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AC Black Flag: Resynced Records Two Million Sales in Opening Day Booty
Offers redemption code for in-game rewards
Tokenized Shares Dispute Could Reshape The Case For AMC Stock
AMC Entertainment Holdings recently objected to Robinhood offering tokenized versions of AMC shares without company approval, while Robinhood and Coinbase both moved to attach traditional shareholder rights, including voting and redemptions, to their tokenized stock products. The clash over tokenized AMC shares raises practical questions for investors about who truly controls voting power, how ownership is recorded, and what that might mean for a heavily scrutinized balance sheet and ongoing...
After a 10-year redemption arc, No Man's Sky is coming to the iPhone and iPad
You can get a universe in your pocket if you have an iPhone 11 or later.
What Box Office Bomb Crushed Obsession on Streaming?
(Welcome to my weekly streaming ratings report, the single best guide to what’s popular in streaming TV and what isn’t. I’m the Entertainment Strategy Guy, a former streaming executive who now analyzes business strategy in the entertainment industry. If you were forwarded this email, please subscribe to get these insights each week.) Before we get into this week’s issue, let me ask you for some suggestions. At the risk of coining too many names for too many things (hence my dictionary of terms...), I need a name for straight-to-streaming films that are too expensive to justify a straight-to-streaming release, but not big enough to justify a theatrical release. Like some of the films I highlighted in last week’s tally of the biggest film flops of 2026 so far: Hulu’s Mike & Nick & Nick & Alice, Pizza Movie or Never Change! They don’t feel like “made for TV movies” (think Hallmark and Lifetime movies, cheap Netflix romcoms, or Disney Channel Original movies, for example) but they don’t feel big enough for the big screen. They’re not “cinematic” enough, so to speak. As I wrote... “I still need a name for this middle zone of film that’s too expensive to go straight-to-streaming but too small to justify a theatrical release (with all the PR, distribution, marketing and whatnot costs that go along with it), the Goldilocks zone of streaming film death.” Friend of the newsletter Brandon Katz has suggested the “Bermuda Budget Triangle”, “The Platform Gap” and “The Distribution Deadzone”. I love that first one. I’d offer up the much wordier “The Streaming Budget Dead Zone” or “the Goldilocks Zone of streaming film death” but that last one isn’t accurate since, unlike Goldilocks’ porridge, these films are the opposite of “just right”. That’s the problem! Anyway, if you have any suggestions, let me know! On to today’s Streaming Ratings Report. As you can tell by today’s headline, things are going to be spicy! I’m looking at a box office bomb that did really, really well on streaming, somewhat challenging a few different narratives. And another Netflix series declined in its second season. All that, plus Wicked: For Good switching streamers, The Hawk continuing its strong run, _The Bear’_s finale season finally dropping off the charts, the WNBA posting a big viewership number, “shallow libraries”, a sitcom spinoff failing to launch, more big budget IP flopping on Paramount+, all the flops, bombs and misses, and a whole lot more. Let’s dive right in! (Reminder: The streaming ratings report focuses on the U.S. market and compiles data from Nielsen’s weekly top ten viewership ranks, Luminate’s Top Ten Data, JustWatch and Reelgood interest data, Samba TV household viewership, company datecdotes, Netflix hours viewed data, Google Trends, and IMDb to determine the most popular content. While most data points are current, Nielsen’s data covers the weeks of July 20th to July 26th, 2026. You can find a link to my terminology here.) Subscribe Film - The Latest Theatrical Success Story on Streaming In the latest edition of “Flops, Bombs and Misses of the First Half of 2026”, I made a crucial change: I started including theatrical films with the streaming misses. The streamers have collectively—including Netflix, but not to as big of an extent—stopped making a lot of straight-to-streaming films, and the ones they do make aren’t as expensive as in the heyday of the streaming bubble. After the following two films bombed in theaters, you’d guess that they’ll be included in my next collection of flops, bombs and misses six months from now: Masters of the Universe on Prime Video (only $64 million domestic box office) Mortal Kombat II on HBO Max ($79 million domestic) But you’d be wrong! Masters of the Universe, a reboot of the He-Man franchise, a toy from the 1980s, came to streaming on 22-July and did great! This long-gestating project—it’s been at every studio for years, and came close to getting a greenlight at Netflix—then finally came to theaters in June, and showed up on streaming less than two months later. (I don’t love this short theatrical window.) It surprisingly grabbed nearly 20 million hours on its debut: That means, wait for it, Masters of the Universe is currently the eighth biggest film on streaming through two weeks. My rough bar for “hit” is shows or films in the top 15%. Ergo…Masters of the Universe is a legit, streaming hit! (One quick caveat: if it falls out of the top ten next week, it will move to 13th overall, just on the edge of the top 15.) Of course, that’s the data for just 2026. Here’s how it stacks up to Prime Video’s theatrical films: That drop into its second week is typical for Amazon films, but also a worrying sign. I have a feeling interest in this film is front-loaded and we’ll see it drop off after this. As for Mortal Kombat II, in this case, the viewership