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BUSINESS SPOTLIGHT: Level Best Marketing Co. celebrates 5th anniversary
The Berks digital marketing and web design services company works with construction and tradespeople.
Business Briefcase: Digital AI training set in PSU Schuylkill effort
SCHUYLKILL HAVEN — Via the Penn State Schuylkill Lunchbox, the first digital AI training is set for noon to 1:30 p.m. Oct. 21 at PSU Schuylkill, with registration required. The presenter will be Brad Zdenek, director of Economic Development…
Scientists find a way to slash computer memory energy use by orders of magnitude
Scientists have devised a new way to switch magnetic computer memory while using far less energy than today's leading technologies. By mathematically optimizing the pulses used to flip digital bits, the method could reduce energy consumption by several orders of magnitude. Simulations suggest it may bring future memory devices surprisingly close to the fundamental physical limit for processing information. The same idea could eventually work with electrical currents or ultrafast lasers.
Scientists find a way to slash computer memory energy use by orders of magnitude
Scientists have devised a new way to switch magnetic computer memory while using far less energy than today's leading technologies. By mathematically optimizing the pulses used to flip digital bits, the method could reduce energy consumption by several orders of magnitude. Simulations suggest it may bring future memory devices surprisingly close to the fundamental physical limit for processing information. The same idea could eventually work with electrical currents or ultrafast lasers.
Graduated income tax proposal is a flat tax in disguise
“Youth is wasted on all the wrong people.” That’s one of my favorite lines from “It’s a Wonderful Life.” The older I get, the less it sounds like a joke. Every generation inherits victories it did not win. Young Americans never experienced the Cold War, the draft or stagflation. Double-digit inflation is something grandpa now […]
The Early Scale: EU's MDR delay shifts medtech timelines to 2028
EU extends MDR deadline to 2028. Medtech must prioritize digital commissioning. AI adoption universal but ROI low; CMOs face surprise AI bills.
ATTORNEY GENERAL TONG URGES CONNECTICUT INSURANCE DEPARTMENT TO REJECT DOUBLE-DIGIT HEALTH INSURANCE RATE HIKE REQUESTS
The following information was released by the office of the Connecticut Attorney General:. In a letter today to Connecticut Insurance Commissioner Josh Hershman, Attorney General William Tong urged the rejection of double-digit rate hikes sought by Anthem, ConnectiCare and UnitedHealthcare for individual and small group plans covering approximately...
PwC Projects Global Entertainment, Media Revenue To Hit $4.2trn By 2030
PwC projects global entertainment and media revenue will reach $4.2 trillion by 2030, driven by digital innovation and live experiences.
Caesars Entertainment (CZR) Stock Could Be Undervalued As Shares Fell 72%
Caesars Entertainment stock has delivered a steep 71.5% decline over the past five years, yet current checks point to a company that screens cheap on both intrinsic value estimates and market multiples. The share price has fallen 71.5% over the past five years, which leaves long term holders with heavy losses and raises the question of whether the current price reflects overly low expectations. The key upside driver is whether Caesars Entertainment can convert its gaming and digital...
Health not a major concern for Florida after blowout win against FAU
Florida cruised to a double-digit win over Florida Atlantic on Saturday night, leaving the game with only a few names on the injury report.
It's time to say farewell to the giant soccer ball at Science World
Last vestige of World Cup imagery to be taken down this week with the Trionda panels being removed from the Science World facade.
Trump’s first major midterm money move: A $10M Texas Senate ad blitz
BRIDGEWATER, New Jersey — The political group associated with President Donald Trump is spending $10 million on television and digital advertisements...
Trump’s Super PAC Will Spend $10 Million on Texas Senate Race
A financial filing announcing the TV and digital ad buy is the first general election spending by MAGA Inc. The group intends to boost the Republican nominee, Ken Paxton.
Trump’s First Major Midterm Money Move: A $10M Texas Senate Ad Blitz
BRIDGEWATER, New Jersey (AP) — The political group associated with President Donald Trump is spending $10 million on television and digital advertisements in the Texas Senate race, according to a Saturday filing with the Federal Election Commission. This is the first significant spending in a ...
The 10,000-step goal was never based on science: here's the number that actually matters, according to a major new study
You glance at your wrist, see 4,200 steps by mid-afternoon, and feel a pang of guilt because the magic number on your fitness tracker still reads so far away. That five-digit target – 10,000 steps – has become the unofficial finish line of daily wellness, the number we chase on treadmills, lunch-break loops, and weekend...
Will AMC’s New Leawood Films Distribution Arm and Tokenized Share Dispute Change AMC Entertainment’s (AMC) Narrative?
In August 2026, AMC Entertainment Holdings launched Leawood Films, a low-risk film distribution arm based in Los Angeles and Leawood, Kansas, designed to fill excess theatre capacity by focusing on fully financed small and mid-sized titles while respecting traditional PVOD and SVOD windows. Around the same time, CEO Adam Aron’s public clash with Robinhood over tokenized AMC shares highlighted rising tensions between traditional equity markets and emerging digital trading products, raising...
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UChicago Social Sciences Took a Stand Against AI and Devices. Why?
By banning artificial intelligence and digital devices in core classes, the University of Chicago's social sciences division aims to limit distractions and maximize participation in small, discussion-based courses.
