SCROLL NEWS / DISCOVERY

Search headlines

Find the stories shaping the conversation.

Search mode
Refine results
Active filters Keyword All time

Results for " gaming " 1,341 found 🔀 AI-powered Shuffle

Virginia casinos’ August take is $97.6M

August gaming revenues at Virginia’s three permanent casinos and temporary casinos in Petersburg and Norfolk totaled $97.55 million.

virginiabusiness.com logo
Sep 16 • 2:16 PM EDT • Business • virginiabusiness.com
Pro sports leagues, players’ unions ask regulators to ban bettors who harass athletes

The NFL, MLB, MLS, NBA, NHL and their players’ unions sent a letter to state gaming regulators on Tuesday, asking them to introduce regulations banning bettors who harass athletes and staff, in response to the “escalating threat” of harassment and violent threats from gamblers. “Too often, individuals who lose sports bets direct threatening and harassing messages toward players, coaches, and their families via social media and in-person interactions,” the groups wrote in the letter. Athletes across sports have increasingly spoken out about harassment and threats received by bettors...

nytimes.com logo
Sep 15 • 11:15 AM EDT • Sports • nytimes.com
Seattle VR gaming studio Polyarc pulls plug after 11 years

Polyarc's closure marks another blow to Seattle's gaming industry as development costs soar past $200 million per game.

bizjournals.com logo
Sep 15 • 12:47 AM EDT • Business • bizjournals.com
Please Stop Conflating Sports Betting Handle With Spending On Entertainment

Editor’s note: The Cashout for paid subscribers will publish on Tuesday. Every September there’s a huge uptick in how much people bet on sports with the start of football season. Which means it’s time to get ahead of a ridiculous narrative before it picks up steam on social media or in mainstream media. Subscribe Every few months I see some version of this: [ Charlie Bilello@charliebilello Americans bet over $165 billion on sports last year, which is more than they spent on movies, books, concerts and sports tickets - combined. 1:00 PM · Jun 28, 2026 · 4.1M Views 258 Replies · 674 Reposts · 4.23K Likes ](https://x.com/charliebilello/status/2071217050328895935?s=20) Fortune published this in July. The headline and start of the story tell the same narrative (emphasis added): Gambling becomes America’s favorite pastime as Americans spend more on sports bets than movies, arts, museums, and music combined: The North American box office totaled $8.87 billion in 2025, which is still 22% below pre-pandemic levels. Recorded music revenue hit a record $11.5 billion. Live music like concerts and festivals brought in $18.51 billion. Meanwhile, book publishers tracked by the Association of American Publishers reported $14.6 billion for the year. And the U.S. museum industry generated an estimated $16.4 billion. Add it up and the total comes to roughly $70 billion, which is less than half what Americans wagered on sports. The story, to its credit, goes on to tell us why sports betting is entirely different, although people who only read headlines will miss that nuance. (The tweet above definitely skips over the nuance.) I will mostly be preaching to the choir here, but it’s worth saying out loud: Wagering money on sports is not the same thing as spending on entertainment from a financial perspective. When you spend money on a movie or concert ticket, that money is gone. You exchanged money for an experience. It’s a good trade! I get to have fun for “x” dollars. (Unless the movie sucks, I guess.) When you bet money on sports, the money is not necessarily gone every time you wager it. It could be gone, but sometimes it’s not and you actually get more money back! That’s not “spending” money or something you should try to compare directly to entertainment spend. A far better comp would be how much people lose at sports betting. That number was more like $17 billion in the US last year, at least for state-regulated sportsbooks. Why are we trying to equate handle and entertainment spending? I dunno. It makes for splashy headlines, I guess. Now, people should be betting for entertainment, and not because they expect to win in the long term; no doubt about it. Anyway, here’s hoping I don’t see people saying Americans “spent” hundreds of millions of dollars on sports betting this fall. Mindway AI and DraftKings Expand Responsible Gaming Drive with Launch of Gamalyze American Football In time for the NFL kickoff, Mindway AI has expanded its partnership with DraftKings to launch Gamalyze American Football the second title in the neuroscience-based Gamalyze Sports collection. Following the success of Gamalyze Football (soccer) during the FIFA World Cup, this gridiron-themed update replaces static questionnaires with immersive, stadium-inspired gameplay. Backed by 10+ years of Aarhus University research, Gamalyze evaluates real-time decision-making to deliver instant, unbiased player risk assessments. Integrated into DraftKings’ platform and nationwide activations, it engages fans when excitement peaks. Ready to upgrade your player protection? Contact Mindway AI to try Gamalyze Sports today. Gambling news roundup 🚨The important stuff 1st NFL Sunday of Season ‘Champagne-Popping Day for Bettors’ (Covers): “The first NFL Sunday of the season was a champagne-popping day for bettors, while the book was left cleaning up the corks,” Caesars’ head of football Joey Feazel said prior to the Sunday night game. “Caesars Sportsbook reported that Detroit’s Jahmyr Gibbs, Baltimore’s Derrick Henry, Indianapolis’ Jonathan Taylor, and Atlanta’s Bijan Robinson were among the top five most-bet players to reach the end zone, and all of them cashed tickets.” [ Ben Fawkes@BFawkes22 A @CaesarsSports oddsmaker on how Week 1 has gone so far: “The first NFL Sunday of the season was a champagne-popping day for bettors, while the book was left cleaning up the corks.” ➡️8 of 10 most popular anytime TD scorers cashed 1:31 AM · Sep 14, 2026 · 276K Views 16 Replies · 16 Reposts · 615 Likes ](https://x.com/BFawkes22/status/2099310001927995849?s=20) 🔍 Are we already getting a “customer-friendly results” narrative in Week 1? NFL Commissioner Roger Goodell spoke with CNBC about the prediction markets industry: “We think that there needs to be stronger regulations into the predictive markets,” Goodell said. “We want to see that to protect the integrity of our game. We want to make sure we’re protecting the consumers that are on those platforms for the NFL. So, we’re continuing to have conversations with them and talk to them about the things that we think they need to do to strengthen that so that they could be potential partners at some point in the future.” More on the NFL + PMs: [ Straight to the Point Quid Pro Quo The NFL has asked Kalshi and other prediction markets to remove certain easy to manipulate markets. Does a potential partnership hang in the balance… Read more 6 hours ago · 19 likes · Steve Ruddock ](https://straighttothepoint.substack.com/p/quid-pro-quo?utm_source=substack&utm_campaign=post_embed&utm_medium=web&embedding_publication_id=1472492) Kalshi was on my podcast?: Kalshi was on my podcast [ The Event Horizon Episode 32: Talking Prediction Market Enforcement With Kalshi’s Robert DeNault Kalshi? On my podcast? Yep… Listen now 5 hours ago · 6 likes · 1 comment · Dustin Gouker ](https://nexteventhorizon.substack.com/p/episode-32-talking-prediction-market-enforcement-kalshi?utm_source=substack&utm_campaign=post_embed&utm_medium=web&embedding_publication_id=1472492) DraftKings Enhances Responsible Engagement Efforts With New Customer Initiatives, Tools and Education (press release): DraftKings Inc. today announced a series of new initiatives designed to promote responsible engagement and increase awareness and use of the tools and resources to help customers make informed decisions and engage responsibly. The efforts include a new digital advertising campaign featuring Kevin Hart and Nick Jonas that promotes responsible engagement, a PGA TOUR sweepstakes that promotes customer engagement with responsible engagement features, the launch of Gamalyze American Football in collaboration with Mindway AI, and new custom cool-off options that give customers enhanced flexibility when choosing a cool-off period. The initiatives build on DraftKings’ commitment to making responsible engagement an integral part of the customer experience and providing players with accessible tools and resources that help them make informed choices about their gaming experience. “At DraftKings, responsible engagement is embedded in how we operate and is essential to building trust with our customers and our long-term sustainability,” said Lori Kalani, Chief Responsible Gaming Officer at DraftKings. “We’ve continued to invest in tools and resources that give customers enhanced access to information about their play and more choices for managing how they engage. From My Budget Builder and My Stat Sheet to player-set limits and new custom cool-offs, we’re continuing to evolve our approach while promoting awareness and use of the tools and resources available to help customers play responsibly.” … DraftKings is launching a new digital advertising campaign featuring Kevin Hart and Nick Jonas that continues the pair’s road trip and promotes responsible engagement and awareness of the tools and resources available to help customers make informed choices about their gaming experience and engage responsibly. The campaign was initially launched on Sep. 10th and will reach customers through digital channels, bringing responsible engagement messaging to fans in an engaging way. bet365 Launches “The Matchup,” a New Weekly Video Podcast Hosted by Super Bowl Champions Chris Harris Jr. and Emmanuel Sanders (press release): "bet365, a global leader in online sports betting and gaming, today announced the launch of “The Matchup,” a new weekly video podcast hosted by former Super Bowl Champions Chris Harris Jr. and Emmanuel Sanders. Featuring current and former NFL players, the original series marks a significant, intentional investment in football as bet365 works to become a go-to destination for U.S. bettors throughout the season. “The Matchup” premieres September 10, with new episodes released weekly in both video and audio formats. Full episodes will be available on YouTube, Apple Podcasts, Spotify and wherever podcasts are available, with clips and additional content rolling out across YouTube, X, Instagram, Facebook, Threads, and TikTok. The show is being produced by Last Row Digital Media. Each week, Harris and Sanders will be joined by guests from across the game to break down the biggest NFL matchups, unpack the latest league news and share perspectives that go beyond the box score. By bringing together two former players with distinct perspectives and firsthand experience, “The Matchup” will give audiences timely context and a deeper understanding of the teams, players and storylines shaping the week ahead. “Every great football conversation starts with a matchup—who has the edge, what everyone is overlooking and what could change the game,” said Chris Harris Jr. “Emmanuel and I have experienced the game from different perspectives, and we want the audience to feel like they are part of the conversation and leave every episode knowing more about the week ahead.” Today’s iGaming companies face new litigation threats as expansive consumer protection statutes spark lawsuits with sky’s-the-limit aspirations, sometimes backed by private funders. Clients of Ifrah Law have a staunch defender in Robert Ward – an agile litigator and case tactician who responds to the changing state of play with creative legal defenses and efficient case-closing strategies. Robert draws on federal clerkship experience and appellate defense work to advise iGaming clients on litigation exposure, white-collar risk, and regulatory defense across multiple jurisdictions. Read More: Robert Ward on Helping iGaming Clients Outmaneuver Lawsuit-Obsessed Adversaries 🔮 Prediction markets Update on legal action in Connecticut: [ Daniel Wallach@WALLACHLEGAL Connecticut says gaming service license holders which received subpoenas over sports prediction markets “are not under investigation” by the @CTDCP but may possess information that could assist the state “in evaluating the conduct of prediction market platforms.” 2:31 PM · Sep 13, 2026 · 844 Views 5 Likes ](https://x.com/WALLACHLEGAL/status/2099143914271670576?s=20) American Gaming Association Opposes CFTC Bid to Block New York Prediction-Market Enforcement (DeFi Rate): “The brief points to the Ninth Circuit’s Aug. 28 decision in KalshiEX LLC v. Assad, which the AGA says supports New York’s authority to regulate sports contracts as gambling. It also cites Kalshi advertising, product comparisons and reporting on Kalshi’s sports volume to argue that the economic product resembles a sportsbook wager more than a conventional financial hedge.” [ Daniel Wallach@WALLACHLEGAL AGA intervenes in CFTC v. NY case to oppose CFTC request for preliminary injunction, says the CFTC’s arguments “obfuscate a simple truth: prediction markets offer sports betting.” Highlights CA9 decision, @DustinGouker (6x), and $1.32 billion in OSB taxes for NY (0 from PMs). Daniel Wallach @WALLACHLEGAL High stakes hearing on Monday in CFTC v. New York State. If SDNY judge Lorna Schofield denies the CFTC’s motion for preliminary injunction, the New York AG would have a clearer path for securing a state court geofencing order against Kalshi, Coinbase, and Gemini Titan. 2:08 AM · Sep 13, 2026 · 4.78K Views 1 Reply · 2 Reposts · 8 Likes ](https://x.com/WALLACHLEGAL/status/2098957043474280584?s=20) Gaming Commission remains member of gambling council after questions raised over ties to Kalshi (Mass Live): “The Massachusetts Gaming Commission will not follow the leads of gaming regulators in Ohio and Michigan and drop ties with the National Council on Problem Gambling over its new association with Kalshi.” Sponsor’s messageTrusted Voices: Conversations About Betting is designed to equip adults, including parents and coaches, with tools and resources to talk to young people about gambling, including information on warning signs, risks and proxy betting. The program is led by retired professional basketball player Randy Livingston and his wife, basketball agent Anita Smith, who share their personal stories related to problem gambling, with the hope of preventing others from experiencing similar harms. Learn more and join the conversation here. 📣 Industry news Gaming M&A: Latest Mergers, Acquisitions and Deals (SBC Americas): “But what else is happening in the world of gaming mergers, acquisitions, investments, and partnerships? Here, we round up some of the news you might have missed.” BetMGM Named Official Sports Betting and Online Casino Partner of the Minnesota Vikings in Canada (press release): BetMGM, a leading iGaming and sports betting operator, announced a multi-year partnership with the Minnesota Vikings, naming it the Official Sports Betting Partner and Online Casino Partner of the team in Canada. The agreement gives BetMGM rights to use Vikings marks across approved sports betting, online casino and marketing activities in Canada. In addition, Vikings Big Kick LuckyTap™, a casino game by Design Works Gaming, is available now exclusively at BetMGM Casino in Alberta and Ontario. “Vikings fans bring a level of passion and loyalty that extends well beyond game day,” said Matt Prevost, Chief Revenue Officer at BetMGM. “As the home of one of the largest collections of sports-themed casino content in North America, BetMGM is uniquely positioned to combine sports fandom with iGaming. We are eager to start football season off strong with another fantastic partnership especially as we expand our reach in Canada to Alberta.” Martin Nance, Minnesota Vikings Chief Marketing Officer, said, “As we continue to deepen our connection with Vikings fans across Canada, we’re proud to welcome BetMGM as the team’s official sports betting and online casino partner in Canada. Their commitment to innovation and fan engagement aligns well with our organization, and we’re excited to create memorable experiences that celebrate Vikings football and connect with Canadian fans in new and meaningful ways.” Caesars Entertainment Launches Ball Rush Jackpots™ in New Jersey,the Latest Proprietary Online Title from Empire Creative™ (press release): Caesars Entertainment, Inc. (NASDAQ: CZR) (“Caesars”) today announced the launch of Ball Rush Jackpots™, a new ball-and-peg style online casino game developed by Empire Creative™, the Company’s in-house game development studio. Now live in New Jersey across Caesars Palace Online Casino, Caesars Sportsbook & Casino and Horseshoe Online Casino, Ball Rush Jackpots is expected to become available in additional jurisdictions where Caesars offers online casino gaming following regulatory approval. The title expands Caesars’ growing portfolio of proprietary online casino titles, following the successful launch of Ca$hline™ earlier this year and further diversifying the Company’s lineup beyond traditional slots and table games. Ball Rush Jackpots follows the traditional ball-drop gameplay experience where players drop a ball down a board filled with pegs to land in a prize slot. As balls navigate independently through a field of pegs, every drop creates new opportunities to collect feature symbols, unlock bonuses and pursue jackpots, delivering a different experience with every round. “Ball Rush Jackpots delivers a different kind of casino experience for our players, combining easy-to-understand gameplay with meaningful customization, exciting bonus opportunities and jackpot potential,” said Matthew Sunderland, Senior Vice President and Chief iGaming Officer at Caesars Digital. “As we continue expanding our proprietary content portfolio, we’re focused on creating games that are simple to pick up, rewarding to revisit and designed around the features players enjoy most.” Bally’s Corporation Secures New Financing to Support the Development of the Bally’s Bronx Project (press release): Bally’s Corporation (NYSE: BALY) (“Bally’s” or the “Company”) announced today that it secured new financing led by WhiteHawk Capital Partners, LP to fund further development of the Bally’s Bronx project and general corporate purposes. The new financing comprises closing date term loan commitments in an aggregate principal amount of $400 million and delayed draw term loan commitments in an aggregate principal amount of $160 million (together, the “Facilities”). … Bally’s Chairman of the Board, Soo Kim, commented, “This important financing allows us to progress the pre-construction planning process so that we are ready to complete the remainder of the capital raise and remain on schedule. Furthermore, the additional liquidity provides us greater flexibility for other capital opportunities.” WORLD JAI ALAI LEAGUE LAUNCHES CENTENNIAL SEASON AND ENTERS NEXT CHAPTER IN MIAMI (press release): The World Jai Alai League will open its 2026 fall season on Tuesday, September 15 at Miami’s JAM Arena, beginning a milestone season that marks 100 years since professional Jai Alai first arrived in Miami. Season X, the tenth season of the Battle Court team-based competition launched in 2022, will also be the first since entrepreneur and sports asset investor Rob Gough acquired the World Jai Alai League in August 2026. The acquisition marks the beginning of a new chapter for the league. World Jai Alai League will maintain the existing Battle Court competition and operating format, with Chief Operating Officer Scott Savin overseeing Season X. Gough and his team will use the coming months to listen to players and fans, evaluate opportunities across the league, and execute plans for a broader evolution of Jai Alai’s presentation, live experience, media, marketing and commercial strategy beginning in 2027. “This is a really unique moment for Jai Alai,” said Rob Gough, Owner of the World Jai Alai League. “We have a sport with more than 100 years of history in Miami, extraordinary athletes and incredible speed, but I also believe there is enormous untapped potential.” bet365 reveals most popular online slots in 3 US states in August (SBC Americas): “In its monthly Gaming Insights and Performance report, growing online casino operator bet365 tracks player trends and game performance in online slots across its North American online casino markets.” The Closing Line is a reader-supported publication. To receive new posts and support my work, consider becoming a free or paid subscriber. Subscribe

