SCROLL NEWS / DISCOVERY
Search headlines
Find the stories shaping the conversation.
Results for " lope " 2,425 found 🔀 AI-powered Shuffle
Steam Rules Must Change, Developer Says, After Players Praise Bitesize Game But Are Allowed to Refund It Anyway
A Steam game developer has called for the storefront's refund policy to be changed, after players who praised its bitesize game were still able to get their money back.
Palworld Dev Offers Approximate Release Time for 1.0 Update, Says Players Do Not Need to Wipe Their Data but They Really Should
Palworld’s hotly anticipated 1.0 update launches this week, on July 10, and now developer Pocketpair has narrowed the release timing down, while issuing existing players an official recommendation on whether they should wipe their data for it.
Science should be developed away from being 'exclusive club' - Nobel prize winner to F24
There's one group of Android users Google's new sideloading rules won't affect
LineageOS says Google's new developer verification system for sideloading apps on Android will not affect devices running its custom ROM.
Shrinking the Pomp: Developers Scale Back Plans for Entertainment District
The Pomp Pompano Beach LIVE Venue changes: Developers scale back the entertainment district plan to four buildings and 170 parking spaces in 2026.
Meccha Chameleon tops another milestone, selling 15 million copies in less than 30 days
The indie developer said "thanks a million", promising "a new collaboration with a famous Japanese star" is dropping next week.
For the 2014 film Interstellar, director Christopher Nolan hired Caltech physicist Kip Thorne as his science consultant — and the visual simulations Thorne helped design for the film's black hole were so mathematically accurate that they generated two peer-reviewed scientific papers and became the model for how astrophysicists visualize black holes today
In late 2012, when the American film director Christopher Nolan formally took over the production of a Warner Brothers science-fiction project that had been drifting through Hollywood development since approximately 2005 (originally intended for Steven Spielberg, based on a screenplay concept the film producer Lynda Obst had developed jointly with the Caltech theoretical physicist Kip […]
Lopez homers, Alcantara leads Marlins past Athletics
Otto Lopez padded his MLB-leading average with three hits while Sandy Alcantara fanned eight over eight dominant innings, lifting Miami to their eighth victory in eleven games.
Entrepreneur behind Matthew's Mattress reflects on over three decades in business
Kevin Matthews launched his first Matthew’s Mattress store over three decades years ago in the Bay Area. At his peak, he developed his own mattress brand and managed a total of 12 stores. Now he’s ready to retire, he says.
iOS 27 beta 2 hints at AirPods Pro with cameras: Here's what we know so far
Spotted by developer Sam Henri Gold on Twitter, iOS 27 beta 2 includes references to an upcoming Apple product codenamed...
The New Anthropic Tool That Could Change How Drugs Are Developed
Introducing Claude Science, the AI platform designed to expedite the discovery of promising new therapies. Anthropic will also use it in-house to pursue innovative treatments for 'neglected' diseases.
'She's Special': Harper’s Corner Wire-To-Wire Winner Of Schuylerville
Charles Bigg’s Harper’s Corner made every pole a winning one in Friday’s $200,000 Schuylerville (L), a six-furlong sprint for 2-year-old fillies on opening day at Saratoga Race Course. Trained by Cathal Lynch and piloted by Paco Lopez, the dark bay who became the first stakes winner for her sire, ...
Oppressive Heat Alters Plans for 250th Celebrations in Washington
The 100-degree-plus heat that has enveloped the nation’s capital shut down the Great American State Fair until 5 p.m. on Friday.
Danganronpa 2×2 delayed to early 2027; ‘Slayhem Mode’ and enhanced world map detailed
Publisher Spike Chunsoft and developer Gemdrops have delayed Danganronpa 2×2 from its previously planned 2026 release window to early 2027. It will be available for PlayStation 5, Xbox Series,…
iOS 27 Beta Hints at New Apple Product Such as 'AirPods Ultra'
The second iOS 27 developer beta seemingly hints at a new Apple product, according to code uncovered by app designer and developer Sam Henri Gold. The code mentions a product codenamed B790 that can relay "two images from cameras on either side of user's head". Gold speculated that the code could be referring to Apple's rumored smart glasses, but another possibility is AirPods with cameras, which are reportedly further along in development. AirPods Pro 3 were codenamed B788.
'A Great Foundation for Our Upcoming Projects in This Universe' — CD Projekt Hails Cyberpunk 2077 as It Hits an Incredible 40 Million Copies Sold
CD Projekt has hailed the success of Cyberpunk 2077, announcing it has now hit the 40 million copies sold mark. That’s up 5 million copies from the last time the developer announced Cyberpunk 2077 sales, back in November when it hit 35 million.
Drew Litton: The unifying power of sport
The cartoonist looks at the impact of soccer's World Cup and sees a dynamic that extends well beyond the pitch.
