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Baxter Health physician honored with Heroes with Halos Award

Dr. Jacob Carter has received a Heroes with Halos Award from Baxter Health after a patient nominated him for the care he provided during two hospital stays. Members of the intensive care unit staff presented the award. "Dr. Carter continued the legacy of exceptional care, listening attentively to my specific health challenges, explaining procedures clearly and

mhobserver.com logo
Sep 28 • 2:52 AM EDT • Health • mhobserver.com
More Xbox Layoffs; Activision Takes Over 'Halo'

The Microsoft-owned gamemaker is in the process of eliminating 3,200 jobs.

hollywoodreporter.com logo
Sep 22 • 10:24 AM EDT • Business • hollywoodreporter.com
First AMD Ryzen AI Max+ PRO 495 gaming reviews show Radeon 8065S gains over 8060S

First Gorgon Halo gaming tests show 104 FPS in Cyberpunk 2077 at 1080p High. The Radeon 8065S also scores up to 11.8% higher than the 8060S system in 3DMark Time Spy.

videocardz.com logo
Oct 10 • 1:57 PM EDT • Technology • videocardz.com
Call of Duty studio Sledgehammer reportedly worked on a Halo multiplayer prototype before it got canned

The next Halo game may be developed by an unlikely studio.

eurogamer.net logo
Aug 17 • 6:11 AM EDT • Technology • eurogamer.net
Xbox's Restructuring Is A 'Reverse Acquisition In Slow Motion'

Experts call Halo under Activision a 'demotion' and worry that 'Project Helix absolutely must hit'

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Sep 23 • 1:00 PM EDT • Technology • kotaku.com
'See You in the Sequel': Halo 2 Remake All But Confirmed

Bonus cutscene in Legendary ending

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Jul 24 • 2:30 PM EDT • Technology • pushsquare.com
Star Wars Battlefront 3 Could Land at Bungie, as Lucasfilm Reportedly Weighs the Halo and Destiny Studio Against EA DICE

According to a startling rumor, Lucasfilm may be considering giving Star Wars Battlefront 3 to Bungie rather than DICE.

wccftech.com logo
Oct 19 • 2:00 PM EDT • Technology • wccftech.com
Halo On PS5 Is Off To A Slow Start, Expert Says

Not the best start.

gamespot.com logo
Aug 5 • 3:20 PM EDT • Technology • gamespot.com
Olathe's $320M accessible entertainment district is taking shape

Developers say the Halo Care Collective is on track to open Jan. 1, while the larger accessible entertainment district is set for 2028.

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Jul 22 • 11:30 AM EDT • Entertainment • johnsoncountypost.com
Take a look at Microsoft’s new 25th anniversary Halo accessories

A mouse, keyboard, earbuds, and controllers in “OG Green.”

theverge.com logo
Aug 25 • 2:16 PM EDT • Technology • theverge.com
Angels Face Decision On Upcoming Free Agents

Fresh off a historic 100-loss season, new ownership must decide if veteran stalwarts or rising youth will lead the Halos’ roster overhaul during a pivotal winter transition.

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Sep 29 • 8:10 PM EDT • Sports • sports.yahoo.com
Halo: Campaign Evolved glitch makes its hardest Xbox achievements super easy

Halo: Campaign Evolved's LASO and Remixed Xbox achievements are currently ridiculously easy to unlock, thanks to a glitch that lets you turn down difficulty.

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Jul 27 • 6:16 AM EDT • Technology • trueachievements.com
Early Access Begins Today

If you pre-ordered the Halo: Campaign Evolved Digital Premium Edition or Collector’s Bundle, you can enjoy early-access play in both solo and four-player cross-play co-op starting today!

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Jul 23 • 4:32 AM EDT • Technology • halowaypoint.com
The ‘Halo: Campaign Evolved’ Metacritic Review Score Is In

The Metacritic score for Halo: Campaign Evolved is in, with the most reviews coming in for the PS5 version of the game.

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Jul 23 • 11:39 AM EDT • Technology • forbes.com
The Vampire Squid Discovery That Science Had to Correct

For decades, the vampire squid stood alone as the last survivor of an ancient cephalopod order, until a strange specimen hauled from the deep South China Sea changed everything. Or so scientists thoug...

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Jul 30 • 7:32 AM EDT • Science • yahoo.com
Saber's newest game trailer takes a shot at Gearbox's CEO, if you look closely

The first hint that something might be up with the recent debut trailer for Saber Interactive’s Rideshare Stimulator is an unusual choice of words—aside from that second one in the game’s title. “Don’t take your passengers too seriously,” the trailer’s narrator says, as he describes this upcoming game. It a car game about the gig work of driving eccentric people to their destinations, a riff on Crazy Taxi. And then, he says: “When I think I’ve met the randiest of passengers, someone even stranger gets in.” “Randiest”? That suggests “randy,” which usually means having strong sexual desire. Yet none of the oddball backseat occupants featured in the trailer seem particularly lustful. One is an old man who considers his grandson a failure, another shares the theory that birds might control traffic lights, another says he’s banned from an aquarium. A little later, there’s a license plate, shown 63 seconds into the trailer, on the front of an SUV: USB DRV It’s a Texas plate. The symbol between those letters is a cog wheel. If you know, you know. That’s a reference to Texas-based Borderlands game development studio Gearbox Software (their logo features a cog wheel). More specifically, it’s a reference to Gearbox’s CEO Randy Pitchford, who in 2018 found himself explaining the nature of video he’d saved on a USB drive that was found at a Medieval Times restaurant before being returned to the studio: “It was ‘barely legal’ porn. This girl’s handle was ‘Only 18.’” The “girl” in the video had committed a solo sex act that Pitchford, an avid practitioner of magic, found remarkable. “I realized, this is not a sex worker…This is a fucking magician.” Back then, the USB drive was central to competing lawsuits against Gearbox by the studio’s former lawyer and by Gearbox against him. A settlement in late 2019 “exonerated” Pitchford, per the Hollywood Reporter. The USB story has resurfaced at times, now in a trailer from a company that not long ago was corporate brethren with Gearbox. Saber vs. Gearbox The head of Saber told Game File that the reference is payback. “The dig is because Randy took shots at Embracer in Borderlands 4,” Saber CEO Matt Karch told me when I asked him about the license plate. “Without Embracer, Randy is performing magic tricks at birthday parties for a living.” Having interviewed Karch during a cross-country flight in late 2024, I can confirm that Karch was unimpressed with Pitchford during their time both working in the Embracer group. I’d approached him not out of surprise that there was animosity but that it was manifesting publicly now. Gearbox was founded in 1999, worked on a port of Halo early on, and developed hit series such as the loot-based sci-fi shooter Borderlands before it was purchased by The Embracer Group in early 2021 for $363 million (with a possible earn-out of over $1 billion, if certain targets were hit by 2027). Saber was founded in 2001, worked on a remaster of Halo early on, had a big hit with zombie shooter World War Z and was purchased by Embracer in early 2020 for $150 million, with a potential earn-out of up to $375 million. For a few years, the Embracer group was a voracious acquirer of game studios. Then, as investment dried up, it choked. In March 2024, Embracer sold Saber to an investment company controlled by Saber CEO Matt Karch, and it sold Gearbox in an all-stock deal to long-time Borderlands publisher Take Two Interactive. Other studios were shut down. Hundreds of developers were laid off. Gearbox didn’t say much about their Embracer experience, nothing too direct, at least. In the summer 2024, Pitchford told reporter and occasional Game File contributor Nicole Carpenter that Borderlands 4’s story was in some way thematically connected to Gearbox’s experience at Embracer: “There’s this cultural and emotional shift in me, personally, and at the studio. What does it mean to trade some autonomy for organization?” When Borderlands 4 came out, there was something stranger: the matter of “Embracer’s Bluff,” a location in the game featuring an AI-powered toilet and a large trash dump, according to a detailed Kotaku account of the place. Gearbox never commented on it; Take Two never got back to me about it when I asked them last year. By contrast, since Saber exited Embracer, Karch has been one of Embracer’s biggest defenders, casting their management as well-meaning and supportive despite the layoffs and studio closures that resulted from their excessive expansion. Like others, Saber’s Karch saw Embracer’s as a shot. With Rideshare Stimulator’s trailer, he’s returned fire. “It’s amazing to me how fast people forget those who went above and beyond for them,” Karch told Game File. A rep for Gearbox did not comment by press time. Game File is a reader-supported publication. Your backing makes my reporting—including any coverage of trailer-based beefs—possible. Good news! I’m currently running Game File’s first big sale of 2026. You can get a one-year subscription for 23% off. Click here to take advantage of the limited-time offer. And thank you for your support! Item 2: In brief… 🚫 Wal-Mart has laid off the staff of Restart, a games media outlet launched in 2024, Aftermath reports. 🟥 A GTA VI preview is on the way, at last, via an “extended look” that will premiere, unusually, on Netflix at 3pm ET on August 27, then officially go live elsewhere six hours later. Last week, Game File noted that Take Two label Rockstar Games is overdue for showing off GTA VI, based on the timing of the initial hands-off previews of GTA V and Red Dead Redemption 2. During a call with investors, Take Two CEO Strauss Zelnick said pre-orders for GTA VI were “unprecedented and astonishing,” but added the company can’t predict how many of those pre-orders represent bonus sales vs. sales that otherwise would have been made at launch. During the same call, Zelnick was noticeably bullish on the future of playing games over streaming cloud connections (predicting wider adoption in three or so years). He sounded unbothered by Sony’s plans to stop making discs for new games (he said the business is 90% digital already and predicted that there could still be limited edition physical editions of games “in the same way there’s still vinyl in the recorded music business.”) 👀 Take Two wrote off $43 million in their spring quarter after deciding “not to proceed with further development of an unannounced title in its pipeline from a third-party developer.” 🤔 Some rare age-demographics from a big publisher: Capcom recently told investors that “users in their 20s account for approximately half of the users of both Pragamata and Resident Evil Requiem.” Item 3: The week ahead Tuesday, August 11 Game releases: The Elder Scrolls IV: Oblivion Remastered (Switch 2; already out for PC, PS5, Xbox) continues the Bethesda strategy of putting Elder Scrolls games on everything; Royalty Free-For-All is a Smash Bros.-style fighting game featuring public domain characters such as Mother Goose brawling with Oliver Twist in a stage based on the original Little Shop of Horrors movie. Wednesday, August 12 Game release: Pro Jank Footy (PC, console) is an arcade-style Australian Rules Football game with increasingly ridiculous rules, the more you play (I enjoyed the Steam demo) Thursday, August 13 Game release: Super Mario Sunshine (Switch 2, originally released in 2002 on the GameCube) is released for Switch 2’s Nintendo Switch Online service. This game is the black sheep of 3D Mario games. It’s the successor to the breakthrough Super Mario 64 and the rare Mario game built around a single (vacation resort) theme. Mario’s got a water-spraying backpack, a Yoshi pal and a lot of blue coins to collect.