closingline.substack.com logo
Sep 14 • 2:45 PM EDT • Entertainment • closingline.substack.com
OpenRGB 1.0 Launches for Open-Source RGB Customization on Windows, Linux, and macOS

RGB control software has long been a pain point of gamers, with background apps and clunky UIs frequently coming up in discussions about gaming mice, keyboards, speakers, monitors, among many more. OpenRGB is a project that hopes to cut through some of that noise and provide a cross-platform...

techpowerup.com logo
Sep 14 • 1:37 PM EDT • Technology • techpowerup.com
Latest WARDOGS Roadmap Details & Post-Launch Content Plans

2026's breakout shooter is WARDOGS, a new tactical FPS, and we've got the latest on the game's roadmap plans through early access and beyond.

insider-gaming.com logo
Sep 14 • 10:51 AM EDT • Technology • insider-gaming.com
Remembering Nintendo GameCube, 25 Years On From Launch

Today marks 25 years since the launch of Nintendo GameCube, a console that provided one of the company's most joyous eras of console gaming — even if it felt underappreciated at the time.

ign.com logo
Sep 14 • 8:10 AM EDT • Technology • ign.com
A new 'Board Game Therapy' group is making the mental health benefits of gaming more accessible

If you’ve ever caused a rift in your family over a game of Monopoly, you might find it interesting that board games found their way into mental health care.

wusf.org logo
Sep 14 • 5:00 AM EDT • Health • wusf.org
Apple May Pivot the Beats Brand Into a Way of Marketing Less Polished Products, Starting With Gamer Gear

Bloomberg's Mark Gurman claims that the "culture and lifestyle around gaming controllers" makes sense for Beats.

gizmodo.com logo
Sep 13 • 3:44 PM EDT • Technology • gizmodo.com
Universal Entertainment plans overseas slot return through president-owned Nevada firm

Universal Entertainment plans to re-enter the overseas slot market through president-owned UDN Gaming, backed by a $25M credit facility from Aruze USA.

agbrief.com logo
Sep 13 • 2:44 AM EDT • Entertainment • agbrief.com
Non-gaming entertainment brings huge tax revenue to Nevada

The state of Nevada is reporting a nearly 400% increase in tax revenue that can be traced to a surge of live events and shows across the Las Vegas Valley.

8newsnow.com logo
Sep 13 • 12:25 AM EDT • Entertainment • 8newsnow.com
How New Casino Plans At PENN Entertainment (PENN) Have Changed Its Investment Story

PENN Entertainment held a groundbreaking ceremony on 14 September 2026 for the future Hollywood Casino Hotel Council Bluffs, a land-based property intended to replace the adjacent Ameristar Council Bluffs riverboat casino, subject to regulatory approvals, with opening targeted for 2028. The move shifts capital into a land-based resort format that can concentrate gaming, hotel, and non-gaming spend in one property. This matters for guest economics, cost efficiency, and how PENN Entertainment...

simplywall.st logo
Sep 11 • 4:21 PM EDT • Entertainment • simplywall.st
CT Takes More Action Against Prediction Markets Alleged To Offer Sports Betting

The American Gaming Association estimates $40 billion will be wagered on the NFL using prediction markets this year. On the first day of the 2026 college football season last week, one prediction market reported nearly $250 million in trading volume on college football alone, according to Lamont’s office.

ctnewsjunkie.com logo
Sep 11 • 12:12 PM EDT • Sports • ctnewsjunkie.com
See what it looks like inside Launch Entertainment complex

Launch Family Entertainment contractors took us inside the gaming complex. See what it looks like so far.

pnj.com logo
Sep 11 • 5:06 AM EDT • Entertainment • pnj.com
Deep dive
😐 Neutral (1%)
wow
59%
love
41%
The Retroid Pocket Duo Looks Perfect for DS and 3DS Emulation

It’s no secret that handheld gaming is in a bit of a renaissance right now. Ushered in by the Nintendo Switch and carried forward by the Steam Deck. Alongside these mainstream offerings are another class of handhelds aimed more at the past than the future. In particular, Android-powered dual-screen handhelds like the new Retroid Pocket Duo look to offer hardware designed for emulating the Nintendo DS and 3DS.

ign.com logo
Sep 10 • 8:46 PM EDT • Technology • ign.com
Saudi wealth fund weighs EA-Savvy merger, Bloomberg News reports

Saudi Arabia's wealth fund is considering merging Electronic Arts with Savvy ​Games to create a gaming giant, Bloomberg News ‌reported on Thursday, citing people familiar with the matter.

reuters.com logo
Sep 10 • 12:43 PM EDT • Technology • reuters.com
Penn Entertainment breaks ground on Iowa casino

Penn Entertainment will break ground on Monday for a new land-based Hollywood-branded casino in Council Bluffs, Iowa, as it replaces its adjacent Ameristar Coun

cdcgaming.com logo
Sep 10 • 11:41 AM EDT • Entertainment • cdcgaming.com
EDM and Business Dynamo Deadmau5 Signs With Independent Artist Group (EXCLUSIVE)

Canadian electronic musician Deadmau5 has signed with Independent Artist Group for representation in all areas across music, film, television, digital content, gaming and technology and intellectual p...

yahoo.com logo
Sep 10 • 8:15 AM EDT • Business • yahoo.com
Trading Cards Growth, Pokémon Apocalypse: A Chat With Peter Levin

A chat with Peter Levin, founder of venture firm Griffin Gaming Partners, on Hollywood's forays into the trading card business and how he curates his own 500,000-plus card collection.

hollywoodreporter.com logo
Sep 9 • 10:21 AM EDT • Business • hollywoodreporter.com
Macau wants to be a ‘business city,’ not just a gaming hub—and it’s spending $16 billion to help it get there

IPIM board president Alex Che Weng Keong says the casino hub can use its regulatory autonomy and Portuguese heritage to become a "tech city."

fortune.com logo
Sep 8 • 10:49 PM EDT • Business • fortune.com
Exclusive: Two of gaming’s biggest names are making a big investment in gaming’s future