Cubs Minor League Wrap: Smokies shut out Columbus, 1-0
Iowa, Knoxville and Myrtle Beach all win. South Bend gets walloped.
This satellite constellation transformed earth science by creatively tuning in to GPS signals
When NASA's Cyclone Global Navigation Satellite System, or CYGNSS, launched into orbit in 2016, none of the University of Michigan Engineering researchers who developed the system expected it to transform ...
NHS to reward people who walk 30 minutes a day
The "marathon a month" scheme, developed with former Olympic medallist Sir Brendan Foster, will launch early next year.
VivoPower Reinforces Focus on AI Data Center Business and Provides Update on Non-Core Businesses
LONDON, UNITED KINGDOM, July 02, 2026 (GLOBE NEWSWIRE) -- VivoPower PLC (NASDAQ: VIVO) (“VivoPower” or the “Company”), a B Corp-certified global developer and owner of powered land and data center infrastructure for AI compute applications, today provides the following update in respect of its strategic direction and the previously announced separation initiatives relating to its subsidiaries Tembo e-LV B.V. (“Tembo”) and Caret Digital (“Caret Digital”). Following a strategic review, the Board o
Business Journal wins two California Journalism Awards
The Business Journal earned two California Journalism Awards for Frank Lopez's reporting on Central Valley agriculture and the wine industry.
Top ‘Suicide Squad’ Developers Say the Flop Made Them Not Want to Make Games Anymore
The director and top designer of Rocksteady’s failed game open up about their experiences
iOS 27 Public Beta Available This Month, Here's How to Get Your iPhone Ready Now
Apple previously announced that the first iOS 27 public beta would be released in July, meaning that it should be available at some point this month. Below, we have outlined how to get ready for the iOS 27 public beta, which will likely follow the third or fourth iOS 27 developer beta. Release Date History The first public betas of iOS 16 through iOS 26 came out between July 11 and July 24.
iOS 27 public beta release date: When you can install the new iPhone update
iOS 27 is currently only available in developer beta, but there’s a public beta coming soon. Here’s when to expect the iOS 27 public beta.
ONTOS delayed to 2027
Publisher Kepler Interactive and developer Frictional Games have delayed science-fiction mystery thriller ONTOS from its previously planned 2026 release window to 2027. It will be available for Pla…
Avowed, The Outer Worlds, and Fallout: New Vegas Developer Obsidian Entertainment Reportedly Also at Risk of Closure Amid Xbox 'Reset'
Avowed and The Outer Worlds developer Obsidian is reportedly also at risk of closure amid Microsoft’s “reset” of the Xbox business.
Avowed, The Outer Worlds, and Fallout: New Vegas Developer Obsidian Entertainment Reportedly Also at Risk of Closure Amid Xbox 'Reset'
Avowed and The Outer Worlds developer Obsidian is reportedly also at risk of closure amid Microsoft’s “reset” of the Xbox business.
A Strange Attempt To Revive The 3DO Is Already Dead
A long-defunct developer returned from the dead promising to revive the 3DO, but quickly pulled its pledge when it became apparent it didn't have the right to.
Attack on Titan 3 launches this winter, first gameplay
Attack on Titan 3 will launch for PlayStation 5, Xbox Series, Switch 2, and PC via Steam this winter, publisher Koei Tecmo and developer Omega Force announced.
Android 17 QPR1 Beta 6 hits Pixel phones with a major milestone for developers
The public release is just that much closer
Krafton settles with Subnautica 2 developer after drawn-out dispute over $250 million
The battle is over.