numbers roughly match the theatrical outing, with only 4.1 million hours in its first week. Here’s how it stacks up to other HBO Max films: The best defense of this number is that, as a relatively violent rated-R film, Mortal Kombat II never had a good chance at breaking out. So now it’s time for a little big of “Entertainment Nuance Guy”: First, yeah, my headline is obviously facetious, since Masters of the Universe besting Obsession says more about horror as a genre than it does that film. Second, I read and listened to quite a few “nobody wanted this IP” takes about Masters of the Universe, and that’s not really true. At least enough people wanted it to power a 20 million+ hour debut! Third, both this film and Mortal Kombat II were considered “average” by viewers, but not great films, with a 6.4 and 6.3 respectively on IMDb. That’s just shy of the level needed to be a word-of-mouth hit. Fourth, in the olden days, strong word of mouth could transform a box office miss into a cable/DVD hit, like Austin Powers or The Shawshank Redemption. We haven’t seen a lot of examples of that on streaming, though. And there are far fewer ways to monetize the post-theatrical life of a film these days. Fifth, Prime Video has shown an ability to push their own titles well, likely because they control the Amazon Fire TV ecosystem. Add it all up, and here’s my nuanced take on Masters of the Universe: it was a box office bomb, but, shockingly, a streaming hit. Unfortunately, while being a theatrical hit saves your film financially, being a streaming hit does not. Both Masters of the Universe and Mortal Kombat II had big budgets and needed to make more money in theaters to justify them. So…Straight-to-Streaming or Theaters? We’ve hit a really fun point in the streaming calendar, since the films that came out in theaters in April, May, and June are now arriving on streaming. So the “Do theatrical releases help streaming performances?” question is gonna get a fresh round of updates nearly every week. No single week will answer the question, but we may get some insights. For example, so far in 2026, it looks like theatrical films are lasting longer on the weekly Nielsen film charts. Here’s a list of films that have made the charts in their fourth or fifth week of release, separated by “for kids” and “general entertainment”: It certainly seems like theatrical films are lasting just a pinch longer on the charts, with Project Hail Mary being the current five-week champion. One Battle After Another did well for HBO Max too, and even The Sheep Detectives made it four weeks. The only exception to this trend? Obsession, which only lasted two weeks on the charts. You might tempted to overreact to this news. Don’t. Obsession is a huge horror hit, but horror just doesn’t do as well on streaming. By the way, here’s the Google Trends for various theatrical and stremaing films: Plus, when it comes to Netflix in four months, Obsession may have another big boost. Quick Notes on Film Note that when I write, “the streamers have pulled back on straight-to-streaming films” that doesn’t mean “abandoned” because Netflix is gonna Netflix. On 24-July, they released 72 Hours, a Kevin Hart comedy. Along with Eddie Murphy, Mark Wahlberg, John Cena and Adam Sandler, Kevin Hart is a streaming film star now. Did this latest one work? Not really. It only garnered two weeks of 13.2 and 12.2 million hours on its debut, well below the 20-million-hour hit threshold. It also was poorly received critically—a 44 on Metacritic—and by customers—a 5.4 on IMDb on 21K IMDb reviews. We’re just getting started with this issue, but the rest is for paid subscribers of the Entertainment Strategy Guy, so if you’d like to find out… The latest Netflix true crime doc to pop on the charts… How The Bear finished its run… Netflix’s latest Western to return to streaming… What Paramount+ animated film flopped… And what sitcom also missed… All the flops, bombs and misses… And a whole lot more… ...please subscribe! We can only keep doing this great work with your support. Coming Soon! I’m behind by a week, so we’ve got two issues coming your way this week, including one in a couple of days or so, then we’ll be all caught up**.** Next issue, inspired by The Super Mario Galaxy Movie coming to Peacock, I’m going to take a look at the workhouse of streaming TV: kids films. Plus The Devil Wears Prada 2 continues theatrical films’ big run on streaming. All that, plus another surprise hit on Hulu, Lioness on CBS, and a whole lot more. Long term, LeBron James is filming his own “Last Dance”-style docu-series, surprising no one. But as I’ve been writing about a lot this summer, this genre is really overrated, so whoever ends up buying it (reportedly ESPN) really shouldn’t pay too much for it.
A planned 2029 debt redemption hinges on $3.97B in funding as AMC Entertainment (AMC) prices new borrowing.
AMC also priced $850M in new term loans. Proceeds and cash are intended to repay existing loans and redeem $903.4M of Muvico notes, subject to conditions.
Redemption With a Side of Reckoning
The Minnesota Vikings have a lot to prove in 2026. Everything is on the line.
‘It’s a Big Map, a Very Big Map’ – GTA 6 Is Rockstar’s Most Complex World Yet
Rockstar explains how it has pushed current-gen technology to ensure GTA 6’s massive map is a step beyond Red Dead Redemption 2’s world.
Today’s Papers – Pride and redemption as Italy bounce back
La Gazzetta dello SportRonaldo’s sunset: he finds himself on the benchFlower of ItalyAzzurri relaunch, goals and beautiful playing style in TurkeyThe revolution works. Pio and Seba Esposito together...
Pavel Dorofeyev’s redemption pushes Mammoth to edge of extinction
Game Four on Monday presented a turning point in the career of Pavel Dorofeyev.
