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New GTA 6 NPC Details Revealed

A whole bunch of new NPC details for GTA 6 have been revealed, including behaviors, clothing, and more. Here are more details.

insider-gaming.com logo
Sep 8 • 2:37 PM EDT • Technology • insider-gaming.com
Nintendo isn’t scared of GTA VI

It’s going to be an interesting November.

theverge.com logo
Sep 8 • 1:13 PM EDT • Technology • theverge.com
The Legend of Zelda Is the Only Big Name Willing to Go Up Against GTA 6 in November

Clash of the titans

pushsquare.com logo
Sep 8 • 12:30 PM EDT • Technology • pushsquare.com
State health officials highlight importance of newborn screenings

September marks Newborn Screening Awareness Month.

wilx.com logo
Sep 8 • 12:08 PM EDT • Health • wilx.com
Grand Theft Auto 6 worldwide unlock times revealed, and Xbox owners can seemingly still use the old New Zealand trick to play early

A lot of Xbox owners will be teleporting to New Zealand to play Grand Theft Auto 6 at the earliest possible moment.

eurogamer.net logo
Sep 8 • 7:12 AM EDT • Technology • eurogamer.net
Rockstar May Move GTA 6 PC Launch in Response to Expected Console Shortages

It has long been thought that there would be a long delay between the console and PC launches of Grand Theft Auto VI—GTA V launched to consoles a whole two years ahead of the PC port—however, the unprecedented times facing the PC and console hardware markets may be enough to pressure Rockstar...

techpowerup.com logo
Sep 7 • 8:25 PM EDT • Technology • techpowerup.com
Is GTA 6 Too Realistic for Its Own Good? Refueling Cars and Gun Restrictions Spark Debate

Early Grand Theft Auto 6 details have sparked debate about whether Rockstar Games' latest is too realistic for its own good.

ign.com logo
Sep 7 • 3:09 PM EDT • Technology • ign.com
GTA 6's Worldwide Release Times Revealed - with New Zealand Set to Receive Access 19 Hours Before Mexico and Central America

Will you become an honorary Kiwi to play early?

digitalfoundry.net logo
Sep 7 • 1:59 PM EDT • Technology • digitalfoundry.net
Officials want to turn Miami into Vice City for 'GTA 6.' Police disagree.

Miami inspired the fictional Vice City, but Miami-Dade's sheriff is against the idea of marketing the game IRL.

mashable.com logo
Sep 7 • 12:04 PM EDT • Technology • mashable.com
The 15 Biggest Fall Video Games That Could Define the Rest of 2026

The road to GTA 6 is paved with exciting games

polygon.com logo
Sep 7 • 4:00 AM EDT • Technology • polygon.com
Miami sheriff blasts Dem mayor for planned Grand Theft Auto 6 tie-in that top cops claim glorifies crime
nypost.com logo
Sep 6 • 6:09 PM EDT • Technology • nypost.com
Rumor: GTA 6 Online May Not Be Coming Soon

A new report suggests that GTA 6 Online may not be arriving any time soon.

gamerant.com logo
Sep 6 • 12:04 PM EDT • Technology • gamerant.com
GOTY 2026 is the Weakest Field in Years

In the shadow of GTA 6, nothing shines

polygon.com logo
Sep 6 • 8:00 AM EDT • Technology • polygon.com
Sony is preparing limited edition PlayStation 5 consoles in the style of GTA 6.

The gaming community is buzzing with discussions about possible limited edition versions of the PlayStation 5 and PlayStation 5 Pro consoles, timed to coincide with...

en.gamegpu.com logo
Sep 5 • 5:02 PM EDT • Technology • en.gamegpu.com
15 discouraging hours with Onimusha: Way of the Sword, and 10 brilliant ones with He Who Watches