Subnautica 2 studio Unknown Worlds' CEO resigns as Krafton agrees to pay $250m bonus
Krafton has settled its lawsuit with the former leadership team of Subnautica 2 developer, Unknown Worlds, and agreed t…
Krafton Agrees to Pay ‘Subnautica 2’ Bonuses as Developer’s CEO Resigns
After being fired over a $250 million payout dispute and then reinstated, Unknown Worlds Entertainment boss Ted Gill is leaving again
Sony will cease production of discs for new PlayStation games in 2028
New games sold for PlayStation consoles will only be available digitally and won’t be sold on discs effective January 2028, Sony has announced. The move applies to all PlayStation games released from that point on, including those made by Sony and those released by third parties. The PlayStation group calls the change “a natural direction for Sony Interactive Entertainment to adapt to consumer trends as the general preference for digital media significantly outpaces physical discs,” according to a PlayStation blog post reviewed by Game File in advance of its publication. As movies, TV and music have shifted from physical media to an age of downloads and streaming, Sony’s move could speed the demise of physical media in a gaming. The industry has offered consumers games via cartridges, cassettes, floppy discs, CDs, DVDs and Blu-Rays across a 50-year stretch. Sony has been reporting to investors in recent years that PlayStation games have been increasingly purchased as downloads, not as discs. The most recent figures show nearly four in five purchases of full games for PlayStation 4 and PlayStation 5 were purchased digitally in the past year. Stats like that may cause today’s news to carry an air of the inevitable. But Sony’s declaration for 2028 is still likely to produce a shock, as the biggest gaming platform on the planet that uses game discs leaves them behind. Discs going away, but the fate of game boxes is unknown Sony is committing to still selling games in physical retailers even after they drop discs in 2028. Just how those games will be sold—in boxes with codes inside, as cards marked with digital redemption codes—is unclear. Digital games will also continue to be sold in the online PlayStation Store. New games released for PlayStation consoles prior to January 2028 will be unaffected by the policy change, Sony says. That means the PS5 games of 2027, be they a new Madden, a new God of War, a new Call of Duty, a new Sly Cooper (one can dream?), would still potentially be offered on disc. PlayStation 6 implications Sony’s timeline for a transition to a no-disc era will also spin up more speculation about the timing and configuration of Sony’s next-generation console, the probable PlayStation 6. “This pretty much guarantees that PS6 won’t arrive until 2028 at the earliest,” Piers Harding-Rolls, senior games research analyst at Ampere Analysis tells Game File. Harding-Rolls also concludes from today’s news that “the base version of a PS6 will not include a physical media drive,” as Sony looks to keep costs down on the device. Sony itself is saying nothing about the PS6 today: not its timing, nor how it might or might not support internal or external disc drives in order to run disc-based PS4 and PS5 games, should the console be backwards compatible. The many signs this was coming Industry support for games being released on physical media has been waning. As has consumer interest in them. PC games effectively went all-digital years ago, thanks to the popularity of playing games through Steam and other digital storefronts. The Covid-19 pandemic and the lockdowns that kept much of the global population home helped shift shopping patterns toward downloads. Sony’s own data shows PlayStation game downloads being an uncommon consumer choice a decade ago and now becoming the norm. On consoles, physical media has been in such decline that Sony and Microsoft both launched their current gen Xbox Series and PS5 consoles in 2020 with cheaper versions that lacked disc drives. In early 2024, Phil Spencer, then head of Xbox, told me that ““[w]e ship games physically and digitally, and we’re really just following what the customers are doing.” He added that the game industry had become an outlier in still supporting disc-based entertainment, even as movies and TV have bailed on discs in favor of downloads and steaming: “Gaming consoles themselves have kind of become the last consumer electronic device that has a drive. And this is a real issue, just in terms of the number of manufacturers that are actually building drives and the cost associated with those. And when you think about cogs that we’re going to go put in a console—and as you have fewer suppliers and fewer buyers—the cost of the drive does have an impact.” Last year, the Nintendo’s Switch 2, which uses cartridges rather than discs, introduced the concept of game-key cards, which are physical media that contain no game, just a prompt for a download. Even disc-based games aren’t what they once were, now frequently containing just stubs of games rather than the whole thing. The website Does It Play has tested over 3000 games and found that, for example, that the disc version of this year’s hit 007: First Light, only contained the game’s first mission, with the rest needing to be downloaded. Beyond all that, last week brought the news that Grand Theft Auto VI, likely the biggest game launch this decade, will debut for PS5 and Xbox Series without a disc-based version. Today’s big news comes to you for free. Game File is a reader-supported publication. To receive new posts and ensure more of my work is possible, please consider becoming a free or paid subscriber. Subscribe Discs helped define PlayStation However the trends in entertainment may be going, it is still remarkable to see PlayStation ditch discs given their importance in PlayStation history: In the late 1990s, the first PlayStation’s support for games on relatively cheap CD-ROMs instead of traditional game cartridges allowed the upstart console to outmaneuver cartridge-based systems from Nintendo and Sega, as it drove down game prices down in the process. (The cheaper disc format even prompted Final Fantasy VII maker Square to taunt Nintendo in a magazine ad, saying that if the game was “available on cartridge, it’d retail for around $1200.”) PlayStation devices often doubled as machines for watching movies and TV on the latest disc-based formats. In the late 2000s, for example, Sony’s pricy PS3 gained traction as a go-to device for playing then-novel Blu-Ray discs. In 2013, Sony effectively roasted the digital game-sharing restrictions proposed by rival Microsoft for its upcoming Xbox One console by showing how games could be shared for the then-upcoming PS4. In a 21-second clip that has over 20 million views on YouTube, one PlayStation executive simply handed a game box—presumably with disc inside—to another, who said “thanks.” Sony’s possible motivations The PlayStation announcement today cites “consumer preferences” and a shift away from discs among “the broader entertainment industry,” but does not delve into the decision-making process that brought Sony to this point. Sony is not discussing the economics of this move (I asked!), but there are a number of potential factors: Abandoning discs will spare Sony the cost of manufacturing and shipping them, which analysts and industry veterans I spoke to said could account for $1 or so of a game’s retail price. For first-party games, that’s direct savings for Sony, though the amount is limited by the winnowing percentage of people who were even buying the disc-based versions. For third-party games, Sony could pass the savings on to partners or just retain the better profit margin for themselves. As the 2024 comments from Phil Spencer alluded to, leaving discs behind could mean leaving disc-drives behind, allowing Sony to produce consoles more cheaply. Switching to digital-only for games could diminish the risks of copies of new games leaking. It would also seemingly make second-hand sales of used games impossible, pushing more people to buy their own copies of games. These economic benefits for Sony could be boons for the games industry overall, Ampere analyst Piers Harding-Rolls tells Game File. Among other things, it could free publishers and retailers from having to worry about securing an inventory of game discs when trying to sell games, he noted. “If there is a way to streamline the business of games retail, I generally think it’s a good thing for the industry as it removes unnecessary costs,” Harding-Rolls said. “This will help offset pressure on margins from other directions – development and staffing costs for example.” Should the industry shift from game boxes that contain discs to smaller, cheaper game cards, Harding-Rolls said, that reduces pressure on publishers and retailers. “The advantage of everything going digital for the industry is that sales can be tracked much more easily and there is less commercial risk for publishers wanting to continue selling via retail,” he said. The shift to no discs will also likely impact game development timelines, as developers will no longer face the same urgency to have a build ready to submit to PlayStation for the production of a disc, as industry experts noted around GTA VI’s no-disc news last week. Instead, projects may gain weeks of development time, in the event delivery deadlines for platform approval move closer to release date. Preservationists’ likely worries While millions of gamers have shifted to digital, there are still people who associate game discs—and only game discs—with actual ownership of PlayStation games. That portion of the gaming community spoke up last week about wanting to buy a version of GTA VI that they could hold in their hands, could lend to a friend and could potentially pop into a well-preserved PS5 console three decades from now and still see it run. Such gamers didn’t want to worry that they’d merely purchased a digital copy that could lose access to the game if, say, the company behind the game someday turns of the servers that transmit downloadable copies. Digital copies of games are inherently less long-lasting, because consumers aren’t actually buying a game (on a disc), just buying access to the game. The fine print in online gaming shops notes this, as does a recent law that went on the books in California in 2025. That lasw requires game publishers doing business in the state to refrain from words like “sell” when offering digital copies of games, unless they explicitly tell consumers that what’s being sold isn’t the game itself but a potentially revocable license to access it. A Sony spokesperson noted to Game File that “[w]ith all digital content, including games, movies, and music, players are purchasing a personal license for non-commercial use.” Regarding the fears of PlayStation games being lost to time in an all-digital era, the rep also noted that Sony remains “committed to delivering experiences from past generations to the new platforms our players are using.” They noted that PlayStation has used emulation and remasters to keep offering its classic games to modern gamers. It’s true that many consumers have become accustomed to not having physical copies of new music albums or movies, but the relative precariousness of digital copies of games is in fact being highlighted today by…. Sony’s other big announcement: the upcoming closure of the PS3 and PS Vita online stores Sony said today that it will be closing the online marketplaces for its PlayStation 3 console and PS Vita handheld in most countries in July 2027 (sooner elsewhere: August 2026 for the PS3 store Mexico, Honduras and Nicaragua; late 2026 for PS3 in other Latin American countries and the Middle East). “We know this news may be disappointing to PS3 and PS Vita players who hold a special place in their hearts for this generation of gaming,” Sony said in its announcement, saying the move “was not an easy decision for us to make.” Sony said that PS3 and Vita marketplaces “are no longer able” to support modern commerce systems, prompting a “need” to close the shops and focus on more modern PlayStation platform stores. The news may spark some deja vu. Sony announced back in March 2021 that it planned to take the PS3, Vita and PlayStation Portable marketplaces offline that summer. The move would have caused some 2,000 digital-only games to become unavailable for new purchasers, according to a VGC analysis at the time. Fans complained loudly. By April 2021, Sony walked back the PS3 and Vita shop closures, with then PlayStation boss Jim Ryan saying “it’s clear that we made the wrong decision here.” This time around, Sony is giving a longer notice period in most regions. The closure of those stores is still likely to cut off access to new purchases of digital-only PS3 and Vita games. The current PlayStation 5 marketplace sells PS5 and PS4 games, as well as a selection of PS1 and PS2 games. It does not sell PS3 games, because games for that platform can’t run on the system (some are offered via a PlayStation Plus streaming option). Vita games also aren’t sold via PS5. Sony says digitally purchased PS3 and Vita games will be downloadable after the stores’ shutdowns “for the foreseeable future.” Sony’s move contrasts with Microsoft’s Xbox platform, which continues to sell and support games from all four Xbox console generations. But it puts it in line with Nintendo, which disabled purchases in the marketplace for its Wii console (a contemporary of the PS3) in 2019. Nintendo discontinued purchases in the online shop for its 3DS portable (a contemporary of the Vita) in 2023. The big questions about Sony’s 2028 post-disc era Will Microsoft follow suit, ending support for new disc-based games on Xbox platforms and therefore all game consoles, too? Whether Microsoft does or not, will third-parties that can no longer release games on discs for PlayStation, simply ditch the disc options across the board? Given the GTA VI no-disc experiment launching this November, will more game publishers decide to forgo disc-based offerings even in 2027? How will no-disc PS5/6 games be packaged and sold in brick-and-mortar retail stores? What becomes of game sharing in an all-digital era? Will Sony modify its current set-up, which currently allows some sharing of digital games across a pair of consoles, to allow more casual lending? (See for example, Nintendo’s year-old system of letting players lend a digital game to another player in a “family group” for up to 14 days.) Will there be a version of a PS6 with a disc drive? Or will a drive be offered as an add-on? And how will gamers who want to retain access to PS4/PS5 disc-based games react to whichever configurations Sony chooses to offer? What will the final disc-based PlayStation game be?