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Aug 10 • 4:27 PM EDT • Technology • gamefile.news
Xbox transfers Rare and Halo franchise to Activision, proposes closure of Ninja Theory and confirms another 268 roles cut amid studio restructure

Major staff cuts at former 343 Industries and other teams; consultation begins at Ninja Theory; Obsidian transferred to Bethesda, buyer found for Undead Labs

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Sep 22 • 10:06 AM EDT • Technology • gamesindustry.biz
Apple Creator Studio and Final Cut Camera Get New Features

Apple today updated Apple Creator Studio and Final Cut Camera for iOS to add new features. Final Cut Camera, Apple's professional iPhone filming app, now supports the variable aperture feature on the iPhone 18 Pro. Users can tweak aperture and select between aperture priority and shutter priority modes, plus there's support for Cinematic mode effects for video.

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Sep 29 • 1:33 PM EDT • Technology • macrumors.com
Halo Studios is the latest Xbox Games Studio to be hit by layoffs just days after Campaign Evolved launch, as reports reveal "troubled" development

A number of developers previously employed at Halo Studios have posted on LinkedIn confirming layoffs at the studio.

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Aug 5 • 6:49 PM EDT • Technology • windowscentral.com
Early Data Suggests Unspectacular Start for Halo on PS5

But story still to be written

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Jul 29 • 12:45 PM EDT • Technology • pushsquare.com
Halo: Campaign Evolved Scales Well from PS5 Pro to Xbox Series S Despite Its Full-Throated Unreal Engine 5 Features

A gorgeous, technically-astute remake of an all-time classic.

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Jul 28 • 3:07 PM EDT • Technology • digitalfoundry.net
When Scientists Become Commercial Influencers

Peer review in reputable journals gives scientific claims an authority that commercial speech rarely enjoys. But what happens when scientists carry that halo of authority out of the laboratory and into the marketplace, publicly attacking products while enjoying protections their manufacturers do not?

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Sep 8 • 12:00 AM EDT • Science • acsh.org
Baxter Health honors nurse Sara Phelps with Heroes with Halos award

Sara Phelps, a licensed practical nurse on Baxter Health's 5 South unit, has received the health system's Heroes with Halos Award. The recognition honors Baxter Health providers, employees, volunteers and departments nominated by grateful patients and families. Phelps was nominated by a patient she cared for after back surgery in mid-July. "She showed genuine kindness and

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Sep 14 • 2:56 AM EDT • Health • mhobserver.com
Halo, Forza and World of Warcraft In-Game Rewards Coming to McDonald's, Celebrating Xbox 25th Anniversary

McDonald's is partnering with Xbox to offer in-game rewards for the console brand's six most recognizable gaming franchises, including Halo, Fallout, Forza and World of Warcraft.

ign.com logo
Aug 17 • 6:51 AM EDT • Technology • ign.com
Boys Don't Die: A Halo Retrospective

'No, I think we're just getting started.'

kotaku.com logo
Sep 24 • 8:10 AM EDT • Technology • kotaku.com
Halo remake isn't doing so hot on PS5 compared to Black Ops ports

Two old Call of Duty games are outselling the new Halo remake at more than 30:1.

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Aug 5 • 2:53 PM EDT • Technology • polygon.com
Angels To Face Decision On Ill-Fitting First Baseman

Nolan Schanuel’s elite contact skills contrast sharply with a glaring lack of power, forcing the Halos to weigh his high-floor production against more traditional middle-of-the-order threats.

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Oct 5 • 12:21 PM EDT • Sports • sports.yahoo.com
Ubisoft plans cuts at German studios, adding to wave of workforce reductions

