have a ledger there saying, ‘OK, what is the brand impact from that move?’ “Iif you can’t resell it, do you really own it?” — Shawn Layden “If we do that, dollars and cents work out. I get it. That’s just math. But what’s the brand impact? Are people going to say, ‘Good move, you guys?’ Or are they going to say, ‘We hate you guys. Quit doing that.’ And sometimes they say, ‘We hate you.’ Then you take a note and say, OK, how much of that can we live with? How much ‘we hate you’ is OK. And when does it go over the line? “I see a lot of companies making decisions which, objectively speaking, I don’t know what the dollar end of that was for you, Mr. Company, but your brand value just dropped 30 percent. So I hope it was worth it.” Of course, shifting to a digital-only model for games raises other issues beyond simply wanting to collect. The biggest is ownership. Layden pointed out that once you go to a streaming-only or download-only model, it’s just a digital footprint on a hard drive. “What does ownership mean anymore?” he said. “It’s a genuine question. Well, in fact, it’s not even a question anymore. It’s like you are shifting the model from ownership to accessibility. “And what’s always been true, which people forget, is you’ve never been able to sell your iTunes library. And you can’t sell your PlayStation download library. So if you can’t resell it, do you really own it?” The touching tribute found in the credits for Star Wars Zero Company. Resonance: A Plague Tale Legacy Interview and Hands-On with a Minoan Masterpiece Star Wars Zero Company hands-on: Attack Astromechs, permadeath, and delightfully fatal Rube Goldberg tactics Control Resonant opens up as you get stronger — and as characters start trusting you
6 Big September Games We've Already Played if You Want to Know What We Think of Them So Far
September is here, which means the Fall is here, which means some of the biggest games of the year drop this month. We've already played some of the biggest ones, so check out our previews of Marvel's Wolverine, Control Resonant, and more on this page.
Here's Every Game We Played At Gamescom 2026
These are the games we've previewed at Gamescom 2026, including Control Resonant and more. - Game Informer
Electrically activated quasi-BICs in metasurfaces through atomically thin semiconductors
Light: Science & Applications - Electrically tunable nanophotonic device based on the integration of resonant dielectric metasurfaces supporting quasi bound states in the continuum with...
I Played Two Brand New Control Resonant Missions, And Feel Foolish For Ever Doubting It
I played two brand new Control Resonant missions and feel foolish for ever doubting it. Our final preview:
Control Resonant Developer Announces Last-Minute Delay For Physical Edition
Control Resonant has been hit by a last-minute delay that will impact the launch of its physical editions.
Joby to buy Resonant Sciences, establish defense business in $500 million deal
The acquisition will be funded by roughly $450 million in cash and $50 million in Joby common stock and is expected to close "in the first half of 2027," according to a press release.
Joby Aviation builds out defense business with $500M acquisition
Joby Aviation reached an agreement to acquire Resonant Sciences, which will kick off its new defense business.
Control Resonant Wants 'To Challenge' What’s Come Before In Action Games — A Deep Dive Into Remedy's First Full Swing at Melee Combat
Control Resonant wants 'to challenge' what’s come before in action games. We take a deep dive into Remedy's first full swing at melee combat.
Joby Aviation to Scale Defense Business Through Acquisition of Resonant Sciences
Acquisition will significantly expand Joby’s defense business by adding a fast-growing company with established programs, classified capabilities and scaled manufacturing operations` Upon closing, Resonant will become Joby’s dedicated defense business, continuing its existing programs while expanding its portfolio to include Joby’s hybrid aircraft and autonomy technologies. Joby’s commercial aircraft business will remain focused on its electric air taxi initiatives Combination will create immediate opportunities to unite Joby’s dual-use aircraft, propulsion and autonomy technologies with Resonant’s radio frequency (RF), sensing and mission systems capabilities as well as its world-leading expertise in low-observability aircraft design Resonant delivered more than $100 million in trailing-twelve-month revenue, representing approximately 40% year-over-year growth, alongside strong adjusted EBITDA generation, driven primarily by long-cycle programs with the U.S. government, prime contractors and next generation defense technology programs
'A Must-Have Day 1 Purchase': Remedy Bets Big on Control Resonant, as Alan Wake 2 Passes 3 Million Sold
Alan Wake and Control developer Remedy is betting big on Control Resonant, as Alan Wake 2 finally passes 3 million copies sold.
Control Resonant: Check Out a Full Mission of New Gameplay as We Take On the Metro Fault
Control Resonant is our IGN First for August, and we have a whole new mission of gameplay to kick things off.
In the Busiest Gaming Month of the Year, PS5's Control Resonant Will Take Up a Lot of Your Time
Approximate length announced
Tunable resonant metasurfaces enabled by atomically thin semiconductors
Light: Science & Applications - Voltage-tunable hybrid metasurfaces integrating 2D transition metal dichalcogenides with photonic bound states in the continuum enable dynamic control of...