Xbox ends deal to fund and publish IO Interactive's Project Fantasy; redundancies expected
Developer says it must "adapt to new reality" as Xbox reshapes investment priorities
Jennifer Lopez says her 'biggest growth spurts' have come after breakups: 'What could I have done better?'
Jennifer Lopez, who has been divorced four times, says her 'biggest growth spurts' have come after breakups: 'What could I have done better?'
Scientists teach human cells to compute like tiny computers
Researchers have developed a way to program human cells to perform calculations and make autonomous decisions, similar to how computer chips work.
The Elder Scrolls IV: Oblivion Remastered for Switch 2 launches August 11
The Switch 2 version of The Elder Scrolls IV: Oblivion Remastered will launch on August 11, publisher Bethesda Softworks and developer Bethesda Game Studios announced. Pre-orders for the physical e…
‘That would be insanity’: Baldur’s Gate 2 lead says he turned down Hasbro’s request to make Baldur’s Gate 4
Baldur’s Gate 2 developers declined a request to make a sequel to Larian’s third entry…
Xbox is reportedly considering closing State of Decay developer Undead Labs
Having a promising project like State of Decay 3 in development is seemingly not enough to save Undead Labs from being shuttered, according to new reports.
Developer addresses community concerns around Franklin youth sports complex project
The project, proposed by developer BLVD Capital, would transform Brownland Farm, a 233-acre property on Hillsboro Road just outside downtown Franklin, into “The Banks at Brownland.”
Penelope Keith, British sitcom icon, dies at 86 after health battle
Actress Penelope Keith, best known for her roles on the British sitcoms "The Good Life" and "To the Manor Born," has died. She was 86.
Downtown Clearwater site cleared for $50M EVO entertainment complex
Developers cleared the site for a $50M EVO entertainment complex in downtown Clearwater, advancing the project toward construction.
FAIR Health Price-Informed Tools Support Healthcare Decisions Among Diverse Older Adults
/PRNewswire/ -- Price-informed shared decision-making tools developed by FAIR Health, a national, independent nonprofit, can facilitate meaningful healthcare...
Xbox reportedly pausing new third-party Game Pass deals, developers say
Developers in line for Game Pass deals ‘got the rug pulled from under them’ it’s claimed…
Lux and Samira announced for 2XKO
After the finals for 2XKO at Evo 2026 today, the developers decided to treat us to something special — namely a full reveal of the remaining characters for the game's first season.It was shown that Lux, the Lady of ...
Efzimfotase alfa demonstrated improvements in bone health in treatment-naïve pediatric patients with hypophosphatasia achieving median difference of 1.67 vs placebo in RGI-C Score at week 25 in MULBERRY Phase III trial
Positive results from the MULBERRY Phase III trial showed that efzimfotase alfa (ALXN1850), an investigational enzyme replacement therapy, demonstrated a statistically significant and clinically meaningful improvement in bone health in children (2 to
Apple iPhone 18 Pro Release Schedule: Why iOS 27 Signals September Date
The just-released second developer beta of the next iPhone software helps confirm what is likely to happen and when for the next iPhones’ release date.
AI coding agents gain trust as developers skip reviews
AI coding agents like Cursor are increasingly trusted to work autonomously, with a rise in AI-generated code reaching production directly.