The first thing to know about the Nova Games Foundation is that it isn’t about The Game Awards. And it’s not about PlayStation. The ambitious new grant program is the brainchild of Geoff Keighley and Mark Cerny. Keighley is the host of The Game Awards, Summer Game Fest and Opening Night Live. Cerny is a game designer of some 45 years and the lead architect for the PlayStation 4 and 5. But this new thing, which they’re revealing through Game File, isn’t about their day jobs. It’s an unaffiliated, standalone philanthropic project. It’s a bet on the artistic future of video games and a way, they tell me, to give back. “I’m nearing the end of my career,” Cerny recently told me over email. “I’m not done yet, but paying it forward—in the best way possible—is very much on my mind these days,” The Nova Games Foundation is a university-affiliated fellowship program, intended to offer six-figure grants to 20 young game designers each year, potentially for decades to come. It will offer no-strings-attached funding along with mentorship from games industry leaders, a combination intended to aid the development of groundbreaking new games, Cerny and Keighley told me. Nova will begin accepting applications in December, from class of 2026 and 2027 students from 13 affiliated gaming programs at universities in eight countries. The schools working with Nova include the New York University and the University of Southern California in the U.S., along with Abertay University in Scotland, Cnam-Enjmin in France, TH Köln in Germany, and the Royal Melbourne Institute of Technology in Australia, Cerny and Keighley said. The plan: $100,000 per recipient, with about a quarter of Nova fellows eligible for up to $500,000 more for projects that are shaping up particularly well. Payments will be delivered based on development milestones, and recipients will own their games. Nova will help promote the work, and developers will be free to pursue the publishers and platforms of their choice. Nova can help introduce fellows to publishers, but won’t take a cut. “I’ve always wanted to give back, but given my role in the industry, I’ve never felt it appropriate to commercially invest in games,” Keighley told Game File. “I’ve never owned stock in a game company or taken a financial stake in a game. Nova is philanthropy: we aren’t taking equity or looking to recoup the grants. The return we’re hoping for is creative—helping new voices make games and find their footing. “Mark and I have each made multi-million-dollar donations to establish the foundation, and we intend to keep contributing. We hope others will join us.” Cerny and Keighley have already hired an executive director, John Maconga, and a head of grants, recent Game Developers Conference director Ashley Corrigan, to help launch the effort. They’re working to recruit game industry leaders to join the effort. Keighley says “dozens of leading game directors have already expressed interest in contributing their time.” To name one, they’ve already gotten Josef Fares, lead designer from It Takes Two and Spit Fiction studio Hazelight on board with a donation and pledge to help out. “I’m proud to support Nova because it gives the next generation of creators the freedom to explore their creativity and hopefully bring their unique visions to life,” Fares told Game File. A plan forged from a friendship Keighley and Cerny have known each other a long time. It’s been so long, Cerny isn’t even sure exactly when they met. “We travel in much the same circles and I’m sure first intersected in the 90s or early 2000s,“ Cerny said. Keighley thinks it might have been during his stint writing a column about the mid-’90s console 3DO for a gaming magazine while Cerny was working on games with Crystal Dynamics or on Way of the Warrior with Naughty Dog. They became genuine friends about a 10 years ago, Keighley said, as they bonded over a shared love of games and a hope to improve the industry. “About a decade ago, we started having dinner a few times a year in LA,” Keighley said. “Just to catch up on life and the industry. Those conversations continued over Zoom during COVID. Nova grew out of that friendship and a question we kept coming back to: ‘What could we do to help the next generation of game directors get started?’” Keighley credits Cerny with the idea to figure out a way to put their money and time back into the industry. At one of those dinners, Keighley proposed the idea of a fellowship program. He’d recalled applying for a Rhodes Scholarship when he was younger. “Spoiler: I didn’t get it,” he said. He’d admired the MacArthur Foundation’s so-called “genius grants.” He liked these kinds of programs that recognized people’s talents and gave them the financial boost and the freedom to realize their potential. With Cerny, he had pondered what a game industry version of that could be. Keighley liked the idea of centering the fellowship on students, drawing inspiration from the accomplishments of Jenova Chen, the USC game design graduate who went on to lead the creation of gently moving, ambitious games such as Flower and Journey. Keighley also thought it could be useful to help promising graduates bridge the transition from student to professional. “Joining an established studio isn’t always possible—especially in today’s market—and even then, it isn’t the right path for everyone,” Keighley said. A fellowship, he realized, could give “graduates the time, resources and guidance to pursue a game of their own and not worry about the commercial viability.” As the idea took shape, Cerny also saw an opportunity to enable more games of a certain type: “The target with the grants is games as an artistic medium,” Cerny told me. “We like to say games with ‘artistic, literary and societal value.’” He added: “I’m a pretty big gamer myself, though I tend to gravitate towards the smaller and more unique or artistic titles, games like Neva, Abzu, Gorogoa, Stray or Outer Wilds. I was just playing and Roger on a flight to Japan, and was getting misty eyed to a degree that I was concerned that a flight attendant would ask me if I was OK. “So one fun benefit here is the games that will come out of the Nova Games Foundation – I can’t wait to play them myself.” Cerny believes it will also be useful for Nova fellows to hone their craft and team leadership skills. “We are looking for the next generation of visionaries,” he said. “The trick is that they will also need to have the executive function necessary to drive a small project to completion.” Game File is a reader-supported publication. To receive new posts and support my reporting, please consider becoming a free or paid subscriber. Subscribe Going big with this Keighley and Cerny may have started Nova and may be the ones primarily backing it right now, but they’re dreaming of something that goes beyond them. “Mark and I may have helped get it started, but one of our measures of success is that Nova grows into something the entire games industry feels a sense of ownership in,” Keighley said. “Our ambition is to build a lasting endowment supported by people and companies across the industry, and an equally broad community of creators willing to give their time and experience to the next generation.” The industry has a lot of knowledge that it can pass to the next generation, Keighley said: “Nova can hopefully become a way to connect that generosity with talented young creators at the moment when it can make the biggest difference.” Cerny, who told me he believes Nova can mature “over the next 10 or 20 years,” sees an opportunity to give generations of game makers momentum. “The industry has changed immeasurably since I started in games in 1982,” he said. “These graduates have talent, training and tools that outclass what we had back in the day by an astonishing amount. But they face a tough road ahead getting traction in the industry, and many could benefit from our support. We want to be there to give it to them.” “There’s a personal side to this, too,” Keighley said. “I don’t have children, and I’ve spent a lot of time thinking about what I can do for future generations. Games have been my entire career. I’ve been incredibly fortunate, and helping someone else build a life in this industry feels like a meaningful way to give back.” Cerny’s oeuvre dates back to Marble Madness and Sonic the Hedgehog 2. He has stood on stage multiple times to reveal the future of PlayStation hardware. He’s been an executive producer for a string of modern PlayStation classics such as The Last Guardian and Marvel’s Spider-Man. Nevertheless, of Nova, he said, “It’s certainly not like anything I’ve done before.” Nova Foundation applications will be due in December and the first wave of fellows will be announced in March 2027. A full list of participating universities and steps students and recent graduates can take to apply to become a Nova Fellow is forthcoming.

gamefile.news logo
Sep 8 • 3:12 PM EDT • Technology • gamefile.news
New GTA 6 NPC Details Revealed

A whole bunch of new NPC details for GTA 6 have been revealed, including behaviors, clothing, and more. Here are more details.

insider-gaming.com logo
Sep 8 • 2:37 PM EDT • Technology • insider-gaming.com
Rebel Wolves Already Working On 'Next Chapter in The Dawnwalker Saga'

Rebel Wolves has revealed it's already working on the next game in the Dawnwalker saga after the success of The Blood of Dawnwalker.

insider-gaming.com logo
Sep 8 • 11:43 AM EDT • Technology • insider-gaming.com
Ubisoft, Square Enix Opt Out of XBOX Disc to Digital Program

Ubisoft and Square Enix are not participating in XBOX's disc to digital program, players have discovered, with rumors of more big absences.

insider-gaming.com logo
Sep 8 • 5:32 AM EDT • Technology • insider-gaming.com
Mod Revives Multi-GPU Gaming With Dedicated DLSS 5 GPU for Impressive FPS Gain

If you were around during what many consider the golden age of PC gaming, back when SLI was still possible, and, going back even further, when gamers put dedicated PhysX cards into their PCs, the latest trick shown off by modder, Marcelo Guibout, on YouTube. Guibot showed off a gaming setup using...

techpowerup.com logo
Sep 8 • 12:32 AM EDT • Technology • techpowerup.com
Gaming & Esport: Reset Button for Esports

Scott Harrison became a pro-gamer by mistake. In 2015, Harrison and a handful of gaming hobbyists from various massively multiplayer online games came

labusinessjournal.com logo
Sep 7 • 11:30 PM EDT • Business • labusinessjournal.com
Deep dive
😐 Neutral (12%)
wow
41%
love
36%
ahah
23%
Forza Horizon 6 PS5 Release Window Confirmed

The developers of Forza Horizon 6 have just provided players with the PS5 release window. Here are more details.

insider-gaming.com logo
Sep 7 • 2:05 PM EDT • Technology • insider-gaming.com
PS3 Emulator Allows Players to Use Physical Discs on PC

A new update reveals that players will be able to run physical PS3 discs on PC using compatible drives. Here are more details.

insider-gaming.com logo
Sep 7 • 12:54 PM EDT • Technology • insider-gaming.com
Xbox Is Telling Some People They Don't Need To Worry About Cloud Gaming Time Limits

Emails being sent to users in specific countries

purexbox.com logo
Sep 7 • 7:00 AM EDT • Technology • purexbox.com
What's NEXT: adjoe’s Eileen Keng on why entertainment apps are turning to gaming for retention and revenue

Behind this model sits a straightforward funding mechanism, according to Eileen: premium mobile game advertisers cover the cost of both user rewards and publisher revenue through performance-based campaigns.

marketech-apac.com logo
Sep 6 • 10:01 PM EDT • Entertainment • marketech-apac.com
DLSS 5 Testing Ends in a Melted RTX 5090 Connector, Power Shoots Past 600 W

DLSS 5 seems to be contributing to increased power draw, and we have our first victim here. Videocardz reports a new melted-connector case on an MSI GeForce RTX 5090 Gaming Trio OC, which surfaced during DLSS 5 Neural Rendering testing in NBA 2K27, currently the only officially supported game. A...

techpowerup.com logo
Sep 6 • 9:52 AM EDT • Technology • techpowerup.com
How to install Nvidia DLSS 5 on almost any RTX GPU in minutes

Your full guide to Nvidia's latest gaming upgrade.

makeuseof.com logo
Sep 6 • 9:30 AM EDT • Technology • makeuseof.com
Xbox Brings Cloud Gaming to TCL TVs, but Slashes the Time You Can Actually Play to a Paltry 15 Hours

In the same week, Xbox announces cloud gaming app for TCL TVs and puts absurdly low monthly hour limits to all Game Pass tiers.

wccftech.com logo
Sep 6 • 8:00 AM EDT • Technology • wccftech.com
Caesars Entertainment (CZR) Stock Could Be Undervalued As Shares Fell 72%

Caesars Entertainment stock has delivered a steep 71.5% decline over the past five years, yet current checks point to a company that screens cheap on both intrinsic value estimates and market multiples. The share price has fallen 71.5% over the past five years, which leaves long term holders with heavy losses and raises the question of whether the current price reflects overly low expectations. The key upside driver is whether Caesars Entertainment can convert its gaming and digital...

finance.yahoo.com logo
Sep 6 • 1:06 AM EDT • Entertainment • finance.yahoo.com
Sony is preparing limited edition PlayStation 5 consoles in the style of GTA 6.

