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Week 2 fantasy running back rankings: Top RB streamers, starts
Fantasy managers who landed Bijan Robinson and Jahmyr Gibbs had little stress in Week 1. Is there another stud lurking? Here's how we rank them Week 2
Week 2 fantasy quarterback rankings: Top QB streamers, starts
Josh Allen and Lamar Jackson delivered for fantasy football managers in Week 1. But there's a new name joining them in the top 5 rankings in Week 2.
Stock Up, Stock Down
Rivers McCown looks at four players who saw their fantasy football stock go up and four players who saw their fantasy football stock decline from Week 1's early returns.
Rome Odunze likely to play in Week 1
What is the fantasy outlook for Bears WR Rome Odunze?
Why Derrick Henry cannot realistically meet 2026 fantasy expectations
Derrick Henry is an all-time great. Full stop. He was also vastly overvalued in fantasy this summer. If you drafted him, here are the warning signs.
6 best science fantasy movies you can never go wrong with
Let’s say you’re in the mood for sci-fi, but you also want to add a bit of whimsy to it. This often includes crazy blasters, intense politics, maybe some magic,
Jim Cramer Explains Why He Added Hinge Health (HNGE) to His Fantasy Lineup
Expanding his fantasy stock lineup on Mad Money’s episode aired on September 8, Jim Cramer turned his focus to digital healthcare provider Hinge Health, Inc. (NYSE:HNGE) to fill an important roster spot. He said: You need a tight end. This is a hybrid offensive position. On some plays, the tight end acts like an offensive […]
From Practical Magic 2 to Saturday Night Live UK: your complete entertainment guide to the week ahead
Bullock and Kidman try to put a second spell on you in the fantasy comedy sequel, while the topical sketch show returns after a well-regarded debut
The Outlook
The Outlook is The Huddle's new matchups column. Kevin Tompkins will break down every fantasy-relevant player from each team every week.
Raiders WR named fantasy football sleeper for Week 1
Raiders star Tre Tucker may be in line to put up even bigger numbers than originally expected in Week 1 with Brock Bowers sidelined due to injury.
Packers’ New Addition Named Top Week 1 Fantasy Sleeper
Week 1 can be a time when players surprise you with unexpected roles. It is a good chance for fantasy football players with an appetite for risk to find success. One name that is a risky fantasy proposition with potential high-end outcomes is Green Bay Packers running back Kaleb Johnson. The former third-round pick was […] The post Packers’ New Addition Named Top Week 1 Fantasy Sleeper appeared first on HEAVY.
Fantasy Football Rankings Week 1 (Full PPR)
The best recent science fiction, fantasy and horror
Massif by Garth Nix; Revolution in the Heart: Stories Inspired By Ursula K Le Guin edited by Jonathan Strahan; An Immaculate Deception by Isabela Livino; Serenity Falls by CJ Tudor
Fantasy Bundesliga: Scout squads for Matchday 3
Bulinews' Fantasy Bundesliga writers have each put together a squad of 10 outfield players for Matchday 3 of the 2026/27 season.Managers have full freedom with formations, but squads can’t exceed 11...
Final Fantasy 7 Revelation Requires A Download Instead Of Shipping Complete On Multiple Discs To Avoid Compromising The 'Fidelity' And 'Quality'
Director Naoki Hamaguchi defended the move amid the current uproar over physical games
Lions Secondary Put on Notice by Week 1 Fantasy Sleepers
The Detroit Lions‘ defense has a lot of questions entering the season. So, despite quarterback Tyler Shough being a lower-ranked fantasy football option in Week 1, he could end up being a great sleeper target. Moe Moton of Bleacher Report writes that Shough, along with his receiver Devaughn Vele, are two of the most underrated […] The post Lions Secondary Put on Notice by Week 1 Fantasy Sleepers appeared first on HEAVY.
Final Fantasy 7 Revelation's Director Says He Wanted To Show 'That Final Fantasy Doesn't Have To Be A Traditional-Style JRPG'
Naoki Hamaguchi talks about pushing past franchise limits
An Unknown Trick to Identifying High-Probability Fantasy DST Bargains
Is there a new way to identify a high-probability fantasy DST bargain? Yes there is, and here's how.
The 6 Best Science Fantasy Movies Released Since 2020, Ranked
Poor Things, Everything Everywhere all at Once and Guillermo del Toro's Frankenstein are among the best science fantasy movies released since 2020.
