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Arrakihs, a Spanish mission to illuminate the mystery of dark matter: ‘We have broken molds’

Four-telescope astronomical observatory is at the heart of the first space exploration to be led by the country

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Jun 21 • 12:00 AM EDT • Science • english.elpais.com
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Agentic AI in biomedical research: What is it and can it expedite science?

Researchers are venturing into a new area of collaboration that relies on agentic AI, co-scientists that can act independently and help humans ideate, hypothesize and speed up scientific exploration.

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Jul 21 • 8:00 AM EDT • Science • med.stanford.edu
Students graduate from Carus Summer Science Camp

The 24th annual Carus Summer Science Camp concluded Friday with a graduation celebration at St. Bede Academy, marking the successful completion of another week of hands-on science exploration for local students entering sixth grade.

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Jul 19 • 7:00 AM EDT • Science • shawlocal.com
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Kaiser Permanente Hawaiʻi invites Maui students to explore health care careers

Kaiser Permanente Hawaiʻi is helping inspire the next generation of health care professionals through its upcoming Career Exploration Day on Saturday, Nov. 14, in partnership with Maui Economic Development Board’s STEMworks program.

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Oct 20 • 4:00 PM EDT • Health • mauinow.com
24th Annual BioBlitz at Seacoast Science Center

Join Seacoast Science Center on Sunday, September 20, 2026 for the 24th BioBlitz, the non-profits annual community science event in Odiorne Point State Park. Families and nature enthusiasts team up with SSC naturalists and guest experts to explore the Park’s habitats to find and identify as many different species as possible in just one day! BioBlitz is a great way to get kids (and adults!) excited about science, learn about the park’s biodiversity, and discover how you can help protect our natural world.Like an extreme nature scavenger hunt, BioBlitz offers many opportunities for all ages to gain knowledge and hone skills in their favorite areas of nature! Habitat, plant, and animal explorations are scheduled throughout the day, allowing participants to choose among activities that interest them the most. With seven distinct natural habitats to survey, there’s something for everyone! Explorations include tide pools, mammals, seine netting, salt marsh, mushrooms, and more (see full schedule online, subject to change). Find all the details on the BioBlitz web page, and get your tickets to explore with SSC: https://www.seacoastsciencecenter.org/events-overview/bioblitz

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Aug 29 • 3:15 AM EDT • Science • nhpr.org
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Meharry Medical College’s G.O.A.L.S. Celebrates Five Years of Inspiring Middle School Students Through Hands-On Science and Health Exploration

Nashville, Tenn. – For five years, Meharry Medical College has been planting seeds of possibility in young minds through G.O.A.L.S.—Go Out and Love Science—an immersive, hands-on experience designed to introduce middle school students to science, medicine, dentistry and health-related careers. Recently, nearly 200 sixth, seventh and eighth graders from Haynes Middle School came to Meharry’s

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Oct 9 • 12:24 PM EDT • Science • tntribune.com
The Apophis encounter in 2029: A rare opportunity for planetary science and defense

The near-Earth asteroid Apophis will make an extremely close flyby of Earth on April 13, 2029, at a distance of approximately 38,000 km—an event that occurs on average only once every 7,500 years, offering an unprecedented opportunity for planetary science and planetary defense. However, significant uncertainties remain regarding the physical parameters of Apophis, such as its shape, spin state, internal structure, and material composition, and predictions of tidal effects—including potential orbital changes, spin acceleration, surface material displacement, and dust ejection during the flyby—are highly dependent on model assumptions. Although multiple nations have planned exploration missions, how to coordinate global observational resources within the limited time window, optimize rapid-response mission architectures, and translate scientific understanding into effective planetary defense strategies remain critical challenges to be addressed.

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Aug 20 • 8:00 AM EDT • Science • eurekalert.org
From California to the Moon: Daniel Rivers and Sally Ashton Explore the Intersections of Art and Science NewsCenter | SJSU

Two new books from San José State faculty take on that question through explorations of environmental justice, space, California history and the possibilities of more just futures.

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Sep 8 • 12:44 PM EDT • Science • blogs.sjsu.edu
AI needs science’s search history

“Actually, that’s where the gold is,” said Alasdair Russell, my graduate school friend who leads a pre-clinical genome editing group at Cambridge. He was talking about the winding road of science that is omitted from published papers. “When you’re discussing how to do the experiment, and why this way is better than another way, and what does the data really mean? I know what it shows, but what does it mean?” At RAAIS 2026, he described how his group has begun logging the twisting path of discovery as it happens, recording the verbal and written exchanges that normally disappear. Ideas become nodes in a living graph: they branch when a meeting produces two plausible experiments, merge when separate lines of evidence converge, and go dark when someone quietly stops pursuing them. In his implementation, one agent scores novelty, while another tries to learn “how scientists think and how they navigate through a complex world of data,” so that high-potential nodes can trigger deeper investigation. As frontier AI labs deploy agents toward scientific discovery, giving AI authentic scientific taste remains a trillion-dollar dilemma. The bottleneck is that the record we have kept for centuries of science might be insufficient to get us there. The experiments that never make the paper Peter Medawar, 1960 Nobel laureate and “father of transplantation,” asked in 1963 whether the scientific paper was a fraud, and answered yes: the form of the paper misrepresents the thinking that produced it. Sixty years on, the diagnosis is unchanged. A paper presents a clean progression from hypothesis to result to conclusion. Lost along the way are the unconventional theories, the abandoned or unaffordable methods, and the underwhelming and inconclusive data. It reads like a browser history with every dead end deleted: the ten open tabs, the four rephrased queries, the wrong turn down a subforum. All scrubbed, leaving one clean path from question to answer as the canonical path. What has changed since then is that the discarded material is now worth something. No high-impact journal wants these artifacts, but raw trial and error is the most likely source of the training data required to develop scientific intuition, or what researchers call taste. Earlier attempts to capture the discards were motivated by scientific integrity. The Journal of Negative Results in Biomedicine launched in 2002 to publish rigorous studies that disputed established models or exposed ineffective treatments. Its archive preserved negative conclusions after they had become papers, rather than the live alternatives and arguments that produced them. BioMed Central closed it in 2017, saying the mission had been served now that other journals publish null results. A less generous reading is that in fifteen years it published around 200 papers because almost nobody wants to read a negative result, let alone write one up when it will not count toward academic tenure. AI models are different. Even an uninteresting negative result can be useful, provided it is labeled. Earlier this year, Anthropic put a version of this to the test. The company pulled 129 decision points from real Claude Code sessions between January and March 2026, showed models the work up to a human detour, and asked what should happen next. Claude Mythos Preview beat the human choice 64% of the time, while Opus 4.5 managed 51%. The comparison was tilted toward the models because Anthropic deliberately chose moments where the human decision had room for improvement. On 127 further scenarios where the human action was already strong, the models improved on it only about 20% of the time. The study was possible because Anthropic’s researchers work inside a tool that logs by default. The reasoning, detours and outcome are produced in the same working environment. Biology has no equivalent. Its reasoning happens in hallways, at benches, in Slack threads and on whiteboards, while the outcome arrives weeks later somewhere else. The record has to emerge from the work itself. Ask scientists to reconstruct it afterwards and we’ll create another polished account. Subscribe A log is not a label Before any of this becomes training data, a negative result has to say what failed. The first paper published in the Journal of Negative Results in Biomedicine examined 234 negative studies across five leading medical journals. Only 30% discussed statistical power, and half clearly defined a primary outcome. Tell a model an experiment failed, without telling it whether the assay was underpowered, a reagent had degraded, or the hypothesis was simply wrong, and it will learn noise with confidence. Decision histories have a second missing label too. When a lab considers five experiments and runs one, only the chosen branch returns an outcome. The other four are experimental counterfactuals. Researchers call this the selective labels problem: the data reveal results only for the actions someone chose to take. Such a record can teach a model to imitate a lab’s taste, but it cannot establish that the taste was good. It also smuggles local constraints into general lessons. A lab that never ran cryo-EM because it did not own a microscope teaches a model that cryo-EM is rarely the right call. Alasdair’s nodes preserve the candidate set, which is the necessary first step. To be useful, each decision record needs six fields: The evidence available at that moment, and nothing that arrived later. The candidates considered, including the ones dismissed in a sentence. For each candidate: the expected result, the confidence attached to it, and the cost in time and money. The route chosen, and the reason. What happened next. How the evidence changed the scientist’s view. These must be timestamped before the outcome, because hindsight turns uncertainty into inevitability. Disagreement also has to survive. Averaging three scientists into one clean rationale reproduces exactly the information loss we are trying to fix. But there is an obvious failure mode here. Once decisions are logged and scored, people log for the record post-facto. Anyone who has watched an electronic lab notebook fill up with retrospective tidying knows how quickly a research tool becomes a compliance exercise. A record that costs a scientist ten minutes of honest reflection per decision is worth far more than one that costs an hour of performance. A publication initiative called Registered Reports offers a useful starting point. Here, researchers submit their rationale, methods and analysis plan for peer review before the data exist, and the journal commits in principle to publish if they follow the approved plan. Nature has now expanded the format across every field it covers. This approach to paper writing timestamps intent before the outcome, but it freezes one plan. A useful search history must also preserve how the plan changed, which alternatives were rejected, when, and on what evidence. Subscribe Run the runner-up Autonomous labs show what happens when decisions and outcomes are connected in a loop. Liverpool’s mobile robotic chemist ran 688 experiments over eight days in a ten-variable formulation space. A batched Bayesian search used each result to choose the next experiments and found photocatalyst mixtures six times more active than the starting formulations. Every completed experiment changed what the system did next. The robot optimized within a goal and search space that humans had already chosen. It did not decide which scientific question mattered. So what this work demonstrates is narrower, but still useful: a search history pays off when the options return standardized outcomes quickly. Open-ended biology is harder because branches can take weeks and the discarded alternatives may never be run. Some exploration therefore has to be bought. Where two branches are plausible and the stakes justify the cost, a lab should sometimes run the runner-up. Otherwise the record captures what today’s scientists usually chose and stays silent on what they systematically overlooked. A funder could ring-fence a small fraction of a grant for the branch not taken, provided that the decision record and the outcome are both deposited. That costs money, but so does having every lab rediscover the same abandoned path. Test whether taste transfers When it comes time to evaluate if our new AI system exhibits taste, the comparison should run across laboratories and fields. At selected decision points in a live research campaign, we should freeze the six fields: the evidence, the candidates, expected results, confidence, costs and the choice made. Experts then rank the options before the outcomes are known, and those outcomes are checked independently later. We could give models one of two diets - papers alone, or papers plus decision histories - and ask them to rank the next experiment on unfamiliar projects. Then, we score information gained per dollar and week, calibration, and how quickly weak branches are abandoned. If histories improve choices only inside the lab that produced them, they amount to useful organizational memory. If they improve choices on unfamiliar problems elsewhere, Alasdair’s group will have captured something science has never managed to write down: a transferable record of taste. Until that happens, a scientific search history is a promising record, not yet a training set.