Star Wars Eclipse "literally cannot be finished" without more staff, insist striking Quantic Dream developers
Striking staff at Quantic Dream have warned that if the studio proceeds with layoffs, its upcoming Star Wars Eclipse game "literally cannot be finished".
Guilty Gear: Strive DLC character Robo=Ky launches July 2
Guilty Gear: Strive downloadable content character Robo=Kuy will launch on July 2, developer Arc System Works announced.
Star Wars Eclipse in danger of cancelation, claim striking Quantic Dream developers
Workers protested in Paris over proposed layoffs at the Star Wars Eclipse studio…
Quantic Dream Developers Strike to Save Star Wars Eclipse, Warning that 115 Layoffs Would Doom the Unfinished Game
Quantic Dream developers are striking to save Star Wars Eclipse, warning that 115 layoffs would leave the unfinished game without a future.
‘This is a safe place.' Angel City Games celebrates adaptive sports
The three-day event at El Camino College is bringing together people of all ages and skill levels. Lolita Lopez reports for the NBC4 News at 4 p.m. on Friday, June 26, 2026.
'The Invite' review: Olivia Wilde's sex comedy is outrageous fun
Seth Rogen, Penélope Cruz, and Edward Norton dazzle as flirty neighbors.
Samsung will soon start charging to access its smart home API
Regular users could get caught by Samsung’s new $4.99 monthly charge for individual developers.
Elroy Air to Become Publicly Traded Company via Business Combination with Inflection Point-led SPAC
Elroy Air, Inc., a leading U.S.-based technology developer of autonomous heavy-cargo drones for defense, rapid response and commercial logistics, and Columbu...
It's Xbox's turn (again), as console prices keep going up
Microsoft announced a price hike for the Xbox Series consoles today, the third in little over a year. Effective August 1, the Xbox Series S, which launched in 2020 for $300, will cost $500 in the U.S. The Xbox Series X, which launched in 2020 at $500, will go for $800. This follows a round of PlayStation 5 price increases from Sony this spring, and a slow-motion increase for Nintendo’s Switch 2, which will kick in in the U.S. in September. (Mind you, there were also eight video game industry price hikes in six months of 2025). The chart up top shows the sudden ascent of console prices over the past year, a sudden surge in an already unusual hardware generation. Prices had been flat for years, now “up” is the new “flat.” Game console prices used to go down across the length of a console generation, but not this time around. Microsoft’s explanation for the new price hike today: We hoped another price increase would not be necessary, and we have spent the last several months working with suppliers on options. Unfortunately, console storage and memory prices have increased by more than 2.5x and we expect another doubling by the fall of 2027. The entire consumer electronics industry is struggling with the current components crisis, but the effects are particularly hard on consoles. Unlike phones, computers, speakers, and other consumer devices, consoles are typically not sold at a profit, but instead for less than they cost to make. This is an issue well beyond game consoles. Apple announced price hikes on its computers and tablets today as well. Game File is a reader-supported publication. To receive new posts and support my work, consider becoming a free or paid subscriber. Subscribe Item 2: Brutal Bungie cuts Bungie laid off “most” of its Destiny development team and some developers who worked on Marathon, the newest game from the struggling Sony-owned studio. A WARN notice issued by Sony to Washington State, where Bungie is based, tallied cuts impacting 292 workers, effective next month. That’s strictly for Bungie/Sony jobs in Washington and wouldn’t account for any elsewhere. The video I clipped below shows the redacted list of Bungie cuts filed to Washington State officials. As you’ll see, I had to scroll for a while… In a note emailed to PlayStation workers and published online, PlayStation game studios chief Hermen Hulst offered the following explanation for these latest cuts at Bungie: This is painful news, especially for talented colleagues whose roles have been eliminated. This decision was made only after extensive discussion and careful consideration, and I want to provide some context on how we arrived here. Over the past several months, together with Bungie leadership, we reviewed the studio’s long-term direction, development priorities, resource needs, and role within our broader portfolio strategy. We explored multiple alternatives before concluding that a reduction was necessary to align the studio’s resources with its current priorities and long-term goals. In 2022, Sony bought Bungie for $3.7 billion. The studio’s marquee game, the multiplayer live service shooter Destiny 2 was losing popularity at the time. Its next game Marathon, released earlier this year, has been well-reviewed but had a slow start. Bungie is renowned for making great shooter games, and Destiny fans have mourned the wind-down of Destiny 2. They’ve also expressed bewilderment over reports that Destiny 3 is not, per Bloomberg, immediately in the cards.
AI designs the ideal burger for taste, health, and planet
Stanford researchers developed an AI tool that creates novel burger recipes optimized for individual preferences. The implications for science go well beyond food.