In the last few weeks, while playing some video games that I might review, I emailed two cries for help. I sent the first to a rep for Capcom, confessing that the company’s samurai game Onimusha Way of the Sword (out today for PC and console) was crushing me. “Feels like I’m playing ‘hard’ mode, not ‘normal,’” I wrote. “And I don’t want to have to knock it down to “story”. I’m exploring, trying to level my gear, but these two-phase boss fights with no mid-fight checkpoints are brutal.” I wagered I was only about halfway through the game, if that. I wasn’t sure I could keep up with the steepening difficulty curve. Was I missing something? Then, on Monday, I took some photos of some puzzles that were baffling me in the mind-bending He Who Watches (out now on PC), wrote out lengthy descriptions of how I’d been trying to solve them and asked Bobby Vanden, the game’s solo developer, for a nudge in the right direction. I told Vanden I’d spent hours on these puzzles. “I’m stuck in triplicate,” I told him. Could he tell me if the solutions I was attempting were even on the right track? I didn’t mention that the puzzles—coupled with major time pressures from other work—were stressing me out so much that playing the game was giving me headaches. This double dose of panic was unusual. I’m used to managing a workload full of reporting and reviewing, used to a crowded schedule and the need to stay calm amid the bustle. But I was stressed about these games. No one was forcing me to review them, nor even play them. I’d simply found them interesting enough to start, hoped they’d be interesting enough to write about and I’d sunk hours into them assuming I’d made the right call. Suddenly, however, I felt trapped. I was emailing for a way out. Above: This guy took me about an hour to beat. The feedback I got from Capcom confirmed my fears. They didn’t say it, but I will: Onimusha Way of the Sword is not for me. It’s a brutally hard game in need of a normal difficulty level. It’s a game that spikes so severely during its abundant boss fights—yet offers such flawed ways to improve when outside of them—that it feels like a bait-and-switch. In the new Onimusha, you play as famed samurai Musashi Miyamoto, aided by a magical soul-absorbing gauntlet that is possessed by a lady who offers advice. (Way of the Sword is a continuation of Capcom’s long-dormant Onimusha series, but that set-up had me wondering if the company was cribbing from their ill-fated Bionic Commando reboot; read about “wife-arm” when you get a chance). Way of the Sword is partially set in 17th century Kyoto, an explorable city where Miyamoto can fight demons, help civilians and eventually rescue ghostly dogs. The city evolves over time, with new mini adventures and obtainable loot on offer, all feeding into systems that promise to upgrade your gear and sword-fighting skills. Upgrades, however, are so incremental as to be imperceptible, causing the exploration of Kyoto to feel like inconsequential busywork. From that hub, players can go on linear missions into forests and old temples, where they will encounter many of the game’s tough bosses. Combat in Way of the Sword is akin to many modern melee games. Players are asked to mix attacks with dodges and parries. They’re encouraged to deplete an enemy’s stamina bar in order to do greater damage to its health bar. The old Onimusha games’ signature move was the issen, a counter-attack so sudden it’s all but pre-emptive. You strike just as they begin to strike toward you, beating them to the cut. By definition, the issen is a high risk move, leaving you wide open to pain. It feels risky in the game, especially against bosses, who can maul you in just a few blows. A game might train you to perform an issen well by offering a variety of lesser enemies who are not as tough as the boss but get close. Or it might offer a toehold against bosses by saving or checkpointing the player’s progress when a boss’ first health bar has been destroyed and before the second health bar appears. It might offer the less skilled player a chance to over-level their character, should the player simply commit to playing through its optional sidequests. Way of the Sword does none of this. Fighting its trivially easy grunt enemies and then its ferociously adept bosses is like playing a game of chess where I’ve got a rook, while the opposing side is all pawns and five queens. Bosses simply don’t checkpoint. You may be able to clear a boss’ first phase without taking much damage. Good for you. Do it again, every time you fail the second phase. As for the the central Kyoto hub, I kept pace with all of its added side activities and never felt like I was overpowered. Bosses could still easily buckle me. The new Onimusha, I concluded, is just too discouraging to keep playing. The advice I got from Capcom had been well-intentioned. They reminded me of the game’s various systems. They alerted me to an optional assist that flashes recommended button inputs (basically: counter this move; dodge that move). It was a little helpful. So was dropping down to “story mode,” which I tried last night. Story mode turns on those button prompts by default. It makes countering and dodging way too easy, nearly automatic. I don’t consider myself a master of action games like these, but I’ve cleared the likes of God of War, Stellar Blade, Star Wars Jedi and others of sub-Sekiro difficulty and had a fun time doing so. Not here. Not yet. Unless they patch Onimusha: Way of the Sword and add a middle difficulty or just checkpoint the damn bosses when they’re between health bars, my streak of loving Capcom games released in 2026 will likely end at two. It’s a shame, because I was having a good time finding those ghostly dogs. And then there’s He Who Watches, a phenomenal first person puzzle game with Portal vibes, except instead of a portal gun you’ve got a magical bow that shoots one arrow that can activate switches or be used to drag blocks. The twist is an actual twist: you can also walk on walls and the ceiling, reorienting gravity as you do, thereby placing blocks onto those other surfaces. Walking on walls and ceilings to solve problems is really the best thing. Would that I could in reality. He Who Watches consists of locked-room challenges, each brief enough to only require about a minute to actually solving, though it will take five, 10, eventually 30 minutes to figure out said solutions. They are not obvious! It’s a game of layered mechanics and shocking solutions. For example, see if you can follow this: You can drag a block to a wall. Then you can walk on the wall, which now feels like the floor, and drag that block across the wall. Later, back on the floor, you might realize you can look up. The block is still on the wall, stuck to it. You can shoot your magic arrow to its underside. Doing so creates a tether, so that you can yank the block off the wall and carry it, as if it were a balloon, into the spot where you need it to be to solve the puzzle. Here, watch Vanden explain some of the game’s basics in this launch trailer: As with any great puzzle game, the solutions to He Who Watches’ puzzles elicit relief and amazement. Oh my god, that worked! I didn’t even think that could be possible! Learning to solve the game’s puzzles feels like learning magic. But, oh, does the game get hard. Its Steam reviews, mostly glowing, are full of players remarking how quickly He Who Watches made them sweat. Wrote one: “loving this one already although my brain is hurting!” Wrote another: “As you get further in the game it feels like you need an IQ level of at least 120+.” Vanden has shown some mercy. Each locked room puzzle includes an optional junior version of the puzzle, meant to teach you. Difficulty nevertheless ramps severely. By the time I was emailing Vanden for help, I was struggling to even clear one of the hint puzzles. When I messaged him, my stress was exacerbated by strange things I’d found in the game’s various hubs: suspicious passageways, odd blocks and some intriguing locked doors. These were hints of secrets, I realized, yet I sensed I needed to play further into the game to understand them. I was stuck, but I wanted to see the rest. Vanden offered to give me the exact solutions, to solve those three puzzles for me, but first he gave four nudges. Three were for the specific puzzles, but his best hint was for all and ultimately proved to be a terrific life lesson: go back a bit, he suggested. Do the puzzles right before those. They were teaching you something. Focus on what their lesson was. Don’t rush, in other words. Recognize what you’ve accomplished. Build off of that. I did so. I absorbed the lessons. I saw those three tough puzzles in a new light. I solved one the night after he wrote back, another the morning after. I left a third for another time. I didn’t need it and I wanted to plunge deeper into the game, closer to the moment when I was sure I could start unlocking those secret doors. My head stopped hurting, too. He Who Watches feels special. It’s got more challenges, and I’m undeterred. It’s also nice that its puzzles don’t have a surprise second health bar. Game File is a reader-supported publication. To receive new posts and support my work, consider becoming a free or paid subscriber. Subscribe Item 2: In brief… 🎮 Ilari Kuittinen, co-founder of Helsinki-based Housemarque (Super Stardust HD, Resogun, Returnal) has stepped down from his studio, after a 31-year run, saying he’s “ taking a rare and well-deserved breather.” Sony purchased Housemarque in 2021, and the studio released its newest game, Saros, earlier this year. Trend-watch: Sony-owned Insomniac saw its founder Ted Price retire in early 2025, after a 30-year run. Sony-owned Sucker Punch saw its co-founder Brian Fleming step down in late 2025, after a 28-year run. 👀 Savvy Games Group chief Brian Ward is stepping down from the Saudi-government-backed games conglomerate, Bloomberg reports. No word on a long-term successor yet, nor if this augurs any closer integration between Savvy and Electronic Arts. EA was purchased by a consortium led by Saudi’s sovereign wealth fund, in early August. 💿 Square Enix has denied a Japanese media report that the company was planning to go private. In very different Square Enix news, the company revealed that the physical version of Final Fantasy VII: Revelation, the April 2027 finale of its radical remakes of FFVII, will include just one disc in its case, requiring a download for the rest. The first two FFVII remakes in the trilogy shipped on two discs apiece. While Square hasn’t commented on the reason why, a feature here in Game File last month broke down the processes and costs for physical games. The expense of a second disc comes out of the game publisher’s cut of each copy. Square could be saving in excess of a dollar a copy with this move. 🟥 Grand Theft Auto IV’s 26-minute ’‘extended look” gameplay showcase that premiered on Netflix last week—and was exclusive to the platform for six hours—drew 31.1 million views in its first four days, the streamer announced. (Netflix calculates views as total viewed hours divided by runtime; excludes replays). Compared to YouTube: The version that later premiered on Rockstar Games’ YouTube channel is sitting at 22.6 million views after seven days (YouTube’s more liberal counting system tallies anyone who viewed even just the first few second.) Compared to other Netflix mega-events: Last year, Stranger Things season 5’s first four episodes, which debuted together, drew a record 59.6 million views in their first few days on Netflix. For more of a live event type of comparison, in 2024, the Jake Paul vs. Mike Tyson boxing match drew 65 million concurrent streams as it happened; Netflix didn’t release live numbers for the GTA premiere. ☁️ Microsoft is changing the way it charges for cloud gaming, from an all-you-can-play offer for Xbox Game Pass subscribers, to caps for the subscription’s tiers (15 hours per month at the Ultimate tier), with the option to buy more hours in bulk beyond that. The company also said it will sell batches of cloud gaming time to non-Game Pass subscribers, details TBA. Microsoft does not release figures for cloud game usage, but said its changes would impact 4% of Game Pass subscribers. That implies a small portion of its subscribers exceed the 15-hour monthly mark. Cloud gaming offers the promise of playing games without the need for console or PC hardware, as the graphics, sound and controls are all transmitted via a streaming connection. Microsoft notes that its cloud gaming service can be used for a range of things, including Xbox One players using it to play newer-gen Xbox Series games via streaming; and people playing games via streaming, sans any console, “in markets where consoles are less available or affordable.” (That latter use case could even be relevant in Xbox’s home market soon, as console prices keep rising.) Take Two Interactive chairman Strauss Zelnick recently told investors he expects game-streaming tech, which has been only lightly adopted by gamers for over a decade, to be widely used within three years. 🇺🇸 The Trump administration has published multiple agenda-driven web video games to the White House’s website. One called Build The Wall partially clones Tetris as it asks players to build a wall to stop a “zombie border siege.” While actual Tetris involves clearing lines and basically not building a wall, the Trump-backed game omits the line-clearing aspect (and omits the fun as well). On Instagram, Tetris’ official license holders reacted by stating: “At Tetris we believe in the power of connection and bringing people together, not dividing them. To our fans everywhere: we love you, we see you, and we’re grateful to have you in our community. P.S. The Tetris Company was not involved in the creation of ‘Build the Wall.’ P.P.S.: We take copyright infringement very seriously.” Item 3: The week ahead: Tuesday, September 8 Game releases: Mewgenics (consoles; already out on PC) is an engrossing tactical combat game (with cats). It is getting its console port right after the release of a Star Wars tactics game and ahead of the late September launch of a Fire Emblem–a bumper crop for the genre. Wanderburg (PC) is an auto-shooting game like Vampire Survivors, but you’re a castle on wheels Event: Nintendo airs a 30-minute Nintendo Direct (10am ET) focused on The Legend of Zelda’s 40th Anniversary. A full unveiling of the upcoming remake of The Legend of Zelda Ocarina of Time is expected. Will they also show footage from next year’s live action movie? Tease the next big 3D Zelda? Add Link to Mario Kart World? Shadow-drop a new Tingle game? Wednesday, September 9 Event: Nintendo again! On this day, they’re planning to air a 45-minute Nintendo Direct (10am ET) focused on games heading to Switch 2 this winter. Followed by about an hour of gameplay demoed by the company’s Treehouse team. The September Nintendo Directs are always some of the year’s biggest. The 2025 edition included announcements of several major 2026 Switch/Switch 2 games: Pokémon Pokopia, Mario Tennis Fever, Yoshi and the Mysterious Book, Fire Emblem Fortune’s Weave. Plus the return of the Virtual Boy. Friday, September 11 Game release: EA Sports NHL 27 (PlayStation, Xbox) is a hockey game. There are so few that an indie studio that had been making wacky sci-fi first-person shooters just announced that, hey, we’re going to fill a void and make a hockey game for PC.