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Aug 13 • 11:16 AM EDT • Science • press.airstreet.com
World's first round-trip mission to Mars has launched ‪—‬ why it could be a 'transformative leap' for science

The Martian Moons Exploration (MMX) mission, which launched from Japan on Oct. 19, is on its way to Mars. When it arrives, the probe will attempt to land on one of the Red Planet's twin moons and scoop up rocks to bring back to Earth. Experts tell Live Science what these "transformative" samples could teach us.

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Oct 22 • 12:46 PM EDT • Science • livescience.com
Coplin Health Systems expands community commitment

PARKERBURG – The Chamber of Commerce of the Mid-Ohio Valley has announced a new educational partnership formalized under its Partner In Education program between Coplin Health Systems and the Caperton Center for Applied Technology. The collaboration bridges regional career and technical education with local community healthcare leadership, creating opportunities for workforce readiness, career exploration and […]

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Sep 2 • 8:00 PM EDT • Health • newsandsentinel.com
Once Upon a Time in Space: Politics Always Wins

Join the space exploration journey as the Mir’s reign in space comes to an end with the arrival of the International Space Station.

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Jul 21 • 12:15 PM EDT • Politics • azpbs.org
Superintelligent AI in space could explain the Fermi Paradox

Why haven't we found evidence of advanced aliens? It could be that they've outsourced cosmic exploration to superintelligent AI, a new paper suggests.

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Jul 5 • 8:00 AM EDT • Science • livescience.com
Ten kamaʻāina explorers join deep-sea expedition around the Hawaiian Islands

Ten local scientists, students, and educators are currently sailing aboard Ocean Exploration Trust’s Exploration Vessel (E/V) Nautilus for a 20-day expedition to explore previously unsurveyed deep-sea habitats around the Hawaiian Islands and within Papahānaumokuākea National Marine Sanctuary.

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Oct 11 • 6:00 PM EDT • Science • mauinow.com
Castlevania: Belmont's Curse Will Run At 30fps On Switch

Konami's 2D action-exploration game arrives this October

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Jul 25 • 12:00 PM EDT • Technology • nintendolife.com
NASA selects 41 space technologies for future Moon and Mars exploration

NASA has chosen 41 commercial technology projects that could solve critical challenges for future missions to the Moon and Mars. From powering lunar outposts to protecting spacecraft from Moon dust, the innovations are designed to push both space exploration and the commercial space economy forward.

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Jul 14 • 8:00 PM EDT • Science • sciencedaily.com
Cedar Crossing Casino announces space exhibit, expanded entertainment lineup

Cedar Crossing Casino & Entertainment Center announced Wednesday that its Compass Center will open with an interactive space exploration exhibit.

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Sep 30 • 6:03 PM EDT • Entertainment • cbs2iowa.com
Rice experts available to discuss human spaceflight, safety and space policy

Leveraging Rice’s deep ties to U.S. space exploration, faculty can analyze the technical, political and physiological implications of recent developments across the space industry.

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Oct 1 • 8:00 AM EDT • Science • news.rice.edu
Biomedical Sciences Graduate Health Professions Exploration Fair, Oct. 6

Meet with admission representatives from over 30 graduate health programs to learn more about career opportunities, education requirements, the admission process and more.

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Oct 5 • 11:04 AM EDT • Science • today.marquette.edu
Mars symposium sheds light on life on the red planet

Even the greats like musician David Bowie have asked: Is there life on Mars? In a symposium held earlier this month at William & Mary, Research Professor Joel Levine said we may have answered that question 50 years ago. “The Exploration of Mars & the Search for Life: Viking to Humans” symposium was held in […]

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Oct 2 • 1:34 PM EDT • Science • news.wm.edu
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Scientist who cleaned space toilet on work experience now leading Mars exploration teams

Claire Parfitt says her time at the National Space Centre in Leicester gave her a unique insight.

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Jul 5 • 2:08 AM EDT • Science • bbc.com
Louisiana School for Math, Science, and the Arts to host Exploration Day on Nov. 9

NATCHITOCHES, La. — The Louisiana School for Math, Science, and the Arts will hold an Exploration Day on Nov. 9 from 8:30 a.m. to 2 p.m. where prospective students and

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Oct 19 • 3:00 PM EDT • Science • ktbs.com
Call for ExoExplorer Applications

The ExoExplorers program, sponsored by NASA’s Exoplanet Exploration Program Office and the ExoPAG Executive Committee, will focus on the professional

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Aug 24 • 4:31 PM EDT • Science • science.nasa.gov
Annie Dillard, Pulitzer-winning author of 'Pilgrim at Tinker Creek,' dies at 81

Annie Dillard, the Pulitzer Prize-winning author known for her poetic explorations of nature and spirituality, has died at 81 | NewsRadio 1080 KRLD

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Sep 16 • 1:55 PM EDT • Entertainment • audacy.com
47 revelatory hours with Assassin’s Creed Black Flag Resynced