Making Our Own Luck
We are cross-posting a piece that former NIH official Kris Willis wrote for Macroscience. Kris is now the President and Founder of the Woodley Park Institute, for which I’m a board member. Picking winners or hedging bets? Federal science agencies have long wrestled with the question of how to ensure their billions of dollars of grants and contracts result in maximum benefits for Americans. On the surface, it might seem that a goal-oriented, interventionist style of management would be the best policy: prioritize our most pressing problems and distribute funding accordingly.This top-down strategy creates a unique hazard, though: bad choices can send resources in the wrong direction, resulting in slow progress that impedes the delivery of tangible benefits to citizens. Moreover, if decision makers pursue an applied advance when the underlying scientific principles remain poorly understood, they risk costly failures and a loss of support for the research enterprise at large. Examples include Nixon’s 1971 War on Cancer, undertaken on the premise that a cure could be achieved in less than a decade, the drive to build an operational commercial fusion plant by the mid-1990s, and the National Plan to Address Alzheimer’s Disease, which failed to produce the effective treatments and prevention strategies promised by 2025. The contrasting laissez-faire approach is to hedge your bets. If the path to an advance is impossible to predict, then the wisest choice might be to distribute funding to as widely as possible. The main risk of this strategy is that spreading funding thinly may limit the resources available to the most promising research, resulting in the same negative outcomes as the interventionist approach: limited support for the most promising topics, slow progress, and delayed returns. In reality, at science agencies like the National Science Foundation and National Institutes of Health, program managers navigate between these two extremes, setting some funds aside to target high-priority areas and using the rest to cover the widest possible range of meritorious proposals. This middle path seems like the most rational way to proceed, but it still requires making choices. How much should be set aside for high priority topics? What should those topics be? How should we define merit? Expert opinion can provide a helpful guide, but leading experts can have remarkably different opinions about what matters and what should be prioritized. Moreover, experts and administrators alike can be risk averse, giving an edge to high-profile, well-established concepts. What’s really needed is a data-driven framework to help guide decision-making, one that doesn’t simply repackage prestige or incumbency. Recognizing breakthroughs years in advance Many breakthroughs fail to attract funding or recognition at the earliest stages of development. Katalin Karikó, for example, spent years struggling to win grants for work on mRNA that would eventually win her and Drew Weissman a Nobel Prize. Similar stories can be told about Jim Allison’s groundbreaking studies leading to the development of cancer immunotherapy, Stan Pruisner’s demonstration that prions can self-replicate without DNA, or Robin Warren and Barry Marshall’s proof that Helicobacter pylori, not stress, causes ulcers. Yet at some point, the scientific community recognizes and responds to transformative breakthroughs like these. How does that change happen? And what if science funders could identify the areas that are on the cusp of a breakthrough? Those questions led my collaborators and me to study how scientists responded to past breakthroughs. Based on patterns in that data, we developed a means of predicting future breakthroughs, using biomedicine as a proof of concept. It’s worth taking a moment to describe how our approach works. Briefly, our prediction process begins by grouping the 18 million or so peer-reviewed papers in PubMed, the authoritative database of biomedical research, into roughly 50,000 unique topics. A small subset of these topics are so widely acclaimed as breakthroughs that they have been recognized with a major prize like a Nobel or a Lasker Award. We theorized that studying the development of these outliers over time, especially before they gained acclaim, was the key to identifying future instances of them. After defining topics, we chose 21 representative breakthroughs and asked what they looked like before they won prestigious prizes. To answer that question, we re-ran our topic-mapping algorithm repeatedly, winding back the clock one year each time, stringing together the years to follow the progress of each field as it grew and advanced. We found that in each case, the years leading up to a discovery followed a pattern: a burst of papers on a new, rapidly evolving topic, many of which quickly became influential. These characteristics—the percent of papers that are new, the percentage of papers that are brought in from other topics, and the influence of each individual paper—can all be measured separately for any given topic. Together, they act as a predictive signal that is detectable an average of five years before a transformative discovery is made, and up to thirty years before the discovery receives a major prize. Scanning the current research landscape for topics that display this signal allows us to predict what work will likely produce a future breakthrough. Each year we analyzed includes four or five signals, a number that appears to have remained constant across a twenty year time frame. In their classic work on the sociology of science, Bruno Latour and Steve Woolgar established that the desire to participate in a major discovery is an important motivator for scientists as they consider whether they should take up (or abandon) a research problem. Although further work is needed, the simplest explanation for our results is that this behavior is widespread enough to detect at scale. A foundational advance, or something like it, draws the attention of scientists and causes them to change the direction of their research. They vote with their feet, staking their own reputation and careers by publishing on and citing the new idea. That upswell of interest is the foundation of our breakthrough signal. What kind of research does our model identify as a