How Final Fantasy 7 Revelation Is Going All Out For The Big Finale: Having Less Content Was 'Never Part Of The Conversation'
Final Fantasy 7 Revelation isn’t backing down from the smorgasbord open-world design of Rebirth, and its developers feel confident in the vision built for the finale to the trilogy
'Final Fantasy VII Revelation' Game Director Interview
Square Enix game director Naoki Hamaguchi talks about the expansive world of the Final Fantasy 7 Revelation, character risks and TV show potential
Final Fantasy VII Revelation Director Explains Why the Physical Disc Version Requires a Download to Play
Final Fantasy VII Revelation director Naoki Hamaguchi has offered an explanation for why the physical disc version of the game on PlayStation 5 and Xbox requires a download to play.
Preview: Playing Final Fantasy VII: Revelation On PS5 Has Me Worried For The Switch 2 Port
Took something perfect and painted it Red XIII
What's on the Brewers' minds during pennant chase? Fantasy football.
Here's everything you never knew you wanted to know about the Milwaukee Brewers fantasy football league.
Fantasy Baseball Closer Report: Aroldis Chapman reaches 400-save milestone
Jorge Montanez breaks down the last week in saves from around the league with updated closer rankings.
The Outlook
The Outlook is The Huddle's new matchups column. Kevin Tompkins will break down every fantasy-relevant player from each team every week.
NFL Week 1 Survivor/Eliminator Picks
The return of the NFL season means the return of everyone’s favorite game that you might only play for one day: NFL Eliminator. Or NFL Survivor, because we are terrible at picking a single name for something. Starting as early…
Bucs $14M Addition Expected to Have ‘Prominent’ Role
One of the tougher fantasy football backfields to decide is the Tampa Bay Buccaneers. While many will be debating between Bucky Irving and Kenneth Gainwell as the top option in fantasy, Greg Auman of Fox Sports weighed in with a strong case for Gainwell. Auman noted that Zac Robinson has a chance to significantly improve […] The post Bucs $14M Addition Expected to Have ‘Prominent’ Role appeared first on HEAVY.
Fantasy Football Week 1 2026 Start ‘Em Sit ‘Em: Kickers
Kickers get overlooked until the week they cost you a fantasy matchup, and Week 1 is loaded with sneaky traps hiding behind familiar names. A star kicker returning from injury or stuck behind a stalled red-zone offense can quietly bleed points, while a lesser-known leg in a high-powered attack racks up attempts nobody drafted for. Get these calls […] The post Fantasy Football Week 1 2026 Start ‘Em Sit ‘Em: Kickers appeared first on ClutchPoints.
Fantasy Football Week 1 2026 Start ‘Em Sit ‘Em: Quarterback
Week 1 is finally here, and with it comes the annual gut-check every fantasy manager dreads: trusting your gut on a quarterback you drafted or trusting the matchup staring you in the face right now. The names that dominated August mock drafts don’t always match up with the defenses they’re about to face, and a handful of under-the-radar arms are […] The post Fantasy Football Week 1 2026 Start ‘Em Sit ‘Em: Quarterback appeared first on ClutchPoints.
Starts and sits for fantasy football ahead of Week 1
Top starts and sits for fantasy football, including whether or not QB Matthew Stafford should be in your lineup in the season opener.
FLEX Finder Week 1: Where to find value before roles take shape
Rivers McCown comes up with a list of players he hopes will defy their low cost to be fantasy football heroes for Week 1.
Top Three Commanders to Target in Fantasy Football This Season
The Commanders have plenty of questions heading into Week 1, but there’s still fantasy value to be found in Washington. From Jayden Daniels to Terry McLaurin and Stefon Diggs, these three players could make a major impact for fantasy managers in 2026.
Why Kayshon Boutte could be immediately fantasy football relevant
Boutte will be making plays alongside Nico Collins
Seahawks host Patriots in rare Week 1 Super Bowl rematch
The defending champions raise their title banner and begin a quest to repeat in just the third Week 1 Super Bowl rematch in NFL history.
Week 1 fantasy tight end rankings: Top TE streamers, starts
Chicago's Colston Loveland finished strong last season and became one of the top tight ends in this year's fantasy drafts. Where does he rank Week 1?
Fantasy Football studs n duds in Week 1
Avoid these week one duds, get them out of your lineup!