Ubisoft is planning to reduce its workforce in Germany, where it operates a trio of studios, by about 100 workers, Game File has learned. The company wants to offer employees buyouts to, should enough people accept, avoid having to lay anyone off. “In Germany, we initiated discussions with the Works Council last week regarding a proposed voluntary departure plan across Ubisoft Dusseldorf, Ubisoft Berlin & Ubisoft Mainz,” a company rep told Game File. A “works council” is a union-like group representing employees. “The voluntary plan is the primary measure being proposed to support the intended organizational changes,” the Ubisoft rep added. The company declined to confirm the scale of the potential headcount cut. Of the impacted studios, Mainz might be the best known to the public. It leads development of the Anno series and shipped the well-reviewed strategy game Anno 117: Pax Romana in November 2025. Berlin and Dusseldorf operate as support studios within Ubisoft’s creative network. Berlin recently supported the development of Rainbow Six Siege and the Rayman Legends Retold remake. Dusseldorf also contributed to those projects, as well as The Settlers and Ubisoft-branded escape rooms. Dusseldorf is the biggest of the three studios, with some 400+ workers, compared to just over 100 at the other two, a source familiar with the reductions and the teams told Game File. More than half of these new reductions of about 100 people are expected to happen at Dusseldorf. The planned cuts were announced at a town hall for the German studios on Tuesday of last week. In an email follow-up, the studio group’s managing director, Benedikt Grindel, said the cuts were intended to “best position our German studios for the future... with a clearer focus on their role, capabilities and organizational setup needed for the work ahead.” The email was an echo of the past. In January 2025, Grindel had emailed the Ubisoft developers in his region (or studio “zone”) to explain that a round of 185 cuts at the time, including about 65 at Dusseldorf, were “essential to improve our operational efficiency and ensure the long-term sustainability of our studios, the zone and the company.” A half-decade of continued job cuts Ubisoft has been aggressively cutting its headcount for years. At the end of September 2022, it had 20,729 workers. By the end of March 2026, that total was down to 16,590. Studio management is trying to trim costs as it grapples with a changing industry and a drought of releases, let alone hits. The company announced earlier this year that it had reduced its costs since 2022 by “nearly €325 million” ($362m) and planned to lower them through 2028 by another €180 million ($200m). In June the company said it was closing down its Winnipeg and Belgrade studios and cutting roles in its Barcelona team. Even commercial and creative success hasn’t spared studios from this ongoing company-wide contraction. As Game File was nailing down details around the proposed cuts in Germany, Ubisoft management was informing workers of cuts in its Singapore studio, which shipped a hit remake of Assassin’s Creed IV: Black Flag this past July. Some 70 positions in Singapore are being eliminated “to align the studio with upcoming production needs,” per a company rep’s statement to Game File. In early 2024, a large team in the Singapore studio launched the multiplayer pirate game Skull & Bones. It performed poorly but has been supported with regular content updates since. Many of Ubisoft’s studios around the world are heavily subsidized via regional grants and tax breaks. Singapore had been among them for years, but received no such local assistance in the 12 months ending this past March. News of the Singapore cuts broke today alongside word that Ubisoft is also proposing the closure of RedLynx, pending negotiations with officials. The Finnish studio behind the motorbike series Trials was founded in 2000 and sold to Ubisoft in 2011. As reported by VGC (and corroborated by Game File), Ubisoft management told employees it could not come up with a new, sustainable assignment for RedLynx. The 2025 workforce at Ubisoft Dusseldorf were straight-up cuts. This time, Ubisoft is hoping the reductions at its trio of German studios will largely come from workers taking a payout to leave. The company offered such voluntary dismissals at its Massive Entertainment studio (The Division) a year ago. For the German studios’ buyouts this time around, Ubisoft and the Works Council had discussed a formula that’d pay a worker’s monthly salary multiplied by 1.5 and by the number of years they’ve worked at the company, according to Game File sources. The formula is still subject to negotiations with the Works Council and has not yet been part of an official offer to workers. It could be adjusted up or down, and it could be supplemented with additional bonuses. Asked about the floated payout formula, a Ubisoft rep told Game File, “The terms of a potential voluntary departure program remain subject to negotiation with employee representatives. No final agreement has been reached, and we won’t comment on specific proposals while discussions are ongoing.” Game File is a reader-supported publication. To receive new posts and support my work, consider becoming a free or paid subscriber. Subscribe Item 2: Epic’s AI adventures Epic Games (Fortnite, the Unreal engine) is all-in on using AI to try to transform the way it makes video games and game-making tools. It’s leaders appear to be undeterred by any resistance among gamers and some game developers around generative AI—and instead emboldened by advances, particularly in AI-assisted programming. A recap of the last three days: On Monday, Bloomberg reported that Epic management told workers last week that development of an upcoming game combining Star Wars and Marvel characters would be “AI first.” Employees would be expected to use AI models such as Claude to code the game. A manager told Epic’s developers there would be “[n]o more hand-written code” and that art for the game would be “generated with full AI workflows,” per the outlet. Just ahead of that story running, Epic founder Tim Sweeney tweeted: “We have a huge pivot underway here at Epic, moving developers around to retool for maximum AI acceleration. The aim isn’t to do the same stuff with fewer people, but to enable everyone here to build MORE and BETTER stuff, and to bring the benefits to all teams using Unreal.” In a follow-up, Sweeney predicted that most game development processes would be at least three times faster a year from now than they were in January 2026, thanks to AI. To a person on X who told him he was failing to read the room, Sweeney said: “Much of the room wants it to be 2016 again, but it’s not. Our job, as the provider of tools and technology to much of the industry, is to design for the present that is and the future that will soon be.” On Wednesday, Epic announced it was releasing a faster launcher for its Epic Games Store marketplace. It did so by stating in a blog post as clear as could be that the launcher is an AI-enabled, vibe-coded project: Programming is hard. So, instead of doing that, we vibe coded a new Epic Games Launcher that’s way faster and more responsive than the current one, and has a new look. Programming is hard? That was unexpected phrasing from a company founded by a legendarily great programmer. Back in 2011, Sweeney told me that he’d picked up programming quickly as a kid and rejoiced at the power it gave him. “I could look at any program that anybody else had written and, with enough effort, build something cooler.” Item 3: The Xbox Labs experiment (and one of the people behind it) Microsoft’s Xbox division, which is flooding the zone with announcements lately, yesterday revealed a new internal tech-tinkering team called Xbox Labs. In the words of Xbox boss Asha Sharma Labs is “a small group of game makers, engineers and scientists whose job is to turn emerging ideas into things our players and developers can experience.” Conventional wisdom coming out of the announcement is that Labs is a team that’ll focus on ideas driven by generative AI. In her announcement, Sharma cited some of the dizzying achievements in tech and gaming over the past month as AI agents and other AI tools have been deployed to swiftly figure out how popular games work, then rebuild them and mix them up. She mentioned seeing ”games rapidly decompiled and rebuilt to run on hardware they were never originally designed to support” and said “[p]erhaps more surprisingly, we’ve seen many of the biggest games in the world have been remixed into the source code of another.” (Minecraft plus Elden Ring, for example, or Fortnite + Super Monkey Ball + Overwatch + Diablo + others.) Sharma also cited the work of Windows PC games being ported to run in browsers, a seeming reference to a recent AI-assisted fan port of Halo. Or perhaps Call of Duty or GTA. Sharma didn’t use the specific term “AI” in her memo, but she came close, citing AI “agents” and their potential for game-making tools that Labs could help craft: I think XBOX has an important role to play here. Coding became the first major workload for agents because they can write, run, and test software. Games share many of those same properties, and people spend more than 72 billion hours a year playing XBOX games, roughly five times the estimated time spent writing code worldwide. We’ve spent 25 years learning how to make great games, and I want our game makers to help shape what these new technologies make possible. As we learn, we’ll share the tools we build with developers across the industry, just as we always have. When I asked an Xbox rep if Labs was an AI-centric team, they said genAI was not the focus, describing it as having a broader mandate for using new tech in new ways in gaming. As an example, they pointed to Xbox’s recently launched disc-to-digital gaming usage rights program. Microsoft didn’t specifically name anyone involved full-time in Xbox Labs yesterday, but on social media and LinkedIn, I spotted Adrian Mato IDing himself as leading the creatio of tools at Labs and talking up the launch. Mato first caught my attention in late September, when he said on X that he was “starting to build a new team at Xbox focused on products and tools for how games get built and distributed as agentic tools become more capable.” At the time, he framed AI-based tools as a supplement to traditional game dev tools. “I don’t think we need to replace them,” he said. Since then, he’s publicly shown interest in AI and in games. He’s recently spent some of his X feed marveling at the power of AI agents and praising the lighting in the latest Gears of War. Following the Labs announcement yesterday, he enthused about the Xbox Labs’ stylish landing page. He wrote: “We built some fun tools to art-direct shaders in real time, experimented with interactive ASCII art, and sprinkled in lots of tiny details. “Move your mouse to leave a colorful trail that reveals the original footage, or interact with the video to trigger bursts of particles. “A lot of love went into making it all feel just right. “More to come”

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Oct 14 • 4:31 PM EDT • Technology • gamefile.news
This Halos Hustle Player Deserves A Role Next Year

The Los Angeles Angels picked up Wade Meckler early in the season, and he became a great story.

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Oct 7 • 3:17 PM EDT • Sports • sports.yahoo.com
AMD releases powerful new mini-PC with 160 GB VRAM, 10 GbE and AMD Gorgon Halo

AMD has released a new mini-PC in the US. Arriving in the wake of recent Nvidia RTX Spark announcements, the new AMD Ryzen AI Halo Developer Platform hopes to surpass its predecessor with 192 GB RAM, of which 160 GB can be assigned as VRAM, and the Ryzen AI Max+ Pro 495 with the new Radeon 8065.

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Oct 12 • 7:20 PM EDT • Technology • notebookcheck.net
Halo: Campaign Evolved's 'death barriers' and ungenerous out-of-bounds restrictions are making the 42 skull grind a real bore

42 skulls, 10 terminals, and an out-of-bounds auto-death that is frustrating even the most seasoned reclaimers.

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Jul 30 • 8:14 AM EDT • Technology • eurogamer.net
You can now play the original Halo in your browser, 128-player multiplayer included

This browser Halo "release" shows how quickly recovered game code can become a working project, even when the original was built for a fixed console platform.

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Sep 30 • 12:44 PM EDT • Technology • techspot.com
Halo: Campaign Evolved studio outlines five key updates that'll drop with next week's big patch

Halo Studios has outlined five key fixes that'll land in a new update next week.

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Aug 14 • 6:35 AM EDT • Technology • eurogamer.net
Gears of War: E-Day's Xbox debut tops Halo, can't surpass Forza Horizon 6

Gears of War: E-Day's high Xbox player count makes it the second-biggest game to launch on Xbox in 2026, behind only Forza Horizon 6.

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Oct 12 • 8:47 AM EDT • Technology • trueachievements.com
Paragon lays off staff after Gateway cancellation

A subcontractor for a module that was being developed for NASA’s lunar Gateway has laid off 70 people after NASA halted work on the program.

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Aug 13 • 6:13 AM EDT • Technology • spacenews.com
People paid big money for Halo: Campaign Evolved's early access on Xbox and they aren't getting it

Reports are coming in of people unable to play Halo: Campaign Evolved's early access via its Premium Edition or Premium Edition Upgrade on the Xbox, but the developers are on the case to fix it

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Jul 23 • 1:25 PM EDT • Technology • windowscentral.com
Around Madison in 30 days with artist Kyla Roades Farkas

Kyla Roades Farkas challenged herself to paint the sights of the city throughout August. She shares her work at @phthalo.art.