Art & Science Combine in Digital Art Exhibition in Portland in October
Unlikely Universes is an exhibition of Ann Tracy's digital works on canvas, metal and paper; the show opens with an artist's reception from 5:00 to 8:00
Homeland Security Dept. Asks for Inquiries Into Voting Machines
Critics of ballot-marking devices have claimed that hackers could manipulate digital codes on ballots. Election experts say the systems are safe to use.
Bungie Confirms Plans to Sublease Parts of Its Enormous Bellevue Headquarters Following Mass Layoffs
Bungie has responded after announcing plans to sublease 210,984-square feet of its massive headquarters in Bellevue, Washington, saying this move reflects its continued focus on a “digital first” model.
Exclusive look at 'Moana' bonus features showing how they created Moana's island home
"Moana" filmmakers reveal how they created Moana's island home in the most unlikely place! The film heads to digital platforms Sept. 8
Exclusive look at 'Moana' bonus features showing how they created Moana's island home
"Moana" filmmakers reveal how they created Moana's island home in the most unlikely place! The film heads to digital platforms Sept. 8
How AI can improve patient access – beyond simply filling the next open slot
More precise navigation can improve provider matching, shorten time to intervention and help health systems measure whether digital access actually works.
Protolabs Named to Business Insider’s America’s Most Innovative Businesses 2027 List
MINNEAPOLIS, September 04, 2026--Protolabs (NYSE: PRLB), the world’s leading provider of digital manufacturing services, today announced it has been recognized as one of America’s Most Innovative Businesses by Business Insider. The digital manufacturer was recognized for its extensive library of patents for manufacturing technology, ongoing investment in research and development, and strong peer sentiment as a cutting-edge leader within the industry.
Miguel Studios Expands Beyond Podcasting
Miguel Studios, a Fort Worth-based content studio and digital marketing agency, announced an expanded business model designed to help companies solve an i
Sony's PlayStation disc plant is losing 10 percent of its volume in 2028, not 90
Sony’s PlayStation disc plant is losing 10 percent of its volume in 2028, not 90 Sony won’t license disc pressing to anyone else, Microsoft does, and a former PlayStation boss thinks that’s the whole problem. When Sony DADC chief Dietmar Tanzer spoke with an Austrian broadcaster in July about PlayStation disc production at the Thalgau plant, a number of press outlets misunderstood the report, writing that production would fall to a tenth of current levels. It won’t. Sony DADC confirmed to Game this week that the figure is a 10 percent decline, not a decline to 10 percent. “To clarify and avoid any misleading information: in that statement Dietmar anticipated an overall product volume decline by 10 percent, not a decline down to 10 percent,” a spokesperson with Sony DADC told Game. That figure covers 2028. Tanzer didn’t put a number on the years after, and the spokesperson declined to comment further. What we do know is that on July 1, PlayStation announced that physical game disc production for all new games releasing on PlayStation consoles will be discontinued starting January 2028 and that the transition has no impact on games that have already released in disc format or will be releasing in disc format prior to that month. “So, there will be reorders going to the market after January 2028,” the Sony DADC spokesperson said. “For details around that I would ask you to liaise with the PR team from PlayStation, as we can’t speak or comment on their behalf.” PlayStation officials did not respond to questions about reorders or other disc-related matters. But I did recently speak with Shawn Layden, Game Industry Strategic Advisor and former chairman of SIE Worldwide Studios, who called a future without physical PlayStation discs “depressing, but solvable.” then added, “I think.” The chief hurdle to third-party manufacturing of collector’s editions or any other version of a PlayStation game disc is that Sony owns the proprietary process to press those discs, Layden said. “And unless they decide or determine a way to license that to some of these bespoke disc manufacturers, there’s no way to make it happen,” he said. Layden was careful to add that he understands the concept but doesn’t have “line of sight on the particulars.” “Depressing but solvable, I think.” — Shawn Layden Microsoft already licenses replication to outside plants. Xbox discs are pressed by manufacturers Microsoft certifies as Authorized Replicators, a term defined in its publisher agreements, with the approved list set at the company’s sole discretion and Microsoft retaining the right to halt manufacture. The structure is still in place today: publishers select an Authorized Replicator in Partner Center and submit a bill of materials created with a Microsoft representative. Sony, by contrast, presses PlayStation discs through Sony DADC, its own manufacturing subsidiary. No one I spoke with said they were in discussions with Sony about doing that, and PlayStation hasn’t responded to questions about whether it would be open to a licensing deal. There is an obvious reason Sony might not want to. Niko Partners analyst Daniel Ahmad pointed it out on the day of the announcement: it’s a platform-led decision, he wrote, designed to cut costs, eliminate the resale market, and drive all revenue through the PlayStation Store. The math is not subtle. On a $70 third-party game sold through the PlayStation Store, Sony keeps $21. Sold at retail, Ahmad says, it earns about half that. Licensing disc replication to an outside manufacturer might not be worth it. And even if it were, it seems unlikely that such a deal would come from boutique companies like iam8bit, which sells collector’s editions of video games. “We would absolutely love to find a way forward to continue making physical