To review this month’s supposed remake of 2013’s Assassin’s Creed IV: Black Flag, I must first correct the record. Assassin’s Creed Black Flag Resynced isn’t a game about pirates (and assassins) in the 18th century Caribbean. Sure, sure, that’s what the trailers would have you believe. They’ve go their clips of Edward Kenway swinging his swords and steering his pirate ship into cannon-blasting combat against British frigates. Is Resynced truly a pirate game? Of the 47 hours I spent playing Resynced over the past few weeks, I will admit I spent maybe 44 (?) of them collecting plunder with Blackbeard, drinking rum with Anne Bonny and debating the pros and cons of the lawless pirate-run settlement Nassau with Benjamin Hornigold. I may in fact have spent dozens of hours sailing to remote islands, reading treasure maps, opening messages left in bottles, sinking the odd Man o’ War with a well-timed broadside, collecting sea shanties for my crew, befriending a pet monkey, and hunting whales. I am nevertheless neither so Gullible nor so Narrow-Minded as to call the magnificent Resynced a “pirate remake.” Oh no. Forget any reviews of Assassin’s Creed Black Flag Resynced you may have read. Forget what you yourself may have played, if you’ve spent any time with the game since its launch. What Assassin’s Creed Black Flag Resynced is really about I’m here to give you the scoop (spoilers for Resynced’s Animus menu lore, which many players are probably not going to see): Assassin’s Creed Black Flag Resynced, the new game whose development was led by Ubisoft Singapore, is set in the year 2096. It’s about a societal split, about revolution, about an old Assassin’s Creed adventure repurposed in the series’ distant future as propaganda or samizdat. It’s about the overheated future of 2096, essentially conquered by the series’ well-established nefarious Templar-run company Abstergo. (In this future, Abstergo is, among other things, remaking a 2013 pirate movie called Devils of the Caribbean, but this time in VR. The VR version will be backed by a marketing plan that involves AI influencers, a 10,000-avatar “metaverse premiere event” and that manufacturing of memes aimed at “50 million VR nodes.” See what I mean about Abstergo being evil?) Resynced is about a late 21st-century population mollified by the widespread use of Abstergo’s Animus devices which let people experience the lives of historical figures culled from “genetic memories.” It’s about an insurgent faction of Assassins. And it’s about a plan to wake the population into revolutionary fervor by showing them the memories of 18th century pirate Edward Kenway, who—as depicted in the original Black Flag and again in Resynced—gradually comes to an understanding about the Assassins of his day and their centuries old fight for freedom. Resynced is also about an AI developed within the late 21st-century Animus, called Ego. It has found a way to alter genetic memories, to create and show Animus users false ones. The game is about Ego’s efforts to tell the people experiencing Edward Kenway’s memories that Kenway was wrong, that fighting against order is folly, that we should crave a world where “compliance is rewarded with power.” Who are we in this game? We’re an unnamed Animus user in 2096 who experiences Kenway’s journey virtually. At four moments during Kenway’s exploits in the Caribbean our virtual jaunt can be interrupted for 10-15 minutes, as we explore Animus “rifts” where Ego explicitly tries to tell us how wrong Kenway was. None of this is what 2013’s Assassin’s Creed IV: Black Flag was about, of course. That was a different game, even if you also spent dozens of hours pirating as Kenway in that game, across missions and a map that’s been faithfully reintroduced and rebuilt for Resynced. The 2013 Black Flag was about you playing as an unnamed researcher newly hired in 2013 by Abstergo Entertainment, the video game development wing of the Templars’ evil-corp. In that game, you were assigned to use the Animus to dive into the genetic memories of Desmond Miles, a man who died in Assassin’s Creed III and who was descended from a long line of Assassins (and at least one Templar) whose adventures were featured across the prior AC games. In 2013’s Black Flag, your mission was to plumb the Edward Kenway experience for material that Abstergo could use in productions such as the motion picture Devils of the Caribbean, though the Templars had some ulterior motives for the assignment. Resynced is therefore not a remake of 2013’s Black Flag. It’s a sequel. It is a new game about a new exploration of Edward Kenway’s pirate/assassin journey, set 83 years after the framing sequences of the original game. Resynced provides a new narrative framework that, thanks to the concept of an AI that wants to alter historical memories, arrives with creative justification to tweak a now-classic 13-year old game. That makes Resynced, already a hot seller, a tantalizing hint of where Ubisoft could go with a line of Assassin’s Creed remakes. They could remake the first game, the Ezio games, even the recent ones set in ancient Egypt and Greece. And for each, they could not just modernize the graphics and controls but expand and alter their sequences of events to use them as reference points for a conflict set in the late 21st century, as rival factions try to weaponize historical memories. Game File is a reader-supported publication. To receive new posts and support my work, even when that work consists of ravings about Assassin’s Creed’s modern day plot, please consider becoming a free or paid subscriber. Subscribe A story most players will probably miss If you didn’t know any of this, I’m not surprised. If you played the game and still didn’t catch it, I’m not a bit shocked. If Ubisoft has no plans to do more of this, I won’t fall down. Almost all of what I’ve described is optional and missable in Black Flag Resynced. I nearly missed it myself, as I planned for a breezy playthrough of an old Assassin’s Creed favorite. Instead, I found myself in a 40+ hour hunt for the “real” story, buried deeper in Resynced than any gold-filled chest. The story of 2096 is Resynced’s meta-story, told in two remote pockets of the game: 1) four optional playable “rifts” that players may find as they proceed through Resynced’s pirate fantasy , 2) in dozens of text files tucked three menus deep in the game’s barely-interactive Animus hub. Assassin’s Creed games have almost always had a meta-story about people in the 21st century (usually matching the game’s release year) and their connections to the main history portions you play. Those meta-stories have always been squeezed into the margins, though seldom as severely and as, uh, graphiaclly simple, as in recent games. Back in 2013, the modern-day exploits of you as an Abstergo Entertainment employee were prominent. They were portrayed via first-person portions that occasionally interrupted the third-person Kenway experience and could be explored for hours, complete with their own missions, side quests and puzzles. Resynced’s 2096 story—of Assassin “Watchers” vs. Abstergo/Tempar goons, of rogue AIs, of panicking scientists, of a woman wondering why her Animus-addicted husband is muttering about Mary Read (“What does he mean by Assassins?”), of a fight for the population’s hearts and minds via varying interpretations of Edward Kenway’s life choices—is mostly told through unlockable text files. The files are interesting. Offered via diary entries, intercepted chats and news reports, they present varied perspectives of a world in crisis. One set works as a narrative puzzle as it reveals the Rashomonic interpretations of a massacre, or was that a successful Assassin hit? Another favorite reveals the rising bitterness of a person who, through Edward Kenway’s journey, now shakes at the ignored evil around him. One surmises that Ubisoft is averse to putting the Assassin’s Creed’s meta-story in the way of more marketable pirate playgrounds and ninja/samurai epics. Instead, we get a better-than-nothing text-in-menus approach introduced in 2025’s Assassin’s Creed Shadows. In Shadows, players unlocked the meta-story text files largely via time-gated missions that called on the user to kill X number of enemy type Y, clear three enemy castles, re-win a three-phase fighting tournament, and other grinds. Time restrictions on accessing these missions and unlocking the files meant it could take players months to access the full story in-game. But even in the most hardcore Assassin’s Creed hangouts, the fanbase instead seemed to throw up their hands rather than grind to keep up. In Resynced, Ubisoft has shown some mercy, diminishing the amount of new text files that are tied to timed grinds. Now, most of the text-based 2096 lore are associated with “data file” collectibles that players can find in the world. That includes a batch of written entries that explain a historical link between the feudal Japan era in Shadows and the piracy adventures in Black Flag. Players who explore a lot will find dozens of data files, though the game does not appear to offer any in-game tracker for finding each one. You just need to keep looking for them. As of this writing, I have most of them, but not all. I can’t find any full guide for them online. And even Ubisoft’s optional $5 microtransaction that reveals lots of items in-game does not appear to reveal the locations of the text files (at least the official description omits them from its collectibles list). That’s not a huge bother, because tracking the data files down compelled me to re-explore the waves and islands of Black Flag. That was a thoroughly pleasant task to do for the first time in a dozen years. I expect many players, though, will be content to wait for the files to be reproduced in an online AC wiki somewhere, the easier to read on a web page. It may not seem enticing to play a video game in order to gradually unlock pages of text to read. Why not, you may ask, just read a book, where they put the pages in order? For one, they’ve not tucked this latest installment of Assassin’s Creed’s meta saga in a book. I also enjoy the unordered delivery, the dawning comprehension of a story about 2096’s desperate people and questionable tech, which I glimpsed first at its middle, then the end, then the front, then other moments in between1. I am also enamored with the idea of the Assassin’s Creed games I’ve previously played, including Black Flag, being repurposed for an information war. The ideas in Resynced’s meta-story, which builds off characters and ideas in Shadows’ chunks of text, are strong. The potential of where they could go with it is exciting. As for the pirate stuff? Looks great, controls pretty well, is fun to play and oh so speedy in terms of how much of a good time you can have with each sit-down. It never gets old to chase a new shanty page across a rooftop, bombard a fort with upgraded mortars or use a diving bell to explore sunken wrecks (hats off to the team at Ubisoft Barcelona that worked on the underwater portions in Resynced; that team is now facing layoffs, such is the misery of modern gaming and oft-troubled Ubisoft). New pirate missions in Resynced involving new ally characters are brief, dramatic and add more to Edward’s story, even if the gameplay perks they provide barely enhance the gameplay. A new denouement for high-class pirate Stede Bonnet is affecting; a new hunt for Blackbeard’s treasure is a welcome extra moment. A new epilogue to hunt down a pirate killer, on the other hand, over-complicates Kenway’s character. The ending credits remain my favorite of any game I’ve ever played. Black Flag provides great source material. The revisit is well-made and a great sign of what could be. It is offered in a different wrapper that hints at an opportunity for more interesting remakes to come, should Ubisoft choose to pursue such treasures—and as we brace to resist or comply with an Abstergo future. 1 The messages that Edward Kenway finds in bottles tell another out-of-order story, one about a man reckoning with the strange memories and voices he’s heard in his head since he was a boy. That tale was also in the 2013 game and develops into one of Black Flag’s most compelling character arcs. In Resynced, it has lost its climax, because the bottle story previously paid off in the halls of the first-person Abstergo Entertainment, which is exclusive to the older game. An altered resolution, written by the 2013 game’s lead writer is fine, doesn’t invalidate the 2013 version, but makes for an inferior final note.