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Aug 18 • 6:05 AM EDT • Entertainment • captimes.com
Deep dive
😐 Neutral (19%)
wow
46%
ahah
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love
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Can a living fossil learn new tricks? Meet the nautilus!

With poor eyesight, the chambered nautilus hunts by smell. Explore how a blue-light experiment revealed mysteries of the cephalopod’s memory.

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Sep 23 • 4:30 PM EDT • Science • sciencefriday.com
Deep dive
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61%
ahah
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Hamilton College presents soprano Renee Heitmann

Soprano Renee Heitmann, accompanied by pianist Sar-Shalom Strong, will present the free "Storied" recital at Hamilton College's Wellin Hall in Clinton.

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Sep 14 • 7:00 AM EDT • Entertainment • romesentinel.com
Jason Jones, Co-Creator of Halo and Destiny and Co-Founder of Bungie, Announces New Studio

Jason Jones, one of the co-founders of Bungie and a co-creator of Halo and Destiny, has announced his new studio, Stone Kite, which will work on projects across various entertainment mediums. The studio's first release is One Zero One, a limited-series comic book based on a manuscript written by Jones.

ign.com logo
Oct 1 • 10:42 AM EDT • Technology • ign.com
Halo Fares a Hair Better on PS5 Than Xbox, with PS5 Pro the Best Place to Play

Welcome to the dark side, Master Chief

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Jul 29 • 8:30 AM EDT • Technology • pushsquare.com
Formula One is lagging other sport stocks. Why analysts think it's poised to race ahead

As the sports sector remains resilient among consumers, analysts are predicting big gains for this racing league.

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Aug 8 • 7:51 AM EDT • Sports • cnbc.com
Halo 3, Mass Effect, BioShock, Rock Band, and More: Fall 2007 Was the Greatest Season in Xbox – and Also Gaming

The fact that you can slice up the Fall of 2007 in so many different ways – best Xbox season ever, best PC season ever, best November ever – and the argument for its unmatched brilliance still holds up is iron-clad proof that it is, indisputably, the best season in video game history.

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Sep 21 • 10:14 AM EDT • Technology • ign.com
‘Halo’ to move under Call of Duty publisher as Xbox announces layoffs

The cuts affect Halo Studios, other first-party developers, and management and central functions within Xbox, according to an announcement posted this morning by Matt Booty, Xbox’s chief content officer. The company is now about 75 percent finished with a restructuring announced earlier this year.

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Sep 22 • 10:38 AM EDT • Technology • washingtonpost.com
Xbox Outage Locks Players out of Games and Accounts for Over 12 Hours

Following a similar story relating to PlayStation Account server errors just a few days prior, on the launch of the Marvel Tōkon: Fighting Souls beta, Xbox has seemingly run into issues during the advanced access launch of Halo: Campaign Evolved. The resulting Xbox outage has resulted in gamers...

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Jul 27 • 12:58 PM EDT • Technology • techpowerup.com
Alaska Beacon reporter recognized with national science journalism award

Alaska Beacon reporter Yereth Rosen’s award-winning science story weaves together regional indigenous knowledge, scientific study findings and political influences to answer a freighted question about the future viability of village life in Western Alaska after ex-typhoon Halong.

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Sep 23 • 7:13 PM EDT • Science • alaskabeacon.com
Halo’s former creative director urges Activision to hire laid off Bungie, Halo Studios devs

Frank O’Connor shares advice to Activision for how the Halo series could go forward…

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Sep 30 • 5:04 AM EDT • Technology • videogameschronicle.com
Xbox sale round-up October 6, 2026

New Xbox sales are now live, with big discounts on Halo Wars 2, Dead Cells, Sid Meier's Civilization Revolution, Batman: The Telltale Series, The Gunk, Batman: The Enemy Within - The Telltale Series, The Escapists and more

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Oct 5 • 8:19 PM EDT • Technology • trueachievements.com
AMD Threadripper Halo Station packs 96-core CPU and Instinct MI350P GPUs, up to 576GB GPU memory and 2TB system memory

AMD has shown its Threadripper Halo Station with a 96-core CPU, two Instinct MI350P GPUs and 2TB of system memory. The design is planned to support four GPUs with 576GB HBM3E.

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Sep 4 • 5:53 AM EDT • Technology • videocardz.com
BREAKING: Netflix to shut down two more game studios

Netflix is sticking with video games but once again reducing the number of studios it owns making games. The streaming giant is closing Los Angeles-based Night School studio, which it acquired in 2021 and plans to close Helsinki-based Moonloot, which was founded in 2022. Just six weeks ago, Night School had released Unhinged, a novel 30-minute first-person horror game, streamable on TVs to Netflix users. The game was hailed by Netflix co-CEO Greg Peters in a call with investors. Six weeks later, Night School is closing. Prior to its Netflix tenure, Night School had developed the award-winning supernatural thriller Oxenfree. A second Oxenfree game followed after the purchase, as well as a mobile game designed to tie in to an episode of the Netflix show Black Mirror. Netflix attributed the studio closures to a prioritization around kids gaming, party games, story-driven fare and games with mainstream hooks, such as a recently released FIFA game. “We see an opportunity to be more focused in our execution, so we are making organizational changes to the business to match those priorities,” a Netflix spokesperson told Game File. Netflix is also cutting jobs from its internal games team. A rep declined to say how many jobs were being lost by these cutbacks. “We are incredibly grateful to the talented colleagues we’re saying goodbye to today. We thank them for all their contributions to Netflix, and wish them the best,” the rep said. Netflix started releasing video games, initially on mobile as a free bonus to subscribers, in 2021. By 2023, Mike Verdu, then the head of Netflix’s game operations, was telling me that the company was committed to growing carefully, as it offered more games and built up internal game studios. At the time, it hadn’t made any gaming job cuts. Since then, Netflix has altered its approach. In 2024, it shut down Team Blue, a start-up studio led by ex-Call of Duty and Halo developers that was exploring making a high-end first-person game for the service. Last October, Netflix shut down another studio, Boss Fight, shortly after Peters praised the team’s Squid Game game to investors. (One of Boss Fight’s main developers now works on the Netflix FIFA game for outside studio Delphi.) And in December, Netflix sold cozy game studio Spry Fox back to its founders. Amid all of this, Netflix has shifted from emphasizing mobile games to offering games through TVs and PCs, via streamed connections, with phones used as controllers. That’s how Night School’s Unhinged worked, along with games such as Boggle and Party Crashers that have collectively helped the Netflix game controller app chart well on mobile app stores. The studio cuts leave Netflix with a central gaming team that works with external developers, and a dedicated first party studio in, Helsinki-based Next Games, which produced many of the company’s couch-centric party games. The move away from having a roster of internal game studios aligns with Netflix’s own approach to shows and movies, which are largely produced externally. The company owns few TV/film production studios of its own. The gaming industry overall is seeing large holders of multiple studios cut back, with Sony, Ubisoft, Embracer, Microsoft and other giants closing or selling off studios. Cuts in California-based studios, where costs often run relatively high, have been particularly acute. Netflix has faced skepticism about its gaming plans for years. The moves today are likely to fuel them, and the company has few upcoming projects to counter the narrative. Among the few hinted, acclaimed independent studio Don’t Nod said last year it was working on a game tied to a major Netflix franchise.

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Aug 13 • 2:47 PM EDT • Technology • gamefile.news
Halo Campaign Evolved performed well on Xbox, but PS5 gamers give it a collective shrug — just 1% of PS5 gamers tried it, hurting Xbox's brand identity for no real return

Halo Campaign Evolved has been an abject failure on PlayStation 5, according to new data, heaping on more evidence that Xbox's rush to PS5 publishing has been a huge mistake.

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Aug 1 • 5:00 AM EDT • Technology • windowscentral.com
Halo: Campaign Evolved Comparison Shows Difference Between Xbox Series X And Series S

How the Xbox versions stack up

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Jul 23 • 12:00 PM EDT • Technology • purexbox.com
AMD Ryzen AI Halo Review - Local-AI Powerhouse with 128 GB of Memory

The AMD Ryzen AI Halo is great at running local AI workloads, featuring a Ryzen AI Max+ 395 APU with 128 GB of unified memory in a compact form factor. It excels at handling large models, enabling tasks that most consumer GPUs struggle with. With AMD AI Playbooks, getting started is simple, allowing you to explore the frontier of AI at home.