PlayStation games,” said Jon Gibson, co-owner and co-creative director of the company. “We are big believers in giving humans the option to truly own media. If we can play a role in helping make that a reality for the future of PlayStation games, count iam8bit in!” If it were to happen, it would most likely be with a company like Conectiv Supply Chain Solutions, a Memphis-based manufacturer of optical discs and vinyl records that also runs third-party logistics, fulfillment and distribution for packaged media. The company, which was formed in 2025 when Los Angeles private equity firm Variant Equity Advisors purchased Vantiva’s Supply Chain Solutions division, traces its lineage back to Technicolor. When it sold the division, Vantiva described the business as having served video game creators for more than 25 years. Conectiv is also buying, not shrinking. Last month it acquired SDS, the distributor for Universal and Warner Bros. home entertainment, consolidating those studios’ packaged-media pipeline from pressing plant to retail shelf. I reached out to Conectiv and its CEO, but haven’t heard back. Layden pointed to music and books in our discussion about the ongoing value of physical media. “No one ever saw the comeback of cassette tape,” he said. “And vinyl didn’t so much come back. The flame went down, the fire’s dying, but the ember was always there, and it just kind of came back. Much like the book business. We thought we’d all be on Kindles right now. “I believe that physical media is crucial and important. One of the things that makes us gamers, one of the core game mechanics, going back to the beginning of time, is collecting stuff. “Did you get all the diamonds in Crash Bandicoot? Did you get all the stars in Mario? And we like to collect our games. And we have a game shelf. And we put all our boxes up there. And if you’re super hardcore, when you buy a game, you buy two copies, right? One stays in the shrink wrap, and you play the other one. What happens to that important cultural part of the gaming world? You know, we buy the steelbook and the three-disc Final Fantasy set and the figurine and, you know, you can’t download any of that. “What happens to that?” And Layden believes it shouldn’t have been a revenue question for PlayStation. “This was a core thing to the experience of our most devoted fans,” he said. “Yeah, it’s fan service. Why would we take that away? Well, we can’t afford to. It’s already 120 bucks, you know, limited edition special purchase onyx box version of whatever, and those sell at a higher rate than the box selling at $69.99 does. So yeah, the market has said they will continue to buy them. You’re just saying you just don’t want to make them anymore.” Layden said he was recently talking with someone about these sorts of business decisions and how they’re made. Too often, he said, it’s all about the financials and nothing else. “OK, we can do this and save this much money, or we can invest this to look at that outcome, or we can do this and have this happen over there, or move this team to Sri Lanka,” he said. “But each one of those, someone also has to have a ledger there saying, ‘OK, what is the brand impact from that move?’ “Iif you can’t resell it, do you really own it?” — Shawn Layden “If we do that, dollars and cents work out. I get it. That’s just math. But what’s the brand impact? Are people going to say, ‘Good move, you guys?’ Or are they going to say, ‘We hate you guys. Quit doing that.’ And sometimes they say, ‘We hate you.’ Then you take a note and say, OK, how much of that can we live with? How much ‘we hate you’ is OK. And when does it go over the line? “I see a lot of companies making decisions which, objectively speaking, I don’t know what the dollar end of that was for you, Mr. Company, but your brand value just dropped 30 percent. So I hope it was worth it.” Of course, shifting to a digital-only model for games raises other issues beyond simply wanting to collect. The biggest is ownership. Layden pointed out that once you go to a streaming-only or download-only model, it’s just a digital footprint on a hard drive. “What does ownership mean anymore?” he said. “It’s a genuine question. Well, in fact, it’s not even a question anymore. It’s like you are shifting the model from ownership to accessibility. “And what’s always been true, which people forget, is you’ve never been able to sell your iTunes library. And you can’t sell your PlayStation download library. So if you can’t resell it, do you really own it?” The touching tribute found in the credits for Star Wars Zero Company. Resonance: A Plague Tale Legacy Interview and Hands-On with a Minoan Masterpiece Star Wars Zero Company hands-on: Attack Astromechs, permadeath, and delightfully fatal Rube Goldberg tactics Control Resonant opens up as you get stronger — and as characters start trusting you
Weekly Rundown: LeanTaaS acquires care transition platform Aidin; Hims expands to Australia
Stay up to date on the latest in health tech, digital health and health AI news with this weekly brief. Read below for news from the week of Aug. 31 to Sept. 4. | The latest news from Vitality, Icario, LeanTaas, Aidin, Healwell AI and Hims.
Downtown Shop Closing Its Doors After 31 Years In Business
Nantucket Current is the island's leading online news source. We deliver the news, stories, and people of Nantucket, unbiased and unfiltered.
Malaysia boosts digital health funding to $250M
The additional $87 million will support internet connectivity and EMR rollout as the government brings forward its public healthcare digitalisation target from 2045 to 2028.
NJ panels OK rate hike for public worker health plans, deadlock on increase for teachers
Double-digit hikes approved for state and local government worker plans, but a separate panel deadlocked on increases for school workers' plan
Health Brief: The remote monitoring squeeze
Plus: Health tech dealmaking spree is spilling into digital health, with buyers targeting virtual care, diagnostics, wearables and AI.