The gaming community is buzzing with discussions about possible limited edition versions of the PlayStation 5 and PlayStation 5 Pro consoles, timed to coincide with...

en.gamegpu.com logo
Sep 5 • 5:02 PM EDT • Technology • en.gamegpu.com
Xbox Cloud Gaming's new hourly cap is reportedly set exactly where Microsoft stops making money on it

Xbox Cloud Gaming's new 15-hour monthly cap reportedly lines up exactly with the point where the service stops making Microsoft any money.

eurogamer.net logo
Sep 5 • 12:11 PM EDT • Technology • eurogamer.net
Microsoft’s recent decisions paint a clear picture — Xbox Cloud Gaming is no longer the future the company once promised

Xbox's cloud gaming hourly limit rates have been met with derision in the fanbase, and have highlighted gaps between other services.

windowscentral.com logo
Sep 5 • 9:23 AM EDT • Technology • windowscentral.com
Tesla Cybercab Entertainment, Explained in 5 Points

Elon confirms PlayStation and Xbox support on the Cybercab's 22-inch screen. Here's what we know about gaming, Starlink V5, and the ride experience. Read now.

basenor.com logo
Sep 5 • 3:03 AM EDT • Entertainment • basenor.com
Deep dive
😐 Neutral (15%)
wow
57%
ahah
22%
love
21%
Vodafone launches TV entertainment hub

Vodafone is to launch Vodafone TV, an entertainment hub offering streaming services, live television, gaming, and music in one place.

ibc.org logo
Sep 4 • 8:00 PM EDT • Entertainment • ibc.org
15 discouraging hours with Onimusha: Way of the Sword, and 10 brilliant ones with He Who Watches

In the last few weeks, while playing some video games that I might review, I emailed two cries for help. I sent the first to a rep for Capcom, confessing that the company’s samurai game Onimusha Way of the Sword (out today for PC and console) was crushing me. “Feels like I’m playing ‘hard’ mode, not ‘normal,’” I wrote. “And I don’t want to have to knock it down to “story”. I’m exploring, trying to level my gear, but these two-phase boss fights with no mid-fight checkpoints are brutal.” I wagered I was only about halfway through the game, if that. I wasn’t sure I could keep up with the steepening difficulty curve. Was I missing something? Then, on Monday, I took some photos of some puzzles that were baffling me in the mind-bending He Who Watches (out now on PC), wrote out lengthy descriptions of how I’d been trying to solve them and asked Bobby Vanden, the game’s solo developer, for a nudge in the right direction. I told Vanden I’d spent hours on these puzzles. “I’m stuck in triplicate,” I told him. Could he tell me if the solutions I was attempting were even on the right track? I didn’t mention that the puzzles—coupled with major time pressures from other work—were stressing me out so much that playing the game was giving me headaches. This double dose of panic was unusual. I’m used to managing a workload full of reporting and reviewing, used to a crowded schedule and the need to stay calm amid the bustle. But I was stressed about these games. No one was forcing me to review them, nor even play them. I’d simply found them interesting enough to start, hoped they’d be interesting enough to write about and I’d sunk hours into them assuming I’d made the right call. Suddenly, however, I felt trapped. I was emailing for a way out. Above: This guy took me about an hour to beat. The feedback I got from Capcom confirmed my fears. They didn’t say it, but I will: Onimusha Way of the Sword is not for me. It’s a brutally hard game in need of a normal difficulty level. It’s a game that spikes so severely during its abundant boss fights—yet offers such flawed ways to improve when outside of them—that it feels like a bait-and-switch. In the new Onimusha, you play as famed samurai Musashi Miyamoto, aided by a magical soul-absorbing gauntlet that is possessed by a lady who offers advice. (Way of the Sword is a continuation of Capcom’s long-dormant Onimusha series, but that set-up had me wondering if the company was cribbing from their ill-fated Bionic Commando reboot; read about “wife-arm” when you get a chance). Way of the Sword is partially set in 17th century Kyoto, an explorable city where Miyamoto can fight demons, help civilians and eventually rescue ghostly dogs. The city evolves over time, with new mini adventures and obtainable loot on offer, all feeding into systems that promise to upgrade your gear and sword-fighting skills. Upgrades, however, are so incremental as to be imperceptible, causing the exploration of Kyoto to feel like inconsequential busywork. From that hub, players can go on linear missions into forests and old temples, where they will encounter many of the game’s tough bosses. Combat in Way of the Sword is akin to many modern melee games. Players are asked to mix attacks with dodges and parries. They’re encouraged to deplete an enemy’s stamina bar in order to do greater damage to its health bar. The old Onimusha games’ signature move was the issen, a counter-attack so sudden it’s all but pre-emptive. You strike just as they begin to strike toward you, beating them to the cut. By definition, the issen is a high risk move, leaving you wide open to pain. It feels risky in the game, especially against bosses, who can maul you in just a few blows. A game might train you to perform an issen well by offering a variety of lesser enemies who are not as tough as the boss but get close. Or it might offer a toehold against bosses by saving or checkpointing the player’s progress when a boss’ first health bar has been destroyed and before the second health bar appears. It might offer the less skilled player a chance to over-level their character, should the player simply commit to playing through its optional sidequests. Way of the Sword does none of this. Fighting its trivially easy grunt enemies and then its ferociously adept bosses is like playing a game of chess where I’ve got a rook, while the opposing side is all pawns and five queens. Bosses simply don’t checkpoint. You may be able to clear a boss’ first phase without taking much damage. Good for you. Do it again, every time you fail the second phase. As for the the central Kyoto hub, I kept pace with all of its added side activities and never felt like I was overpowered. Bosses could still easily buckle me. The new Onimusha, I concluded, is just too discouraging to keep playing. The advice I got from Capcom had been well-intentioned. They reminded me of the game’s various systems. They alerted me to an optional assist that flashes recommended button inputs (basically: counter this move; dodge that move). It was a little helpful. So was dropping down to “story mode,” which I tried last night. Story mode turns on those button prompts by default. It makes countering and dodging way too easy, nearly automatic. I don’t consider myself a master of action games like these, but I’ve cleared the likes of God of War, Stellar Blade, Star Wars Jedi and others of sub-Sekiro difficulty and had a fun time doing so. Not here. Not yet. Unless they patch Onimusha: Way of the Sword and add a middle difficulty or just checkpoint the damn bosses when they’re between health bars, my streak of loving Capcom games released in 2026 will likely end at two. It’s a shame, because I was having a good time finding those ghostly dogs. And then there’s He Who Watches, a phenomenal first person puzzle game with Portal vibes, except instead of a portal gun you’ve got a magical bow that shoots one arrow that can activate switches or be used to drag blocks. The twist is an actual twist: you can also walk on walls and the ceiling, reorienting gravity as you do, thereby placing blocks onto those other surfaces. Walking on walls and ceilings to solve problems is really the best thing. Would that I could in reality. He Who Watches consists of locked-room challenges, each brief enough to only require about a minute to actually solving, though it will take five, 10, eventually 30 minutes to figure out said solutions. They are not obvious! It’s a game of layered mechanics and shocking solutions. For example, see if you can follow this: You can drag a block to a wall. Then you can walk on the wall, which now feels like the floor, and drag that block across the wall. Later, back on the floor, you might realize you can look up. The block is still on the wall, stuck to it. You can shoot your magic arrow to its underside. Doing so creates a tether, so that you can yank the block off the wall and carry it, as if it were a balloon, into the spot where you need it to be to solve the puzzle. Here, watch Vanden explain some of the game’s basics in this launch trailer: As with any great puzzle game, the solutions to He Who Watches’ puzzles elicit relief and amazement. Oh my god, that worked! I didn’t even think that could be possible! Learning to solve the game’s puzzles feels like learning magic. But, oh, does the game get hard. Its Steam reviews, mostly glowing, are full of players remarking how quickly He Who Watches made them sweat. Wrote one: “loving this one already although my brain is hurting!” Wrote another: “As you get further in the game it feels like you need an IQ level of at least 120+.” Vanden has shown some mercy. Each locked room puzzle includes an optional junior version of the puzzle, meant to teach you. Difficulty nevertheless ramps severely. By the time I was emailing Vanden for help, I was struggling to even clear one of the hint puzzles. When I messaged him, my stress was exacerbated by strange things I’d found in the game’s various hubs: suspicious passageways, odd blocks and some intriguing locked doors. These were hints of secrets, I realized, yet I sensed I needed to play further into the game to understand them. I was stuck, but I wanted to see the rest. Vanden offered to give me the exact solutions, to solve those three puzzles for me, but first he gave four nudges. Three were for the specific puzzles, but his best hint was for all and ultimately proved to be a terrific life lesson: go back a bit, he suggested. Do the puzzles right before those. They were teaching you something. Focus on what their lesson was. Don’t rush, in other words. Recognize what you’ve accomplished. Build off of that. I did so. I absorbed the lessons. I saw those three tough puzzles in a new light. I solved one the night after he wrote back, another the morning after. I left a third for another time. I didn’t need it and I wanted to plunge deeper into the game, closer to the moment when I was sure I could start unlocking those secret doors. My head stopped hurting, too. He Who Watches feels special. It’s got more challenges, and I’m undeterred. It’s also nice that its puzzles don’t have a surprise second health bar. Game File is a reader-supported publication. To receive new posts and support my work, consider becoming a free or paid subscriber. Subscribe Item 2: In brief… 🎮 Ilari Kuittinen, co-founder of Helsinki-based Housemarque (Super Stardust HD, Resogun, Returnal) has stepped down from his studio, after a 31-year run, saying he’s “ taking a rare and well-deserved breather.” Sony purchased Housemarque in 2021, and the studio released its newest game, Saros, earlier this year. Trend-watch: Sony-owned Insomniac saw its founder Ted Price retire in early 2025, after a 30-year run. Sony-owned Sucker Punch saw its co-founder Brian Fleming step down in late 2025, after a 28-year run. 👀 Savvy Games Group chief Brian Ward is stepping down from the Saudi-government-backed games conglomerate, Bloomberg reports. No word on a long-term successor yet, nor if this augurs any closer integration between Savvy and Electronic Arts. EA was purchased by a consortium led by Saudi’s sovereign wealth fund, in early August. 💿 Square Enix has denied a Japanese media report that the company was planning to go private. In very different Square Enix news, the company revealed that the physical version of Final Fantasy VII: Revelation, the April 2027 finale of its radical remakes of FFVII, will include just one disc in its case, requiring a download for the rest. The first two FFVII remakes in the trilogy shipped on two discs apiece. While Square hasn’t commented on the reason why, a feature here in Game File last month broke down the processes and costs for physical games. The expense of a second disc comes out of the game publisher’s cut of each copy. Square could be saving in excess of a dollar a copy with this move. 🟥 Grand Theft Auto IV’s 26-minute ’‘extended look” gameplay showcase that premiered on Netflix last week—and was exclusive to the platform for six hours—drew 31.1 million views in its first four days, the streamer announced. (Netflix calculates views as total viewed hours divided by runtime; excludes replays). Compared to YouTube: The version that later premiered on Rockstar Games’ YouTube channel is sitting at 22.6 million views after seven days (YouTube’s more liberal counting system tallies anyone who viewed even just the first few second.) Compared to other Netflix mega-events: Last year, Stranger Things season 5’s first four episodes, which debuted together, drew a record 59.6 million views in their first few days on Netflix. For more of a live event type of comparison, in 2024, the Jake Paul vs. Mike Tyson boxing match drew 65 million concurrent streams as it happened; Netflix didn’t release live numbers for the GTA premiere. ☁️ Microsoft is changing the way it charges for cloud gaming, from an all-you-can-play offer for Xbox Game Pass subscribers, to caps for the subscription’s tiers (15 hours per month at the Ultimate tier), with the option to buy more hours in bulk beyond that. The company also said it will sell batches of cloud gaming time to non-Game Pass subscribers, details TBA. Microsoft does not release figures for cloud game usage, but said its changes would impact 4% of Game Pass subscribers. That implies a small portion of its subscribers exceed the 15-hour monthly mark. Cloud gaming offers the promise of playing games without the need for console or PC hardware, as the graphics, sound and controls are all transmitted via a streaming connection. Microsoft notes that its cloud gaming service can be used for a range of things, including Xbox One players using it to play newer-gen Xbox Series games via streaming; and people playing games via streaming, sans any console, “in markets where consoles are less available or affordable.” (That latter use case could even be relevant in Xbox’s home market soon, as console prices keep rising.) Take Two Interactive chairman Strauss Zelnick recently told investors he expects game-streaming tech, which has been only lightly adopted by gamers for over a decade, to be widely used within three years. 🇺🇸 The Trump administration has published multiple agenda-driven web video games to the White House’s website. One called Build The Wall partially clones Tetris as it asks players to build a wall to stop a “zombie border siege.” While actual Tetris involves clearing lines and basically not building a wall, the Trump-backed game omits the line-clearing aspect (and omits the fun as well). On Instagram, Tetris’ official license holders reacted by stating: “At Tetris we believe in the power of connection and bringing people together, not dividing them. To our fans everywhere: we love you, we see you, and we’re grateful to have you in our community. P.S. The Tetris Company was not involved in the creation of ‘Build the Wall.’ P.P.S.: We take copyright infringement very seriously.” Item 3: The week ahead: Tuesday, September 8 Game releases: Mewgenics (consoles; already out on PC) is an engrossing tactical combat game (with cats). It is getting its console port right after the release of a Star Wars tactics game and ahead of the late September launch of a Fire Emblem–a bumper crop for the genre. Wanderburg (PC) is an auto-shooting game like Vampire Survivors, but you’re a castle on wheels Event: Nintendo airs a 30-minute Nintendo Direct (10am ET) focused on The Legend of Zelda’s 40th Anniversary. A full unveiling of the upcoming remake of The Legend of Zelda Ocarina of Time is expected. Will they also show footage from next year’s live action movie? Tease the next big 3D Zelda? Add Link to Mario Kart World? Shadow-drop a new Tingle game? Wednesday, September 9 Event: Nintendo again! On this day, they’re planning to air a 45-minute Nintendo Direct (10am ET) focused on games heading to Switch 2 this winter. Followed by about an hour of gameplay demoed by the company’s Treehouse team. The September Nintendo Directs are always some of the year’s biggest. The 2025 edition included announcements of several major 2026 Switch/Switch 2 games: Pokémon Pokopia, Mario Tennis Fever, Yoshi and the Mysterious Book, Fire Emblem Fortune’s Weave. Plus the return of the Virtual Boy. Friday, September 11 Game release: EA Sports NHL 27 (PlayStation, Xbox) is a hockey game. There are so few that an indie studio that had been making wacky sci-fi first-person shooters just announced that, hey, we’re going to fill a void and make a hockey game for PC.