gamefile.news logo
Sep 4 • 6:23 PM EDT • Technology • gamefile.news
Today Only, This Simple Trick Can Save You $10 on GTA 6 for Xbox

Xbox owners can save $10 on Grand Theft Auto 6's ultimate edition using this simple workaround (but it's only available today).

ign.com logo
Sep 4 • 2:21 PM EDT • Technology • ign.com
Miami Wants To Turn The City Into 'GTA 6' And Cops Aren't Happy About It

Miami-Dade officials proposed a massive GTA 6 partnership with Rockstar, but some county reps aren't having it

polygon.com logo
Sep 4 • 2:01 PM EDT • Technology • polygon.com
Hype for GTA 6 is giving PS5 and Xbox console sales a much needed 30% boost

The GTA 6 Extended Look on Netflix was huge - so much so that it caused a sales spike for both Sony's PlayStation 5 and Microsoft's Xbox Series X/S.

eurogamer.net logo
Sep 4 • 1:14 PM EDT • Technology • eurogamer.net
Florida Surgeon General Reminds Floridians to Take Precautions Against Dengue Ahead of Labor Day Weekend

State Surgeon General Dr. Joseph A. Ladapo joined local officials in Hillsborough County to urge Floridians to take precautions against mosquito-borne illnesses as families prepare to spend more time outdoors over Labor Day weekend.

floridahealth.gov logo
Sep 4 • 12:38 PM EDT • Health • floridahealth.gov
Deep dive
☹️ Negative (-3%)
wow
55%
love
45%
Miami Sheriff Opposes Plans To Transform The City Into GTA-Land

The 'GTA x MDC' marketing event proposed by Miami-Dade’s mayor has been criticized by both Miami-Dade's sheriff and its commissioner

kotaku.com logo
Sep 4 • 10:33 AM EDT • Technology • kotaku.com
UK PS5 and Xbox sales tripled following GTA 6’s Netflix reveal

PS5 sales were up 33% on GTA 6’s reveal week…

videogameschronicle.com logo
Sep 3 • 2:40 PM EDT • Technology • videogameschronicle.com
Pre-Orders For Sony's GTA 6-Themed DualSense Controllers Will Open On September 10

At $85, the hardware only costs a little bit more than the game.

engadget.com logo
Sep 3 • 2:01 PM EDT • Technology • engadget.com
A Grand Theft Auto marketing deal with Miami-Dade has a real-life foe: the sheriff

The mayor thinks a GTA deal could be a way to generate some money for Miami-Dade. Sheriff Cordero-Stutz: Not worth it.

miamiherald.com logo
Sep 3 • 12:18 PM EDT • Technology • miamiherald.com
Compete Across Entrepreneurial Endeavors in the GTA Online Business Rivalries Event