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Jul 14 • 3:17 PM EDT • Technology • gamefile.news
Here Are Monday’s Best Wall Street Analyst Research Calls: Accenture, Caesars Entertainment, Datadog, Dupont, Epam Systems, Ferrari, Paychex, Rocket Lab, TeraWulf, and More

Pre-Market Stock Futures: Futures are exploding higher on news of a peace deal with Iran expected to be signed this Friday. This follows a historic Friday that saw the coming-out party of Space Exploration Technologies (NASDAQ: SPCX), widely known as Elon Musk’s SpaceX. The record-breaking size of the offering, raising $75 billion, the company’s debut ... Here Are Monday’s Best Wall Street Analyst Research Calls: Accenture, Caesars Entertainment, Datadog, Dupont, Epam Systems, Ferrari, Paychex, Rocket Lab, TeraWulf, and More

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Jun 15 • 8:03 AM EDT • Entertainment • 247wallst.com
Binzhou Aerospace Exploration Center, New Landmark for Science, Cultural Tourism

BINZHOU, CHINA – Media OutReach Newswire – 24 September 2026 – The Binzhou Aerospace Exploration Center will open on Sept. 25, offering an immersive destination

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Sep 27 • 8:00 PM EDT • Science • newswav.com
Like live music? How about free? Then this concert series is for you.

Exploration Place won a three-year Levitt Family Foundation grant for a concert series that started this fall.

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Sep 20 • 5:13 AM EDT • Entertainment • kansas.com
New Crops, Health Research Proposals to Help NASA Advance Exploration

NASA has selected 12 new investigations to help support human explorers in space. Six will help advance the ability to produce food off-planet, while another six advance the understanding of how unique conditions associated with space exploration can impact the health and physiology of astronauts.

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Sep 14 • 3:00 PM EDT • Health • science.nasa.gov
MEGAMicrobe: Free, fun science event for students 5-15 on Oct. 24

MEGAMicrobe, a free exploration of the world of microbes for students ages 5 to 15 and their families, will be held from 9:30 a.m. to 2:30 p.m. on Saturday, Oct. 24, at Tom Joy Elementary School.

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Oct 15 • 10:57 AM EDT • Science • news.vumc.org
UNE mentors Maine high school students at annual Health Careers Exploration Camp

Now 16 years running, the camp coordinated by the Maine Area Health Education Center (AHEC) Network at the University of New England provides hands-on, interactive lessons taught by UNE faculty and students in an array of health care fields — all of it offered at no cost to the high school students.

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Jul 10 • 8:00 AM EDT • Health • une.edu
ESA Exploration Science Workshop 2026 – Early Career Researchers Abstract Submissions

The European Space Agency is pleased to announce a Call for Abstracts for Early Career Researchers to submit abstracts to the ESA Exploration Science Workshop 2026

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Jun 21 • 2:15 PM EDT • Science • astrobiology.com
Announcing our new STEP Grant winners: A Solar System shadow-tracker,…

Three groups of scientists will receive crowdfunded support to further the scientific exploration of space.

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Sep 21 • 8:00 AM EDT • Science • planetary.org
Annie Dillard, Pulitzer-winning author of ‘Pilgrim at Tinker Creek,’ dies at 81

Annie Dillard, the Pulitzer Prize-winning author known for her poetic explorations of nature and spirituality, has died at 81.

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Sep 16 • 1:56 PM EDT • Entertainment • seattletimes.com
New Crops, Health Research Proposals to Help NASA Advance Exploration

NASA has selected 12 new investigations to help support human explorers in space. Six will help advance the ability to produce food off-planet, while another six advance the understanding of how unique conditions associated with space exploration can impact the health and physiology of astronauts.

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Sep 14 • 3:00 PM EDT • Science • science.nasa.gov
Cedar Crossing announces space exhibit at Compass Center, adds 16 shows to entertainment lineup

Cedar Crossing Casino & Entertainment Center will open its Compass Center with an interactive space exploration exhibit and has added 16 concerts and comedy shows to its entertainment schedule, casino leaders announced Sept. 30. “The property has truly come alive over the past several weeks,” said Kim Pang, executive vice president and general manager at […]

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Sep 30 • 7:43 PM EDT • Entertainment • corridorbusiness.com
NSU STEM Day puts science, technology and more in the hands of area high schoolers

NATCHITOCHES, La. – From flying drones to handling snakes, guiding airplanes, and cracking codes, students from 18 high schools were led through demonstrations, workshops, and guided exploration of all branches

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Sep 29 • 12:02 PM EDT • Science • ktbs.com
Elon Musk Dismisses Report Tesla Could Sell Chinese Business for SpaceX Merger: 'Absurdly Fake News'

Tesla Inc. CEO Elon Musk has dismissed reports of the EV giant mulling the sale of its Chinese arm that could have reportedly paved the way for a potential merger with Space Exploration Technologies Corp.. Elon Musk Says Sale Has...

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Aug 2 • 9:30 PM EDT • Business • finance.yahoo.com
FSU neuroscientist earns NSF CAREER Award for researching how brains process smell

A Florida State University neuroscientist has received one of the most prestigious awards available to early career faculty for his exploration into how

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Oct 1 • 10:00 AM EDT • Science • news.fsu.edu
Impression 5 Science Center breaks ground on teen-designed TECH space

The $3.2 million project is called TECH, which stands for Teen Exploration and Creativity Hub.

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Sep 30 • 7:07 PM EDT • Science • wilx.com
Science Inquiry Comes Alive for Jacket Middle Schoolers

Snails, sidewalks and Double Stuff Oreos... At Partnership Middle School, instructors are finding innovative ways to help students connect the classroom to what they see in the real world every day. By integrating hands-on experiences and scientific investigations into weekly lessons, 6th and 7th grade science teachers push their classes to explore the curriculum standards through the lens of critical thinking, communication with their peers, experimentation, and scientific inquiry. Last week, two different approaches for two different grade levels saw Jacket teachers ignite the same spark for learning. On Tuesday, 6th graders in Lydia Jones' science class took their lessons outside as they explored the school grounds to identify living and non-living things. Despite the warm temperatures, they engaged in discovering unexpected objects on the campus and connecting that to what they learned in class about the criteria for what qualifies a thing as "living". Ms. Jones tasked students with walking the grounds and listing as many living and non-living things they could find in just a few minutes. Students spotted a fire hydrant, construction vehicles, grass, trees, soccer equipment, rocks, sidewalks, and even a snail hidden in the plants. After they finished the exploration, students returned to the regular classroom to discuss their results and whether their objects were classified correctly. On Thursday, 7th graders in Omini Parks' science class participated in their first lab of the semester as they explored and identified the physical properties of a favorite snack -- Oreos. Ms. Parks identified the class objective before the lab activity began by writing the academic standard on the dry erase board in a declarative statement: "I can collect and evaluate qualitative data to describe substances using physical properties." Students watched a video about how Oreo sandwich cookies are made, and then engaged in a question and answer discussion to give observations on the manufacturing process, review various types of physical properties and their scientific terminology, and talk generally about how the lab inquiry would work. The Q&A ended with a predictable question from students... "Will we be able to eat the Oreos?" The hands-on lab exercise required the 7th grade scientists to observe and record the differences between regular Oreos and the Double Stuff variety based on their physical properties. They followed the instructions in their lab brief to chart a comparison between the two types of cookies by observing properties with their magnifying lenses, measuring the height and diameter of both, and weighing the cookies with and without their filling. The activity let students put their lessons about physical properties into practice with real objects while also practicing vocabulary and writing skills to record their observations and using math skills from the last school year like taking measurements and calculating averages. Of course, they ended the lab by charting the taste of the cookies as well! These types of activities allow students to see the science standards they are learning come to life in the real world and engage with the content in new ways. Beyond that, they serve as a foundation for encouraging and growing scientific inquiry. Later in the school year, students will use the scientific method they are learning to complete science projects that require real research and the ability to explain and answer questions about their process and results. At the school-level competitive Science Fair last year, 41 Partnership students earned a place in the 2026 regional Science Fair held at MSU. From there, 14 advanced to the State Science Fair conducted at Northeast Mississippi Community College in April.