gamefile.news logo
Sep 4 • 6:23 PM EDT • Technology • gamefile.news
Xbox imposes monthly strict hour limits on cloud gaming

Another not-great headline for Xbox.

mashable.com logo
Sep 4 • 11:17 AM EDT • Technology • mashable.com
Ananta Will Be Supported For At Least 7 Years

During an interview with Insider Gaming, it was revealed that NetEase plans to support Ananta for at least seven years.

insider-gaming.com logo
Sep 4 • 9:44 AM EDT • Technology • insider-gaming.com
Xbox app is coming to TCL TVs just as Microsoft rolls out pay-as-you-go cloud gaming

Xbox Cloud Gaming is coming to more TVs, just as Microsoft makes some major changes to its cloud gaming service.

theverge.com logo
Sep 4 • 9:25 AM EDT • Technology • theverge.com
Sony's PlayStation disc plant is losing 10 percent of its volume in 2028, not 90

Sony’s PlayStation disc plant is losing 10 percent of its volume in 2028, not 90 Sony won’t license disc pressing to anyone else, Microsoft does, and a former PlayStation boss thinks that’s the whole problem. When Sony DADC chief Dietmar Tanzer spoke with an Austrian broadcaster in July about PlayStation disc production at the Thalgau plant, a number of press outlets misunderstood the report, writing that production would fall to a tenth of current levels. It won’t. Sony DADC confirmed to Game this week that the figure is a 10 percent decline, not a decline to 10 percent. “To clarify and avoid any misleading information: in that statement Dietmar anticipated an overall product volume decline by 10 percent, not a decline down to 10 percent,” a spokesperson with Sony DADC told Game. That figure covers 2028. Tanzer didn’t put a number on the years after, and the spokesperson declined to comment further. What we do know is that on July 1, PlayStation announced that physical game disc production for all new games releasing on PlayStation consoles will be discontinued starting January 2028 and that the transition has no impact on games that have already released in disc format or will be releasing in disc format prior to that month. “So, there will be reorders going to the market after January 2028,” the Sony DADC spokesperson said. “For details around that I would ask you to liaise with the PR team from PlayStation, as we can’t speak or comment on their behalf.” PlayStation officials did not respond to questions about reorders or other disc-related matters. But I did recently speak with Shawn Layden, Game Industry Strategic Advisor and former chairman of SIE Worldwide Studios, who called a future without physical PlayStation discs “depressing, but solvable.” then added, “I think.” The chief hurdle to third-party manufacturing of collector’s editions or any other version of a PlayStation game disc is that Sony owns the proprietary process to press those discs, Layden said. “And unless they decide or determine a way to license that to some of these bespoke disc manufacturers, there’s no way to make it happen,” he said. Layden was careful to add that he understands the concept but doesn’t have “line of sight on the particulars.” “Depressing but solvable, I think.” — Shawn Layden Microsoft already licenses replication to outside plants. Xbox discs are pressed by manufacturers Microsoft certifies as Authorized Replicators, a term defined in its publisher agreements, with the approved list set at the company’s sole discretion and Microsoft retaining the right to halt manufacture. The structure is still in place today: publishers select an Authorized Replicator in Partner Center and submit a bill of materials created with a Microsoft representative. Sony, by contrast, presses PlayStation discs through Sony DADC, its own manufacturing subsidiary. No one I spoke with said they were in discussions with Sony about doing that, and PlayStation hasn’t responded to questions about whether it would be open to a licensing deal. There is an obvious reason Sony might not want to. Niko Partners analyst Daniel Ahmad pointed it out on the day of the announcement: it’s a platform-led decision, he wrote, designed to cut costs, eliminate the resale market, and drive all revenue through the PlayStation Store. The math is not subtle. On a $70 third-party game sold through the PlayStation Store, Sony keeps $21. Sold at retail, Ahmad says, it earns about half that. Licensing disc replication to an outside manufacturer might not be worth it. And even if it were, it seems unlikely that such a deal would come from boutique companies like iam8bit, which sells collector’s editions of video games. “We would absolutely love to find a way forward to continue making physical PlayStation games,” said Jon Gibson, co-owner and co-creative director of the company. “We are big believers in giving humans the option to truly own media. If we can play a role in helping make that a reality for the future of PlayStation games, count iam8bit in!” If it were to happen, it would most likely be with a company like Conectiv Supply Chain Solutions, a Memphis-based manufacturer of optical discs and vinyl records that also runs third-party logistics, fulfillment and distribution for packaged media. The company, which was formed in 2025 when Los Angeles private equity firm Variant Equity Advisors purchased Vantiva’s Supply Chain Solutions division, traces its lineage back to Technicolor. When it sold the division, Vantiva described the business as having served video game creators for more than 25 years. Conectiv is also buying, not shrinking. Last month it acquired SDS, the distributor for Universal and Warner Bros. home entertainment, consolidating those studios’ packaged-media pipeline from pressing plant to retail shelf. I reached out to Conectiv and its CEO, but haven’t heard back. Layden pointed to music and books in our discussion about the ongoing value of physical media. “No one ever saw the comeback of cassette tape,” he said. “And vinyl didn’t so much come back. The flame went down, the fire’s dying, but the ember was always there, and it just kind of came back. Much like the book business. We thought we’d all be on Kindles right now. “I believe that physical media is crucial and important. One of the things that makes us gamers, one of the core game mechanics, going back to the beginning of time, is collecting stuff. “Did you get all the diamonds in Crash Bandicoot? Did you get all the stars in Mario? And we like to collect our games. And we have a game shelf. And we put all our boxes up there. And if you’re super hardcore, when you buy a game, you buy two copies, right? One stays in the shrink wrap, and you play the other one. What happens to that important cultural part of the gaming world? You know, we buy the steelbook and the three-disc Final Fantasy set and the figurine and, you know, you can’t download any of that. “What happens to that?” And Layden believes it shouldn’t have been a revenue question for PlayStation. “This was a core thing to the experience of our most devoted fans,” he said. “Yeah, it’s fan service. Why would we take that away? Well, we can’t afford to. It’s already 120 bucks, you know, limited edition special purchase onyx box version of whatever, and those sell at a higher rate than the box selling at $69.99 does. So yeah, the market has said they will continue to buy them. You’re just saying you just don’t want to make them anymore.” Layden said he was recently talking with someone about these sorts of business decisions and how they’re made. Too often, he said, it’s all about the financials and nothing else. “OK, we can do this and save this much money, or we can invest this to look at that outcome, or we can do this and have this happen over there, or move this team to Sri Lanka,” he said. “But each one of those, someone also has to have a ledger there saying, ‘OK, what is the brand impact from that move?’ “Iif you can’t resell it, do you really own it?” — Shawn Layden “If we do that, dollars and cents work out. I get it. That’s just math. But what’s the brand impact? Are people going to say, ‘Good move, you guys?’ Or are they going to say, ‘We hate you guys. Quit doing that.’ And sometimes they say, ‘We hate you.’ Then you take a note and say, OK, how much of that can we live with? How much ‘we hate you’ is OK. And when does it go over the line? “I see a lot of companies making decisions which, objectively speaking, I don’t know what the dollar end of that was for you, Mr. Company, but your brand value just dropped 30 percent. So I hope it was worth it.” Of course, shifting to a digital-only model for games raises other issues beyond simply wanting to collect. The biggest is ownership. Layden pointed out that once you go to a streaming-only or download-only model, it’s just a digital footprint on a hard drive. “What does ownership mean anymore?” he said. “It’s a genuine question. Well, in fact, it’s not even a question anymore. It’s like you are shifting the model from ownership to accessibility. “And what’s always been true, which people forget, is you’ve never been able to sell your iTunes library. And you can’t sell your PlayStation download library. So if you can’t resell it, do you really own it?” The touching tribute found in the credits for Star Wars Zero Company. Resonance: A Plague Tale Legacy Interview and Hands-On with a Minoan Masterpiece Star Wars Zero Company hands-on: Attack Astromechs, permadeath, and delightfully fatal Rube Goldberg tactics Control Resonant opens up as you get stronger — and as characters start trusting you

game.substack.com logo
Sep 4 • 7:57 AM EDT • Technology • game.substack.com
Xbox to limit cloud gaming to 15 hours a month for Game Pass users

Xbox said the limits were due to the rising cost of cloud gaming, and would allow it to invest more in its performance

bbc.com logo
Sep 4 • 7:48 AM EDT • Technology • bbc.com
Top Institutes for Data Science Course in India: Courses, Skills, Projects & Career Support The Hype Magazine: Unveiling the Pulse of Urban Culture - From Hip Hop to Hollywood! Explore a Diverse Tapestry of Stories, Interviews, and Impactful Editorials Spanning Fashion, Gaming, Movies, MMA, EDM, Rock, and Beyond! www.thehypemagazine.com - The Hype Magazine The Hype Magazine - News From Hip Hop To Hollywood!