Fantasy Football D/ST Rankings: Week 1 2026
There is plenty of fantasy football speculation running backs . And there are some undervalued tight ends . But people often forget about the defenses. Don’t do it! Pick a good one and stick with it. And here are the fantasy football defense and special teams rankings for Week 1 of the 2026 NFL season. The Week 1 list looks a lot like the usual […] The post Fantasy Football D/ST Rankings: Week 1 2026 appeared first on ClutchPoints.
Week 1 fantasy running back rankings: Top RB streamers, starts
Fantasy managers understandably have questions about starting Ashton Jeanty, Jeremiyah Love and other ailing backs in Week 1. Here's how we rank them.
Writer shares key fantasy piece regarding Quinshon Judkins
Quinshon Judkins is going to be a factor in fantasy lineups in 2026.
Rate My UCL MD1 Fantasy Team
Picking your team for Champions League Matchday 1 is always an exciting and stressful experience. After days of weighing up different options, checking player prices and changing my mind, my squad is finally locked in. Building this squad was all about finding the right balance. Rather than spending most of my budget on a few […]
Seahawks D/ST No. 1 overall in Yahoo Sports rankings for 2026
The Seahawks have much talent on defense and special teams that make their unit an elite one in fantasy football this year, perhaps above the field.
Final Fantasy Resonance Mod Brings Back Classic FF Character Ariana Grande
If you were upset to hear that pop star Ariana Grande wouldn't return in Final Fantasy Resonance, a new mod is here to save the day.
Final Fantasy Resonance modders have already reinstated the original mobile game's biggest icon, Ariana Grande
Final Fantasy Resonance isn't even out yet, but modders are already reviving characters from Brave Exvius, including Kingdom Hearts' Sora and Ariana Grande.
Adam Schefter names Patriots starter as 2026 fantasy football sleeper
Patriots running back Rhamondre Stevenson was named by Adam Schefter as being a value sleeper option for fantasy football in 2026.
A16z partner says fears of AI 'permanent underclass' is 'dark fantasy'
He said the AI tech boom is a lot less centralized than previous tech cycles, and many players stand to win.
Jaguars D/ST Is Must-Draft Fantasy Football Sleeper
The Jacksonville Jaguars have a solid defense and special teams when it pertains to a choice in a fantasy football league. But the reality is that if you want to wait on the D/ST position in your draft, the Jags become a must-draft sleeper. The reason is actually simple: Their schedule to open the season […] The post Jaguars D/ST Is Must-Draft Fantasy Football Sleeper appeared first on HEAVY.
Vikings WR1 Justin Jefferson is Seeing True Insanity Take Place
A lot of the time, fantasy football experts are listing Vikings WR1 Justin Jefferson down in the 2nd Round of […]
New 85% on Metacritic Fantasy Action Game Just Shot Up to No. 1 on Steam Overnight
Fans have waited 20 years for a new installment of Capcom's action game.
Final Fantasy 7 Revelation Devs Don't Want The Ending 'Explained To You By Someone Else'
No spoilers, please
Burning up with imagination at the Orlando Science Center
The Science of It: Meteorologist Victoria Wisniewski tests her skills to save herself from a fire-breathing dragon during fantasy month
"We truly feel this demo will dispel any kinds of uncertainty or concerns that people may have had" - Final Fantasy Resonance Director & Producer on the audience's positive reception after finally being able to play it
Director Hiroto Furuya and Producer Keisuke Nakashima spoke with us the day after the Final Fantasy Resonance demo came out, so we got to chat about their relief at finally being able to release something that people can play for themselves.
Is Jauan Jennings a vastly undervalued fantasy WR?
Jauan Jennings has been a fantasy asset each of the past two seasons. Is the fantasy market undervaluing him?
Video: Final Fantasy VII Remake Trilogy Series Recap Trailer
Featured at Revelation's PAX West panel
Defenses worth prioritizing in 2026 fantasy football drafts
If you're going to use a premium pick on a D/ST, here are your options
Giants Receive Telling Fantasy Football Prediction
The New York Giants have been given an eye-opening prediction around fantasy football this season.
Bills' Dalton Kincaid Given Bold 2026 Fantasy Football Prediction
Buffalo Bills tight end Dalton Kincaid has been given a bold prediction for fantasy football this season.