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Aug 1 • 8:00 AM EDT • Science • starkvillesd.com
How a Chicago educator uses food to teach science thanks to Pilot Light, a local chef-led nonprofit

The goal was to conduct a sensory exploration of honey samples native to Illinois, while hitting a core standard of food education: Food connects us and the food and the environment are interconnected.

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Oct 7 • 5:23 PM EDT • Science • baltimoresun.com
Rogers Center to host Science and Outdoor Career Exploration Night for area students

SHERBURNE — For many curious youngsters, an ideal career is one that can take them outdoors. From 5 to 7 p.m. on Thursday, Oct. 8, the Rogers Environmental Education Center

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Oct 4 • 9:00 PM EDT • Science • romesentinel.com
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Roman Telescope Begins Quest to Reveal Evolving Universe

A new era of space exploration began today with the launch of the Nancy Grace Roman Space Telescope.

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Aug 30 • 7:28 AM EDT • Science • eos.org
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NASA to Help Unlock Mysteries of Mars’ Moons in Upcoming Mission

NASA is playing an important role in JAXA’s (Japan Aerospace Exploration Agency) MMX (Martian Moons eXploration) mission, to advance our understanding of

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Oct 15 • 3:58 PM EDT • Science • science.nasa.gov
Afternoon Explorations at Roper Mountain Science Center: Your Thursday & Friday Ticket to Dinosaurs, Stingrays, and the Rainforest (2026–2027)

Have you always wondered how you can visit Roper Mountain Science Center? Afternoon Explorations! From September to May, explore on select Thursdays and Fridays.

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Oct 1 • 10:02 AM EDT • Science • kiddingaroundgreenville.com
Clapp, Williams to discuss featured exhibitions at TAG

TAG/The Artists Gallery’s September featured exhibitions pair Colleen Clapp’s atmospheric paintings with Joe Williams’ exploration of the artistic possibilities of figure photography.

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Sep 13 • 3:33 PM EDT • Entertainment • fredericknewspost.com
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WATCH: NASA launches Crew-13 to International Space Station

Four astronauts rocketed into orbit Thursday on a space station mission that will stretch until spring, among them a Canadian whose wife will give birth while he’s away.

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Oct 1 • 4:54 PM EDT • Science • pbs.org
Annie Dillard, Pulitzer-winning author of 'Pilgrim at Tinker Creek,' dies at 81

Annie Dillard, the Pulitzer Prize-winning author known for her poetic explorations of nature and spirituality, has died at 81 | KYW Newsradio

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Sep 16 • 1:55 PM EDT • Entertainment • audacy.com
Annie Dillard, Pulitzer-winning author of 'Pilgrim at Tinker Creek,' dies at 81

Annie Dillard, the Pulitzer Prize-winning author known for her poetic explorations of nature and spirituality, has died at 81.

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Sep 16 • 1:55 PM EDT • Entertainment • ksat.com
MEDaL-1 Mars Lander Science Definition Team

[ESA] Join the Science Definition Team (SDT) to help define the Exploration Science Payload for a proposed future Mars lander: MEDaL-1. Full announcement The European Explore2040 strategy expresses a bold […]

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Jul 17 • 11:37 AM EDT • Science • astrobiology.com
One geology step closer to the Moon

As we prepare to return to the Moon, Europe’s leading geology training for astronauts PANGAEA celebrates its 10th anniversary turning extraordinary places on Earth into classrooms for space exploration.

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Sep 28 • 8:00 AM EDT • Science • esa.int
Scientists have now made the most comprehensive tally yet of deep-sea exploration — 43,681 dive records dating back to 1958 — and found that humans have directly seen less than 0.001% of the deep ocean floor, an area roughly the size of Rhode Island, leaving the vast seafloor across 66% of Earth’s surface essentially unobserved.

Humanity has sent cameras to the Moon, Mars, Venus and the outer planets, but on Earth itself there is still a larger frontier that has barely been looked at directly. A 2025 study in Science Advances has now put a number on that gap: since 1958, researchers have compiled 43,681 records of dives deep enough […]

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Jul 5 • 3:30 AM EDT • Science • spacedaily.com
Baton Rouge residents engage with art and science during Free First Sunday event

BATON ROUGE — The Louisiana Art and Science Museum invited residents to a day full of exploration, creativity and discovery during Free First Sunday.

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Jul 5 • 8:00 AM EDT • Science • wbrz.com
Real-time quantum jump in sound observed for first time

A Stanford team has documented the first direct observation of quantum jumps of sound in a mechanical resonator, completing an arc of scientific exploration that started more than 100 years ago.

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Sep 17 • 2:00 PM EDT • Technology • phys.org
Howard County Builds New Pathways for Work, Business, and Community

From career exploration and apprenticeships to small-business development, agriculture, historic preservation, and recreation, Howard County earned

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Aug 27 • 10:00 AM EDT • Business • conduitstreet.mdcounties.org
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Hundreds of Families Turn Out for Celebrate Science Indiana Festival

The October 10th event allowed children and parents the opportunity to conduct science experiments, learn about robotics, and more. The 15th annual Celebrate Science Indiana Festival brought together thousands of students, families, educators, and science enthusiasts to the Indiana State Fairgrounds for a day of hands-on learning and exploration. Organized by the Science Education Foundation […]

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Oct 18 • 1:00 PM EDT • Science • wishtv.com
Hawaiʻi County announces Science Night at Keaʻau Armory

The free event will feature activities related to science, technology, engineering and math as well as hands-on experiments, space and astronomy exploration and more.

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Jul 28 • 11:00 AM EDT • Science • bigislandnow.com
Professor Layton and the Curious Village Remake revealed for Nintendo Switch 2, Switch

Level-5 is working on Professor Layton and the Curious Village Remake for Nintendo Switch 2 and Switch, the company just announced. The title arrives for both platforms in 2027. Professor Layton and the Curious Village Remake marks the return of the Nintendo DS classic. According to Level-5, exploration has been enhanced. Additionally, characters are now in 3D plus there’ll be...

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Sep 10 • 9:45 AM EDT • Technology • nintendoeverything.com
Should Scientists Have Research "Reserves" on the Moon?

The worlds of the Solar System offer up exciting and (so far) mostly pristine places for planetary scientists to study. As space missions continue to travel to Mars, Europa, asteroids, and other worlds, questions keep coming up about keeping them safe for continued exploration and observations.

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Jul 23 • 10:14 PM EDT • Science • universetoday.com
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Are LLMs shifting the balance between ‘exploration and exploitation’ in research funding?

The meteoric rise of large-language AI is quietly altering if not effectively upending scientific inquiry. It’s been doing so almost since the technology’s public debut in late 2022. And medical research has been anything but exempt.

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Aug 11 • 5:17 PM EDT • Health • healthexec.com
Jumpgate signs fully funded SEK 26.7 million publishing agreement with Daedalic Entertainment for new major strategy game

Jumpgate AB has entered into a publishing agreement with German publisher Daedalic Entertainment for the development of a new major strategy game for PC and consoles, based on a well-known IP with the project name “Galactic Exploration”. The game has a total development budget of approximately SEK…

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Sep 2 • 2:30 AM EDT • Entertainment • tradingview.com
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How NASA Engineers Are Keeping the Voyagers Alive

A reworking of the spacecraft’s power systems could extend the nearly 50-year-old Voyagers’ exploration of interstellar space into the early 2030s.

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Aug 18 • 5:00 AM EDT • Science • nytimes.com
Phantom Blade Zero hands-on preview

Six hours with Phantom Blade Zero gave us a deep look at its combat, weapons, exploration, story, and PC performance ahead of release.

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Oct 8 • 8:00 PM EDT • Technology • theouterhaven.net
Impression 5 Science Center

Impression 5 presents When I Grow Up - Career Exploration Series

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Jul 20 • 9:56 AM EDT • Science • fox47news.com
Mizzou researcher describes two previously unknown insect species

Sites’ work adds to decades of research at the university documenting Earth’s biodiversity through taxonomy and field exploration.