Put your criminal enterprises to work all throughout September during the GTA Online Business Rivalries Event, steering the invisible hand of the free market in your favor with profitable bonuses for Executives, Bikers, Gunrunners, and Nightclub Owners.

rockstargames.com logo
Sep 3 • 10:07 AM EDT • Business • rockstargames.com
Grand Theft Auto 6 Is Getting a Pair of Limited Edition PS5 Controllers

Rockstar Games and PlayStation have revealed a pair of GTA 6-themed PS5 controllers.

ign.com logo
Sep 3 • 10:04 AM EDT • Technology • ign.com
GTA 6 is getting two custom PS5 DualSense controllers

Both GTA 6 PS5 controllers will be available via PlayStation Direct…

videogameschronicle.com logo
Sep 3 • 9:57 AM EDT • Technology • videogameschronicle.com
GTA 6 Limited Edition PS5 Controllers Revealed, Out 19th November

One black, one white

pushsquare.com logo
Sep 3 • 9:35 AM EDT • Technology • pushsquare.com
A Bunch Of Old GTA 6 Leaks Turned Out To Be True

Turns out at least some early online leaks about Grand Theft Auto 6 weren't fake

kotaku.com logo
Sep 2 • 3:15 PM EDT • Technology • kotaku.com
Rockstar Is Finally Ditching 'Tap X To Sprint' In GTA 6, But Not Everyone Is Happy: 'I’m Honestly A Little Disappointed'

For some players, this is good news; for others, it's the end of an era

kotaku.com logo
Sep 2 • 2:00 PM EDT • Technology • kotaku.com
'GTA 6' on PS5 vs Xbox: Key differences to consider

The extended look that premiered on Netflix was played on a PS5. But will Xbox be able to play the game equally well?

mashable.com logo
Sep 2 • 11:53 AM EDT • Technology • mashable.com
Rockstar’s GTA VI Preview Dwarfed Netflix’s Own Films by 8 Million Views, After Briefly Taking the Platform Offline

Rockstar's GTA VI: An Extended Look topped weekly views on Netflix with 31.1 million views registered in just four days.

wccftech.com logo
Sep 2 • 11:45 AM EDT • Technology • wccftech.com
GTA 6 will finally ditch the series' tap-to-sprint controls

With GTA 6, Rockstar is finally switching out its archaic tap-to-sprint control scheme, which has featured in all mainline Grand Theft Auto titles since GTA III.

trueachievements.com logo
Sep 2 • 11:24 AM EDT • Technology • trueachievements.com
A Ton Of New ‘GTA 6’ Details Drop After The Netflix Showcase

The Netflix GTA 6 special is over, but now more and more details are emerging from the game from a wide range of sources.

forbes.com logo
Sep 2 • 9:59 AM EDT • Technology • forbes.com
It's a Miracle: GTA 6 Won't Make You Mash the X Button to Sprint

Now you press L3 to run

pushsquare.com logo
Sep 2 • 8:30 AM EDT • Technology • pushsquare.com
GTA 6 Extended Look Was Comfortably Netflix's Most-Watched Title of Last Week

"My AC!"

pushsquare.com logo
Sep 2 • 5:30 AM EDT • Technology • pushsquare.com
The Grand Theft Auto run button has changed after 25 years - GTA 6 no longer requires you to tap a face button to peg it

Rockstar has decided to finally fall in line with other games regarding how you control Grand Theft Auto 6. You'll no longer need to tap a face button to run.

eurogamer.net logo
Sep 2 • 4:48 AM EDT • Technology • eurogamer.net
Days After GTA 6's Big Reveal, Rockstar Announces A Major GTA 5 Update

Grand Theft Auto 5 will introduce a revamped world with better NPCs in addition to other improvements, Rockstar says

polygon.com logo
Sep 1 • 4:34 PM EDT • Technology • polygon.com
Rockstar Games unveils its official GTA Online RP server, mere months before GTA 6

GTA 6's online is still an unknown, but Rockstar Games is putting a closed beta out for its GTA Online RP server called nopixel 5, and it's coming soon.

eurogamer.net logo
Sep 1 • 3:44 PM EDT • Technology • eurogamer.net
'GTA 6' Netflix Extended Look Tops Charts With 31.1 Million Views in Four Days

With only six hours of exclusivity Netflix's "Grand Theft Auto 6" extended look became the streamer's most-viewed title last week.

variety.com logo
Sep 1 • 3:00 PM EDT • Technology • variety.com
Rockstar Games Reveals Its Official GTA Online Roleplaying Server, nopixel V

Rockstar Games has revealed its official GTA Online roleplaying server, nopixel V, ahead of GTA 6's launch.

ign.com logo
Sep 1 • 1:37 PM EDT • Technology • ign.com
GTA 6 Removes The Series' Worst Feature

Out-run the cops without breaking your controller.

gamespot.com logo
Sep 1 • 11:32 AM EDT • Technology • gamespot.com
gamescom 2026’s Steam wishlist winners