How FantasyPros ranks the Buccaneers’ top fantasy football IDP
See where Rueben Bain Jr., Tykee Smith, Antoine Winfield Jr. and other Buccaneers defenders land in FantasyPros' 2026 fantasy football rankings
15 discouraging hours with Onimusha: Way of the Sword, and 10 brilliant ones with He Who Watches
In the last few weeks, while playing some video games that I might review, I emailed two cries for help. I sent the first to a rep for Capcom, confessing that the company’s samurai game Onimusha Way of the Sword (out today for PC and console) was crushing me. “Feels like I’m playing ‘hard’ mode, not ‘normal,’” I wrote. “And I don’t want to have to knock it down to “story”. I’m exploring, trying to level my gear, but these two-phase boss fights with no mid-fight checkpoints are brutal.” I wagered I was only about halfway through the game, if that. I wasn’t sure I could keep up with the steepening difficulty curve. Was I missing something? Then, on Monday, I took some photos of some puzzles that were baffling me in the mind-bending He Who Watches (out now on PC), wrote out lengthy descriptions of how I’d been trying to solve them and asked Bobby Vanden, the game’s solo developer, for a nudge in the right direction. I told Vanden I’d spent hours on these puzzles. “I’m stuck in triplicate,” I told him. Could he tell me if the solutions I was attempting were even on the right track? I didn’t mention that the puzzles—coupled with major time pressures from other work—were stressing me out so much that playing the game was giving me headaches. This double dose of panic was unusual. I’m used to managing a workload full of reporting and reviewing, used to a crowded schedule and the need to stay calm amid the bustle. But I was stressed about these games. No one was forcing me to review them, nor even play them. I’d simply found them interesting enough to start, hoped they’d be interesting enough to write about and I’d sunk hours into them assuming I’d made the right call. Suddenly, however, I felt trapped. I was emailing for a way out. Above: This guy took me about an hour to beat. The feedback I got from Capcom confirmed my fears. They didn’t say it, but I will: Onimusha Way of the Sword is not for me. It’s a brutally hard game in need of a normal difficulty level. It’s a game that spikes so severely during its abundant boss fights—yet offers such flawed ways to improve when outside of them—that it feels like a bait-and-switch. In the new Onimusha, you play as famed samurai Musashi Miyamoto, aided by a magical soul-absorbing gauntlet that is possessed by a lady who offers advice. (Way of the Sword is a continuation of Capcom’s long-dormant Onimusha series, but that set-up had me wondering if the company was cribbing from their ill-fated Bionic Commando reboot; read about “wife-arm” when you get a chance). Way of the Sword is partially set in 17th century Kyoto, an explorable city where Miyamoto can fight demons, help civilians and eventually rescue ghostly dogs. The city evolves over time, with new mini adventures and obtainable loot on offer, all feeding into systems that promise to upgrade your gear and sword-fighting skills. Upgrades, however, are so incremental as to be imperceptible, causing the exploration of Kyoto to feel like inconsequential busywork. From that hub, players can go on linear missions into forests and old temples, where they will encounter many of the game’s tough bosses. Combat in Way of the Sword is akin to many modern melee games. Players are asked to mix attacks with dodges and parries. They’re encouraged to deplete an enemy’s stamina bar in order to do greater damage to its health bar. The old Onimusha games’ signature move was the issen, a counter-attack so sudden it’s all but pre-emptive. You strike just as they begin to strike toward you, beating them to the cut. By definition, the issen is a high risk move, leaving you wide open to pain. It feels risky in the game, especially against bosses, who can maul you in just a few blows. A game might train you to perform an issen well by offering a variety of lesser enemies who are not as tough as the boss but get close. Or it might offer a toehold against bosses by saving or checkpointing the player’s progress when a boss’ first health bar has been destroyed and before the second health bar appears. It might offer the less skilled player a chance to over-level their character, should the player simply commit to playing through its optional sidequests. Way of the Sword does none of this. Fighting its trivially easy grunt enemies and then its ferociously adept bosses is like playing a game of chess where I’ve got a rook, while the opposing side is all pawns and five queens. Bosses simply don’t checkpoint. You may be able to clear a boss’ first phase without taking much damage. Good for you. Do it again, every time you fail the second phase. As for the the central Kyoto hub, I kept pace with all of its added side activities and never felt like I was overpowered. Bosses could still easily buckle me. The new Onimusha, I concluded, is just too discouraging to keep playing. The advice I got from Capcom had been well-intentioned. They reminded me of the game’s various systems. They alerted me to an optional assist that flashes recommended