NEWS CENTER Maine
Through in-depth storytelling, through direct contact on digital on social platforms, through long-standing community service programs like Coats & Toys for Kids, Project Heat and Buddy to Buddy, NEWS CENTER Maine is dedicated to keeping Mainers connected. We can't do it alone, though. Only by listening and interacting with YOU can we continue to connect ALL Mainers.
Big 10 Pick 6: Searching for Single Digits
Week 1 of the CFB season is full of non-conference matchups between P4 teams and the dregs of FBS or FCS. Few teams are taking risks this season, at least in their season opener, in order to avoid putting an L on their resume for the CFP committee later in the year. As a result, […]
Help available for Mainers struggling to afford healthcare
Rising affordability challenges are forcing some Mainers to drop their health insurance coverage but healthcare advocates said financial help is still available. Residents who use the state’s marketplace, CoverME.gov, will see rate increases of more than 13% next year while small-group market rates jump nearly 15% — another double-digit increase. Ann Woloson, executive director of the Augusta-based group
AI agents not ready to replace humans in behavioral research
A new study finds that digital twins don’t yet replicate the views of the individuals they are modeled after.
Meet the Fall 2026 Institute of Politics & Public Service Capitol Campus Fellows | McCourt School of Public Policy
McCourt’s Tech & Public Policy (TPP) spring 2026 visiting fellows includes experts in AI, data privacy and digital governance.
Final Fantasy 7 Revelation Will Ship on One PS5 Disc, Digital Download Required
True of all platforms, by the way
Smart Glasses, Smarter Small Businesses: AI Wearables Are Becoming an Entrepreneurial Tool - Small Business & Entrepreneurship Council
By Karen Kerrigan – For entrepreneurs and small businesses, valuable technologies eliminate friction. Various digital tools are helping small businesses eliminate steps, and accomplish a task or project more efficiently, in less time, and at lower cost. AI-powered smart glasses are helping small business owners eliminate operational downtime, automate content creation, and improve workplace accessibility, […]
I’m Your Friend Who Just Doesn’t “Do Politics”
“I just have other interests, I guess, apart from politics. Did I tell you I’m working with the PTA in the school library to remove any books with objectiona...
How Close Are Scientists To Creating "Digital Twins" Of Human Brains? If Technology Can Catch Up, The Uses Could Be Endless
A digital twin would recreate a single brain and retain the ability to learn, adapt, and respond like the original.
Gran Turismo 7 Spec IV: Autumn Ring, Sugo Circuit, 12 Cars, Shuffle Racing, and More
Polyphony Digital has announced Gran Turismo 7 Spec IV at PlayStation's State of Play, adding Sportsland Sugo, six new cars, the return of Shuffle Racing, a Car Concierge, and a Collector Level 90 cap.
Sony's discless PlayStation PR disaster isn't going away as State of Play once again flooded with protests
The Sony State of Play stream today was swarmed with demands for discs after Sony's announcement of a fully digital future, and Destiny 3 after staff cuts.
Video: Digital Foundry Delivers Its Tech Review For Onimusha: Way Of The Sword
"it holds up pretty darn well"
FDA pilot offers generative AI medical devices a path to patients before they are authorized
AI products from Cadence and Limbic are among four devices recently accepted into the FDA’s TEMPO pilot that will allow digital health companies to release products without marketing authorization.
WHO highlights cybersecurity as a growing health security priority
3 September 2026, Cairo, Egypt – As health systems become increasingly dependent on digital technologies, the World Health Organization (WHO) Regional Office for the Eastern Mediterranean is calling for stronger...
Sony and Microsoft say they’re not obligated to pass U.S. tariff refunds to consumers, echoing Nintendo
Back in July, Sony executives told investors that the company expected to receive $508 million in refunds from the U.S. government, after tariffs that the PlayStation-maker paid were ruled mostly in 2025 were found to be illegal. “Most” of the refund would by recouped by Sony’s gaming division, its chief financial officer said. This week, Sony’s lawyers are arguing that the company is not legally obligated to pass those proceeds on to consumers who paid for recently price-hiked PlayStation consoles. That’s in the face of a lawsuit from gamers calling on them to do exactly that. “Paying fair market price for voluntarily purchased consumer goods is not a legally cognizable injury in fact,” the lawyers wrote in a legal motion filed on Monday, as they asked a judge in California’s Northern District to dismiss a potential class action lawsuit over the tariff refunds. Microsoft made a similar argument two weeks ahead of Sony’s lawyers, in a similar lawsuit brought by a gamer in federal court in Washington State. As Microsoft’s legal team put it on August 21, in their request for a dismissal of that lawsuit: “There is nothing unjust about Plaintiff purchasing an Xbox at an advertised price and getting exactly what he paid for—regardless of whatever theory he devised months later about Microsoft’s cost structure.” Both legal fights are set to go on for some time. How things got to this point U.S. tariffs impacting a wide range of imported goods, including game consoles, had kicked off in early 2025. In May 2025, Microsoft raised the price of its Xbox consoles, citing “market conditions and the rising cost of development.” They raised them again that September. In August of that year, Sony raised the price of PlayStation 5 consoles, citing “a challenging economic environment.” Sony later told investors that its tariff fees for the fall quarter were nearly $200 million. in February of this year, the U.S. Supreme Court ruled the 2025 tariffs illegal, prompting impacted companies to begin to request refunds. In turn, consumers began suing the likes of Sony and Microsoft to get what they said was their share. The gamers in the