Dippin' Dots, Bay Tek Entertainment Partner for Arcade Game
“Dippin' Dots Drop,” a redemption game, brings the ice cream brand to life on the arcade floor.
GTA 6 has more than 10 times the animations in GTA 5, and double the amount in Red Dead Redemption 2, Rockstar confirms
GTA 6 is an enormous project. Rockstar Games put an unbelievable 600,000 animations into the open world, more than doubling Red Dead Redemption 2's.
Live updates: Michigan football faces Oklahoma in pivotal game
Michigan football seeks redemption against Oklahoma in a high stakes matchup with playoff implications on the line.
Stanford Seeks Road Redemption Against Defending ACC Champs at Duke
The Cardinal face a daunting Durham test as they battle to end an 11-game road drought against a stingy Blue Devils defense and their reigning conference championship momentum.
Private credit's $20 billion redemption rush in 3 charts
Private credit redemptions reached record levels in the first quarter of this year, and these charts explain how investors asked for about $20 billion back.
Ex-lawmakers, pardoned felons and carpetbaggers seek political redemption in chaotic Florida GOP House primary
Thoma Bravo is hunting software bargains amid selloff pressure
The Chicago firm is closely watching for any “motivated selling” among business-development companies that have been beset by a wave of investor redemptions.
BioShock, game prices, GTA, the disappearing NFL deal and more: An interview with Take Two CEO Strauss Zelnick
In 20 years of covering the video game beat, I’d probably not spoken more than 20 words with Take Two chairman Strauss Zelnick, who’s been running the company behind NBA 2K, Grand Theft Auto, BioShock and Red Dead Redemption for, you guessed it, nearly 20 years. Last week, though, ahead of a panel I was hosting at the iicon event in Las Vegas, I had about 20 minutes to interview Zelnick. I could ask one question for each year, I joked, as we settled into our seats on opposite sides of a conference table. Take Two’s longtime head of corporate communications, Alan Lewis, was seated at Zelnick’s side. I didn’t quite conduct our chat that way, but we wound up going through a lot, including… The state of BioShock The ramifications of the rising costs of game development The fate of Take Two’s recent multi-game deal with the NFL Some hints about Take Two’s mobile plans Whether Zelnick’s answer to me about Civ VII was a good one The do’s and don’t’s of NBA 2K microtransactions Take Two’s take on the Switch 2 Oh, and GTA VI (Spoiler: if Zelnick had spilled the beans on the price of the game or a release date for a PC version or whether there will be a polka radio station, that would have been this article’s headline). Before all of that, I would learn what it’s like to interview Strauss Zelnick, who is confident, calm and focused on delivering precise answers. To wit, I thought I’d start our chat with something fun, a bit insidery but maybe safe for him to share. The team at Take Two’s Rockstar label delays their games a lot, I noted. Of course, those delays, however painful, tend to be worth it. So, I was wondering how Zelnick finds out about them. Take the most recent postponement back in November 2025, when Rockstar said that GTA VI would not hit its May 26, 2026 release date (just 20 days from now!) and would instead come out on November 19, 2026. Was that news delivered via a call? An email? How does it work? “I work super closely with my team,” Zelnick said. “It's a very thin team at Take Two. The entire senior management team is six executives who sit in one hallway and share two assistants. And then, basically, there are two people who head up each of our labels.” They meet weekly to discuss their business, he said. So no one emails him about a delay? Nothing like that? Zelnick craned his neck to look at my left hand. He asked if I was married. I am, I said. “Does your partner email you to give you information?” he asked. Fair enough. I didn’t get the sense Zelnick was going to read me the minutes of the management meeting where the GTA VI delay was discussed. Slight pivot, maybe I could get some personality insights about one of the most successful gaming execs of the last 20 years, before getting to my big list of questions about specific Take Two games, franchises and policies. I asked: How do you deal with delay news like that? Go for a run? Meditate? “I tend to default to being very calm,” he said. “I’m not a person who freaks out easily.” He noted that he has a daughter with special needs due to an illness, and he shared that that situation had gotten him worked up. It was a personal, family emergency. “But, you know, business is not that,” he said. “I have no trouble distinguishing between, like, a business challenge and an emergency.” He turned to his left to ask Lewis, his colleague of 17 years, a question. “Have you ever seen me freak out?” “Never,” Lewis replied. “You’ve seen me upset,” Zelnick told Lewis. “Have you seen me raise my voice? Maybe how many times? Be honest, because we might as well be.”
From Catastrophe to Comeback: Tank Dell’s Road to Redemption
Zachary Levi, Neal McDonough revive family-friendly Western with ‘Angel and the Badman’
Angel and the Badman stars Neal McDonough and Zachary Levi share why stories of redemption are among the most important Hollywood can tell, particularly at a time when audiences are looking for
Is AMC Entertainment Holdings (AMC) A Bargain Following Its $350 Million Equity Raise?
AMC Entertainment Holdings (AMC) is back in focus after raising US$350 million through equity offerings. The company is using the cash to fully redeem its 2027 notes, extend major debt maturities and reshape its balance sheet. See our latest analysis for AMC Entertainment Holdings. Recent equity offerings and the full redemption of AMC Entertainment Holdings' 2027 notes have coincided with a sharp 90 day share price return of 68.75%, although the 1 year total shareholder return is still down...