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Oct 19 • 2:00 PM EDT • Technology • techpowerup.com
Cowboys Legend Troy Aikman Announces Honest CTE Health Update After Admitting Concussion Concerns Still Linger

Once considered one of the toughest quarterbacks in Dallas Cowboys history, Troy Aikman has long been questioned about whether his health has taken setbacks because of the sport. With more cases of chronic traumatic encephalopathy (CTE) coming to light, Aikman was asked about his concerns.

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Aug 9 • 7:00 AM EDT • Health • sports.yahoo.com
Deep learning model demonstrates potential to generate an interpretable brain health biomarker from sleep electroencephalography

Ganglberger and colleagues assessed a deep learning model’s ability to derive brain health scores from electroencephalography data.

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Oct 19 • 3:00 PM EDT • Health • 2minutemedicine.com
Original Xbox Version of Halo: Combat Evolved Made Available to Play in a Browser

The original Xbox version of Halo: Combat Evolved has been made available to play in a web browser.

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Oct 2 • 8:07 AM EDT • Technology • ign.com
Halo: Campaign Evolved Legendary Ending Teases A Halo 2 Remake Is On The Way

*Minor Spoiler Warning*

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Jul 27 • 6:00 AM EDT • Technology • purexbox.com
Halo's Former Franchise Creative Director Sees 3 Possible Paths for Activision's Halo

Frank O'Connor, Halo's Franchise Creative Director for nearly 20 years at 343 Industries/Halo Studios, has weighed in on Halo's future at Activision, suggesting three viable paths forward for Xbox's former biggest franchise.

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Sep 29 • 3:18 PM EDT • Technology • ign.com
What Dolly Parton can teach politicians about leadership

Attorneys Scott Carey and Mark Chalos discuss how Dolly Parton's servant leadership could transform modern politics.

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Oct 18 • 6:06 AM EDT • Politics • tennessean.com
This Week’s Japanese Game Releases: Halo: Campaign Evolved, Village in the Shade, more

Halo: Campaign Evolved for PlayStation 5, Xbox Series, and PC, and Village in the Shade for PlayStation 5, Switch 2, Switch, and PC are the highlights of this week’s Japanese video game relea…

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Jul 26 • 11:26 PM EDT • Technology • gematsu.com
Halo: Campaign Evolved post-credits scene sets up a twist for Xbox

Here comes the trilogy

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Aug 1 • 11:00 AM EDT • Technology • polygon.com
Yale School of Medicine On the Science of Childhood Anxiety, Say, Anxiety Disorders Are the Most Common Mental Health Challenges In Youth