Microsoft and Sony lawsuits argue that the 2025 price hikes of PlayStation and Xbox consoles, which added $50 or more to their sticker price, were due to illegal tariffs and should now be returned to consumers. The Sony suit started in May, when a group of gamers sued in federal court in California, saying Sony Interactive Entertainment (PlayStation) would be unjustly enriching itself if it did not pass tariff refunds to its PS5 buyers. “Sony is poised to be paid twice for the same unlawful tariff burden: once by its customers (through elevated prices) and once by the U.S. government (through tariff refunds),” the gamers’ lawyers wrote at the time. They called for Sony to partially reimburse anyone who bought a PlayStation in the U.S. since August 1, 2025. The Microsoft suit, filed by gamer Trevor Hastings against the Xbox giant in July, made similar claims. The console makers push back In late July, Nintendo’s lawyers, facing a similar suit accusing them of double-dipping on tariffs and refunds, replied with arguments that previewed Microsoft’s and Sony’s: “Nintendo or one of its retailers set a price for each product, and consumers decided whether that price was worth paying,” they wrote. Sony has buttressed that Nintendo-style argument this week by saying that the gamers have failed to prove that tariffs were the reason for its August 2025 PS5 price hike. They call thatclaim “speculative and illogical.” Other factors, including “inflation, currency fluctuations, component costs, logistics, competitive dynamics, or demand,” could have played a role. (No, the Sony lawyers do not break down the costs and factors that officially triggered the price increases). Microsoft has also argued that there’s no proof in these lawsuits that tariffs drove all or some of the price increase, as it seeks to dismiss the tariff refund suit it’s facing: “Plaintiff provides no specific allegations that would establish any pricing differential attributable to tariffs or suggest any possibility that Microsoft applied then or could recreate now any dollar-for-dollar calculation of tariff-related pricing—any more than it could any other market factor that affects pricing.” To further skewer the gamer side’s argument in its case, Sony’s lawyers have pointed to what might be a surprising defense: yet another PlayStation 5 price hike from this past spring, after the tariffs were ruled illegal. “If the original price increase were attributable to tariffs, SIE [Sony Interactive Entertainment, aka PlayStation] would have had no reason to raise prices again after the Supreme Court invalidated the IEEPA tariffs.” … “If tariffs were the cause of the price increases, one would expect SIE to lower prices once the tariffs were eliminated—not raise them again. Instead, the timeline confirms that the pricing of PlayStation consoles includes a diverse and dynamic set of input costs.” Judges have not yet ruled on the arguments made by Sony, Microsoft or Nintendo. Last week, Panic, the company behind the small, yellow Playdate handheld said it would be passing its tariff refunds on to consumers. It is the only gaming hardware maker to have made such a pledge. Game File is a reader-supported publication. To receive new posts and support my reporting, please consider becoming a free or paid subscriber. Subscribe Item 2: A reporter’s second Second Life Wagner James Au, who from 2003-2006 was paid by San Francisco-based tech company Linden Lab to be a full-time journalist embedded in their virtual world Second Life, is returning to the company. This time, he’ll be an editorial advisor and business development specialist, he tells Game File. The new role will involve trying to share the stories of people inhabiting Second Life’s ongoing online world with reporters and by extension the public. Au plans to continue to also chronicle some of that through his long-running blog New World Notes. I’ve known Au since the mid-2000s and featured him in a 2007 article for the Columbia Journalism Review about reporters like him opening up virtual news outlets within Second Life. As I wrote at the time: On April 22, 2003, writing as Hamlet Linden for the New World Notes blog on Second Life’s Web site, Au introduced himself. “For the next few months, Linden Lab has invited me to set aside my journalist cap, and instead, don the digital beanie of their in-house virtual correspondent.” He wasn’t paid to keep it positive. He wrote about builders and eccentrics, but then in August of that year, he reported on a tax revolt against Linden Lab (a complaint about the fees it charges users who build stuff) led by a resident whose avatar was a big cat. Second Life has always been less of a video game and more of a virtual world where people can live, hang out, make art, sell virtual items and flirt. Back in 2007, Au described touring it as “sort of like underwater lucid dreaming.” For the past two decades, Au has maintained New World Notes as an independent publication. But he said he’s been drawn back to Second Life and Linden Lab as a place to directly work. The virtual world has around 650,000 monthly active users, he said, “which is actually about what it was during the hype wave.” Au says he’s still finding rich stories in Second Life, the kind that keep him interested 20 years into the beat: “Over the last few months for instance, I wrote about an SL creator in Venezuela whose apartment was destroyed by the earthquakes, so the global SL community rallied to get him back on his feet,” he told me. “Then there’s the woman from a Middle Eastern country who explored her lesbian sexuality in SL, then earned enough from her virtual jewelry to escape her abusive family situation and country.” Au wants to beckon more reporters to give Second Life another look. He argues that it is often ahead of internet trends, noting, for example, an early backlash in the community against AI-made art. Now the platform is drawing curiosity from more of the user-generated content community who’ve grown up with the likes of Roblox, according to Au. “Second Life was too early during its hype wave in 2005-2010, but it now feels right for a new wave of interest,” he told me.