gamescom wrapped up last weekend, and it was bloody fantastic. It really felt like the industry had a spring in its step again. The show itself was BUZZING, with 368K attendees (+3% over last year), maxed-out exhibit space, and Opening Night Live pulling over 78M online views (+7.5%). Let’s have a look at the games at the event that brought in the most new Steam wishlists between August 23 and 30. One quick thing before we start, and stop me if you’ve heard this one before, but wishlists are NOT a barometer for launch sales (they’re bookmarks, not baskets is what we always say over here at Alinea). With that aside, wishlists are a nice gauge of hype, so let’s dive in. Witche(r)s and Warlocks take the top two spots The biggest game of the event (by new wishlists, anyways) wasn’t a game at all. It was an expansion. The Witcher 3: Wild Hunt’s upcoming expansion, Songs of the Past, nabbed 451K Steam wishlists by the end of the weekend. It’s a big example of something we bang on about constantly: proven IP with built-in fandom is the most powerful force in this market. But said IP can also ripple into other external success stories (more on that later!). Anyway, Songs of the Past debuted at Opening Night Live, and it’s the first Witcher 3 expansion in over a decade, landing next year after a full Witcher 3 remaster (free for existing owners!) arrives next month. The Witcher 3 has sold around 66M copies, and I’ll be one of those owners jumping back in to refresh myself on the core game (like there isn’t enough to play!), then play the expansion next year. This is all part of CDPR’s plan. The studio is clearly whetting everyone’s appetite for The Witcher 4 in 2028 via a classic bridge strategy. Want more free estimates and insights in your inbox twice a week? Subscribe below! Subscribe Releasing a free 4K remaster next month – followed by a proper expansion in 2027 – keeps IP top-of-mind across a huge gap between content (games-wise, anyway). It kind of echoes Capcom’s evergreen catalogue strategy. And outsourcing co-development to Fool’s Theory (a studio led by trusted Witcher 3 veterans) keeps CDPR’s internal headcount focused on The Witcher 4. #2 by wishlists between Aug 23 and 30 went to another giant IP: Warlock: Dungeons & Dragons, published by Wizards of the Coast and developed by Invoke Studios (a team of ex-Far Cry, Watch Dogs, and Splinter Cell devs). It’s due to launch in 2027, and it looks brilliant so far. It’s a dark-fantasy open world with third-person spell-slinging. It’s a very Witcher-ish aesthetic. As you might expect, 48% of Warlock’s Steam wishlisters have played Baldur’s Gate 3, and 46% have played The Witcher 3. One to watch. For sure! Mash-ups: Anime GTA (!?) and a city-builder for kids (and adults) Ananta took #3 with 302K new wishlists. It’s an open-world game that looks like GTA and Persona had a baby. It was published by NetEase, developed by Naked Rain, and got a trailer at Opening Night Live. I got hands-on at the show, and it wears its influences openly; there’s literal web-slinging (very Spider-Man) and a LOAD of mini-games (Like a Dragon). It’s free-to-play and out in January. For Ananta, Naked Rain is taking the free-to-play, cosmetics-only route. That’s certainly a choice for a single-player open-world game. Without gacha mechanics driving high ARPU, Ananta is betting purely on top-of-funnel reach and long-term retention. This puts pressure on skin appeal when there’s no multiplayer lobby to flex in (although, co-op is reportedly coming later). Want more free estimates and insights in your inbox twice a week? Subscribe below! Subscribe Then there’s Lego Skylines (273K wishlists between Aug 23 and 30), which does exactly what it says on the tin. It’s a cosy Lego twist on the city-builder genre, as shallow or as deep as you fancy (five min quick sesh or ten-hour no-lifer session; latter for me). There’s some family-friendly stuff in there like couch co-op, which is only really viable on console. Iceflake Studios, which Paradox acquired back in 2020 is developing this one. So Paradox is probably looking for a family-friendly onramp to its rad Cities: Skylines games. The overlap there is plain, with 33% of Lego Skylines wishlisters having played Cities: Skylines and 16% Skylines II. There’s no doubt plenty of parents here (and uncles, ahem) planning to indoctrinate the next gen of city-builders. I’ll definitely be playing with my youngest nephew. This one could be big and educational. I’m very curious to see more. Want more free estimates and insights in your inbox twice a week? Subscribe below! Subscribe Mature IP, new and old, rounds out the list As for the rest of the list of gamescom games by new wishlists between Aug 23 and 30: Heroes of Might & Magic III Remake got 189K new wishlists. It remakes the iconic 1999 turn-based-strategy classic in full 3D and 4K. It follows this year’s Heroes of Might & Magic: Olden Era (~1.8M copies sold, as per our estimates), and around a quarter of the III Remake wishlisters have played Olden Era, including 7% of them this month. Wardogs – a $40 PvP shooter – added another 146K to an already massive pile (nearly 1.6M total). It’s published by Team17 and made by Bulkhead. It plays somewhere between the tactical squad stuff of … Squad and the all-out-chaos battlefield of … Battlefield. It’s up to 100 players, and it’s out in about 10 days. It’s already pre-sold over 500K copies on Steam ($16.6M), boosted by a pre-order-only beta. It sold another 70K copies during gamescom, too. Afterworld managed 121K new wishlists. It’s a Paradox-made post-apocalyptic grand-strategy game, and it was announced at the show. It’s a departure from Paradox’s usual historical stuff, and the studio’s first new setting in over a decade. The Paradox purists are into it, with over half its wishlisters having played Hearts of Iron IV (19% this month) and 41% Crusader Kings III (17% this month). Metro 2039 got 110K during the show, tunnelling its total past 1.3M. Nearly 40% of wishlisters have played 2020’s Metro Exodus, the previous mainline title in the series. The Metro novels are Russian, dev 4A Games is Ukrainian, and it’s set in Moscow, so it’s unsurprising that – after the US (17.3% of wishlisters) – the next two countries are Russia (12.7%) and Ukraine (10.0%). The Blood of the Dawnwalker drew in (the blood of) 108K new wishlisters, now totalling an impressive 1.7M (at a $70 price point, though). It’s an open-world dark-fantasy action-RPG set in 14th-century Europe (with vampires!), made by some former Witcher devs at Rebel Wolves. Again, it shows. Over half of Blood of the Dawnwalker’s wishlisters have played The Witcher 3, and its #2 market is Poland, home of Rebel Wolves. That’s that hometown-hero effect we keep banging on about again! And Blood of the Dawnwalker plays very well, by the way. While it looks like a Witcher clone on the surface, it actually brings a lot to the table mechanics-wise. I love the whole time-as-a-currency spin on RPG gameplay. It gives the game a different, refreshing pace. Essentially, you start Blood of the Dawnwalker with a pool of 480 action points spread across 30 days and 30 nights. As for how the game performs, we’ll be posting some numbers next week, so hit subscribe below to get that in your inbox when it’s ready. Subscribe The Witcher’s legacy ripples Make no mistake: on a high level, this was The Witcher‘s gamescom. The #1 game by wishlisters was a Witcher 3 DLC. Warlock is clearly Witcher-inspired – as is Blood of the Dawnwalker, which was made by ex-Witcher devs. There was a lot of other cool stuff on the floor that we’ll no doubt be covering in subsequent newsletters, though! As always, wishlists went through the roof for sequels, remakes, DLC, and licensed IP. As always, though, these wishlists will likely convert to about 5% to 10% of launch-day buyers, with the probable exception of The Witcher DLC – the exception that proves the rule. Either way, we’ve got a nice, diverse list here – one that is very Witcher-y, Paradox-y, and – if you’re a fan of great games on Steam – a bloody good list. We even got a bunch of new IP to get excited for. Great gamescom! Even if we are still processing that unfathomable number of mini Kölsch beers! One more thing: GTA 6 broke the internet (again) Move aside, Spider-Man and The Odyssey (I love you both, really). But the decade’s defining entertainment zeitgeist is round the corner. Unless you’ve been living under a rock, you’ll know that Rockstar dropped an extended look at GTA 6 last week. It was INSANE, the most impressed I’ve ever been by a showcase like this. You can see the budget seeping through every second of the extended look, and this level of game is unobtainable for any other publisher. Everyone’s going nuts, and rightly so. GTA 6 is out in holiday 2026, and it’ll be the biggest entertainment release ever, full stop. For those without a PS5 or Xbox Series console, a $500-$900 console is a big ask in this economy, but GTA will pull a lot of last-generation-console fence sitters over the current-gen fence either way: The autumn timing puts GTA 6 on (digital) shelves for the holidays, meaning a PS5 or Xbox (let’s be honest, mostly the former) will be on many a Christmas and Hanukkah list. Demand will outweigh the struggling supply, though, and PS5 Pros are already sold out and being sold at a markup via scalpers. Every console that isn’t on a shelf is a sale deferred or lost, and worse, it hands scalpers the margin. GTA has cultural clout that reaches everyone. It’s been a mainstream fixture since 2001’s GTA III and its clout has only grown exponentially since then. There’s a touchpoint for every generation alive. The FOMO-word-of-mouth double punch does the rest. Loading... It’ll reactivate the lockdown cohort, the millions who picked up gaming in 2020-21 and churned. GTA 6 will bring them back. Remember when College Football 25 brought a bunch of US gamers to current-gen consoles? GTA will do that globally. Once they’re back (or upgraded), and all GTA’d out, the fresh current-gen-console folks will check out the rest of the current-gen catalogue they missed. GTA Online, if not free to play, will also lead to a boost for PS+ and Xbox Game Pass, another boost for the ecosystem players. Want more free estimates and insights in your inbox twice a week? Subscribe below! Subscribe Even some of the smug PCMR 60FPS crew won’t be able to resist their FOMO and will bite the bullet on a console to play this one early (then double dip). The consoles cost the same as a decent stick of RAM these days anyway lmao… Don’t get me wrong, though. GTA 6 is no silver bullet for the mature console market, but it does prime the current gen for a couple of strong swan-song years. And it’ll also give the consoles more users from which to maximise ARPU. ‘’We are in the latter half of the lifetime cycle of [the PS5],’’ said Sony President and CEO Hiroki Totoki in a Wall Street Journal interview. ‘’That means we do not need to aggressively sell the console today; rather than that, we are focusing on the current revenue from the current user base.’’ The biggest, best premium games always arrive late in a console cycle, so getting more players aboard now, ahead of that content storm (the new current-gen-only Call of Duty included), is a clear win for the platforms. On the Netflix thing, though: let’s all chill out a bit, like. Half my LinkedIn feed was going bonkers treating the reveal debuting on Netflix like it’s the future of entertainment. It wasn’t. It was a six-hour head start, and Netflix left that detail out of the “first-of-its-kind partnership” press release. The extended look hit Netflix at 3pm ET on 27 August, then went up on YouTube and Rockstar’s site for everyone six hours later. And it was all over social immediately, anyways. This reveal was going to reach an untold number of people whether it debuted on Netflix, YouTube, a Times Square screen, or a group chat. The last trailer did nearly half a billion views in a day with no gatekeeper at all. Netflix just stood next to that audience for six hours, borrowing it. It’s was a tidy deal for Netflix, sure. But every outlet on earth was breaking the thing down frame by frame by the evening anyway. Anyway. I’m hype. And we’ll be covering some GTA numbers on the newsletter soon. So hit subscribe below to get that in your inbox when it’s ready! Subscribe The last word Reply to this email – or reach out here – if you have any feedback for the newsletter – or want to request a game for us to cover. [Alinea Analytics boasts the most accurate PC and console estimates in the business. Game makers use our platform to understand their audience, keep an eye on the competition, monitor sales trends, and spot new opportunities. We equip game studios and financial institutions with accurate data and the confidence to make smarter, data-driven decisions. Want to talk about all things games market data? We’d love to chat!]