Winter Olympics 2026 Day 10: American speed skater looks for redemption after 2022 heartbreak
The Last of Us Day Marked with PS5 Avatars, Ghost of Yotei DLC, Figures
Get your redemption code here
Klay Thompson points to 'redemption season' in Miami
Simeone, Atletico chasing redemption against Arsenal
Atletico Madrid and Diego Simeone have regularly tasted the sting of disappointment, even in what is the club's golden age."Congratulations Atletico -- if you beat Arsenal, then the (anniversary) celebration will be perfect," wrote Madrid newspaper AS. The Rojiblancos' support are the loudest in Spain and Simeone called on them to give his team the edge against the Premier League leaders.
10 Most Hostile Open World Games
These open world games are notoriously difficult, especially with how they seem to want you dead at all costs.
How I booked my first business-class flight with points
These are the steps I took to book my first business-class flight with Virgin Atlantic for a trip to London, including how I transferred Amex points for the redemption.
⛳️ Y! Sports AM: The Presidents Cup
Team USA is seeking redemption at Medinah Country Club, the site of the biggest Ryder Cup collapse of all time.
Knicks vs. Cavaliers score, live updates, how to watch Game 2: James Harden, Donovan Mitchell seek redemption after 4th quarter collapse, OT loss in Game 1
Ilia Malinin skates with message, 'Is this what you wanted?' at Olympics gala
Ilia Malinin took the ice for the first time since his disastrous men's singles free skate and send a message of hurt and redemption.
CD Projekt Red co-CEO admits it "indefinitely" "lost the faith" of some fans after Cyberpunk 2077
The Witcher 4 developer CD Projekt Red believes it's yet to complete its "full redemption arc" after the disastrous 2020 launch of Cyberpunk 2077.
A Brother Martin senior pitcher threw 6 shutout innings to begin district play
Brother Martin senior Blaise Tingstrom was looking for redemption against Holy Cross.
Olympics news, live updates: Chloe Kim going for three-peat, will Kristen Santos-Griswold get redemption and Team USA takes the ice
Play More Ubisoft Games on PC: New Content Now Available for XBOX on PC, Plus Free PC Redemption
Ubisoft and XBOX are expanding their partnership with new Ubisoft content for XBOX on PC, and a free benefit for select games, where XBOX console players can snag the PC version at no additional cost.
Who Will Be the Packers’ Next Quarterback Redemption Story?
The Green Bay Packers have become victims of their own success. Matt LaFleur has had to rely on backup quarterback Malik Willis several times over the past two seasons. Willis stepped up impressively, leading the Packers’ offense to nine touchdowns with only one turnover in 11 games. Willis clearly benefited from working with LaFleur and the […] The post Who Will Be the Packers’ Next Quarterback Redemption Story? appeared first on The Lead.
Star Wars Outlaws & Red Dead Redemption 2 Join PS Plus Extra
May 2026's PS Plus Extra and Premium freebies also include Time Crisis, Flintlock, Bramble King, and a Broken Sword – Shadows of the Templar remastered
Jesse Jackson Jr. pitches redemption in bid for old House seat years after campaign fraud conviction
Jesse Jackson Jr. has launched a spirited primary bid for his old U.S. House seat
GTA 6 Features “Significantly Narrower” Roads Than GTA 5; Devs Wanted Weapons System to Be More Like Red Dead Redemption 2
Vehicle chases are often a big part of any Grand Theft Auto game, and if you find it easy to drive around pedestrians and other vehicles in GTA 5, that…
Redemption comes for Oregon football QB Dylan Raiola at Coliseum
Dylan Raiola returned to the Coliseum, where he broke his leg last year, leading Oregon to a 41-27 win over USC.
Glaive Rush Mega Baxcalibur: Greatest Community Day for Raids?
Community Day has always been a redemption arc for several Pokémon, with the popular event propelling them to the top levels of relevance in the PvP and/or PvE meta. In fact, Pseudo Legendaries like Metagross (Meteor Mash) and Hydreigon (Brutal Swing) have literally gone from zero to hero in Pokémon GO via their exclusive moves. […]
Sean Murray reflects on 10 years of No Man's Sky, its future, and why Hello Games' "redemption arc" narrative "isn't really the story" of the developer
When Hello Games ended its trailer for No Man's Sky's first major update with three little words - "Our journey continu…
Casa Grande author releases new book
CASA GRANDE — Casa Grande author Jacqueline McDonald has released a new book about sin, redemption and the world-wide fight for Christianity.
Crimson Desert's Open World Is at Least Twice as Big as Skyrim's, and Larger Than the Red Dead Redemption 2 Map
Crimson Desert is an open-world action-adventure game set on the continent of Pywel. But how big is the open world, exactly? It’s “absolutely massive,” its developer has said, bigger even than that of Bethesda’s Skyrim and Rockstar’s Red Dead Redemption 2.
Actor known for ‘Shawshank Redemption’ role dies at 87
He passed away peacefully on April 26, according to his online obituary.
From heartbreak to history: UCLA completes redemption with NCAA title
GTA 6 completely "re-engineered" Rockstar's weather systems to "achieve a sense of scale we haven't felt before," adding hurricanes, rainbows and heavy rain
Rockstar Games has detailed how GTA 6 is expanding on Red Dead Redemption 2's weather systems "to make everything much more localized and persistent."