Control Resonant Developer Remedy Admits Packed September Release Window 'Is Challenging,' but It Has a Plan
Remedy will support Control Resonant with "by far" the studio's biggest marketing campaign to help it stand out in "challenging" September release window.
Control: Resonant Creative Director on the Sequel Shifting to an Action RPG
We got more insight into Control Resonant at IGN Live, as Creative Director Mikael Kasurinen showed off some of the game while explaining the approach to the sequel to 2019's Control.
Control Resonant Deals With Trauma And Redemption
If you watch the latest Control Resonant gameplay footage, you’ll see a game that takes the fascinating supernatural world of Control and melds it with the exhilarating and fast-paced melee combat of a character-action game. It’s new territory for Remedy Entertainment, a studio that has primarily made games where protagonists shoot guns, but that genre...
Control Resonant Early Access Is Exclusive To PS5, Even Though It Costs The Same On Xbox
That face says it all
Control Resonant Early Access Is Exclusive To PS5, But At Least We Get 'Play Anywhere' On Xbox
A worthy trade-off?
Control Resonant's release date revealed in bombshell Sony State of Play story trailer
More looks at what Dylan is up to floods the trailer, for our pleasure.
Control Resonant release date officially revealed during Sony State of Play
Remedy's surreal Manhattan adventure is nearly here
Horowitz Co-Authors Paper on Networked Resonant Systems in <em> Science Advances</em>
Associate Professor of Physics Viva Horowitz, with collaborators in the Alemán Group at the University of Oregon, published a paper on designing and building networked resonant systems.
The underworld invades Sutter Street Theatre
FOLSOM — "Hadestown: Teen Edition," an intriguing and beautiful folk opera, delivers a deeply resonant and defiantly hopeful theatrical experience. The full-length adaptation of Anaïs Mitchell’s "Hadestown," modified for performance
Yagody: transforming Ukrainian tradition with song
Ukrainian vocal group Yagody uses their unique blend of traditional folk and modern electronica to construct an emotionally resonant and powerful sonic landscape. The band will perform at CSPS Hall Thursday, April 2.
"We don't want to mislead players" - Control Resonant devs confirm Jesse Faden won't be playable, there's no parry, and it's definitely not a Soulslike
Remedy recently shared more details on its upcoming sequel, Control Resonant.
Control Resonant: 7 Things We Just Learned About The Sequel
Control Resonant also features a better map than the original game, thankfully
Control Resonant First-Look Preview – This Is No Soulslike. It’s Faster
We got a look at a behind-closed-doors gameplay demo of Control Resonant, and it’s not just that it's a markedly different and not just a same-y sequel, but it’s that its melee combat might scratch my Ninja Gaiden-style itch. “This is not a soulslike,” said lead gameplay designer Sergey Mohov. “It’s a push-forward, action-driven, aggressive-playstyle action game. The player is very much in charge and not [simply] reacting. The main driver of combat is you.” Tell me more, Remedy.
Control Resonant Gameplay Preview: Doing The Unexpected With The Familiar
Remedy shows off how its unexpected gameplay pivot presents new opportunities for Control.
Control Resonant Looks Mind-Bendingly Awesome in First PS5 Gameplay
Nobody mention Gravity Rush
The first Control Resonant gameplay trailer shows Dylan defying physics in a sideways NYC
Control Resonant looks to be just as mind-warping as the original, based on our first look at gameplay.
Remedy revenues continue to rise for 2025, reaching €59.5m
Fourth quarter results spike 46.3% to €17 million following increase in royalties and sales of Alan Wake 2 and Control
The Game Awards 2025 – Every Winner and Xbox Reveal Plus New Details on Control Resonant, Diablo IV, Tomb Raider, and More
On behalf of the creative teams at Xbox, Bethesda Softworks, Activision, and Blizzard, we extend our heartfelt congratulations to this year’s winners and nominees at The Game Awards!
Control Resonant steps into a larger world that's inspired by Neon Genesis Evangelion
Just ahead of the reveal at The Game Awards, we got an early look at Control: Resonant, the next game in the Remedy Connected Universe.
‘Control’ Sequel Game ‘Resonant’ Set for 2026 Release From Remedy Entertainment
The sequel to the video game "Control" will be available in 2026 according to developer Remedy Entertainment.
Control: Resonant Announced by Remedy for 2026 Release | The Game Awards 2025
Remedy Entertainment has announced Control: Resonant, the follow-up to IGN’s 2019 Game of the Year, Control at the 2025 Game Awards. It’s due out in 2026 for PC, PS5, and Xbox Series X and S, and it aims to be anything but a straightforward sequel.