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Sep 1 • 10:27 AM EDT • Technology • alineaanalytics.substack.com
A Huge ‘GTA 6’ Change From ‘GTA 5’ Comes To Light

Rockstar is making a big change to "GTA 6," altering something that has been in its games from "Red Dead Redemption 2" to "GTA 5."

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Sep 1 • 9:34 AM EDT • Technology • forbes.com
Here's A Look At 30 New GTA 6 Screenshots To Hype You Up After The Extended Preview

Such a beautiful iguana

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Sep 1 • 7:08 AM EDT • Technology • purexbox.com
As the legal hunt for the GTA 6 leaker continues, Take-Two reportedly tries another more secretive Discord subpoena, this time specifying individuals

Take-Two appears to have learned new information about the people responsible for leaking GTA 6 footage, and the company is changing tactics to find them.

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Sep 1 • 4:26 AM EDT • Technology • eurogamer.net
30 New GTA 6 PS5 Screenshots to Blow You Away After Extended Look

This looks ridiculous

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Aug 31 • 6:15 PM EDT • Technology • pushsquare.com
GTA 6 Gets Even More New Screenshots as Rockstar Locks in for November Launch

It seems the drought of Grand Theft Auto 6 news has finally come to an end, as Rockstar has published even more screenshots for fans to comb through.

ign.com logo
Aug 31 • 5:32 PM EDT • Technology • ign.com
GTA 6 Pre-Orders Jumped By 436% in a Single Day After Netflix Reveal, As PS5 Dominates Xbox

Grand Theft Auto 6 pre-orders jumped sharply after Rockstar's extended gameplay look aired on Netflix, according to new estimates from Sensor Tower. The analytics firm says pre-orders rose 436% on August 27, the day of the showcase, compared to the day before. That momentum carried into August...

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Aug 31 • 2:14 PM EDT • Technology • techpowerup.com
Take-Two Stock Drops Amid GTA 6 Leaks - Take-Two Interactive (NASDAQ:TTWO)

Take-Two Interactive Software Inc (NASDAQ:TTWO) shares are falling Monday, potentially facing selling pressure tied to a string of leaks surrounding "Grand Theft Auto VI" ahead of the game's Nov. 19 release.

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Aug 31 • 2:00 PM EDT • Technology • benzinga.com
‘GTA 5’ Actor Says Fans Are ‘Out Of Their Minds’ Saying ‘GTA 6’ Looks Worse

In the wake of the "GTA 6 Extended Look," some fans claim that "GTA 5" looks better. A "GTA 5" actor is now shooting that down.

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Aug 31 • 8:46 AM EDT • Technology • forbes.com
Take-Two says its investigation into the GTA 6 leaker is ‘rapidly evolving’ as it requests another Discord subpoena

It’s also asked for the details to be kept secret so it doesn’t “tip off the alleged infringers”…

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Aug 31 • 8:11 AM EDT • Technology • videogameschronicle.com
OpenClaw that Sam Altman spent billions on and claims to have beaten GTA 6 gets 'largest update in its history'

OpenClaw has rolled out OpenClaw 2.0, marking the most extensive software upgrade in the open-source artificial intelligence (AI) agent platform’s history since its debut last year. Announcing the release, the development team playfully referenced Rockstar Games’ upcoming November title launch with the social post, “HA!