Rockstar Swears You Won’t Have To Wait Nearly A Decade For Its Next Game After GTA6
The wait between Red Dead Redemption 2 and Grand Theft Auto 6 was just under a decade
Cedar Shoals wide receiver gets redemption with game-winning TD
Cedar Shoals football needs to correct mistakes as it dives further into region play. A sophomore showed it's possible on Friday. See what happened.
PlayStation Plus Game Catalog for May Includes Star Wars Outlaws and Red Dead Redemption 2
PlayStation Plus subscribers have several blockbuster games to look forward to this month, as Sony has revealed its Game Catalog additions for May 2026.
Saber's newest game trailer takes a shot at Gearbox's CEO, if you look closely
The first hint that something might be up with the recent debut trailer for Saber Interactive’s Rideshare Stimulator is an unusual choice of words—aside from that second one in the game’s title. “Don’t take your passengers too seriously,” the trailer’s narrator says, as he describes this upcoming game. It a car game about the gig work of driving eccentric people to their destinations, a riff on Crazy Taxi. And then, he says: “When I think I’ve met the randiest of passengers, someone even stranger gets in.” “Randiest”? That suggests “randy,” which usually means having strong sexual desire. Yet none of the oddball backseat occupants featured in the trailer seem particularly lustful. One is an old man who considers his grandson a failure, another shares the theory that birds might control traffic lights, another says he’s banned from an aquarium. A little later, there’s a license plate, shown 63 seconds into the trailer, on the front of an SUV: USB DRV It’s a Texas plate. The symbol between those letters is a cog wheel. If you know, you know. That’s a reference to Texas-based Borderlands game development studio Gearbox Software (their logo features a cog wheel). More specifically, it’s a reference to Gearbox’s CEO Randy Pitchford, who in 2018 found himself explaining the nature of video he’d saved on a USB drive that was found at a Medieval Times restaurant before being returned to the studio: “It was ‘barely legal’ porn. This girl’s handle was ‘Only 18.’” The “girl” in the video had committed a solo sex act that Pitchford, an avid practitioner of magic, found remarkable. “I realized, this is not a sex worker…This is a fucking magician.” Back then, the USB drive was central to competing lawsuits against Gearbox by the studio’s former lawyer and by Gearbox against him. A settlement in late 2019 “exonerated” Pitchford, per the Hollywood Reporter. The USB story has resurfaced at times, now in a trailer from a company that not long ago was corporate brethren with Gearbox. Saber vs. Gearbox The head of Saber told Game File that the reference is payback. “The dig is because Randy took shots at Embracer in Borderlands 4,” Saber CEO Matt Karch told me when I asked him about the license plate. “Without Embracer, Randy is performing magic tricks at birthday parties for a living.” Having interviewed Karch during a cross-country flight in late 2024, I can confirm that Karch was unimpressed with Pitchford during their time both working in the Embracer group. I’d approached him not out of surprise that there was animosity but that it was manifesting publicly now. Gearbox was founded in 1999, worked on a port of Halo early on, and developed hit series such as the loot-based sci-fi shooter Borderlands before it was purchased by The Embracer Group in early 2021 for $363 million (with a possible earn-out of over $1 billion, if certain targets were hit by 2027). Saber was founded in 2001, worked on a remaster of Halo early on, had a big hit with zombie shooter World War Z and was purchased by Embracer in early 2020 for $150 million, with a potential earn-out of up to $375 million. For a few years, the Embracer group was a voracious acquirer of game studios. Then, as investment dried up, it choked. In March 2024, Embracer sold Saber to an investment company controlled by Saber CEO Matt Karch, and it sold Gearbox in an all-stock deal to long-time Borderlands publisher Take Two Interactive. Other studios were shut down. Hundreds of developers were laid off. Gearbox didn’t say much about their Embracer experience, nothing too direct, at least. In the summer 2024, Pitchford told reporter and occasional Game File contributor Nicole Carpenter that Borderlands 4’s story was in some way thematically connected to Gearbox’s experience at Embracer: “There’s this cultural and emotional shift in me, personally, and at the studio. What does it mean to trade some autonomy for organization?” When Borderlands 4 came out, there was something stranger: the matter of “Embracer’s Bluff,” a location in the game featuring an AI-powered toilet and a large trash dump, according to a detailed Kotaku account of the place. Gearbox never commented on it; Take Two never got back to me about it when I asked them last year. By contrast, since Saber exited Embracer, Karch has