Credit: Matt Bradbury October 5, 2026 - By Isabella Backman - Anxiety disorders are the most common mental health challenges in youth. Left untreated, they can disrupt the lives of both children and their families. The good news is that with intervention, most children will overcome these conditions. Across Yale School of Medicine, scientists are working to understand anxiety at every level, from common anxious behaviors to molecular biomarkers in the brain. They are using their findings to develop and disseminate new evidence-based treatments for childhood anxiety. Today, the go-to treatment for childhood anxiety disorders is cognitive behavioral therapy (CBT). This is a form of psychotherapy that teaches children skills for confronting anxious thoughts and helps them practice managing situations that cause anxiety. While it is the gold-standard treatment backed by considerable scientific evidence, up to 50% of children will not see sufficient benefit from CBT alone. Wendy Silverman, PhD, Alfred A. Messer Professor in the Child Study Center, co-directs the Anxiety and Mood Disorders Program alongside Eli Lebowitz, PhD, associate professor in the Child Study Center. One of their main interests is learning how to improve outcomes beyond CBT. “We’re developing cutting-edge, research-based knowledge that can reduce the suffering that anxiety causes children and their families,” says Silverman. Changing parent behavior YSM experts are investigating how to improve CBT outcomes for children by involving the parents. Silverman’s research has uncovered two main components of parent intervention that improve childhood anxiety: not enabling children to completely avoid the things that make them anxious and taking steps to enhance their autonomy. Parents may unintentionally reinforce their child’s anxiety by allowing them to avoid what makes them anxious. They also may unintentionally limit the children’s sense of autonomy by being overly intrusive. “One of the things that we take pride in is that we’ve focused on trying to understand what parents need to do, and to test our ideas and see if changing the parents’ behaviors is enhancing the effects of CBT,” Silverman says. “Our findings thus far suggest that they do." As much as CBT can be helpful, it can also be challenging to get one’s child to do the necessary steps for CBT to work. This is one important reason why Lebowitz created a novel intervention program for parents named Supportive Parenting for Anxious Childhood Emotions (SPACE). Existing intervention programs often teach parents to act as therapists for their child, such as training them on how to practice breathing exercises. “It makes sense, but this doesn’t work very well in practice,” says Lebowitz. “And part of the reason, I think, is that it’s not easy to get your kid to do things, especially if they’re not excited about doing it.” SPACE is unique because it focuses entirely on parent involvement and changing parental behavior—children are not involved in the sessions. For example, parents learn how to use supportive messages that convey confidence that their child can tolerate and manage distress. “It might sound like a parent saying to a child, ‘I get that this is really hard for you, but I know that you can handle it,’” Lebowitz says. The program also works with parents to identify the ways in which they are accommodating anxious behaviors. “We’ll pick one thing that parents are doing that is an accommodation and help them make a detailed plan for how they’re going to change that,” Lebowitz explains. Treating Anxiety in Children and Adolescents Much of the existing research on SPACE has focused on parents of children under age 14. Ongoing studies are now exploring its use with parents of older teens. “Both anxiety and accommodation can interfere with normative developmental shifts during the teen years, including increased autonomy and individuation from parents,” says Rebecca Etkin, PhD, associate research scientist in the Child Study Center. “In this sense, SPACE may be particularly well-suited for anxious teens and their parents. We want to see whether it is effective during this distinct developmental window.” Unfortunately, many families in need of CBT face barriers, including limited availability of services and geographic constraints. One way to improve access is digital interventions. Silverman and her team are developing an evidence-based digitized intervention program for parents that they can access directly from their computer or smart phone. “The work we’re doing will be one of the very few parent interventions that is digitized and importantly tested for effectiveness,” she says. Creating interventions for anxiety-related challenges Silverman and Lebowitz recently received a generous gift to develop and test other interventions that help parents reduce other child anxiety-related behavioral and emotional difficulties, such as restrictive eating and unexplained somatic symptoms. One of these projects in particular focuses on understanding the risks of social media and its potential benefits, including offering a sense of connection. “A lot of research has focused on the idea that social media is harmful and the less of it the better,” says Lebowitz. “But we actually see is that this is not quite right—there are negatives, but there are also positives. So, we’re trying to get a little bit more nuanced of a picture.” The team is working with teens with social anxiety and their parents over an extended period to better understand their social media habits and how their anxiety levels affect engagement with different platforms. The teens will answer questions sent to an app on their phones about mood and social media usage in an effort to capture emotional responses as they unfold. “We hope to develop interventions that can help make the best of social media while protecting against the more problematic effects,” Lebowitz says. The brain’s role in anxiety Researchers are also testing therapies to address anxiety at the neurological and molecular levels. In collaboration with Dylan Gee, PhD, professor of psychology in Yale's Faculty of Arts and Sciences, and Hilary Blumberg, MD, John and Hope Furth Professor of Psychiatric Neuroscience at Yale School of Medicine, Lebowitz and Silverman are using brain imaging to identify changes in a child’s brain before and after parents enroll in SPACE. In one study, children viewed anxiety-inducing images while undergoing magnetic resonance imaging (MRI); the researchers conducted scans with and without the children’s parents nearby. Before SPACE, children’s brains were better able to activate the regulatory circuitry needed to turn off an anxious response when their parents were nearby. But after SPACE, children could activate this circuitry even without the parent around. “As parents work on gradually reducing some of their accommodations, you can see a child get better at regulating their own fear system in the brain,” Lebowitz says. “It’s remarkable.” Research into the molecular underpinnings of anxiety can also inform new childhood anxiety treatments. In a recent study, Lebowitz, Silverman, and Flora Vaccarino, MD, Harris Professor in the Child Study Center, discovered that a protein known as fibroblast growth factor 2 (FGF2) could be protective from the toxic effects of stress. FGF2 levels in children and their parents were linked to the children’s risk of developing anxiety and depression, the study showed. The findings could help explain why some children who are exposed to early life trauma such as poverty or abuse are more prone to developing mental health disorders. And FGF2 could be a target for treatment. “This is very novel because it starts to give a clue to what is the molecular chain that connects those lived experiences to the actual psychological outcomes,” Lebowitz says. New ways to study and treat childhood anxiety Michael Crowley, PhD, associate professor in the Child Study Center, collaborates with Silverman and Lebowitz to study the role that attention plays in development and maintenance of childhood anxiety. There is a large body of research that shows that anxious children, like anxious adults, are prone to focus on threatening stimuli such as angry faces compared with neutral faces. This has led to innovative interventions that involve attention retraining. The idea is that if experts train children to look away from threatening stimuli, it may reduce their anxiety—especially children with social anxiety who are most prone to attend to threats. The researchers have just completed a clinical trial for attention retraining with 10- to 14-year-olds with social anxiety disorders and are currently analyzing the findings. Besides this innovative attention retraining research, as Crowly notes, “I like to design tasks that are engaging to kids,” Crowley says. “My goal is to assess something without the kids knowing what we are assessing.” With this goal in mind, Crowley has created a virtual game, named Boom, to study threat processing in children with anxiety disorders. The game is similar to that of hot potato—the child and three digital players take turns virtually passing a ball to each other’s gloves. At some point, the ball turns into a bomb, and as the bomb lands in each player’s glove, the outline of the glove turns yellow. The goal is to avoid having the bomb go off in your glove. What isn’t obvious is that the game is designed to measure different types of threatening stimuli, both ambiguous and direct. In the game, the direct threat occurs as the bomb is traveling towards your glove. The ambiguous threat is the yellow outlined glove as it is unknown where the bomb will travel next. While children play the game, Crowley’s team measures their brain activity using electroencephalography (EEG). The researchers have discovered that in kids with anxiety, the brain reacts more strongly to ambiguous threats than it does in their peers, but less strongly to direct threats. They believe that the initial abnormally large brain response to not knowing where the bomb is going impairs the brain's ability to properly respond when the threat is actually traveling the child’s way. “The brains of children with anxiety are unable to differentiate between threats you need to do something about and those that are not your problem.” Michael Crowley, PhD, develops innovative games for studying anxiety in children and adolescents.Credit: Matt Bradbury Based on these insights, Crowley hopes to study whether interventions like attention training could restore appropriate threat processing. Crowley’s team is also working on a test called the Balloon Risk Avoidance Task, which evaluates risk-taking and avoidance behaviors. It features a digital balloon that is full of air and about to burst. Kids have six seconds to let air out of the balloon. The more air they let out, the less risk they face that the balloon will pop. But at the same time, the balloon becomes less valuable as it deflates. “The more air you keep in the balloon, the more points you get,” Crowley explains. So far, the researchers have found that when the balloons pop unexpectedly, teens with social anxiety show distinct brain responses. Studying these responses can help psychologists understand the underlying pathways driving the various manifestations of anxiety. The genetics of anxiety When Thomas Fernandez, MD, associate professor in the Child Study Center and of psychiatry, was still in training, there was a lot of excitement about understanding the genetics associated with autism spectrum disorder. Since then, scientists have identified around 250 genes associated with autism. The genetic contribution to anxiety disorders, on the other hand, has historically received less attention. Anxiety is less heritable than autism, but the genetic contribution for anxiety disorders that emerge in childhood may be higher than for anxiety disorders overall. While scientists estimate the heritability of anxiety disorders in general to be around 30% to 50%, some studies suggest higher heritability for certain childhood-onset anxiety presentations. “I saw firsthand how researchers in the field went about finding vulnerability genes for autism,” Fernandez says. “So, we’re using a very similar playbook for childhood anxiety.” “I saw firsthand how researchers in the field went about finding vulnerability genes for autism. So, we’re using a very similar playbook for childhood anxiety.” Thomas Fernandez, MD Associate Professor In the Child Study Center and in Psychiatry Now, Fernandez and Emily Olfson, MD, PhD, assistant professor in the Child Study Center, are studying children and their parents to identify genetic changes that are present in the child but not the parents, known as “de novo mutations.” “All of us have some de novo mutations—maybe about 50 to 100 sprinkled throughout the genome,” Olfson says. “But when they occur within the coding regions of genes, they can be really disruptive.” Previous research shows that people with autism have higher rates of damaging de novo mutations than the general population. In 2022, Olfson, Lebowitz, Silverman, and Fernandez published a study on 68 children and their families that found that children with anxiety had similarly high levels of these mutations. Studying de novo mutations can help point the researchers to where they should be looking for genes associated with anxiety. “The end game is using the genes to steer us toward the right part of biology that we can then target to come up with better treatments,” Fernandez says. Building on those findings, the team is now studying more families to better understand how these de novo mutations, along with other genetic and environmental factors, shape pediatric anxiety disorders. They recently received a National Institutes of Health grant to enroll 750 new families over the next five years. Olfson is the principal investigator, with co-investigators Lebowitz, Fernandez, Silverman, and Shuangge Steven Ma, PhD, department chair and professor of biostatistics at Yale School of Public Health. Neurodevelopment, Risk Genes, and Mental Health Conditions - The Olfson Lab Joel Gelernter, MD, Foundations Fund Professor of Psychiatry, is interested in how different anxiety disorders differ genomically. “We are studying social phobia, panic disorder, and generalized anxiety disorder, working to understand why people differ in their risk to these specific anxiety disorders and evaluating various risk factors,” he says. Gelernter was recently involved in one of the largest studies to date of the genomics underlying anxiety disorder. The study included around 122,000 people with anxiety disorders and around 730,000 without. It found that some genetic differences associated with anxiety were linked to signaling that helps reduce overactivity in the nervous system. Many anxiety medications available today work by targeting this process. “It’s nice when the biology that you get out of a large genome-wide study ratifies things that we already know because that can help increase confidence in further findings from the study,” Gelernter says. Uncovering the neurobiology of psychiatric disorders John Krystal, MD, Robert L. McNeil, Jr. Professor of Translational Research and chair of the Department of Psychiatry, is interested in the neurobiology of psychiatric disorders, including post-traumatic stress disorder (PTSD), of which anxiety is a major symptom. In the late 1980s, Krystal’s team discovered that the drug yohimbine activated symptoms in patients with PTSD. “This was the first time we could link a specific biological mechanism to the symptoms of PTSD,” Krystal says. At the time, he adds, this finding was highly controversial. “A lot of people felt that PTSD was a purely psychological syndrome that didn’t have an underlying biology.” Since then, Krystal has dived deep into understanding the neurobiology of PTSD to learn how to better treat it. His team is evaluating the use of ketamine and psychedelics. These would be among the first treatments to be developed specifically for PTSD. They may also be applicable for other disorders including anxiety disorders, Krystal adds. An important gap in PTSD treatment is the absence of biological tests that inform how to best help patients manage their PTSD symptoms. A doctor doesn’t diagnose cancer based on how they feel. Rather, they use tests of the biology of the cancer to determine the best course of treatment. “And we can’t do that in any psychiatric disorder other than Alzheimer’s disease,” Krystal says. “But now we are building a foundation for this approach to the treatment of anxiety disorders for the first time.” Source: Yale School of Medicine

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Oct 5 • 6:44 AM EDT • Science • goldrushcam.com
The Next Halo Game From Halo Studios Was Reportedly Still Years Away, Before Microsoft Handed the Franchise to Activision

The next Halo game from Halo Studios was reportedly still years away from launch before Microsoft canceled it this week.

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Sep 25 • 7:11 AM EDT • Technology • ign.com
Lamborghini Designed A Halo-Themed Urus You Can Drive In 'Forza Horizon 6' (More Importantly, I Got To Meet Master Chief)

You can't buy the real-life Master Chief Lambo, but you might be able to win a model version, and in just a few days, you can drive the video-game version.

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Jul 27 • 5:07 PM EDT • Technology • jalopnik.com
Halo: Campaign Evolved Peaks at 25,000 Steam Players on Launch Day

Halo: Campaign Evolved launched on July 28 as a reimagining of the classic Combat Evolved experience replete with NVIDIA RTX and DLSS tech, and despite considerable hype leading up to the game's release, it seems as though it has not been quite as popular as it may have initially seemed....

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Jul 29 • 5:24 PM EDT • Technology • techpowerup.com
Halo Support 'Investigating' Issues With Premium Upgrade For Campaign Evolved

It launched with problems across Xbox and PC

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Jul 23 • 12:21 PM EDT • Technology • purexbox.com
Halo composer Marty O’Donnell takes Nevada race to RNC stage

Nevada congressional candidate and “Halo” composer Marty O’Donnell will speak at the RNC’s Dallas midterm convention as he challenges Rep. Susie Lee.

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Sep 8 • 8:18 PM EDT • Politics • reviewjournal.com
AMD Introduces Threadripper Halo Station at IFA 2026

The opening keynote at IFA 2026 was held by AMD and our team on the ground was there to see it. During the event, AMD announced the Threadripper Halo Station, a liquid-cooled workstation built around the 96-core Threadripper PRO 9995WX CPU codenamed "Shimada Peak" and up to four AMD Instinct...