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Aug 31 • 6:57 AM EDT • Technology • timesofindia.indiatimes.com
Take-Two Says GTA 6 Leak Probe Is "Rapidly Evolving," Wants New Discord Demands Under Seal * TorrentFreak

Take-Two has informed U.S. federal courts that its investigation into the GTA 6 leak is "rapidly evolving".

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Aug 31 • 4:53 AM EDT • Technology • torrentfreak.com
Gems, ghosts and GTA VI: the biggest video games for autumn 2026

There are juggernauts and indie gems aplenty for when the nights draw in, from an ingenious puzzle game to blockbusters such as Marvel’s Wolverine and Call of Duty

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Aug 31 • 12:00 AM EDT • Technology • theguardian.com
GTA 5's Michael Actor Defends GTA 6 After Doubters Say Rockstar's Games Look Too Similar

Ned Luke, the actor behind Grand Theft Auto 5's Michael De Santa, said people who think Grand Theft Auto 6 looks too much like GTA 5 are "out of their minds."

ign.com logo
Aug 30 • 6:08 PM EDT • Technology • ign.com
GTA VI Extended Gameplay Preview Attracted Over 4 Million Live Viewers

It's been known since Rockstar released the first trailer for GTA VI that the upcoming action game would have a massive impact on the gaming industry, and analysts have predicted week-one sales of $4.5 billion when the game launches in November. Following Rockstar's GTA VI showcase at Gamescom,...

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Aug 30 • 6:02 PM EDT • Technology • techpowerup.com
Rockstar Has GTA 5 Fans Marveling At How Far GTA 6 Has Come

Is Rockstar Games' much-anticipated GTA 6 the best thing since sliced bread, or just GTA 5 with a new coat of paint?

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Aug 30 • 1:11 PM EDT • Technology • kotaku.com
GTA 6 Takes Around 80 Hours To Complete, Says Developer

Rockstar North co-studio head Rob Nelson has given us the first real number on GTA 6's length. Nelson told The New York Times that his own playthrough, completed back in February, took around 80 hours. That run covered the main story plus some optional objectives that carry actual narrative...

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Aug 29 • 6:46 PM EDT • Technology • techpowerup.com
The wildest video game budgets can't hold a candle to GTA 6

GTA 6 is thought to be the most expensive entertainment product ever made, eclipsing Hollywood movies and other video games by hundreds of millions of dollars.

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Aug 29 • 6:30 PM EDT • Technology • engadget.com
First look at Grand Theft Auto 6 gameplay released on Netflix ahead of November launch

A 25-minute teaser previewing GTA 6 dropped on Netflix, offering the first look at the game ahead of its planned November release.

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Aug 29 • 10:57 AM EDT • Entertainment • scrippsnews.com
GTA 6's gameplay reveal pulled in 3.97 million peak viewers, overwhelming Twitch and Netflix in the process

GTA 6's first gameplay reveal drew more than 3.97 million peak viewers across platforms, according to new data from Streams Charts.

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Aug 29 • 10:25 AM EDT • Technology • eurogamer.net
Why Rockstar Has Said Nothing About ‘GTA 6 Online’ So Far

Rockstar has now opened the doors to "Grand Theft Auto 6" previews, but they have not and wil not talk about "GTA 6 Online" or its release date. Why?

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Aug 29 • 10:18 AM EDT • Technology • forbes.com
20+ things you may have missed in the GTA 6 extended look

The GTA VI extended-look trailer is full of clues, if you know where to look.

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Aug 28 • 6:08 PM EDT • Technology • engadget.com
26 GTA 6 Screenshot Comparisons Showing How Much Things Have Changed Since Vice City

Let's compare Vice City on the PS2 with GTA 6 on the PS5

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Aug 28 • 5:36 PM EDT • Technology • kotaku.com
For The First Time In 25+ Years, GTA 6 Will Make Stealing Cars Hard

Committing grand theft auto in Grand Theft Auto 6 will be much more challenging and rewarding

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Aug 28 • 3:31 PM EDT • Technology • kotaku.com
GTA 6: With 30FPS Seemingly Confirmed, Is 60FPS Actually Realistic?

Expectation management.

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Aug 28 • 2:30 PM EDT • Technology • digitalfoundry.net
GTA 6 Cyberleek update: Everything leaked so far, what might be next

It seems like the leaks might be over for now.

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Aug 28 • 1:36 PM EDT • Entertainment • mashable.com
GTA 6 Cyberleek update: Everything leaked so far, what might be next

It seems like the leaks might be over for now.

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Aug 28 • 1:36 PM EDT • Technology • mashable.com
'GTA 6' Cyberleek update: Meme coin crashes as leaker cashes out

This is how it was always going to go.

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Aug 28 • 10:40 AM EDT • Technology • mashable.com
Rockstar says GTA 6 runs at 30 FPS, while it's reportedly unsure about a 60 FPS performance mode

The GTA 6 extended look trailer was apparently captured on PS5. Maybe that's why people noticed some frame-rate choppiness. But what FPS will it run at?

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Aug 28 • 9:20 AM EDT • Technology • eurogamer.net
Star Citizen's Squadron 42 Delayed Yet Again To, Er, Avoid GTA 6

Mmmm hmmmm. Yup. That's the reason. It's definitely that

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Aug 28 • 7:14 AM EDT • Technology • kotaku.com
GTA 6 extended look: What we know after Netflix preview

The official look at the blockbuster video game leaves fans and critics impressed.

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Aug 28 • 7:04 AM EDT • Technology • bbc.com
GTA has always raised anxieties over video games and violence—here’s what the science actually says

The evidence in favor of and against video games promoting aggressive behavior is murkier than you might think

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Aug 28 • 6:30 AM EDT • Science • scientificamerican.com
How the GTA 6 Map Size Stacks Up to Other Rockstar Games Like RDR2 and GTA 5

Grand Theft Auto 6's map is significantly larger than Rockstar's previous games; here's how it compares to the studio's other titles.

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Aug 28 • 1:35 AM EDT • Technology • ign.com
GTA 6 Gets Series First Feature To Let You Avoid Killing People

The new mechanic will help you avoid raising your criminal profile by deliberately missing your shots.