been one of Embracer’s biggest defenders, casting their management as well-meaning and supportive despite the layoffs and studio closures that resulted from their excessive expansion. Like others, Saber’s Karch saw Embracer’s as a shot. With Rideshare Stimulator’s trailer, he’s returned fire. “It’s amazing to me how fast people forget those who went above and beyond for them,” Karch told Game File. A rep for Gearbox did not comment by press time. Game File is a reader-supported publication. Your backing makes my reporting—including any coverage of trailer-based beefs—possible. Good news! I’m currently running Game File’s first big sale of 2026. You can get a one-year subscription for 23% off. Click here to take advantage of the limited-time offer. And thank you for your support! Item 2: In brief… 🚫 Wal-Mart has laid off the staff of Restart, a games media outlet launched in 2024, Aftermath reports. 🟥 A GTA VI preview is on the way, at last, via an “extended look” that will premiere, unusually, on Netflix at 3pm ET on August 27, then officially go live elsewhere six hours later. Last week, Game File noted that Take Two label Rockstar Games is overdue for showing off GTA VI, based on the timing of the initial hands-off previews of GTA V and Red Dead Redemption 2. During a call with investors, Take Two CEO Strauss Zelnick said pre-orders for GTA VI were “unprecedented and astonishing,” but added the company can’t predict how many of those pre-orders represent bonus sales vs. sales that otherwise would have been made at launch. During the same call, Zelnick was noticeably bullish on the future of playing games over streaming cloud connections (predicting wider adoption in three or so years). He sounded unbothered by Sony’s plans to stop making discs for new games (he said the business is 90% digital already and predicted that there could still be limited edition physical editions of games “in the same way there’s still vinyl in the recorded music business.”) 👀 Take Two wrote off $43 million in their spring quarter after deciding “not to proceed with further development of an unannounced title in its pipeline from a third-party developer.” 🤔 Some rare age-demographics from a big publisher: Capcom recently told investors that “users in their 20s account for approximately half of the users of both Pragamata and Resident Evil Requiem.” Item 3: The week ahead Tuesday, August 11 Game releases: The Elder Scrolls IV: Oblivion Remastered (Switch 2; already out for PC, PS5, Xbox) continues the Bethesda strategy of putting Elder Scrolls games on everything; Royalty Free-For-All is a Smash Bros.-style fighting game featuring public domain characters such as Mother Goose brawling with Oliver Twist in a stage based on the original Little Shop of Horrors movie. Wednesday, August 12 Game release: Pro Jank Footy (PC, console) is an arcade-style Australian Rules Football game with increasingly ridiculous rules, the more you play (I enjoyed the Steam demo) Thursday, August 13 Game release: Super Mario Sunshine (Switch 2, originally released in 2002 on the GameCube) is released for Switch 2’s Nintendo Switch Online service. This game is the black sheep of 3D Mario games. It’s the successor to the breakthrough Super Mario 64 and the rare Mario game built around a single (vacation resort) theme. Mario’s got a water-spraying backpack, a Yoshi pal and a lot of blue coins to collect.
Bad private credit headlines aren't stopping the push into your 401k
Even as private credit faces redemptions and scrutiny, policymakers are moving closer to bringing it into Americans' retirement accounts.
Ilia Malinin seeks his 'redemption' at World Figure Skating Championships
Ilia Malinin goes for a World Championships three-peat this week, live on NBC Sports and Peacock.
Cubs CF Pete Crow-Armstrong loses ball in lights to gift A's inside-the-park HR, then finds redemption with walk-off
The Cubs standout posted a rare defensive gaffe, a homer and a walk-off single.
49ers get redemption, answers in preseason game vs Chargers
The 49ers were left humbled by Tuesday’s joint practice with the Los Angeles Chargers. It was a different story when the teams met Thursday night.
Red Dead Redemption free remaster brings huge overhaul to graphics and gameplay
A great reason to revisit this gem from 2010.
Stages SB200 Indoor Smartbike In-Depth Review: Redemption?
In this review I cover whether the SB200 is a worthwhile upgrade over the existing SB20, as well as everything you need to know from ride feel to accuracy.
Keyshawn Davis wins in Norfolk, then sets his sights higher
Keyshawn Davis is 15-0, he dominated Nahir Albright, and before he left the ring he called out Oscar Duarte and Devin Haney. The redemption arc is moving forward. Whether the weight issues are behind him is another question.
A Huge ‘GTA 6’ Change From ‘GTA 5’ Comes To Light
Rockstar is making a big change to "GTA 6," altering something that has been in its games from "Red Dead Redemption 2" to "GTA 5."