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Sep 4 • 9:14 AM EDT • Technology • techpowerup.com
Fabregas stays coy on Como’s Chalobah and Couto pursuits

Cesc Fabregas has refused to be drawn on Como’s pursuit of Trevoh Chalobah and Yan Couto, insisting he is across every detail of the club’s transfer business but unwilling to give anything away.Ac...

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Aug 1 • 4:55 AM EDT • Sports • sports.yahoo.com
Vibe-Coded Browser Ports Of Games Work Perfectly, Unfortunately

Call of Duty: Black Ops, Halo: CE, Grand Theft Auto: Vice City, Skate 3 and many more titles have been decompiled and ported to web browsers overnight

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Oct 9 • 5:45 PM EDT • Technology • kotaku.com
This Hiking Exoskeleton May Actually Help Your Bad Knees, Finally

Hypershell Halo is doing a lot more than lifting your legs for you.

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Sep 4 • 1:30 PM EDT • Technology • gizmodo.com
Former Halo Devs React To Mass Layoffs And The Activision Takeover: ‘Absolutely Brutal To See That Studio Reduced To A Shell’

Bonnie Ross, Kiki Wolfkill, and Halo co-creator Marcus Lehto were among the many former Halo devs reacting to the news

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Sep 23 • 12:30 PM EDT • Technology • kotaku.com
Halo's new steward Activision reportedly considering rebooting the series, with a team in Sledgehammer Games leading the charge

New rumours suggest Sledgehammer Games have pitched some ideas for Activision's newly-announced Halo takeover.

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Oct 2 • 9:14 AM EDT • Technology • eurogamer.net
Halo Studios Reportedly Outsourced Campaign Evolved to 15 Studios, as Microsoft Weighs Involving Activision’s Sledgehammer Games in the Process

Halo Studios reportedly outsourced Campaign Evolved, as Microsoft weighs having Activision's Sledgehammer Games help build future Halo games.

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Aug 16 • 4:30 AM EDT • Technology • wccftech.com
What Dolly Parton can teach politicians about leadership

Attorneys Scott Carey and Mark Chalos discuss how Dolly Parton's servant leadership could transform modern politics.

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Oct 18 • 6:06 AM EDT • Politics • yahoo.com
More Xbox Layoffs; Activision Takes Over 'Halo'

The Microsoft-owned gamemaker is in the process of eliminating 3,200 jobs.

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Sep 22 • 10:24 AM EDT • Technology • hollywoodreporter.com
Xbox adds new Halo: Campaign Evolved and Xbox 25 Gamerpics

Players on console and PC now have a new selection of Gamerpics to choose from, as new Xbox 25 and Halo: Campaign Evolved pics have been added.

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Aug 3 • 8:56 AM EDT • Technology • trueachievements.com
Activision’s New Halo Must Leave Behind Xbox’s 15-Year Quest To Recapture Bungie’s Magic – It’s Time for a Doom-Style Rethink

Xbox has struggled to recapture Bungie's Halo magic for 15 years. Activision's new game needs to give the series a Doom (2016) style rethink.

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Sep 24 • 11:30 AM EDT • Technology • ign.com
Framework launches world's first mini-ITX desktop PC with Ryzen AI Max+ Pro 495 and 192 GB RAM

Framework has previewed the latest iteration of the Framework Desktop PC at AMD's Advancing AI event. The Framework Desktop is a small 4.1-litre mini-ITX PC that is powered by the Ryzen AI Max "Halo" APUs. The newest iteration brings the Ryzen AI Max+ Pro 495.

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Jul 22 • 4:15 PM EDT • Technology • notebookcheck.net
Halo composer says Washington needs fewer career politicians

Marty O'Donnell says independent voters are embracing 'common sense' after years of what he calls left-wing 'nonsense'

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Jul 22 • 2:54 PM EDT • Politics • foxnews.com
Halo: Campaign Evolved PC Looks Stunning

And we shouldn't require mods to add essential features.

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Jul 30 • 10:21 AM EDT • Technology • digitalfoundry.net
AMD Ryzen AI Halo with Ryzen AI Max+ PRO 495 launches at $7,299 with 192GB memory

AMD's 192GB Ryzen AI Halo costs $3,300 more than the original 128GB model. The new version uses the Ryzen AI Max+ PRO 495 processor with 16 Zen 5 cores.

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Oct 12 • 12:00 PM EDT • Technology • videocardz.com
A photoinduced, FeX3-catalyzed, stereo- and regio-selective halofunctionalization of olefins with MXn via a radical-polar crossover reaction

Communications Chemistry - The classical reaction for the halofunctionalization of olefins involves hazardous and highly toxic molecular halogens. Here, the authors report the FeX3-catalyzed...

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Oct 9 • 8:00 PM EDT • Science • nature.com
The Beauty Of Settled Science