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Sep 10 • 8:00 AM EDT • Science • showme.missouri.edu
10 Black scientists whose groundbreaking contributions deserve more recognition

Meet 10 Black scientists and inventors whose groundbreaking contributions to medicine, technology, mathematics and space exploration deserve recognition.

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Oct 18 • 3:11 PM EDT • Science • thegrio.com
Keys to future human exploration, past planetary conditions hide under surface of moon, Mars

Purdue research to discover what materials and potential resources beneath the Martian and lunar surfaces are important for plans to one day put humans on either planet.

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Jul 29 • 8:25 AM EDT • Science • purdue.edu
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Making the most of scientific research

Only a fraction of research findings make it into the public realm — a huge loss of scientific knowledge that could be used more widely, says a U of A researcher who is leading an effort to create an open data-sharing platform to help further exploration and discoveries in spinal cord injury research.

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Sep 20 • 8:00 PM EDT • Science • ualberta.ca
The Literacy Crisis Reaches Dog-Bear Science

“New analysis of more than 300 bear encounters suggests our canine companions often increase odds of conflict and rarely serve as early warning systems many recreationists assume,” reads a subhead in Mountain Journal. The thing is, that study reaches no such conclusion. But you have to read beyond the abstract to understand that. Mountain Journal is not alone. Let’s look at a brief list of takeaways published elsewhere just to establish that none of them seem to know how to read science. Wes Siler’s Newsletter is a reader-supported publication. To receive new posts and support my work, consider becoming a free or paid subscriber. Subscribe Here’s CBC: “A new peer-reviewed study, The Canine Conundrum: Is a Dog a Help or Hindrance in Bear Country?, dug into conflicts similar to what the video depicts, by analyzing 326 reported human-bear conflicts from 1901 to 2023 involving dogs.” “The study found 54 per cent of conflicts were started by dogs. In the encounters researchers included in the study, five people and 56 dogs were killed, and 170 people were injured.” “Lana Ciarniello, an independent researcher who co-authored the study, said researchers found when a person goes hiking with at least one other person, the odds of a negative bear encounter decrease by 50 per cent.” “However, when a dog is involved, the chances of a negative bear encounter increase because ‘a dog really adds a chaotic factor into the mix of recreation,’ said Ciarniello.” Again, the study finds no data supporting that conclusion. “Hiking with your pet dog may make you feel safer in bear country—but a hiker’s recent encounter and a new study prove that the numbers don’t add up,” writes Backpacker, which is now part of Outside. The numbers don’t add up to support this take. There’s plenty more examples, but all are equally dumb, so I’ll stop there. How did so many people get this so wrong? Three reasons: 1) the study is published behind a paywall, with only the abstract freely available. 2) the methodology sets out to create work relevant to a hyper-specific audience, not the public. And 3) the dataset studied is almost absurdly limited and doesn’t bear (get it?!) comparison to wider information. Let’s work through all three. The Problem is Money I understand the irony, since I’m writing about this on a subscription-model newsletter, but information wants to be free. The study is published by The Wildlife Society and costs $16 to access. Reprinting it is specifically prohibited by the terms of use, so I can only share snippets and my conclusions with you here. Having worked as a journalist for 24 years, I can report with some authority that journalists are both lazy and cheap. I don’t think it’s a stretch to say that much of the material you’re seeing written about this study is drawn from the freely-available abstract (above) only, and not a deep dive into its methodology or data. And that’s a problem, because abstracts are where researchers are able to break from their numbers and editorialize their opinions about conclusions. So what’s getting reported isn’t based on numbers, it’s based on an opinion designed for a specific audience, not the general public. Hell yeah ladies, kick that bear’s ass. The Methodology is Designed to Support a Predetermined Conclusion One of the biggest issues with the science that everyone likes to cite about bear spray’s efficacy is that no one understands that study was designed for a specific audience, looking for a specific answer. And since that audience is not the public, and our safety was not the question being asked, its conclusion is rendered irrelevant to our needs. Yes, I’m talking about Efficacy of Bear Deterrent Spray in Alaska, which was created by Tom Smith and Stephen Herrero, two of the same scientists who put together this dog-bear conflict analysis. In the spray study, the purpose was to present relevant agencies with the information they needed to issue their field workers with bear spray. As such, incidents where people were unable to access the spray or similarly failed to get it deployed in time were excluded from the results, and only incidents they deemed successful were included. Could a ranger roll down their vehicle’s window and scare a bear away from a dumpster by spraying it? Turns out the answer was yes, and that was good enough for the purposes of that study. The sample size of actual bear attacks—the thing you and I would want bear spray to provide a solution to, was too small to draw conclusions from, and didn’t indicate success in that role. Is a Dog a Help or Hindrance in Bear Country? has similar limitations. “Insights provided here are intended to help wildlife managers create effective guidelines regarding the presence of domestic dogs in bear habitat,” is explained clearly by the study’s text. To conduct the study, Smith and Herrero went looking for publicly available reports of dog-bear conflicts: “All incidents included in our analysis involved at least one bear, one dog, and one person who was at immediate risk of injury (e.g., not in a protective structure such as a cabin or vehicle), injured, or killed,” explains the report’s methodology. Why is that a problem? “We recognize that data used in this study are biased in that people generally only report adverse interactions with bears, not benign ones. Consequently, we assume that for the most part, people and their dogs pass through bear country without incident.” As was the problem with the bear spray study, people are drawing conclusions here from a study that was never intended to be relevant to the general public. The Smith-Herrero database famously excludes Alaska’s Defense of Life and Property records, which are elsewhere considered the largest and most authoritative source on human-bear conflict. The Dataset is Absurdly Limited A 2009 study conducted by the Washington Department of Fish & Wildlife estimates that each year there are at least 43,000 documented complaints of human-bear conflict across North America. Is a Dog a Help or Hindrance in Bear Country? Examined those reports for years ranging from 1901 to 2023, and only managed to find 326 such incidents that met the criteria explained above. Let’s do some quick math, poorly. 43,000 incidents x 122 years = 5,246,000 total incidents of documented human-bear conflict. Smith and Herrero were only able to find 326 incidents that met their criteria for dog+human+bear+risk or occurrence of injury. That means there’s a 0.006 percent chance that the study’s conclusion—that dogs make bear encounters more dangerous—even gets a chance of occurring. And remember, that’s only in documented conflicts. There’s no way to know how many people across North America run into a bear in any given year without any conflict, but it’s probably safe to assume that the total number is well in excess of 43,000. And, dig deeper into the study and you can find further restrictions that skew its conclusions even more. “While the people involved in these incidents did not report the level of training their dogs had received, it is our assumption that most were untrained companion dogs as opposed to well-trained bear dogs, such as Karelians and livestock guardian breeds that have proven to be significant aids in bear country,” the study’s methodology explains. And that’s a problem, because an ongoing study here in Montana is finding that the simple presence of a Kangal like our youngest dog Teddy can reduce visits to private property from grizzly bears by 87.8 percent. In addition to being a badass, Teddy is also a companion animal. And in my admittedly limited sample size of the three dogs currently present in our living room, she’s no more effective than her mutt brothers. Plenty of people own a dog capable of deterring bears, even if they didn’t set out to own a bear dog. The real purpose of this study appears to be a recommendation that leashes are mandated and recreationists pursue training in their deterrent of choice. But that doesn’t make for sensational headlines. Are There Any Real Takeaways Here? Let’s throw some numbers around, just to try and get our hands around what the larger picture might look like for bears and dogs here. The American Veterinary Medical Association estimates that 42.6 percent of American households own a dog. The Canadian Animal Health Institute says roughly 35 percent of households in Canuckistan own a dog. In an attempt to create the worst possible result for dogs, let’s run with that 35 percent number. And given that outdoorsy and rural people are more likely to both own a dog, and have bear encounters, let’s just make a giant assumption and apply that number to those 43,000 conflicts documented annually. If 35 percent of 43,000 human-bear encounters involve a dog, then we can assume that at least 15,050 dog-bear conflicts are occurring annually in North America. 15,050 x 122 = 1,836,100. Smith and Herrero were only able to find 326 incidents that met their human, dog, chance or occurrence of injury criteria across 122 years. And only 170 documented human injuries. So, with all the obvious caveats about these numbers in no way describing reality beyond narrow study parameters, what they actually found is that your risk of injury if your dog tangles with a bear is only 0.009 percent. I’ll take those odds next time I’m hiking my dogs in bear country. Top photo: “Superintendent Horace Albright, eating pancakes with bears, at Lake Lodge, Yellowstone National Park.” NPS. A journalist with more than two decades of experience working around the world, Wes Siler is here to cut through the outrage and disinformation to bring you the factual, insightful, actionable reporting you need to understand what’s going on. Upgrading to a paid subscription supports this reporting, and buys personal access to Wes, who will help you save money on gear, plan outdoor adventures, and prepare for real life, and who promises he’s less salty in real life than he sometimes comes across as on the Internet. Wes Siler’s Newsletter is a reader-supported publication. To receive new posts and support my work, consider becoming a free or paid subscriber. Subscribe

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Aug 27 • 6:47 PM EDT • Science • wessiler.substack.com
National Geographic Live speaker series coming to the Lawrenceville Arts Center

National Geographic Live, the renowned touring speaker series featuring National Geographic Explorers and other leading voices in exploration and conservation, is coming to The Lawrenceville Arts Center for two special

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Oct 8 • 9:27 AM EDT • Entertainment • gwinnettdailypost.com
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Impression 5 Science Center breaks ground on teen-designed TECH space

The $3.2 million project is called TECH, which stands for Teen Exploration and Creativity Hub.