Judge orders changes to Google’s digital ads business but spares it from a breakup
A federal judge on Wednesday ordered Google to retool the system powering its monopoly in digital advertising, sparing the company from a wrenching breakup soug
SPIRITED AWAY: LIVE ON STAGE Joins Fathom Entertainment’s Studio Ghibli Fest 2026
GKIDS and Fathom Entertainment have announced that SPIRITED AWAY: Live On Stage will join this year’s Ghibli Fest lineup. Coming to US theaters in its original Japanese with English subtitles for two nights only on October 1 and 8, the live theatre capture was filmed during the hit production’s 2022 run. Presented by Toho Co., […]
Judge orders changes to Google's digital ads business but spares it from a breakup
A federal judge on Wednesday ordered Google to retool the system powering its price-gouging monopoly in digital advertising, sparing the company from a wrenching breakup that had been sought by the U.S. government
US judge rejects bid to break up Google's ad business
A US federal judge on Wednesday refused to force Google to sell a division of its digital advertising business, rejecting the government's push to break up part of the company's ad empire.The decision is the second time in recent years that a federal judge has declined to dismantle a piece of Google's business, after a judge last year refused to force the sale of its Chrome browser in a separate monopoly case over online search.
Tyfone acquires lendtech Attune for Loanovia business
nFinia developer Tyfon acquires digital account opening and loan origination specialist Attune - find out more about the Loanovia integration here.
European Resilience in Digital Infrastructure: The Changing Nature of State-Business Relations
As the war in Ukraine progressed, Russian strikes increasingly degraded Ukraine’s terrestrial communications infrastructure, steadily deepening Kyiv’s
ALCF Service-Enabled Science Series Explores Experiment-Time Computing and the DIII-D Digital Twin
Sept. 1, 2026 — The latest session in the ALCF’s Service-Enabled Science training series explored how integrated computing resources, automated workflows, and modern data infrastructure are helping accelerate fusion research. The webinar, “Fusing Experiments, Data, and Computing at DIII-D and ALCF,” led by General Atomics’ Mark Kostuk and Brian Sammuli, is now available on the ALCF’s […]
Online entertainment sites in the context of U.S.-Israel business and technology
How American market scale and Israeli expertise in cybersecurity, AI, fintech and software are shaping the technology behind digital entertainment.
From Israel to international markets: How geography shapes digital entertainment apps
From local regulations to payment systems and user experience, geography plays a defining role in shaping how digital entertainment apps work across international markets.
PlayStation argues "reasonable consumers" already know they don't actually own their digital games
PlayStation lawyers have argued that "reasonable" players aren't being deceived by Sony's small print, which says digital game purchases don't grant ownership.
'Reasonable' Consumers Know They Don't Own Digital Downloads, Sony Says
The company was responding to a suit accusing it of violating California law.
iPhone 18 Pro Colors Apparently Include Black, But Skip Silver
iPhone 18 Pro colors could include Dark Cherry, Sky Blue, and Black, with a Silver option unlikely to make the final lineup, according to the leaker known as "Fixed Focus Digital". In a new post on Weibo, the leaker "Fixed Focus Digital" said the iPhone 18 Pro has entered full mass production and predicted a slightly different color lineup from what previous rumors have suggested, featuring Dark Cherry (also referred to as Burgundy), Sky Blue, and Black.
Four-country study brings digital health coaching into everyday maternity care
Researchers at University College Dublin (UCD) have published the full study protocol for Bump2Baby & Me+ (B2B&Me+) in the journal PLOS One. The study tests how a digital health coaching program for ...
gamescom 2026’s Steam wishlist winners
gamescom wrapped up last weekend, and it was bloody fantastic. It really felt like the industry had a spring in its step again. The show itself was BUZZING, with 368K attendees (+3% over last year), maxed-out exhibit space, and Opening Night Live pulling over 78M online views (+7.5%). Let’s have a look at the games at the event that brought in the most new Steam wishlists between August 23 and 30. One quick thing before we start, and stop me if you’ve heard this one before, but wishlists are NOT a barometer for launch sales (they’re bookmarks, not baskets is what we always say over here at Alinea). With that aside, wishlists are a nice gauge of hype, so let’s dive in. Witche(r)s and Warlocks take the top two spots The biggest game of the event (by new wishlists, anyways) wasn’t a game at all. It was an expansion. The Witcher 3: Wild Hunt’s upcoming expansion, Songs of the Past, nabbed 451K Steam wishlists by the end of the weekend. It’s a big example of something we bang on about constantly: proven IP with built-in fandom is the most powerful force in this market. But said IP can also ripple into other external success stories (more on that later!). Anyway, Songs of the Past debuted at Opening Night Live, and it’s the first Witcher 3 expansion in over a decade, landing next year after a full Witcher 3 remaster (free for existing owners!) arrives next month. The Witcher 3 has sold around 66M copies, and I’ll be one of those owners jumping back in to refresh myself on the core game (like there isn’t enough to play!), then play the expansion next year. This is all part of CDPR’s plan. The