button inputs (basically: counter this move; dodge that move). It was a little helpful. So was dropping down to “story mode,” which I tried last night. Story mode turns on those button prompts by default. It makes countering and dodging way too easy, nearly automatic. I don’t consider myself a master of action games like these, but I’ve cleared the likes of God of War, Stellar Blade, Star Wars Jedi and others of sub-Sekiro difficulty and had a fun time doing so. Not here. Not yet. Unless they patch Onimusha: Way of the Sword and add a middle difficulty or just checkpoint the damn bosses when they’re between health bars, my streak of loving Capcom games released in 2026 will likely end at two. It’s a shame, because I was having a good time finding those ghostly dogs. And then there’s He Who Watches, a phenomenal first person puzzle game with Portal vibes, except instead of a portal gun you’ve got a magical bow that shoots one arrow that can activate switches or be used to drag blocks. The twist is an actual twist: you can also walk on walls and the ceiling, reorienting gravity as you do, thereby placing blocks onto those other surfaces. Walking on walls and ceilings to solve problems is really the best thing. Would that I could in reality. He Who Watches consists of locked-room challenges, each brief enough to only require about a minute to actually solving, though it will take five, 10, eventually 30 minutes to figure out said solutions. They are not obvious! It’s a game of layered mechanics and shocking solutions. For example, see if you can follow this: You can drag a block to a wall. Then you can walk on the wall, which now feels like the floor, and drag that block across the wall. Later, back on the floor, you might realize you can look up. The block is still on the wall, stuck to it. You can shoot your magic arrow to its underside. Doing so creates a tether, so that you can yank the block off the wall and carry it, as if it were a balloon, into the spot where you need it to be to solve the puzzle. Here, watch Vanden explain some of the game’s basics in this launch trailer: As with any great puzzle game, the solutions to He Who Watches’ puzzles elicit relief and amazement. Oh my god, that worked! I didn’t even think that could be possible! Learning to solve the game’s puzzles feels like learning magic. But, oh, does the game get hard. Its Steam reviews, mostly glowing, are full of players remarking how quickly He Who Watches made them sweat. Wrote one: “loving this one already although my brain is hurting!” Wrote another: “As you get further in the game it feels like you need an IQ level of at least 120+.” Vanden has shown some mercy. Each locked room puzzle includes an optional junior version of the puzzle, meant to teach you. Difficulty nevertheless ramps severely. By the time I was emailing Vanden for help, I was struggling to even clear one of the hint puzzles. When I messaged him, my stress was exacerbated by strange things I’d found in the game’s various hubs: suspicious passageways, odd blocks and some intriguing locked doors. These were hints of secrets, I realized, yet I sensed I needed to play further into the game to understand them. I was stuck, but I wanted to see the rest. Vanden offered to give me the exact solutions, to solve those three puzzles for me, but first he gave four nudges. Three were for the specific puzzles, but his best hint was for all and ultimately proved to be a terrific life lesson: go back a bit, he suggested. Do the puzzles right before those. They were teaching you something. Focus on what their lesson was. Don’t rush, in other words. Recognize what you’ve accomplished. Build off of that. I did so. I absorbed the lessons. I saw those three tough puzzles in a new light. I solved one the night after he wrote back, another the morning after. I left a third for another time. I didn’t need it and I wanted to plunge deeper into the game, closer to the moment when I was sure I could start unlocking those secret doors. My head stopped hurting, too. He Who Watches feels special. It’s got more challenges, and I’m undeterred. It’s also nice that its puzzles don’t have a surprise second health bar. Game File is a reader-supported publication. To receive new posts and support my work, consider becoming a free or paid subscriber. Subscribe Item 2: In brief… 🎮 Ilari Kuittinen, co-founder of Helsinki-based Housemarque (Super Stardust HD, Resogun, Returnal) has stepped down from his studio, after a 31-year run, saying he’s “ taking a rare and well-deserved breather.” Sony purchased Housemarque in 2021, and the studio released its newest game, Saros, earlier this year. Trend-watch: Sony-owned Insomniac saw its founder Ted Price retire in early 2025, after a 30-year run. Sony-owned Sucker Punch saw its co-founder Brian Fleming step down in late 2025, after a 28-year run. 👀 Savvy Games Group chief Brian Ward is stepping down from the Saudi-government-backed games conglomerate, Bloomberg reports. No word on a long-term successor yet, nor if this augurs any closer integration between Savvy and Electronic Arts. EA was purchased by a consortium led by Saudi’s sovereign wealth fund, in early August. 