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Sep 30 • 7:06 PM EDT • Science • wilx.com
Sanford MedX returns for Bemidji area high school students

BEMIDJI, Minn. – Sanford Health’s MedX career exploration program will return for the 2026–2027 school year, offering middle and high school students in grades 7–12 a hands-on look into the world of health care. The free program kicks off with four fall sessions starting Sept. 22, held from 6 to 7:30 p.m. at Sanford Bemidji […]

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Sep 10 • 2:08 PM EDT • Health • news.sanfordhealth.org
Engineering Exploration encourages families to have fun with science

Tracy Earth Project teamed up with Quest Science Center of Livermore to bring “Engineering Exploration,” a hands-on science and engineering exhibit, to the Tracy Community Center on Friday.

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Aug 14 • 12:45 PM EDT • Science • ttownmedia.com
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‘Categorical Exclusion’ Simplifies NPRA Winter Exploration Permits

BLM says previous environmental assessments found that exploration activities in NPRA resulted in no significant impacts.

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Oct 14 • 11:07 AM EDT • Business • akbizmag.com
Mars Science Objectives

Science themes, goals, and objectives of NASA's Mars Exploration Program.

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Oct 9 • 2:04 PM EDT • Science • science.nasa.gov
China is sending scientists to Iran for rare earth ‘exploration and processing’
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Aug 12 • 11:00 AM EDT • Science • scmp.com
MSU researcher, Partnership Middle School students collaborate on climate science literacy podcast

STARKVILLE —Mississippi State Assistant Professor Lourdes Cardozo-Gaibisso is immersing local middle school students in climate science literacy exploration through podcasting, helping them share experiences, ask questions and engage with environmental

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Jun 20 • 5:00 AM EDT • Science • djournal.com
CSU’s STEM 4 Kids club offers hands-on space for youth science education

Every other Thursday, the Lory Student Center fills with young voices, the whirring of lab equipment and a collaborative exploration of science. Run by the Walter Scott, Jr. College of Engineering, the STEM 4 Kids program holds free biweekly events running from 4:30-6:30 p.m. for fourth through eighth grade students interested in learning more about...

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Sep 30 • 9:38 PM EDT • Science • collegian.com
Scientists spot a new crater on the Moon

Explore the new Moon crater, the largest yet discovered, and its impact on lunar exploration.

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Sep 24 • 3:44 PM EDT • Science • astronomy.com
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Iowa’s newest casino, opening in November, announces space-exploration exhibit, entertainment lineup

Cedar Crossing Casino & Entertainment Center announced Wednesday that its Compass Center will open with an interactive space exploration exhibit, while the

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Sep 30 • 10:35 PM EDT • Entertainment • cdcgaming.com
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Say ’Hello’ to family connection at the Children's Museum

Artistic exploration doesn’t always need a complicated brief or detailed description. Sometimes a simple word will suffice.

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Aug 27 • 9:00 AM EDT • Entertainment • thegoldentranscript.com
Central College receives $2.5 million for TRIO Talent Search program

Central College has been awarded a $500,000 annual grant from the U.S. Department of Education to continue its Federal TRIO Talent Search Program for another five years. The funding, totaling $2.5 million, will support a program that serves about 1,000 students in the Des Moines area. Talent Search provides tutoring, counseling, mentoring, career exploration and…

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Sep 30 • 5:26 PM EDT • Business • businessrecord.com
15 discouraging hours with Onimusha: Way of the Sword, and 10 brilliant ones with He Who Watches