studio is clearly whetting everyone’s appetite for The Witcher 4 in 2028 via a classic bridge strategy. Want more free estimates and insights in your inbox twice a week? Subscribe below! Subscribe Releasing a free 4K remaster next month – followed by a proper expansion in 2027 – keeps IP top-of-mind across a huge gap between content (games-wise, anyway). It kind of echoes Capcom’s evergreen catalogue strategy. And outsourcing co-development to Fool’s Theory (a studio led by trusted Witcher 3 veterans) keeps CDPR’s internal headcount focused on The Witcher 4. #2 by wishlists between Aug 23 and 30 went to another giant IP: Warlock: Dungeons & Dragons, published by Wizards of the Coast and developed by Invoke Studios (a team of ex-Far Cry, Watch Dogs, and Splinter Cell devs). It’s due to launch in 2027, and it looks brilliant so far. It’s a dark-fantasy open world with third-person spell-slinging. It’s a very Witcher-ish aesthetic. As you might expect, 48% of Warlock’s Steam wishlisters have played Baldur’s Gate 3, and 46% have played The Witcher 3. One to watch. For sure! Mash-ups: Anime GTA (!?) and a city-builder for kids (and adults) Ananta took #3 with 302K new wishlists. It’s an open-world game that looks like GTA and Persona had a baby. It was published by NetEase, developed by Naked Rain, and got a trailer at Opening Night Live. I got hands-on at the show, and it wears its influences openly; there’s literal web-slinging (very Spider-Man) and a LOAD of mini-games (Like a Dragon). It’s free-to-play and out in January. For Ananta, Naked Rain is taking the free-to-play, cosmetics-only route. That’s certainly a choice for a single-player open-world game. Without gacha mechanics driving high ARPU, Ananta is betting purely on top-of-funnel reach and long-term retention. This puts pressure on skin appeal when there’s no multiplayer lobby to flex in (although, co-op is reportedly coming later). Want more free estimates and insights in your inbox twice a week? Subscribe below! Subscribe Then there’s Lego Skylines (273K wishlists between Aug 23 and 30), which does exactly what it says on the tin. It’s a cosy Lego twist on the city-builder genre, as shallow or as deep as you fancy (five min quick sesh or ten-hour no-lifer session; latter for me). There’s some family-friendly stuff in there like couch co-op, which is only really viable on console. Iceflake Studios, which Paradox acquired back in 2020 is developing this one. So Paradox is probably looking for a family-friendly onramp to its rad Cities: Skylines games. The overlap there is plain, with 33% of Lego Skylines wishlisters having played Cities: Skylines and 16% Skylines II. There’s no doubt plenty of parents here (and uncles, ahem) planning to indoctrinate the next gen of city-builders. I’ll definitely be playing with my youngest nephew. This one could be big and educational. I’m very curious to see more. Want more free estimates and insights in your inbox twice a week? Subscribe below! Subscribe Mature IP, new and old, rounds out the list As for the rest of the list of gamescom games by new wishlists between Aug 23 and 30: Heroes of Might & Magic III Remake got 189K new wishlists. It remakes the iconic 1999 turn-based-strategy classic in full 3D and 4K. It follows this year’s Heroes of Might & Magic: Olden Era (~1.8M copies sold, as per our estimates), and around a quarter of the III Remake wishlisters have played Olden Era, including 7% of them this month. Wardogs – a $40 PvP shooter – added another 146K to an already massive pile (nearly 1.6M total). It’s published by Team17 and made by Bulkhead. It plays somewhere between the tactical squad stuff of … Squad and the all-out-chaos battlefield of … Battlefield. It’s up to 100 players, and it’s out in about 10 days. It’s already pre-sold over 500K copies on Steam ($16.6M), boosted by a pre-order-only beta. It sold another 70K copies during gamescom, too. Afterworld managed 121K new wishlists. It’s a Paradox-made post-apocalyptic grand-strategy game, and it was announced at the show. It’s a departure from Paradox’s usual historical stuff, and the studio’s first new setting in over a decade. The Paradox purists are into it, with over half its wishlisters having played Hearts of Iron IV (19% this month) and 41% Crusader Kings III (17% this month). Metro 2039 got 110K during the show, tunnelling its total past 1.3M. Nearly 40% of wishlisters have played 2020’s Metro Exodus, the previous mainline title in the series. The Metro novels are Russian, dev 4A Games is Ukrainian, and it’s set in Moscow, so it’s unsurprising that – after the US (17.3% of wishlisters) – the next two countries are Russia (12.7%) and Ukraine (10.0%). The Blood of the Dawnwalker drew in (the blood of) 108K new wishlisters, now totalling an impressive 1.7M (at a $70 price point, though). It’s an open-world dark-fantasy action-RPG set in 14th-century Europe (with vampires!), made by some former Witcher devs at Rebel Wolves. Again, it shows. Over half of Blood of the Dawnwalker’s wishlisters have played The Witcher 3, and its #2 market is Poland, home of Rebel Wolves. That’s that hometown-hero effect we keep banging on about again! And Blood of the Dawnwalker plays very well, by the way. While it looks like a Witcher clone on the surface, it actually brings a lot to the table mechanics-wise. I love the whole time-as-a-currency spin on RPG gameplay. It gives the game a different, refreshing pace. Essentially, you start Blood of the Dawnwalker with a pool of 480 action points spread across 30 days and 30 nights. As for how the game performs, we’ll be posting some numbers next week, so hit subscribe below to get that in your inbox when it’s ready. Subscribe