Discover the heartbeat of urban culture with The Hype Magazine! From Hip Hop to Hollywood, delve into a rich tapestry of diverse stories, interviews, and impactful editorials. We go beyond music, catering to fashion enthusiasts, gamers, movie buffs, MMA followers, EDM and rock fans, and more. If it's newsworthy, we cover it passionately. Join us for a journey through the pulse of entertainment and lifestyle!

thehypemagazine.com logo
Sep 4 • 1:42 AM EDT • Science • thehypemagazine.com
Xbox is putting monthly time limits on cloud gaming

Xbox will cap cloud-gaming hours for Game Pass members in November. Players can buy additional playtime, the company wrote.

businessinsider.com logo
Sep 3 • 2:28 PM EDT • Business • businessinsider.com
Microsoft to impose time limits on Xbox cloud gaming subscribers as costs continue to climb

Xbox Game Pass subscribers will have cloud gaming capped starting in November.

cnbc.com logo
Sep 3 • 1:00 PM EDT • Technology • cnbc.com
Microsoft opens up Xbox Cloud Gaming with new pay-as-you-go option

Microsoft is trying once again to tempt people without an Xbox into its ecosystem.

theverge.com logo
Sep 3 • 1:00 PM EDT • Technology • theverge.com
Microsoft slashes Xbox Cloud Gaming to just 15 hours a month for Ultimate subscribers

The new cloud gaming hourly restrictions come nearly a year after all Game Pass subscribers got cloud access.

theverge.com logo
Sep 3 • 1:00 PM EDT • Technology • theverge.com
Nvidia wants to turn your house of gaming PCs into an AI supercomputer

Nvidia's free RTX PAIR app spreads local AI workloads across multiple GPUs on your network, dramatically cutting down on processing times.

pcworld.com logo
Sep 3 • 12:00 PM EDT • Technology • pcworld.com
As sports betting surges, Virginia weighs how to curb gambling harms

As college football season gets into full swing over Labor Day weekend, sports betting companies, public health experts and Virginia lawmakers are confronting a question that has grown more pressing since wagering moved into smartphones: How can the industry keep gambling from becoming an addiction?Representatives from those groups gathered Wednesday at the Hilton Richmond Downtown for a Responsible Gaming Roundtable hosted by the Sports Betting Alliance, an advocacy organization representing bet365, BetMGM, DraftKings, Fanatics and FanDuel — five of the nation’s largest online sports betting operators.

virginiamercury.com logo
Sep 3 • 5:27 AM EDT • Sports • virginiamercury.com
The Blood of Dawnwalker Suffers From Major Stutters and a 30FPS Cinematic Cap

Bandai Namco has just released The Blood of Dawnwalker, which uses Unreal Engine 5. And sadly, the game suffers from major stuttering issues.

dsogaming.com logo
Sep 2 • 9:03 PM EDT • Technology • dsogaming.com
Sony and Microsoft say they’re not obligated to pass U.S. tariff refunds to consumers, echoing Nintendo

Back in July, Sony executives told investors that the company expected to receive $508 million in refunds from the U.S. government, after tariffs that the PlayStation-maker paid were ruled mostly in 2025 were found to be illegal. “Most” of the refund would by recouped by Sony’s gaming division, its chief financial officer said. This week, Sony’s lawyers are arguing that the company is not legally obligated to pass those proceeds on to consumers who paid for recently price-hiked PlayStation consoles. That’s in the face of a lawsuit from gamers calling on them to do exactly that. “Paying fair market price for voluntarily purchased consumer goods is not a legally cognizable injury in fact,” the lawyers wrote in a legal motion filed on Monday, as they asked a judge in California’s Northern District to dismiss a potential class action lawsuit over the tariff refunds. Microsoft made a similar argument two weeks ahead of Sony’s lawyers, in a similar lawsuit brought by a gamer in federal court in Washington State. As Microsoft’s legal team put it on August 21, in their request for a dismissal of that lawsuit: “There is nothing unjust about Plaintiff purchasing an Xbox at an advertised price and getting exactly what he paid for—regardless of whatever theory he devised months later about Microsoft’s cost structure.” Both legal fights are set to go on for some time. How things got to this point U.S. tariffs impacting a wide range of imported goods, including game consoles, had kicked off in early 2025. In May 2025, Microsoft raised the price of its Xbox consoles, citing “market conditions and the rising cost of development.” They raised them again that September. In August of that year, Sony raised the price of PlayStation 5 consoles, citing “a challenging economic environment.” Sony later told investors that its tariff fees for the fall quarter were nearly $200 million. in February of this year, the U.S. Supreme Court ruled the 2025 tariffs illegal, prompting impacted companies to begin to request refunds. In turn, consumers began suing the likes of Sony and Microsoft to get what they said was their share. The gamers in the Microsoft and Sony lawsuits argue that the 2025 price hikes of PlayStation and Xbox consoles, which added $50 or more to their sticker price, were due to illegal tariffs and should now be returned to consumers. The Sony suit started in May, when a group of gamers sued in federal court in California, saying Sony Interactive Entertainment (PlayStation) would be unjustly enriching itself if it did not pass tariff refunds to its PS5 buyers. “Sony is poised to be paid twice for the same unlawful tariff burden: once by its customers (through elevated prices) and once by the U.S. government (through tariff refunds),” the gamers’ lawyers wrote at the time. They called for Sony to partially reimburse anyone who bought a PlayStation in the U.S. since August 1, 2025. The Microsoft suit, filed by gamer Trevor Hastings against the Xbox giant in July, made similar claims. The console makers push back In late July, Nintendo’s lawyers, facing a similar suit accusing them of double-dipping on tariffs and refunds, replied with arguments that previewed Microsoft’s and Sony’s: “Nintendo or one of its retailers set a price for each product, and consumers decided whether that price was worth paying,” they wrote. Sony has buttressed that Nintendo-style argument this week by saying that the gamers have failed to prove that tariffs were the reason for its August 2025 PS5 price hike. They call thatclaim “speculative and illogical.” Other factors, including “inflation, currency fluctuations, component costs, logistics, competitive dynamics, or demand,” could have played a role. (No, the Sony lawyers do not break down the costs and factors that officially triggered the price increases). Microsoft has also argued that there’s no proof in these lawsuits that tariffs drove all or some of the price increase, as it seeks to dismiss the tariff refund suit it’s facing: “Plaintiff provides no specific allegations that would establish any pricing differential attributable to tariffs or suggest any possibility that Microsoft applied then or could recreate now any dollar-for-dollar calculation of tariff-related pricing—any more than it could any other market factor that affects pricing.” To further skewer the gamer side’s argument in its case, Sony’s lawyers have pointed to what might be a surprising defense: yet another PlayStation 5 price hike from this past spring, after the tariffs were ruled illegal. “If the original price increase were attributable to tariffs, SIE [Sony Interactive Entertainment, aka PlayStation] would have had no reason to raise prices again after the Supreme Court invalidated the IEEPA tariffs.” … “If tariffs were the cause of the price increases, one would expect SIE to lower prices once the tariffs were eliminated—not raise them again. Instead, the timeline confirms that the pricing of PlayStation consoles includes a diverse and dynamic set of input costs.” Judges have not yet ruled on the arguments made by Sony, Microsoft or Nintendo. Last week, Panic, the company behind the small, yellow Playdate handheld said it would be passing its tariff refunds on to consumers. It is the only gaming hardware maker to have made such a pledge. Game File is a reader-supported publication. To receive new posts and support my reporting, please consider becoming a free or paid subscriber. Subscribe Item 2: A reporter’s second Second Life Wagner James Au, who from 2003-2006 was paid by San Francisco-based tech company Linden Lab to be a full-time journalist embedded in their virtual world Second Life, is returning to the company. This time, he’ll be an editorial advisor and business development specialist, he tells Game File. The new role will involve trying to share the stories of people inhabiting Second Life’s ongoing online world with reporters and by extension the public. Au plans to continue to also chronicle some of that through his long-running blog New World Notes. I’ve known Au since the mid-2000s and featured him in a 2007 article for the Columbia Journalism Review about reporters like him opening up virtual news outlets within Second Life. As I wrote at the time: On April 22, 2003, writing as Hamlet Linden for the New World Notes blog on Second Life’s Web site, Au introduced himself. “For the next few months, Linden Lab has invited me to set aside my journalist cap, and instead, don the digital beanie of their in-house virtual correspondent.” He wasn’t paid to keep it positive. He wrote about builders and eccentrics, but then in August of that year, he reported on a tax revolt against Linden Lab (a complaint about the fees it charges users who build stuff) led by a resident whose avatar was a big cat. Second Life has always been less of a video game and more of a virtual world where people can live, hang out, make art, sell virtual items and flirt. Back in 2007, Au described touring it as “sort of like underwater lucid dreaming.” For the past two decades, Au has maintained New World Notes as an independent publication. But he said he’s been drawn back to Second Life and Linden Lab as a place to directly work. The virtual world has around 650,000 monthly active users, he said, “which is actually about what it was during the hype wave.” Au says he’s still finding rich stories in Second Life, the kind that keep him interested 20 years into the beat: “Over the last few months for instance, I wrote about an SL creator in Venezuela whose apartment was destroyed by the earthquakes, so the global SL community rallied to get him back on his feet,” he told me. “Then there’s the woman from a Middle Eastern country who explored her lesbian sexuality in SL, then earned enough from her virtual jewelry to escape her abusive family situation and country.” Au wants to beckon more reporters to give Second Life another look. He argues that it is often ahead of internet trends, noting, for example, an early backlash in the community against AI-made art. Now the platform is drawing curiosity from more of the user-generated content community who’ve grown up with the likes of Roblox, according to Au. “Second Life was too early during its hype wave in 2005-2010, but it now feels right for a new wave of interest,” he told me.

gamefile.news logo
Sep 2 • 8:21 PM EDT • Technology • gamefile.news
Alienware Debuts 32″ AW3226K 4K Monitor With RGB Stripe Tandem OLED While Its 25″ AW2527HX Takes QD-OLED Refresh Rate To 560Hz

Alienware has introduced two new options within its QD-OLED Gaming lineup, the 32" AW3226K and the 25" AW2527HX monitors.

wccftech.com logo
Sep 2 • 7:50 PM EDT • Technology • wccftech.com
The best tech and gadgets announced at IFA so far

A gaming handheld you can use for work, a robovac that seals itself to floors, and more laptops you can repair yourself.

theverge.com logo
Sep 2 • 12:43 PM EDT • Technology • theverge.com
This New Nature-Inspired Collection of Gaming Accessories Is Perfect for Cozy Gamers on PC or Xbox

Xbox has revealed a spread of officially-licensed "cozy" accessories made in collaboration with 8BitDo, SteelSeries, and KontrolFreek.

ign.com logo
Sep 2 • 11:53 AM EDT • Technology • ign.com
Nexus Mods acquires the popular community site SteamDB

Something quite unexpected here - the newer owners of Nexus Mods have now acquired the popular community website SteamDB, a site that many rely on.

gamingonlinux.com logo
Sep 2 • 6:45 AM EDT • Technology • gamingonlinux.com
HK-Listed Macau Firm Asia Pioneer Entertainment (8400.HK) H1 Profit Surges 90-Fold Targets Overseas Expansion for Future Growth

/PRNewswire/ -- Asia Pioneer Entertainment Holdings Limited ("APE" or the "Company"; Stock Code: 8400.HK), a leading Macau-based Electronic Gaming Equipment...

prnewswire.com logo
Sep 2 • 5:35 AM EDT • Entertainment • prnewswire.com
Acer’s Smaller Intel-Based Gaming Handheld Has Sky-High Ambitions

Acer's next handheld is smaller and less powerful, but it's packed with premium parts.

gizmodo.com logo
Sep 2 • 5:30 AM EDT • Technology • gizmodo.com
Acer’s new concept hardware is a gaming handheld with a keyboard

Get you a handheld that can do both.

theverge.com logo
Sep 2 • 5:30 AM EDT • Technology • theverge.com
Alienware launches 32-inch 4K Tandem WOLED monitor for $699 and 560Hz QD-OLED model

Alienware has announced two RGB-stripe OLED gaming monitors, including a 32-inch 4K Tandem WOLED model priced at $699. The second model uses a 560Hz QD-OLED panel.

videocardz.com logo
Sep 2 • 4:00 AM EDT • Technology • videocardz.com
The Best Deals From Best Buy's Early Labor Day Sale 2026

Best Buy's Labor Day Sale has started early and runs through midnight on September 7. You can find deals on Bose headphones, Samsung TVs, gaming monitors, laptops, tablets, streaming devices, and more.

lifehacker.com logo
Sep 1 • 5:30 PM EDT • Technology • lifehacker.com
Razer Unveils the Razer Prio: the Pocket-Sized Controller

Razer, the leading global lifestyle brand for gamers, today announced the Razer Prio, an ultra-mobile, foldable USB-C gaming controller engineered for iPhone and Android. Built to turn daily downtime, from commuting delays to breaks between classes, into console-grade gaming sessions, the Prio...