In the last few weeks, while playing some video games that I might review, I emailed two cries for help. I sent the first to a rep for Capcom, confessing that the company’s samurai game Onimusha Way of the Sword (out today for PC and console) was crushing me. “Feels like I’m playing ‘hard’ mode, not ‘normal,’” I wrote. “And I don’t want to have to knock it down to “story”. I’m exploring, trying to level my gear, but these two-phase boss fights with no mid-fight checkpoints are brutal.” I wagered I was only about halfway through the game, if that. I wasn’t sure I could keep up with the steepening difficulty curve. Was I missing something? Then, on Monday, I took some photos of some puzzles that were baffling me in the mind-bending He Who Watches (out now on PC), wrote out lengthy descriptions of how I’d been trying to solve them and asked Bobby Vanden, the game’s solo developer, for a nudge in the right direction. I told Vanden I’d spent hours on these puzzles. “I’m stuck in triplicate,” I told him. Could he tell me if the solutions I was attempting were even on the right track? I didn’t mention that the puzzles—coupled with major time pressures from other work—were stressing me out so much that playing the game was giving me headaches. This double dose of panic was unusual. I’m used to managing a workload full of reporting and reviewing, used to a crowded schedule and the need to stay calm amid the bustle. But I was stressed about these games. No one was forcing me to review them, nor even play them. I’d simply found them interesting enough to start, hoped they’d be interesting enough to write about and I’d sunk hours into them assuming I’d made the right call. Suddenly, however, I felt trapped. I was emailing for a way out. Above: This guy took me about an hour to beat. The feedback I got from Capcom confirmed my fears. They didn’t say it, but I will: Onimusha Way of the Sword is not for me. It’s a brutally hard game in need of a normal difficulty level. It’s a game that spikes so severely during its abundant boss fights—yet offers such flawed ways to improve when outside of them—that it feels like a bait-and-switch. In the new Onimusha, you play as famed samurai Musashi Miyamoto, aided by a magical soul-absorbing gauntlet that is possessed by a lady who offers advice. (Way of the Sword is a continuation of Capcom’s long-dormant Onimusha series, but that set-up had me wondering if the company was cribbing from their ill-fated Bionic Commando reboot; read about “wife-arm” when you get a chance). Way of the Sword is partially set in 17th century Kyoto, an explorable city where Miyamoto can fight demons, help civilians and eventually rescue ghostly dogs. The city evolves over time, with new mini adventures and obtainable loot on offer, all feeding into systems that promise to upgrade your gear and sword-fighting skills. Upgrades, however, are so incremental as to be imperceptible, causing the exploration of Kyoto to feel like inconsequential busywork. From that hub, players can go on linear missions into forests and old temples, where they will encounter many of the game’s tough bosses. Combat in Way of the Sword is akin to many modern melee games. Players are asked to mix attacks with dodges and parries. They’re encouraged to deplete an enemy’s stamina bar in order to do greater damage to its health bar. The old Onimusha games’ signature move was the issen, a counter-attack so sudden it’s all but pre-emptive. You strike just as they begin to strike toward you, beating them to the cut. By definition, the issen is a high risk move, leaving you wide open to pain. It feels risky in the game, especially against bosses, who can maul you in just a few blows. A game might train you to perform an issen well by offering a variety of lesser enemies who are not as tough as the boss but get close. Or it might offer a toehold against bosses by saving or checkpointing the player’s progress when a boss’ first health bar has been destroyed and before the second health bar appears. It might offer the less skilled player a chance to over-level their character, should the player simply commit to playing through its optional sidequests. Way of the Sword does none of this. Fighting its trivially easy grunt enemies and then its ferociously adept bosses is like playing a game of chess where I’ve got a rook, while the opposing side is all pawns and five queens. Bosses simply don’t checkpoint. You may be able to clear a boss’ first phase without taking much damage. Good for you. Do it again, every time you fail the second phase. As for the the central Kyoto hub, I kept pace with all of its added side activities and never felt like I was overpowered. Bosses could still easily buckle me. The new Onimusha, I concluded, is just too discouraging to keep playing. The advice I got from Capcom had been well-intentioned. They reminded me of the game’s various systems. They alerted me to an optional assist that flashes recommended button inputs (basically: counter this move; dodge that move). It was a little helpful. So was dropping down to “story mode,” which I tried last night. Story mode turns on those button prompts by default. It makes countering and dodging way too easy, nearly automatic. I don’t consider myself a master of action games like these, but I’ve cleared the likes of God of War, Stellar Blade, Star Wars Jedi and others of sub-Sekiro difficulty and had a fun time doing so. Not here. Not yet. Unless they patch Onimusha: Way of the Sword and add a middle difficulty or just checkpoint the damn bosses when they’re between health bars, my streak of loving Capcom games released in 2026 will likely end at two. It’s a shame, because I was having a good time finding those ghostly dogs. And then there’s He Who Watches, a phenomenal first person puzzle game with Portal vibes, except instead of a portal gun you’ve got a magical bow that shoots one arrow that can activate switches or be used to drag blocks. The twist is an actual twist: you can also walk on walls and the ceiling, reorienting gravity as you do, thereby placing blocks onto those other surfaces. Walking on walls and ceilings to solve problems is really the best thing. Would that I could in reality. He Who Watches consists of locked-room challenges, each brief enough to only require about a minute to actually solving, though it will take five, 10, eventually 30 minutes to figure out said solutions. They are not obvious! It’s a game of layered mechanics and shocking solutions. For example, see if you can follow this: You can drag a block to a wall. Then you can walk on the wall, which now feels like the floor, and drag that block across the wall. Later, back on the floor, you might realize you can look up. The block is still on the wall, stuck to it. You can shoot your magic arrow to its underside. Doing so creates a tether, so that you can yank the block off the wall and carry it, as if it were a balloon, into the spot where you need it to be to solve the puzzle. Here, watch Vanden explain some of the game’s basics in this launch trailer: As with any great puzzle game, the solutions to He Who Watches’ puzzles elicit relief and amazement. Oh my god, that worked! I didn’t even think that could be possible! Learning to solve the game’s puzzles feels like learning magic. But, oh, does the game get hard. Its Steam reviews, mostly glowing, are full of players remarking how quickly He Who Watches made them sweat. Wrote one: “loving this one already although my brain is hurting!” Wrote another: “As you get further in the game it feels like you need an IQ level of at least 120+.” Vanden has shown some mercy. Each locked room puzzle includes an optional junior version of the puzzle, meant to teach you. Difficulty nevertheless ramps severely. By the time I was emailing Vanden for help, I was struggling to even clear one of the hint puzzles. When I messaged him, my stress was exacerbated by strange things I’d found in the game’s various hubs: suspicious passageways, odd blocks and some intriguing locked doors. These were hints of secrets, I realized, yet I sensed I needed to play further into the game to understand them. I was stuck, but I wanted to see the rest. Vanden offered to give me the exact solutions, to solve those three puzzles for me, but first he gave four nudges. Three were for the specific puzzles, but his best hint was for all and ultimately proved to be a terrific life lesson: go back a bit, he suggested. Do the puzzles right before those. They were teaching you something. Focus on what their lesson was. Don’t rush, in other words. Recognize what you’ve accomplished. Build off of that. I did so. I absorbed the lessons. I saw those three tough puzzles in a new light. I solved one the night after he wrote back, another the morning after. I left a third for another time. I didn’t need it and I wanted to plunge deeper into the game, closer to the moment when I was sure I could start unlocking those secret doors. My head stopped hurting, too. He Who Watches feels special. It’s got more challenges, and I’m undeterred. It’s also nice that its puzzles don’t have a surprise second health bar. Game File is a reader-supported publication. To receive new posts and support my work, consider becoming a free or paid subscriber. Subscribe Item 2: In brief… 🎮 Ilari Kuittinen, co-founder of Helsinki-based Housemarque (Super Stardust HD, Resogun, Returnal) has stepped down from his studio, after a 31-year run, saying he’s “ taking a rare and well-deserved breather.” Sony purchased Housemarque in 2021, and the studio released its newest game, Saros, earlier this year. Trend-watch: Sony-owned Insomniac saw its founder Ted Price retire in early 2025, after a 30-year run. Sony-owned Sucker Punch saw its co-founder Brian Fleming step down in late 2025, after a 28-year run. 👀 Savvy Games Group chief Brian Ward is stepping down from the Saudi-government-backed games conglomerate, Bloomberg reports. No word on a long-term successor yet, nor if this augurs any closer integration between Savvy and Electronic Arts. EA was purchased by a consortium led by Saudi’s sovereign wealth fund, in early August. 💿 Square Enix has denied a Japanese media report that the company was planning to go private. In very different Square Enix news, the company revealed that the physical version of Final Fantasy VII: Revelation, the April 2027 finale of its radical remakes of FFVII, will include just one disc in its case, requiring a download for the rest. The first two FFVII remakes in the trilogy shipped on two discs apiece. While Square hasn’t commented on the reason why, a feature here in Game File last month broke down the processes and costs for physical games. The expense of a second disc comes out of the game publisher’s cut of each copy. Square could be saving in excess of a dollar a copy with this move. 🟥 Grand Theft Auto IV’s 26-minute ’‘extended look” gameplay showcase that premiered on Netflix last week—and was exclusive to the platform for six hours—drew 31.1 million views in its first four days, the streamer announced. (Netflix calculates views as total viewed hours divided by runtime; excludes replays). Compared to YouTube: The version that later premiered on Rockstar Games’ YouTube channel is sitting at 22.6 million views after seven days (YouTube’s more liberal counting system tallies anyone who viewed even just the first few second.) Compared to other Netflix mega-events: Last year, Stranger Things season 5’s first four episodes, which debuted together, drew a record 59.6 million views in their first few days on Netflix. For more of a live event type of comparison, in 2024, the Jake Paul vs. Mike Tyson boxing match drew 65 million concurrent streams as it happened; Netflix didn’t release live numbers for the GTA premiere. ☁️ Microsoft is changing the way it charges for cloud gaming, from an all-you-can-play offer for Xbox Game Pass subscribers, to caps for the subscription’s tiers (15 hours per month at the Ultimate tier), with the option to buy more hours in bulk beyond that. The company also said it will sell batches of cloud gaming time to non-Game Pass subscribers, details TBA. Microsoft does not release figures for cloud game usage, but said its changes would impact 4% of Game Pass subscribers. That implies a small portion of its subscribers exceed the 15-hour monthly mark. Cloud gaming offers the promise of playing games without the need for console or PC hardware, as the graphics, sound and controls are all transmitted via a streaming connection. Microsoft notes that its cloud gaming service can be used for a range of things, including Xbox One players using it to play newer-gen Xbox Series games via streaming; and people playing games via streaming, sans any console, “in markets where consoles are less available or affordable.” (That latter use case could even be relevant in Xbox’s home market soon, as console prices keep rising.) Take Two Interactive chairman Strauss Zelnick recently told investors he expects game-streaming tech, which has been only lightly adopted by gamers for over a decade, to be widely used within three years. 🇺🇸 The Trump administration has published multiple agenda-driven web video games to the White House’s website. One called Build The Wall partially clones Tetris as it asks players to build a wall to stop a “zombie border siege.” While actual Tetris involves clearing lines and basically not building a wall, the Trump-backed game omits the line-clearing aspect (and omits the fun as well). On Instagram, Tetris’ official license holders reacted by stating: “At Tetris we believe in the power of connection and bringing people together, not dividing them. To our fans everywhere: we love you, we see you, and we’re grateful to have you in our community. P.S. The Tetris Company was not involved in the creation of ‘Build the Wall.’ P.P.S.: We take copyright infringement very seriously.” Item 3: The week ahead: Tuesday, September 8 Game releases: Mewgenics (consoles; already out on PC) is an engrossing tactical combat game (with cats). It is getting its console port right after the release of a Star Wars tactics game and ahead of the late September launch of a Fire Emblem–a bumper crop for the genre. Wanderburg (PC) is an auto-shooting game like Vampire Survivors, but you’re a castle on wheels Event: Nintendo airs a 30-minute Nintendo Direct (10am ET) focused on The Legend of Zelda’s 40th Anniversary. A full unveiling of the upcoming remake of The Legend of Zelda Ocarina of Time is expected. Will they also show footage from next year’s live action movie? Tease the next big 3D Zelda? Add Link to Mario Kart World? Shadow-drop a new Tingle game? Wednesday, September 9 Event: Nintendo again! 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