Sony will cease production of discs for new PlayStation games in 2028
New games sold for PlayStation consoles will only be available digitally and won’t be sold on discs effective January 2028, Sony has announced. The move applies to all PlayStation games released from that point on, including those made by Sony and those released by third parties. The PlayStation group calls the change “a natural direction for Sony Interactive Entertainment to adapt to consumer trends as the general preference for digital media significantly outpaces physical discs,” according to a PlayStation blog post reviewed by Game File in advance of its publication. As movies, TV and music have shifted from physical media to an age of downloads and streaming, Sony’s move could speed the demise of physical media in a gaming. The industry has offered consumers games via cartridges, cassettes, floppy discs, CDs, DVDs and Blu-Rays across a 50-year stretch. Sony has been reporting to investors in recent years that PlayStation games have been increasingly purchased as downloads, not as discs. The most recent figures show nearly four in five purchases of full games for PlayStation 4 and PlayStation 5 were purchased digitally in the past year. Stats like that may cause today’s news to carry an air of the inevitable. But Sony’s declaration for 2028 is still likely to produce a shock, as the biggest gaming platform on the planet that uses game discs leaves them behind. Discs going away, but the fate of game boxes is unknown Sony is committing to still selling games in physical retailers even after they drop discs in 2028. Just how those games will be sold—in boxes with codes inside, as cards marked with digital redemption codes—is unclear. Digital games will also continue to be sold in the online PlayStation Store. New games released for PlayStation consoles prior to January 2028 will be unaffected by the policy change, Sony says. That means the PS5 games of 2027, be they a new Madden, a new God of War, a new Call of Duty, a new Sly Cooper (one can dream?), would still potentially be offered on disc. PlayStation 6 implications Sony’s timeline for a transition to a no-disc era will also spin up more speculation about the timing and configuration of Sony’s next-generation console, the probable PlayStation 6. “This pretty much guarantees that PS6 won’t arrive until 2028 at the earliest,” Piers Harding-Rolls, senior games research analyst at Ampere Analysis tells Game File. Harding-Rolls also concludes from today’s news that “the base version of a PS6 will not include a physical media drive,” as Sony looks to keep costs down on the device. Sony itself is saying nothing about the PS6 today: not its timing, nor how it might or might not support internal or external disc drives in order to run disc-based PS4 and PS5 games, should the console be backwards compatible. The many signs this was coming Industry support for games being released on physical media has been waning. As has consumer interest in them. PC games effectively went all-digital years ago, thanks to the popularity of playing games through Steam and other digital storefronts. The Covid-19 pandemic and the lockdowns that kept much of the global population home helped shift shopping patterns toward downloads. Sony’s own data shows PlayStation game downloads being an uncommon consumer choice a decade ago and now becoming the norm. On consoles, physical media has been in such decline that Sony and Microsoft both launched their current gen Xbox Series and PS5 consoles in 2020 with cheaper versions that lacked disc drives. In early 2024, Phil Spencer, then head of Xbox, told me that ““[w]e ship games physically and digitally, and we’re really just following what the customers are doing.” He added that the game industry had become an outlier in still supporting disc-based entertainment, even as movies and TV have bailed on discs in favor of downloads and steaming: “Gaming consoles themselves have kind of become the last consumer electronic device that has a drive. And this is a real issue, just in terms of the number of manufacturers that are actually building drives and the cost associated with those. And when you think about cogs that we’re going to go put in a console—and as you have fewer suppliers and fewer buyers—the cost of the drive does have an impact.” Last year, the Nintendo’s Switch 2, which uses cartridges rather than discs, introduced the concept of game-key cards, which are physical media that contain no game, just a prompt for a download. Even disc-based games aren’t what they once were, now frequently containing just stubs of games rather than the whole thing. The website Does It Play has tested over 3000 games and found that, for example, that the disc version of this year’s hit 007: First Light, only contained the game’s first mission, with the rest needing to be downloaded. Beyond all that, last week brought the news that Grand Theft Auto VI, likely the biggest game launch this decade, will debut for PS5 and Xbox Series without a disc-based version. Today’s big news comes to you for free. Game File is a reader-supported publication. To receive new posts and ensure more of my work is possible, please consider becoming a free or paid subscriber. Subscribe Discs helped define PlayStation However the trends in entertainment may be going, it is still remarkable to see PlayStation ditch discs given their importance in PlayStation history: In the late 1990s, the first PlayStation’s support for games on relatively cheap CD-ROMs instead of traditional game cartridges allowed the upstart console to outmaneuver cartridge-based systems from Nintendo and Sega, as it drove down game prices down in the process. (The cheaper disc format even prompted Final Fantasy VII maker Square to taunt Nintendo in a magazine ad, saying that if the game was “available on cartridge, it’d retail for around $1200.”) PlayStation devices often doubled as machines for watching movies and TV on the latest disc-based formats. In the late 2000s, for example, Sony’s pricy PS3 gained traction as a go-to device for playing then-novel Blu-Ray discs. In 2013, Sony effectively roasted the digital game-sharing restrictions proposed by rival Microsoft for its upcoming Xbox One console by showing how games could be shared for the then-upcoming PS4. In a 21-second clip that has over 20 million views on YouTube, one PlayStation executive simply handed a game box—presumably with disc inside—to another, who said “thanks.” Sony’s possible motivations The PlayStation announcement today cites “consumer preferences” and a shift away from discs among “the broader entertainment industry,” but does not delve into the decision-making process that brought Sony to this point. Sony is not discussing the economics of this move (I asked!), but there are a number of potential factors: Abandoning discs will spare Sony the cost of manufacturing and shipping them, which analysts and industry veterans I spoke to said could account for $1 or so of a game’s retail price. For first-party games, that’s direct savings for Sony, though the amount is limited by the winnowing percentage of people who were even buying the disc-based versions. For third-party games, Sony