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Aug 28 • 12:06 AM EDT • Technology • kotaku.com
Deep dive
😐 Neutral (5%)
wow
51%
ahah
25%
love
24%
The GTA VI ‘extended look’ is now streaming on YouTube

Welcome to Leonida.

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Aug 27 • 9:05 PM EDT • Technology • theverge.com
GTA 6 Officially Confirms First Returning Character

GTA 6 officially confirms the first character returning from a previous game in the series in its Extended Look.

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Aug 27 • 9:00 PM EDT • Technology • gamerant.com
GTA 6 Targeting 30fps on PS5, Undecided on Performance Mode

Not surprising really

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Aug 27 • 7:30 PM EDT • Technology • pushsquare.com
‘Grand Theft Auto VI’ finally looks like the future

A first look at "GTA VI" gameplay finally looked like a leap in technology, visuals and storytelling.

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Aug 27 • 6:41 PM EDT • Entertainment • washingtonpost.com
Star Citizen Spinoff Squadron 42 Delayed to 2027, Dev Insists It's Because of GTA 6

Star Citizen single-player spinoff Squadron 42 has been delayed to 2027, with developer Chris Roberts insisting it wouldn't get the attention it deserves because of Grand Theft Auto 6.

ign.com logo
Aug 27 • 6:05 PM EDT • Technology • ign.com
GTA 6 Sounds Like It Won't Be 60FPS At Launch

Higher frame rates could get patched in later

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Aug 27 • 6:01 PM EDT • Technology • kotaku.com
GTA 6's Main Story Took a Rockstar Dev 80 Hours To Beat

Rockstar North's Rob Nelson says he mostly stuck to the main quests in GTA 6, which is reportedly three times bigger than RDR2

polygon.com logo
Aug 27 • 5:38 PM EDT • Technology • polygon.com
GTA 6 Dev Hints At Lengthy 80-Hour Runtime, But With A Potential Catch Or Two

Don't take it as gospel just yet

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Aug 27 • 5:11 PM EDT • Technology • purexbox.com
GTA 6 has more than 10 times the animations in GTA 5, and double the amount in Red Dead Redemption 2, Rockstar confirms

GTA 6 is an enormous project. Rockstar Games put an unbelievable 600,000 animations into the open world, more than doubling Red Dead Redemption 2's.

eurogamer.net logo
Aug 27 • 5:07 PM EDT • Technology • eurogamer.net
Twitch Reports Major Outages After ‘GTA 6’ Trailer Drops

The full trailer was exclusively streamed on Netflix, meaning fans without a subscription may have turned to Twitch streamers to watch the gameplay reveal.

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Aug 27 • 4:24 PM EDT • Technology • forbes.com
GTA 6 Map Is 3X Bigger Than Red Dead Redemption 2's

GTA 6's fictional version of Miami and the surrounding area is pretty huge.

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Aug 27 • 3:50 PM EDT • Technology • gamespot.com
GTA 6 Playthrough Can Last Roughly 80 Hours

Rockstar North's Rob Nelson says his own playthrough of the game lasted dozens of hours.

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Aug 27 • 3:34 PM EDT • Technology • gamespot.com
GTA 6's driving and car-jacking will be "more challenging", Rockstar says, amid a seemingly big push for realism

Rockstar has apparently revamped the series' pick-up-and-play systems for something much more involved - but will it get in the way of the fun?

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Aug 27 • 3:22 PM EDT • Technology • eurogamer.net
GTA 6 is revamping the Wanted system and giving you a Criminal Profile

The veil has been lifted off GTA 6. Here's what we learned about how the game's world is going to react to your actions, including crimes.

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Aug 27 • 3:16 PM EDT • Technology • eurogamer.net
GTA 6 Launches Netflix Trailer, Extended Look Release

Netflix dropped 27 minutes of new "GTA 6" content Thursday in a collaboration with Rockstar Games ahead of November release.

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Aug 27 • 3:14 PM EDT • Technology • variety.com
Say Hello To GTA 6's Awesome New Dialogue System

Netflix's extended look revealed how Jason and Lucia will speak during GTA 6's story, and how NPCs have been reworked for a more realistic experience

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Aug 27 • 3:12 PM EDT • Technology • polygon.com
Rockstar Doesn’t Mind if You Dislike GTA 6’s Romantic Side: ‘Don’t Bother With It. Up to You’

GTA 6 has a whole relationship system to increase Jason and Lucia’s bond, but it’s completely optional if you’d rather keep things platonic.

ign.com logo
Aug 27 • 3:00 PM EDT • Technology • ign.com
‘Is It Four Characters Now?’ — Rockstar Briefly Thought About Doubling the Number of GTA 6 Protagonists

Following GTA 5’s three playable characters, Rockstar considered putting four protagonists in GTA 6 before settling on its criminal couple.

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Aug 27 • 3:00 PM EDT • Technology • ign.com
GTA 6 Still Has Plenty to Satirize — Rockstar Just Has to ‘Be Careful’

Rockstar is still dedicated to making Grand Theft Auto a funny satire of modern America, but it’s being careful with its references to ensure GTA 6 doesn’t feel dated before it launches.

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Aug 27 • 3:00 PM EDT • Technology • ign.com
‘It’s a Big Map, a Very Big Map’ – GTA 6 Is Rockstar’s Most Complex World Yet

Rockstar explains how it has pushed current-gen technology to ensure GTA 6’s massive map is a step beyond Red Dead Redemption 2’s world.

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Aug 27 • 3:00 PM EDT • Technology • ign.com
September 2026 PS Plus Monthly Games Include 'GTA For Kids'

More colorful friendslop is coming to PlayStaton's subscription service

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Aug 27 • 12:30 PM EDT • Technology • kotaku.com
GTA 6 Leaks Could Be Over As Leaker Cashes Out Memecoin

It seems a pretty small prize for gaining the attention of the world's authorities

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Aug 27 • 11:15 AM EDT • Technology • kotaku.com
GTA 6 Netflix extended look live report - all the gameplay and revelations from Rockstar's Grand Theft Auto 6 premiere

Watching the GTA 6 Netflix reveal and want to talk about it? Can't watch the Netflix reveal and want to know what happened? We've got you covered.

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Aug 27 • 10:03 AM EDT • Technology • eurogamer.net
GTA 6 Netflix extended look: What time it releases today

We might finally see some non-leaked gameplay, maybe.

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Aug 27 • 9:10 AM EDT • Technology • mashable.com
GTA 6 gameplay details revealed in new preview, including seamless character switching, playing as a couple and more

We finally understand how switching between characters is going to work in GTA 6, and what it means to play the game as a couple.

eurogamer.net logo
Aug 27 • 5:51 AM EDT • Technology • eurogamer.net