💿 Square Enix has denied a Japanese media report that the company was planning to go private. In very different Square Enix news, the company revealed that the physical version of Final Fantasy VII: Revelation, the April 2027 finale of its radical remakes of FFVII, will include just one disc in its case, requiring a download for the rest. The first two FFVII remakes in the trilogy shipped on two discs apiece. While Square hasn’t commented on the reason why, a feature here in Game File last month broke down the processes and costs for physical games. The expense of a second disc comes out of the game publisher’s cut of each copy. Square could be saving in excess of a dollar a copy with this move. 🟥 Grand Theft Auto IV’s 26-minute ’‘extended look” gameplay showcase that premiered on Netflix last week—and was exclusive to the platform for six hours—drew 31.1 million views in its first four days, the streamer announced. (Netflix calculates views as total viewed hours divided by runtime; excludes replays). Compared to YouTube: The version that later premiered on Rockstar Games’ YouTube channel is sitting at 22.6 million views after seven days (YouTube’s more liberal counting system tallies anyone who viewed even just the first few second.) Compared to other Netflix mega-events: Last year, Stranger Things season 5’s first four episodes, which debuted together, drew a record 59.6 million views in their first few days on Netflix. For more of a live event type of comparison, in 2024, the Jake Paul vs. Mike Tyson boxing match drew 65 million concurrent streams as it happened; Netflix didn’t release live numbers for the GTA premiere. ☁️ Microsoft is changing the way it charges for cloud gaming, from an all-you-can-play offer for Xbox Game Pass subscribers, to caps for the subscription’s tiers (15 hours per month at the Ultimate tier), with the option to buy more hours in bulk beyond that. The company also said it will sell batches of cloud gaming time to non-Game Pass subscribers, details TBA. Microsoft does not release figures for cloud game usage, but said its changes would impact 4% of Game Pass subscribers. That implies a small portion of its subscribers exceed the 15-hour monthly mark. Cloud gaming offers the promise of playing games without the need for console or PC hardware, as the graphics, sound and controls are all transmitted via a streaming connection. Microsoft notes that its cloud gaming service can be used for a range of things, including Xbox One players using it to play newer-gen Xbox Series games via streaming; and people playing games via streaming, sans any console, “in markets where consoles are less available or affordable.” (That latter use case could even be relevant in Xbox’s home market soon, as console prices keep rising.) Take Two Interactive chairman Strauss Zelnick recently told investors he expects game-streaming tech, which has been only lightly adopted by gamers for over a decade, to be widely used within three years. 🇺🇸 The Trump administration has published multiple agenda-driven web video games to the White House’s website. One called Build The Wall partially clones Tetris as it asks players to build a wall to stop a “zombie border siege.” While actual Tetris involves clearing lines and basically not building a wall, the Trump-backed game omits the line-clearing aspect (and omits the fun as well). On Instagram, Tetris’ official license holders reacted by stating: “At Tetris we believe in the power of connection and bringing people together, not dividing them. To our fans everywhere: we love you, we see you, and we’re grateful to have you in our community. P.S. The Tetris Company was not involved in the creation of ‘Build the Wall.’ P.P.S.: We take copyright infringement very seriously.” Item 3: The week ahead: Tuesday, September 8 Game releases: Mewgenics (consoles; already out on PC) is an engrossing tactical combat game (with cats). It is getting its console port right after the release of a Star Wars tactics game and ahead of the late September launch of a Fire Emblem–a bumper crop for the genre. Wanderburg (PC) is an auto-shooting game like Vampire Survivors, but you’re a castle on wheels Event: Nintendo airs a 30-minute Nintendo Direct (10am ET) focused on The Legend of Zelda’s 40th Anniversary. A full unveiling of the upcoming remake of The Legend of Zelda Ocarina of Time is expected. Will they also show footage from next year’s live action movie? Tease the next big 3D Zelda? Add Link to Mario Kart World? Shadow-drop a new Tingle game? Wednesday, September 9 Event: Nintendo again! On this day, they’re planning to air a 45-minute Nintendo Direct (10am ET) focused on games heading to Switch 2 this winter. Followed by about an hour of gameplay demoed by the company’s Treehouse team. The September Nintendo Directs are always some of the year’s biggest. The 2025 edition included announcements of several major 2026 Switch/Switch 2 games: Pokémon Pokopia, Mario Tennis Fever, Yoshi and the Mysterious Book, Fire Emblem Fortune’s Weave. Plus the return of the Virtual Boy. Friday, September 11 Game release: EA Sports NHL 27 (PlayStation, Xbox) is a hockey game. There are so few that an indie studio that had been making wacky sci-fi first-person shooters just announced that, hey, we’re going to fill a void and make a hockey game for PC.