could pass the savings on to partners or just retain the better profit margin for themselves. As the 2024 comments from Phil Spencer alluded to, leaving discs behind could mean leaving disc-drives behind, allowing Sony to produce consoles more cheaply. Switching to digital-only for games could diminish the risks of copies of new games leaking. It would also seemingly make second-hand sales of used games impossible, pushing more people to buy their own copies of games. These economic benefits for Sony could be boons for the games industry overall, Ampere analyst Piers Harding-Rolls tells Game File. Among other things, it could free publishers and retailers from having to worry about securing an inventory of game discs when trying to sell games, he noted. “If there is a way to streamline the business of games retail, I generally think it’s a good thing for the industry as it removes unnecessary costs,” Harding-Rolls said. “This will help offset pressure on margins from other directions – development and staffing costs for example.” Should the industry shift from game boxes that contain discs to smaller, cheaper game cards, Harding-Rolls said, that reduces pressure on publishers and retailers. “The advantage of everything going digital for the industry is that sales can be tracked much more easily and there is less commercial risk for publishers wanting to continue selling via retail,” he said. The shift to no discs will also likely impact game development timelines, as developers will no longer face the same urgency to have a build ready to submit to PlayStation for the production of a disc, as industry experts noted around GTA VI’s no-disc news last week. Instead, projects may gain weeks of development time, in the event delivery deadlines for platform approval move closer to release date. Preservationists’ likely worries While millions of gamers have shifted to digital, there are still people who associate game discs—and only game discs—with actual ownership of PlayStation games. That portion of the gaming community spoke up last week about wanting to buy a version of GTA VI that they could hold in their hands, could lend to a friend and could potentially pop into a well-preserved PS5 console three decades from now and still see it run. Such gamers didn’t want to worry that they’d merely purchased a digital copy that could lose access to the game if, say, the company behind the game someday turns of the servers that transmit downloadable copies. Digital copies of games are inherently less long-lasting, because consumers aren’t actually buying a game (on a disc), just buying access to the game. The fine print in online gaming shops notes this, as does a recent law that went on the books in California in 2025. That lasw requires game publishers doing business in the state to refrain from words like “sell” when offering digital copies of games, unless they explicitly tell consumers that what’s being sold isn’t the game itself but a potentially revocable license to access it. A Sony spokesperson noted to Game File that “[w]ith all digital content, including games, movies, and music, players are purchasing a personal license for non-commercial use.” Regarding the fears of PlayStation games being lost to time in an all-digital era, the rep also noted that Sony remains “committed to delivering experiences from past generations to the new platforms our players are using.” They noted that PlayStation has used emulation and remasters to keep offering its classic games to modern gamers. It’s true that many consumers have become accustomed to not having physical copies of new music albums or movies, but the relative precariousness of digital copies of games is in fact being highlighted today by…. Sony’s other big announcement: the upcoming closure of the PS3 and PS Vita online stores Sony said today that it will be closing the online marketplaces for its PlayStation 3 console and PS Vita handheld in most countries in July 2027 (sooner elsewhere: August 2026 for the PS3 store Mexico, Honduras and Nicaragua; late 2026 for PS3 in other Latin American countries and the Middle East). “We know this news may be disappointing to PS3 and PS Vita players who hold a special place in their hearts for this generation of gaming,” Sony said in its announcement, saying the move “was not an easy decision for us to make.” Sony said that PS3 and Vita marketplaces “are no longer able” to support modern commerce systems, prompting a “need” to close the shops and focus on more modern PlayStation platform stores. The news may spark some deja vu. Sony announced back in March 2021 that it planned to take the PS3, Vita and PlayStation Portable marketplaces offline that summer. The move would have caused some 2,000 digital-only games to become unavailable for new purchasers, according to a VGC analysis at the time. Fans complained loudly. By April 2021, Sony walked back the PS3 and Vita shop closures, with then PlayStation boss Jim Ryan saying “it’s clear that we made the wrong decision here.” This time around, Sony is giving a longer notice period in most regions. The closure of those stores is still likely to cut off access to new purchases of digital-only PS3 and Vita games. The current PlayStation 5 marketplace sells PS5 and PS4 games, as well as a selection of PS1 and PS2 games. It does not sell PS3 games, because games for that platform can’t run on the system (some are offered via a PlayStation Plus streaming option). Vita games also aren’t sold via PS5. Sony says digitally purchased PS3 and Vita games will be downloadable after the stores’ shutdowns “for the foreseeable future.” Sony’s move contrasts with Microsoft’s Xbox platform, which continues to sell and support games from all four Xbox console generations. But it puts it in line with Nintendo, which disabled purchases in the marketplace for its Wii console (a contemporary of the PS3) in 2019. Nintendo discontinued purchases in the online shop for its 3DS portable (a contemporary of the Vita) in 2023. The big questions about Sony’s 2028 post-disc era Will Microsoft follow suit, ending support for new disc-based games on Xbox platforms and therefore all game consoles, too? Whether Microsoft does or not, will third-parties that can no longer release games on discs for PlayStation, simply ditch the disc options across the board? Given the GTA VI no-disc experiment launching this November, will more game publishers decide to forgo disc-based offerings even in 2027? How will no-disc PS5/6 games be packaged and sold in brick-and-mortar retail stores? What becomes of game sharing in an all-digital era? Will Sony modify its current set-up, which currently allows some sharing of digital games across a pair of consoles, to allow more casual lending? (See for example, Nintendo’s year-old system of letting players lend a digital game to another player in a “family group” for up to 14 days.) Will there be a version of a PS6 with a disc drive? Or will a drive be offered as an add-on? And how will gamers who want to retain access to PS4/PS5 disc-based games react to whichever configurations Sony chooses to offer? What will the final disc-based PlayStation game be?
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