techpowerup.com logo
Sep 1 • 2:01 PM EDT • Technology • techpowerup.com
gamescom 2026’s Steam wishlist winners

gamescom wrapped up last weekend, and it was bloody fantastic. It really felt like the industry had a spring in its step again. The show itself was BUZZING, with 368K attendees (+3% over last year), maxed-out exhibit space, and Opening Night Live pulling over 78M online views (+7.5%). Let’s have a look at the games at the event that brought in the most new Steam wishlists between August 23 and 30. One quick thing before we start, and stop me if you’ve heard this one before, but wishlists are NOT a barometer for launch sales (they’re bookmarks, not baskets is what we always say over here at Alinea). With that aside, wishlists are a nice gauge of hype, so let’s dive in. Witche(r)s and Warlocks take the top two spots The biggest game of the event (by new wishlists, anyways) wasn’t a game at all. It was an expansion. The Witcher 3: Wild Hunt’s upcoming expansion, Songs of the Past, nabbed 451K Steam wishlists by the end of the weekend. It’s a big example of something we bang on about constantly: proven IP with built-in fandom is the most powerful force in this market. But said IP can also ripple into other external success stories (more on that later!). Anyway, Songs of the Past debuted at Opening Night Live, and it’s the first Witcher 3 expansion in over a decade, landing next year after a full Witcher 3 remaster (free for existing owners!) arrives next month. The Witcher 3 has sold around 66M copies, and I’ll be one of those owners jumping back in to refresh myself on the core game (like there isn’t enough to play!), then play the expansion next year. This is all part of CDPR’s plan. The studio is clearly whetting everyone’s appetite for The Witcher 4 in 2028 via a classic bridge strategy. Want more free estimates and insights in your inbox twice a week? Subscribe below! Subscribe Releasing a free 4K remaster next month – followed by a proper expansion in 2027 – keeps IP top-of-mind across a huge gap between content (games-wise, anyway). It kind of echoes Capcom’s evergreen catalogue strategy. And outsourcing co-development to Fool’s Theory (a studio led by trusted Witcher 3 veterans) keeps CDPR’s internal headcount focused on The Witcher 4. #2 by wishlists between Aug 23 and 30 went to another giant IP: Warlock: Dungeons & Dragons, published by Wizards of the Coast and developed by Invoke Studios (a team of ex-Far Cry, Watch Dogs, and Splinter Cell devs). It’s due to launch in 2027, and it looks brilliant so far. It’s a dark-fantasy open world with third-person spell-slinging. It’s a very Witcher-ish aesthetic. As you might expect, 48% of Warlock’s Steam wishlisters have played Baldur’s Gate 3, and 46% have played The Witcher 3. One to watch. For sure! Mash-ups: Anime GTA (!?) and a city-builder for kids (and adults) Ananta took #3 with 302K new wishlists. It’s an open-world game that looks like GTA and Persona had a baby. It was published by NetEase, developed by Naked Rain, and got a trailer at Opening Night Live. I got hands-on at the show, and it wears its influences openly; there’s literal web-slinging (very Spider-Man) and a LOAD of mini-games (Like a Dragon). It’s free-to-play and out in January. For Ananta, Naked Rain is taking the free-to-play, cosmetics-only route. That’s certainly a choice for a single-player open-world game. Without gacha mechanics driving high ARPU, Ananta is betting purely on top-of-funnel reach and long-term retention. This puts pressure on skin appeal when there’s no multiplayer lobby to flex in (although, co-op is reportedly coming later). Want more free estimates and insights in your inbox twice a week? Subscribe below! Subscribe Then there’s Lego Skylines (273K wishlists between Aug 23 and 30), which does exactly what it says on the tin. It’s a cosy Lego twist on the city-builder genre, as shallow or as deep as you fancy (five min quick sesh or ten-hour no-lifer session; latter for me). There’s some family-friendly stuff in there like couch co-op, which is only really viable on console. Iceflake Studios, which Paradox acquired back in 2020 is developing this one. So Paradox is probably looking for a family-friendly onramp to its rad Cities: Skylines games. The overlap there is plain, with 33% of Lego Skylines wishlisters having played Cities: Skylines and 16% Skylines II. There’s no doubt plenty of parents here (and uncles, ahem) planning to indoctrinate the next gen of city-builders. I’ll definitely be playing with my youngest nephew. This one could be big and educational. I’m very curious to see more. Want more free estimates and insights in your inbox twice a week? Subscribe below! Subscribe Mature IP, new and old, rounds out the list As for the rest of the list of gamescom games by new wishlists between Aug 23 and 30: Heroes of Might & Magic III Remake got 189K new wishlists. It remakes the iconic 1999 turn-based-strategy classic in full 3D and 4K. It follows this year’s Heroes of Might & Magic: Olden Era (~1.8M copies sold, as per our estimates), and around a quarter of the III Remake wishlisters have played Olden Era, including 7% of them this month. Wardogs – a $40 PvP shooter – added another 146K to an already massive pile (nearly 1.6M total). It’s published by Team17 and made by Bulkhead. It plays somewhere between the tactical squad stuff of … Squad and the all-out-chaos battlefield of … Battlefield. It’s up to 100 players, and it’s out in about 10 days. It’s already pre-sold over 500K copies on Steam ($16.6M), boosted by a pre-order-only beta. It sold another 70K copies during gamescom, too. Afterworld managed 121K new wishlists. It’s a Paradox-made post-apocalyptic grand-strategy game, and it was announced at the show. It’s a departure from Paradox’s usual historical stuff, and the studio’s first new setting in over a decade. The Paradox purists are into it, with over half its wishlisters having played Hearts of Iron IV (19% this month) and 41% Crusader Kings III (17% this month). Metro 2039 got 110K during the show, tunnelling its total past 1.3M. Nearly 40% of wishlisters have played 2020’s Metro Exodus, the previous mainline title in the series. The Metro novels are Russian, dev 4A Games is Ukrainian, and it’s set in Moscow, so it’s unsurprising that – after the US (17.3% of wishlisters) – the next two countries are Russia (12.7%) and Ukraine (10.0%). The Blood of the Dawnwalker drew in (the blood of) 108K new wishlisters, now totalling an impressive 1.7M (at a $70 price point, though). It’s an open-world dark-fantasy action-RPG set in 14th-century Europe (with vampires!), made by some former Witcher devs at Rebel Wolves. Again, it shows. Over half of Blood of the Dawnwalker’s wishlisters have played The Witcher 3, and its #2 market is Poland, home of Rebel Wolves. That’s that hometown-hero effect we keep banging on about again! And Blood of the Dawnwalker plays very well, by the way. While it looks like a Witcher clone on the surface, it actually brings a lot to the table mechanics-wise. I love the whole time-as-a-currency spin on RPG gameplay. It gives the game a different, refreshing pace. Essentially, you start Blood of the Dawnwalker with a pool of 480 action points spread across 30 days and 30 nights. As for how the game performs, we’ll be posting some numbers next week, so hit subscribe below to get that in your inbox when it’s ready. Subscribe The Witcher’s legacy ripples Make no mistake: on a high level, this was The Witcher‘s gamescom. The #1 game by wishlisters was a Witcher 3 DLC. Warlock is clearly Witcher-inspired – as is Blood of the Dawnwalker, which was made by ex-Witcher devs. There was a lot of other cool stuff on the floor that we’ll no doubt be covering in subsequent newsletters, though! As always, wishlists went through the roof for sequels, remakes, DLC, and licensed IP. As always, though, these wishlists will likely convert to about 5% to 10% of launch-day buyers, with the probable exception of The Witcher DLC – the exception that proves the rule. Either way, we’ve got a nice, diverse list here – one that is very Witcher-y, Paradox-y, and – if you’re a fan of great games on Steam – a bloody good list. We even got a bunch of new IP to get excited for. Great gamescom! Even if we are still processing that unfathomable number of mini Kölsch beers! One more thing: GTA 6 broke the internet (again) Move aside, Spider-Man and The Odyssey (I love you both, really). But the decade’s defining entertainment zeitgeist is round the corner. Unless you’ve been living under a rock, you’ll know that Rockstar dropped an extended look at GTA 6 last week. It was INSANE, the most impressed I’ve ever been by a showcase like this. You can see the budget seeping through every second of the extended look, and this level of game is unobtainable for any other publisher. Everyone’s going nuts, and rightly so. GTA 6 is out in holiday 2026, and it’ll be the biggest entertainment release ever, full stop. For those without a PS5 or Xbox Series console, a $500-$900 console is a big ask in this economy, but GTA will pull a lot of last-generation-console fence sitters over the current-gen fence either way: The autumn timing puts GTA 6 on (digital) shelves for the holidays, meaning a PS5 or Xbox (let’s be honest, mostly the former) will be on many a Christmas and Hanukkah list. Demand will outweigh the struggling supply, though, and PS5 Pros are already sold out and being sold at a markup via scalpers. Every console that isn’t on a shelf is a sale deferred or lost, and worse, it hands scalpers the margin. GTA has cultural clout that reaches everyone. It’s been a mainstream fixture since 2001’s GTA III and its clout has only grown exponentially since then. There’s a touchpoint for every generation alive. The FOMO-word-of-mouth double punch does the rest. Loading... It’ll reactivate the lockdown cohort, the millions who picked up gaming in 2020-21 and churned. GTA 6 will bring them back. Remember when College Football 25 brought a bunch of US gamers to current-gen consoles? GTA will do that globally. Once they’re back (or upgraded), and all GTA’d out, the fresh current-gen-console folks will check out the rest of the current-gen catalogue they missed. GTA Online, if not free to play, will also lead to a boost for PS+ and Xbox Game Pass, another boost for the ecosystem players. Want more free estimates and insights in your inbox twice a week? Subscribe below! Subscribe Even some of the smug PCMR 60FPS crew won’t be able to resist their FOMO and will bite the bullet on a console to play this one early (then double dip). The consoles cost the same as a decent stick of RAM these days anyway lmao… Don’t get me wrong, though. GTA 6 is no silver bullet for the mature console market, but it does prime the current gen for a couple of strong swan-song years. And it’ll also give the consoles more users from which to maximise ARPU. ‘’We are in the latter half of the lifetime cycle of [the PS5],’’ said Sony President and CEO Hiroki Totoki in a Wall Street Journal interview. ‘’That means we do not need to aggressively sell the console today; rather than that, we are focusing on the current revenue from the current user base.’’ The biggest, best premium games always arrive late in a console cycle, so getting more players aboard now, ahead of that content storm (the new current-gen-only Call of Duty included), is a clear win for the platforms. On the Netflix thing, though: let’s all chill out a bit, like. Half my LinkedIn feed was going bonkers treating the reveal debuting on Netflix like it’s the future of entertainment. It wasn’t. It was a six-hour head start, and Netflix left that detail out of the “first-of-its-kind partnership” press release. The extended look hit Netflix at 3pm ET on 27 August, then went up on YouTube and Rockstar’s site for everyone six hours later. And it was all over social immediately, anyways. This reveal was going to reach an untold number of people whether it debuted on Netflix, YouTube, a Times Square screen, or a group chat. The last trailer did nearly half a billion views in a day with no gatekeeper at all. Netflix just stood next to that audience for six hours, borrowing it. It’s was a tidy deal for Netflix, sure. But every outlet on earth was breaking the thing down frame by frame by the evening anyway. Anyway. I’m hype. And we’ll be covering some GTA numbers on the newsletter soon. So hit subscribe below to get that in your inbox when it’s ready! Subscribe The last word Reply to this email – or reach out here – if you have any feedback for the newsletter – or want to request a game for us to cover. [Alinea Analytics boasts the most accurate PC and console estimates in the business. Game makers use our platform to understand their audience, keep an eye on the competition, monitor sales trends, and spot new opportunities. We equip game studios and financial institutions with accurate data and the confidence to make smarter, data-driven decisions. Want to talk about all things games market data? We’d love to chat!]

alineaanalytics.substack.com logo
Sep 1 • 10:27 AM EDT • Technology • alineaanalytics.substack.com
Double Fine Will Develop 'Brütal Legend 2' if it Hits $100M Kickstarter Stretch Goal

In a new Kickstarter campaign, now-independent Double Fine has said it will develop Brütal Legend 2 if it reaches a $100 million stretch goal.

insider-gaming.com logo
Sep 1 • 8:11 AM EDT • Technology • insider-gaming.com
Xbox CEO Reacts To The Irony Of Rising Console Prices Being An Issue That Microsoft Itself Contributed To

Xbox CEO Asha Sharma believes it is "wonderful" that GPUs have use beyond gaming.

gamespot.com logo
Aug 31 • 11:29 AM EDT • Technology • gamespot.com
Star Entertainment warns tough conditions to persist after annual loss

Australian casino operator Star Entertainment reported a bigger-than-expected annual loss on Monday and warned that conditions would stay ​tough as weak New South Wales table gaming revenue and ‌a pending regulatory penalty weighed on its outlook.