The Witcher’s legacy ripples Make no mistake: on a high level, this was The Witcher‘s gamescom. The #1 game by wishlisters was a Witcher 3 DLC. Warlock is clearly Witcher-inspired – as is Blood of the Dawnwalker, which was made by ex-Witcher devs. There was a lot of other cool stuff on the floor that we’ll no doubt be covering in subsequent newsletters, though! As always, wishlists went through the roof for sequels, remakes, DLC, and licensed IP. As always, though, these wishlists will likely convert to about 5% to 10% of launch-day buyers, with the probable exception of The Witcher DLC – the exception that proves the rule. Either way, we’ve got a nice, diverse list here – one that is very Witcher-y, Paradox-y, and – if you’re a fan of great games on Steam – a bloody good list. We even got a bunch of new IP to get excited for. Great gamescom! Even if we are still processing that unfathomable number of mini Kölsch beers! One more thing: GTA 6 broke the internet (again) Move aside, Spider-Man and The Odyssey (I love you both, really). But the decade’s defining entertainment zeitgeist is round the corner. Unless you’ve been living under a rock, you’ll know that Rockstar dropped an extended look at GTA 6 last week. It was INSANE, the most impressed I’ve ever been by a showcase like this. You can see the budget seeping through every second of the extended look, and this level of game is unobtainable for any other publisher. Everyone’s going nuts, and rightly so. GTA 6 is out in holiday 2026, and it’ll be the biggest entertainment release ever, full stop. For those without a PS5 or Xbox Series console, a $500-$900 console is a big ask in this economy, but GTA will pull a lot of last-generation-console fence sitters over the current-gen fence either way: The autumn timing puts GTA 6 on (digital) shelves for the holidays, meaning a PS5 or Xbox (let’s be honest, mostly the former) will be on many a Christmas and Hanukkah list. Demand will outweigh the struggling supply, though, and PS5 Pros are already sold out and being sold at a markup via scalpers. Every console that isn’t on a shelf is a sale deferred or lost, and worse, it hands scalpers the margin. GTA has cultural clout that reaches everyone. It’s been a mainstream fixture since 2001’s GTA III and its clout has only grown exponentially since then. There’s a touchpoint for every generation alive. The FOMO-word-of-mouth double punch does the rest. Loading... It’ll reactivate the lockdown cohort, the millions who picked up gaming in 2020-21 and churned. GTA 6 will bring them back. Remember when College Football 25 brought a bunch of US gamers to current-gen consoles? GTA will do that globally. Once they’re back (or upgraded), and all GTA’d out, the fresh current-gen-console folks will check out the rest of the current-gen catalogue they missed. GTA Online, if not free to play, will also lead to a boost for PS+ and Xbox Game Pass, another boost for the ecosystem players. Want more free estimates and insights in your inbox twice a week? Subscribe below! Subscribe Even some of the smug PCMR 60FPS crew won’t be able to resist their FOMO and will bite the bullet on a console to play this one early (then double dip). The consoles cost the same as a decent stick of RAM these days anyway lmao… Don’t get me wrong, though. GTA 6 is no silver bullet for the mature console market, but it does prime the current gen for a couple of strong swan-song years. And it’ll also give the consoles more users from which to maximise ARPU. ‘’We are in the latter half of the lifetime cycle of [the PS5],’’ said Sony President and CEO Hiroki Totoki in a Wall Street Journal interview. ‘’That means we do not need to aggressively sell the console today; rather than that, we are focusing on the current revenue from the current user base.’’ The biggest, best premium games always arrive late in a console cycle, so getting more players aboard now, ahead of that content storm (the new current-gen-only Call of Duty included), is a clear win for the platforms. On the Netflix thing, though: let’s all chill out a bit, like. Half my LinkedIn feed was going bonkers treating the reveal debuting on Netflix like it’s the future of entertainment. It wasn’t. It was a six-hour head start, and Netflix left that detail out of the “first-of-its-kind partnership” press release. The extended look hit Netflix at 3pm ET on 27 August, then went up on YouTube and Rockstar’s site for everyone six hours later. And it was all over social immediately, anyways. This reveal was going to reach an untold number of people whether it debuted on Netflix, YouTube, a Times Square screen, or a group chat. The last trailer did nearly half a billion views in a day with no gatekeeper at all. Netflix just stood next to that audience for six hours, borrowing it. It’s was a tidy deal for Netflix, sure. But every outlet on earth was breaking the thing down frame by frame by the evening anyway. Anyway. I’m hype. And we’ll be covering some GTA numbers on the newsletter soon. So hit subscribe below to get that in your inbox when it’s ready! Subscribe The last word Reply to this email – or reach out here – if you have any feedback for the newsletter – or want to request a game for us to cover. [Alinea Analytics boasts the most accurate PC and console estimates in the business. Game makers use our platform to understand their audience, keep an eye on the competition, monitor sales trends, and spot new opportunities. We equip game studios and financial institutions with accurate data and the confidence to make smarter, data-driven decisions. Want to talk about all things games market data? We’d love to chat!]
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