Commenters convinced me I made a subtle mis-step in my framing of Psychology Research Is Mostly Fine. My framing emphasized that social priming studies had failed to replicate, but that many other subfields of psychology hadn’t. This naturally led commenters to point to failed replications in other subfields. Although none of these were as bad as social priming, few or none were entirely problem-free. Instead of emphasizing the difference between social priming and other subfields, I should have emphasized the difference between settled science and novel research. Here are some of my favorite psychology findings: The brain is sculpted by reinforcement learning, and a key driver of this learning is a prediction-error-based algorithm located in the nucleus accumbens and implemented through dopamine. Psychedelic drugs exert their effects through 5-HT2A receptors, pointing to a role for these receptors in some sort of construct like the balance between priors and new evidence. Certain cognitive functions are localized to certain brain areas (for example, impulse control to the frontal lobes; linguistic structure to Broca’s area, linguistic meaning to Wernicke’s area. But injure one of these areas, or render a certain function useless (eg a blind person having no more use for their visual cortex), and these mappings can gradually shift - suggesting that neurons are general-purpose compute whose specialization is a contingent fact about convenience and efficiency rather than a necessity. Most personality traits and general capabilities are about 50% genetic and 50% random, with little role for family environment or childhood history, with a few notable exceptions like partisan preference. Recent research complicates this story, but the further you go from this basic picture, the gnarlier the chains of indirect causation you require. Neurons fire together in “brain waves”, whose exact frequency corresponds with the character of consciousness; These divide neurons into natural subpopulations and linked graphs. The gamma rhythm corresponds surprisingly well to items in conscious awareness. GABA receptors seem to be involved in something like relaxation. By hitting different GABA receptors in different ways, you can modulate the exact type of relaxation you produce. Hitting GABA-A directly is too powerful and can cause dangerous levels of sedation, but allosteric modulation of GABA is an incredibly fruitful strategy that underlies drugs from benzos to barbituates to alcohol. If you know your GABA-A subunits, you can target specific subtypes of relaxation; for example, Ambien hits GABA-A1 and induces sleep. Memory divides somewhat fuzzily into bins of immediate-sensory, short-term, and long-term, with separate retrieval and storage functions, and separate systems for declarative vs. procedural learning. These can be harmed selectively, usually by hippocampal injury, so that some patients can remember their life stories but not form new long-term memories, or learn new skills like bike-riding but not new facts. The exact substrate of memory is unclear but seems to involve new synaptic connections between neurons in at least some way. The ability of modern psychology and psychiatry to treat mental illness is real but limited. SSRIs work for half or slightly fewer than half of patients; antipsychotics work with extreme side effects; benzodiazpines work but produce addiction and tolerance in many (not all) people. Most supplements are stuck in Poor Quality Study Replication Crisis Hell, but melatonin and l-theanine stand out as especially promising. Psychotherapy works with moderate effect size, but (with a few exceptions) seems to be more about the relationship with the provider than the details of the therapy itself. Mental hospitalization can sometimes defuse immediate crises but work less well than mental hospitals would like, with some studies showing overall negative effects. Schizophrenia is mostly genetic, but risk also increases with prenatal infection (especially rubella) and obstetric complications; there is suggestive evidence for roles of social stress and drug use (with psychedelics and marijuana making things worse, and nicotine if anything making things better). Bipolar and schizophrenia are so closely linked on a pathophysiological level that it seems like they might be the same disease; on the clinical level, they do seem to follow two separate courses/prognoses but can sometimes surprise clinicians by eg someone who seemed condemned to permanent schizophrenia unexpectedly recovering. The brain’s native reinforcement learning algorithms cash out in the phenomena of classical and operant conditioning; different reinforcement schedules reinforce at different levels, which can be exploited by bad actors to make especially compelling products (eg slot machines). None of these are immune to doubt. A few are speculative; one or two are genuinely unorthodox. But they’re all a step above one p = 0.049 paper that might not replicate. If they get overturned, they’ll be overturned by the same sort of genuine scientific shift that replaced Ptolemy with Copernicus or Lamarck with Darwin, not some sort of sordid discovery about someone entering random numbers into a spreadsheet. In 2008, Eliezer Yudkowsky wrote about The Beauty Of Settled Science: If you only care about scientific issues that are controversial, you will end up with a head stuffed full of garbage. The media thinks that only the cutting edge of science is worth reporting on. How often do you see headlines like “General Relativity still governing planetary orbits” or “Phlogiston theory remains false”? So, by the time anything is solid science, it is no longer a breaking headline. “Newsworthy” science is often based on the thinnest of evidence and wrong half the time—if it were not on the uttermost fringes of the scientific frontier, it would not be breaking news. Scientific controversies are problems so difficult that even people who’ve spent years mastering the field can still fool themselves. That’s what makes for the heated arguments that attract all the media attention. Worse, if you aren’t in the field and part of the game, controversies aren’t even fun. Don’t be embarrassed to read elementary science textbooks, either. If you want to pretend to be sophisticated, go find a play to sneer at. If you just want to have fun, remember that simplicity is at the core of scientific beauty [...] A steady diet of science news is bad for you: You are what you eat, and if you eat only science reporting on fluid situations, without a solid textbook now and then, your brain will turn to liquid. Psychology isn’t centrally the new paper in Annals Of Recently-Breaking News saying that an n=5 study showing that large portion sizes increase support for terrorism. Psychology is centrally ideas like brain waves, GABA receptors, reinforcement learning, twin studies, and connectionism. People who think differently are worrying too much about BREAKING NEWS!!!, and should stop. The key distinction isn’t “recent research in social psychology” vs. “recent research in cognitive/bio/behavioral psychology”, as my essay last week unfortunately implied. It’s recent research in general vs. the deposit of settled science, battle-tested hypotheses, and carefully-earmarked speculation. And part of the reason social priming in particular was such a disaster was that it defied that heuristic, building itself up over hundreds of studies until it approached or even entered the pantheon of settled science - before collapsing (5-HTTLPR was also sort of like this). This isn’t a claim that settled science is always right - Freud was “settled science” for a long time - just that there’s an intuitive distinction between the level of credence you should have in the existence of power posing vs. the existence of Broca’s Area. (I compounded this error by calling the last post “Psychology Research Is Mostly Fine”, which suggested I was talking about the new research rather than the settled science. I actually meant to distinguish between research-psychology-the-field vs. clinical-psychology-aka-therapy, but this framing unintentionally pushed against the point I wanted to make) Some commenters on the previous article understood this point, but challenged its weight. It’s very cool, they said, to know how many neurons are in which brain lobe, but the main way that Psychology affected their lives was through bad clickbait studies used to buttress dumb policies; some p = 0.049 study says that exposure to microaggressions makes minorities’ brains shrivel into raisins, and now their company has to implement punitive DEI or be sued for hazardous work conditions. I won’t dispute this as an accurate description of how the sausage gets made, but it’s worth examining the trains of thought that connect this observation to a campaign against psychology in general: The dumb woke psychology was wrong and bad, and I don’t have good heuristics for distinguishing dumb woke psychology from other psychology, so I’m going to assume it’s all wrong and bad. The dumb woke psychology was wrong and bad; it seems useful to punish/discredit psychology as a whole to assist my campaign against it, so for propaganda purposes I will try to discredit psychology as a whole. To people in the first camp, my response is: come on, your heuristics aren’t that bad. “Microaggressions makes minorities’ brains shrivel up like raisins” is in the woke category; “the hippocampal theta rhythm seems to be associated with both memory and pathfinding, suggesting an unexpected yet surprisingly compelling relationship between the two” is in the not-woke category, don’t play dumb here. To people in the second camp, my response is: deliberately exaggerated propaganda campaigns are bad and this is a confession, not an excuse. Inability to view science through anything but a political lens was what got us into this problem; doubling down on it is a temporary solution but a recipe for permanent disaster. If you pronounce entire fields of science to be acceptable collateral damage in your campaign against bad political actors, you will alienate not just scientists but patients, clinicians, and general lovers of truth. Instead, you can say the thing you mean - that woke partisans shouldn’t try to occupy and exploit the otherwise-noble science of psychology for their own political gain - and wage the same campaign with a halo rather than a comic-book-villain goatee. From the font of oracular wisdom that is Weird Sun Twitter: [ Vessel Of Spirit@VesselOfSpirit i love you all conditionally but i love the good part of you unconditionally. even if it becomes a very small part 2:11 AM · Jan 22, 2015 1 Reply · 5 Reposts · 29 Likes ](https://x.com/VesselOfSpirit/status/558084551772471298) This is how I feel about psychology1, too, but with a touch more optimism. The good part of psychology is enormous, a hoard of endless treasures. You just have to look past the headlines! 1 To play devil’s advocate - should one always be so magnamious? Astrology? Phrenology? These seem different in that their entire orientation was flawed from the start; they didn’t simply fail to find the correct constellation-personality connections, the whole project of searching for connections between constellations and personality was doomed from the start. More difficult might be asking the same question about education research, which is notoriously bad. I don’t know enough about education research to know if there’s some settled science of correct and enlightening results lurking in the background beyond the day-to-day froth of poorly-conducted and politically-motivated studies. I think if it’s 90% bad, 10% good, it’s correct to call it bad as a compact way of communicating a useful truth; I think psychology is better than that, but admit it’s a tough judgment call.

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Aug 4 • 5:33 PM EDT • Science • astralcodexten.com
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Xbox's 25th Anniversary Limited Edition Console Price and Release Date Revealed, Comes With Halo: Campaign Evolved

Xbox has revealed the price and release date for its 25th anniversary limited edition console, and it comes with a free game too.

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Aug 26 • 11:40 AM EDT • Technology • ign.com
Tentpole Xbox release Halo: Campaign Evolved performs better on the PlayStation 5, with the PS5 Pro providing the best experience

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Jul 29 • 9:37 AM EDT • Technology • eurogamer.net
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Oct 1 • 8:00 AM EDT • Technology • gameinformer.com
Xbox Cloud Gaming's new hourly cap is reportedly set exactly where Microsoft stops making money on it

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Sep 5 • 12:11 PM EDT • Technology • eurogamer.net
'Halo' composer, GOP candidate says venue canceled his event for political reasons, he will host it elsewhere

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Aug 21 • 1:03 PM EDT • Politics • foxnews.com
Halo: Campaign Evolved has officially restarted the console war

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Jul 29 • 4:50 PM EDT • Technology • polygon.com
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Jul 22 • 7:15 AM EDT • Science • zmescience.com
Microsoft’s Project Zenith is a ‘distraction-free Windows experience’ for developers

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Sep 4 • 6:44 AM EDT • Technology • theverge.com
Halo: Campaign Evolved patch kills LASO achievement glitch, but it may still work in co-op

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Darrell Waltrip’s Former Colleague Sends Well Wishes After Sad Health Update

Larry McReynolds, who once stood alongside Darrell Waltrip in the NASCAR on FOX broadcast booth for nearly two decades, is sending his former colleague well wishes after an unfortunate health update.On Wednesday, it was revealed that Waltrip has been diagnosed with Frontotemporal Degeneration (FTD) complicated by possible Chronic Traumatic Encephalopathy (CTE). Waltrip’s family believes it […] The post Darrell Waltrip’s Former Colleague Sends Well Wishes After Sad Health Update appeared first on

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Sep 24 • 8:17 PM EDT • Health • sports.yahoo.com
Forget A Nuvolari Rebadge, Porsche Is Now Planning A Halo Supercar With A Flat-8

The era of flatness is clearly upon us. Lovers of weird engine configurations everywhere rejoice.

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Sep 21 • 10:56 AM EDT • Technology • jalopnik.com
A Massive Decompilation Community Is Shutting Down, Thanks to the Deluge of AI Decomps and Ports

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Oct 15 • 1:58 PM EDT • Technology • ign.com
Halo Studios hit by layoffs after release of Halo: Campaign Evolved

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Aug 6 • 5:08 AM EDT • Technology • eurogamer.net
Fit For a Spartan: Win a 1:18 Replica of a Special Halo-Inspired Ride

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Jul 27 • 9:00 AM EDT • Technology • news.xbox.com
Bethesda Warns Skyrim & Fallout 4 Players of Mod-breaking Update

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Aug 17 • 3:23 PM EDT • Technology • polygon.com
As Halo Moves to Activision, Halo Studios Writers Tease What Might Have Been

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Oct 6 • 6:18 AM EDT • Technology • ign.com