Final Fantasy Resonance is shaping up to be a solid experience on Switch 2, PS5, Steam Deck, and ROG Ally
We check out the Final Fantasy Resonance demo and compare visuals and performance across Switch 2, Switch 1, Switch 1 on Switch 2, PS5, Steam Deck, and ROG Ally.
Top 300 fantasy football dynasty rankings for 2026
Chet Gresham gives you his 2026 PPR dynasty rankings for fantasy football
Best running back handcuffs for 2026 fantasy football
Chet Gresham analyzes the best running back handcuffs for 2026 fantasy football
Top 32 fantasy football D/ST rankings for 2026
Chet Gresham gives you his 2026 D/ST rankings for fantasy football
Second-year breakout candidates for 2026 fantasy football
Chet Gresham takes a look at 5 players set for a second-year breakout for 2026 fantasy football
Tight end sleepers for 2026 fantasy football
Chet Gresham gives you 4 tight end sleepers for 2026 fantasy football drafts
D/ST sleepers for 2026 fantasy football
Chet Gresham gives you 5 D/ST sleepers for 2026 fantasy football drafts
Running back sleepers for 2026 fantasy football
Chet Gresham gives you 7 running back sleepers for 2026 fantasy football drafts
Quarterback sleepers for 2026 fantasy football
Chet Gresham gives you 3 quarterback sleepers for 2026 fantasy football drafts
Sony's PlayStation disc plant is losing 10 percent of its volume in 2028, not 90
Sony’s PlayStation disc plant is losing 10 percent of its volume in 2028, not 90 Sony won’t license disc pressing to anyone else, Microsoft does, and a former PlayStation boss thinks that’s the whole problem. When Sony DADC chief Dietmar Tanzer spoke with an Austrian broadcaster in July about PlayStation disc production at the Thalgau plant, a number of press outlets misunderstood the report, writing that production would fall to a tenth of current levels. It won’t. Sony DADC confirmed to Game this week that the figure is a 10 percent decline, not a decline to 10 percent. “To clarify and avoid any misleading information: in that statement Dietmar anticipated an overall product volume decline by 10 percent, not a decline down to 10 percent,” a spokesperson with Sony DADC told Game. That figure covers 2028. Tanzer didn’t put a number on the years after, and the spokesperson declined to comment further. What we do know is that on July 1, PlayStation announced that physical game disc production for all new games releasing on PlayStation consoles will be discontinued starting January 2028 and that the transition has no impact on games that have already released in disc format or will be releasing in disc format prior to that month. “So, there will be reorders going to the market after January 2028,” the Sony DADC spokesperson said. “For details around that I would ask you to liaise with the PR team from PlayStation, as we can’t speak or comment on their behalf.” PlayStation officials did not respond to questions about reorders or other disc-related matters. But I did recently speak with Shawn Layden, Game Industry Strategic Advisor and former chairman of SIE Worldwide Studios, who called a future without physical PlayStation discs “depressing, but solvable.” then added, “I think.” The chief hurdle to third-party manufacturing of collector’s editions or any other version of a PlayStation game disc is that Sony owns the proprietary process to press those discs, Layden said. “And unless they decide or determine a way to license that to some of these bespoke disc manufacturers, there’s no way to make it happen,” he said. Layden was careful to add that he understands the concept but doesn’t have “line of sight on the particulars.” “Depressing but solvable, I think.” — Shawn Layden Microsoft already licenses replication to outside plants. Xbox discs are pressed by manufacturers Microsoft certifies as Authorized Replicators, a term defined in its publisher agreements, with the approved list set at the company’s sole discretion and Microsoft retaining the right to halt manufacture. The structure is still in place today: publishers select an Authorized Replicator in Partner Center and submit a bill of materials created with a Microsoft representative. Sony, by contrast, presses PlayStation discs through Sony DADC, its own manufacturing subsidiary. No one I spoke with said they were in discussions with Sony about doing that, and PlayStation hasn’t responded to questions about whether it would be open to a licensing deal. There is an obvious reason Sony might not want to. Niko Partners analyst Daniel Ahmad pointed it out on the day of the announcement: it’s a platform-led decision, he wrote, designed to cut costs, eliminate the resale market, and drive all revenue through the PlayStation Store. The math is not subtle. On a $70 third-party game sold through the PlayStation Store, Sony keeps $21. Sold at retail, Ahmad says, it earns about half that. Licensing disc replication to an outside manufacturer might not be worth it. And even if it were, it seems unlikely that such a deal would come from boutique companies like iam8bit, which sells