reuters.com logo
Aug 30 • 9:22 PM EDT • Entertainment • reuters.com
GTA VI Extended Gameplay Preview Attracted Over 4 Million Live Viewers

It's been known since Rockstar released the first trailer for GTA VI that the upcoming action game would have a massive impact on the gaming industry, and analysts have predicted week-one sales of $4.5 billion when the game launches in November. Following Rockstar's GTA VI showcase at Gamescom,...

techpowerup.com logo
Aug 30 • 6:02 PM EDT • Technology • techpowerup.com
A 12TB Steam “teraleak” spills more than a decade of lost PC gaming history

Cut content from Portal 2, hints of Half Life 2: Episode 3, and so much more.

arstechnica.com logo
Aug 30 • 5:40 PM EDT • Technology • arstechnica.com
PlayStation May Delay Digital-Only Shift Following Rumors of "100% Physical Xbox Helix"

We recently reported that Xbox's disc-to-digital entitlement program and the new CEO's refusal to address questions about Helix's disc drive suggested that the gaming giant was moving towards a new all-digital future, starting with Project Helix. However, a competing rumor—via Eurogamer...

techpowerup.com logo
Aug 30 • 12:28 PM EDT • Technology • techpowerup.com
Gamescom 2026: Highlights and developer insights from gaming's biggest showcase

The BBC's Laura Cress gets a first look at the biggest games in Cologne from Witcher 3 to Alien: Isolation 2.

bbc.com logo
Aug 29 • 7:02 PM EDT • Technology • bbc.com
Xbox Not Ready To Say If The Elder Scrolls 6 Will Be Exclusive

Microsoft's gaming division was tight-lipped at Gamescom

kotaku.com logo
Aug 29 • 9:58 AM EDT • Technology • kotaku.com
The Biggest Booths And Coolest Sights Of Gamescom 2026

Check out all the most impressive displays at the world's biggest gaming convention. - Game Informer

gameinformer.com logo
Aug 28 • 8:00 PM EDT • Technology • gameinformer.com
As VR Gaming Looks for New Footing, the Out-of-Home XR Entertainment Space is Still Building

The investment and development community are constantly striving to find the next profitable sector in XR, turning to new business opportunities following a turbulent time in the consumer VR gaming space. One area of interest is in out-of-home XR attractions, known widely in the industry as Location-Based Entertainment (LBE) XR. The sector deploys XR as […]

roadtovr.com logo
Aug 28 • 4:07 PM EDT • Entertainment • roadtovr.com
Cloud AI Today - Cloud Gaming Thrives as 5G Fuels Traveler Entertainment

The cloud gaming sector is poised for substantial growth, particularly within the traveler segment, as advancements in 5G technology, edge computing, and increased travel fuel demand for entertainment on the go. Projections indicate the market will grow from $3.2 billion in 2025 to $4.1 billion in 2026, with expectations to reach $11.03 billion by 2030. This expansion is driven by factors such as enhanced mobile connectivity, widespread adoption of portable gaming devices, and rising interest...

simplywall.st logo
Aug 28 • 8:08 AM EDT • Entertainment • simplywall.st
Deep dive
😐 Neutral (24%)
wow
43%
love
35%
ahah
22%
SanDisk launches 1TB microSD Express card for Switch 2

SanDisk has unveiled a new SD Express card at Gamescom. It allows Switch 2 owners to upgrade to 1TB of storage and is also compatible with several Asus gaming handhelds. However, the card is very expensive.

notebookcheck.net logo
Aug 27 • 8:19 PM EDT • Technology • notebookcheck.net
Caesars Entertainment Launches Ball Rush Jackpots™ in New Jersey, the Latest Proprietary Online Title from Empire Creative™

New ball-and-peg style online casino game combines customizable gameplay, layered bonus features and dynamic jackpot opportunities LAS VEGAS (Aug. 28, 2026) Caesars Entertainment, Inc. (NASDAQ: CZR) (Caesars) today announced the launch of Ball Rush Jackpots(tm) , a new ball-and-peg style online casino game developed by Empire Creative(tm), the Company's in-house game development studio. Now live in New Jersey across Caesars Palace Online Casino, Caesars Sportsbook Casino and Horseshoe Online Casino, Ball Rush Jackpots is expected to become available in additional jurisdictions where Caesars offers online casino gaming following regulatory approval. The title expands Caesars' growing portfolio of proprietary online casino titles, following the successful launch of Ca$hline(tm) earlier this year and further diversifying the Company's lineup beyond traditional slots and table games. Ball Rush Jackpots follows the traditional ball-drop gameplay

newsroom.caesars.com logo
Aug 27 • 8:00 PM EDT • Entertainment • newsroom.caesars.com
Pikachu Visits Apple Park, Meets Tim Cook and John Ternus

Tim Cook shared an inside look at the work he is doing behind the scenes as he prepares to step down as Apple's CEO next week. Cook has been preparing incoming CEO John Ternus for the transition over the last several months, and today he introduced Ternus to popular Pokémon character Pikachu. Cook said he and Ternus met with the Pokémon team to talk gaming.

macrumors.com logo
Aug 27 • 6:10 PM EDT • Technology • macrumors.com
Seattle Black Nerd Festival offers place where ‘nerding out is fun’

Seattle Black Nerd Festival, happening Aug. 28-30, is where folks can connect over their shared love of cosplay, comics, anime, gaming, music, movies and more.

yakimaherald.com logo
Aug 27 • 4:00 PM EDT • Entertainment • yakimaherald.com
Samsung's Wild New Odyssey Lineup Includes A 1,100Hz Gaming Monitor

Also shown off was the 49-inch Odyssey OLED G9.

engadget.com logo
Aug 27 • 1:09 PM EDT • Technology • engadget.com
Panic refunds illegal tariffs customers paid on its Playdate gaming handheld

It just felt like the right thing to do"

arstechnica.com logo
Aug 27 • 10:53 AM EDT • Technology • arstechnica.com
Samsung Introduces Three New Odyssey Series Gaming Monitors at Gamescom 2026

Samsung Electronics today announced its 2027 Odyssey gaming monitor lineup at Gamescom 2026, the world's largest gaming event, being held in Cologne, Germany from Aug. 26-30. The new lineup introduces multiple Odyssey models that feature world-first innovations, empowering players with greater...

techpowerup.com logo
Aug 27 • 8:46 AM EDT • Technology • techpowerup.com
NFL announces official partnerships with three leading sports betting operators

DraftKings and FanDuel, partners in the category since 2021, each signed a multi-year deal. Fanatics Betting and Gaming also signed a multi-year agreement.

nfl.com logo
Aug 27 • 8:36 AM EDT • Sports • nfl.com
Deep dive
😐 Neutral (15%)
love
67%
ahah
33%
Of course Samsung made a 1,100Hz gaming monitor

Does it actually make a difference?

theverge.com logo
Aug 27 • 7:38 AM EDT • Technology • theverge.com
Caesars Entertainment sets shareholder vote on Fertitta buyout

Caesars Entertainment shareholders will gather inside a conference room at the Eldorado Resort in Reno next month to vote on whether to accept a $17.6 billion b

cdcgaming.com logo
Aug 26 • 11:49 AM EDT • Entertainment • cdcgaming.com
AOC AGP327KG is the first 5K G-SYNC Pulsar gaming monitor

AOC has unveiled the AGP327KG, a 31.5-inch 5K gaming monitor running at 144Hz. It is the first model to combine 5120×2880 resolution with NVIDIA G-SYNC Pulsar.

videocardz.com logo
Aug 26 • 9:41 AM EDT • Technology • videocardz.com
How Ikea Turned a Controller Thumbstick Into the Star of Its Xbox Gaming Range

Xbox and Ikea collab alert! This unique nine-piece collection for gamers arrives this fall and has a slew of Easter eggs.

wired.com logo
Aug 26 • 6:00 AM EDT • Technology • wired.com
DRX, Nuon Sign Indonesia-Korea Gaming and Entertainment Deal

Korea's DRX and Nuon Digital Indonesia sign a strategic partnership covering live entertainment, game publishing and talent development.

variety.com logo
Aug 26 • 4:09 AM EDT • Entertainment • variety.com
Deep dive
😐 Neutral (9%)
wow
71%
love
29%
Korea’s DRX Signs Strategic Partnership With Indonesia’s Nuon to Expand Gaming and Entertainment Ties (EXCLUSIVE)

Korea’s DRX Corp. and PT Nuon Digital Indonesia signed a strategic partnership in Jakarta to expand gaming and entertainment ties between Indonesia and Korea, starting with an entertainment festival c...

yahoo.com logo
Aug 26 • 4:09 AM EDT • Entertainment • yahoo.com
Lenovo launches flagship tablet with 2.5K 165 Hz OLED, Snapdragon 8 Elite Gen 5 and 24 GB RAM

Lenovo has launched the Legion Y700 Infinite in China with a 2.5K 165 Hz OLED display and Snapdragon 8 Elite Gen 5. It offers up to 24 GB of RAM and 5G, with prices starting at CNY 4,999 (about $744).

notebookcheck.net logo
Aug 25 • 5:27 PM EDT • Technology • notebookcheck.net
ASUS Intros ROG Gladius IV Ace Wireless Gaming Mouse at Gamescom 2026

ASUS held an extensive press event today at Gamescom, where, among many new products, the fourth generation of the ROG Gladius gaming mouse was introduced, following the ROG Gladius III that was launched in 2021. The ROG Gladius IV Ace uses an ergonomic design and weighs just 56 g. The weight...

techpowerup.com logo
Aug 25 • 4:31 PM EDT • Technology • techpowerup.com
The Entertainment Industry's Biggest Names Back Stability AI in Latest Funding Round

/PRNewswire/ -- Stability AI, the leader in purpose-built AI products for professional creatives across music, gaming, and entertainment, today announced a...

prnewswire.com logo
Aug 25 • 11:51 AM EDT • Entertainment • prnewswire.com
The Entertainment Industry's Biggest Names Back Stability AI in Latest Funding Round

/PRNewswire/ -- Stability AI, the leader in purpose-built AI products for professional creatives across music, gaming, and entertainment, today announced a...

prnewswire.com logo
Aug 25 • 11:31 AM EDT • Entertainment • prnewswire.com
Series Brings Vibe Gaming to Life with ‘RUN,’ An AI-Based Platform

Series Entertainment’s “RUN,” a new platform that lets users create new games while shortening the window for building them down to days.

variety.com logo
Aug 25 • 11:15 AM EDT • Entertainment • variety.com
Lenovo Addresses Legion Go BIOS Update Bricking Gaming Handhelds

It was recently revealed in a handful of Reddit posts that an official Lenovo Legion Go BIOS update (N3CN42WW) was apparently causing the handheld gaming PCs to become unresponsive, with users claiming Lenovo told them they would be on the hook for repair costs. Now, nearly three weeks after the...

techpowerup.com logo
Aug 24 • 2:29 PM EDT • Technology • techpowerup.com
ASUS Republic of Gamers Announces ROG Flux Charger Dock

ASUS Republic of Gamers (ROG) today announced the ROG Flux Charger Dock, a premium all-in-one charging and connectivity hub for gamers and creators. With 260 watts of total power output, it easily turns a laptop into a full gaming setup with an external monitor, mouse, and keyboard. A built-in...

techpowerup.com logo
Aug 24 • 7:48 AM EDT • Technology • techpowerup.com
Gamescom Is Officially the Biggest Gaming Event in the World. So What’s Next?

Is it coming to North America?

polygon.com logo
Aug 23 • 1:00 PM EDT • Technology • polygon.com
Retro Recap: All The Classic Gaming News From The Past Week (August 23rd 2026)

Golden Axe! James Pond! Zelda! Panzer Dragoon!

timeextension.com logo
Aug 23 • 7:05 AM EDT • Technology • timeextension.com
Will Trump interfere in the midterms? Democrats and their allies are preparing

Across California and the nation, Democratic leaders and voting rights advocates are ramping up coordination and gaming out responses to a raft of potential actions by the Trump administration to subvert the November vote or deny its outcome.

latimes.com logo
Aug 23 • 6:00 AM EDT • Politics • latimes.com