collector’s editions of video games. “We would absolutely love to find a way forward to continue making physical PlayStation games,” said Jon Gibson, co-owner and co-creative director of the company. “We are big believers in giving humans the option to truly own media. If we can play a role in helping make that a reality for the future of PlayStation games, count iam8bit in!” If it were to happen, it would most likely be with a company like Conectiv Supply Chain Solutions, a Memphis-based manufacturer of optical discs and vinyl records that also runs third-party logistics, fulfillment and distribution for packaged media. The company, which was formed in 2025 when Los Angeles private equity firm Variant Equity Advisors purchased Vantiva’s Supply Chain Solutions division, traces its lineage back to Technicolor. When it sold the division, Vantiva described the business as having served video game creators for more than 25 years. Conectiv is also buying, not shrinking. Last month it acquired SDS, the distributor for Universal and Warner Bros. home entertainment, consolidating those studios’ packaged-media pipeline from pressing plant to retail shelf. I reached out to Conectiv and its CEO, but haven’t heard back. Layden pointed to music and books in our discussion about the ongoing value of physical media. “No one ever saw the comeback of cassette tape,” he said. “And vinyl didn’t so much come back. The flame went down, the fire’s dying, but the ember was always there, and it just kind of came back. Much like the book business. We thought we’d all be on Kindles right now. “I believe that physical media is crucial and important. One of the things that makes us gamers, one of the core game mechanics, going back to the beginning of time, is collecting stuff. “Did you get all the diamonds in Crash Bandicoot? Did you get all the stars in Mario? And we like to collect our games. And we have a game shelf. And we put all our boxes up there. And if you’re super hardcore, when you buy a game, you buy two copies, right? One stays in the shrink wrap, and you play the other one. What happens to that important cultural part of the gaming world? You know, we buy the steelbook and the three-disc Final Fantasy set and the figurine and, you know, you can’t download any of that. “What happens to that?” And Layden believes it shouldn’t have been a revenue question for PlayStation. “This was a core thing to the experience of our most devoted fans,” he said. “Yeah, it’s fan service. Why would we take that away? Well, we can’t afford to. It’s already 120 bucks, you know, limited edition special purchase onyx box version of whatever, and those sell at a higher rate than the box selling at $69.99 does. So yeah, the market has said they will continue to buy them. You’re just saying you just don’t want to make them anymore.” Layden said he was recently talking with someone about these sorts of business decisions and how they’re made. Too often, he said, it’s all about the financials and nothing else. “OK, we can do this and save this much money, or we can invest this to look at that outcome, or we can do this and have this happen over there, or move this team to Sri Lanka,” he said. “But each one of those, someone also has to have a ledger there saying, ‘OK, what is the brand impact from that move?’ “Iif you can’t resell it, do you really own it?” — Shawn Layden “If we do that, dollars and cents work out. I get it. That’s just math. But what’s the brand impact? Are people going to say, ‘Good move, you guys?’ Or are they going to say, ‘We hate you guys. Quit doing that.’ And sometimes they say, ‘We hate you.’ Then you take a note and say, OK, how much of that can we live with? How much ‘we hate you’ is OK. And when does it go over the line? “I see a lot of companies making decisions which, objectively speaking, I don’t know what the dollar end of that was for you, Mr. Company, but your brand value just dropped 30 percent. So I hope it was worth it.” Of course, shifting to a digital-only model for games raises other issues beyond simply wanting to collect. The biggest is ownership. Layden pointed out that once you go to a streaming-only or download-only model, it’s just a digital footprint on a hard drive. “What does ownership mean anymore?” he said. “It’s a genuine question. Well, in fact, it’s not even a question anymore. It’s like you are shifting the model from ownership to accessibility. “And what’s always been true, which people forget, is you’ve never been able to sell your iTunes library. And you can’t sell your PlayStation download library. So if you can’t resell it, do you really own it?” The touching tribute found in the credits for Star Wars Zero Company. Resonance: A Plague Tale Legacy Interview and Hands-On with a Minoan Masterpiece Star Wars Zero Company hands-on: Attack Astromechs, permadeath, and delightfully fatal Rube Goldberg tactics Control Resonant opens up as you get stronger — and as characters start trusting you
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