breakthrough? After building a model based on the patterns in our 21 preselected breakthroughs, we tested it by identifying all early signals of discovery from 1994 through 1997. Of the 18 signals we found in that time period, 17 can be traced forward in time to a breakthrough. Examples include super-resolution fluorescence microscopy (see the image above), the directed evolution of proteins and enzymes (Chemistry Nobel, 2018), and sequencing the human genome (National Medal of Science, 2008). The discovery of the role of leptin signaling in obesity is a particularly interesting case study. Around 1950, scientists noticed the existence of a type of lab mouse that suffered from a unique inherited form of obesity. When given the freedom to choose their own diet, these mice ate more than normal and preferred food that was high in fat. Researchers had few clues as to why the animals overate; early experiments pointed to the existence of a soluble ob factor found circulating in the bloodstream that regulated appetite, but its identity was unknown. In 1994, Jeffrey Friedman and colleagues identified and sequenced the ob gene, noting that the protein it encoded appeared to fit the profile of a circulating factor. A year later, a trio of high-profile publications demonstrated that ob was a hormone that regulated body weight and fat deposition by regulating appetite. One of these was co-authored by Friedman, who christened it leptin from the ancient Greek word for thin. Using our model, the data from 1996 make it clear this advance would become a breakthrough. Scientists had flocked to study the biology of the new hormone, generating the flurry of new papers and citations required to produce a signal. One of these demonstrated that serum leptin concentrations reflected the amount of adipose tissue in the human body, providing clinical validation of the earlier mouse studies. Before the identification of leptin, scientists were unable to point to a specific molecule that controlled appetite and adiposity, so that it was impossible to rule out non-physiological causes of obesity; its characterization fundamentally changed our concept of weight gain. In 2010, Friedman and fellow pioneer Douglas Coleman were awarded a Lasker for the discovery. Our work also identifies breakthroughs in clinical practice and behavioral and social sciences, even though these areas are less likely to draw the attention of major prize committees. One example that falls into this category is the introduction of endovascular aneurysm repair, a minimally invasive surgical procedure for the treatment of abdominal aortic aneurysm, a leading cause of death among Americans over the age of 65. Relative to the previous standard of care, it reduces in-hospital mortality by almost four-fold. In 2017, Timothy Chuter received the American College of Surgeons’ prestigious Jacobsen Innovation award for his multiple refinements to the technique. Another under-recognized breakthrough identified by our model is the development of standardized survey instruments to assess the quality of life for HIV+ patients. The antiretroviral cocktails introduced in the mid-1990s reduced AIDS mortality, but treatment came with serious side effects. The new evaluations showed that patients whose disease progressed had worse physical functioning than Americans with other chronic diseases, while those who were asymptomatic maintained a health-related quality of life on par with the overall US population. This evidence made it possible for patients and activists to argue that even in the absence of a total cure, and in spite of the side effects, alleviation of symptoms was a worthwhile priority for clinicians. My colleagues and I have failed to identify any significant recognition for the physicians and health policy experts who pioneered this advance, although in 2016, researchers called for the World Health Organization to set targets for good health-related quality of life as part of its framework to end the AIDS pandemic. From forecasting to funding How should science funders use our predictions? Any serious discussion of what we should do with this new capability needs to begin with an understanding of its limitations. We can’t (and shouldn’t) invest all of our resources in the small number of topics predicted to produce breakthroughs. Innovative new fields are born from existing ones; they rarely arise de novo. If funders don’t maintain a diverse portfolio, the breakthroughs of tomorrow will have no antecedents. Think of this as eating the seed corn, or killing the goose that lays the golden egg. There are also multiple goals of funding beyond basic scientific discovery, including translating discoveries into clinical practice, developing new technologies, supporting economic development, and training new scientists. The investments needed to accomplish these goals are likely different from those required to support emerging breakthroughs. Finally, we must be aware that we may not capture every instance of a breakthrough. The concept is fuzzy, and not every significant discovery is recognized with a major award. Further, breakthroughs are rare, meaning that our dataset is, by necessity, small. This makes formal estimates of accuracy challenging. Although our overall success rate appears to be high, any one signal may turn out to be a false positive. We found one apparent example: the development of the third generation COX-2 inhibitors, Vioxx and Celebrex, which were much celebrated in the early 2000s as effective but non-addictive pain relievers, meets all the algorithmic criteria of a breakthrough. Five years after it received FDA approval, researchers demonstrated that Vioxx was associated with serious cardiovascular complications, and the manufacturer voluntarily pulled the drug from the market. Celebrex remains available, although like other NSAIDs, it carries an FDA warning for increased cardiovascular risk. Decision makers who were overly focused on the breakthrough potential of this research might have wasted substantial resources nurturing an area that ultimately proved to be a failure—but so would those who relied on expert opinion at the time. That said, the potential benefits of funding the next mRNA vaccine or cancer immunotherapy years earlier than we might have are large. When we can’t assume the outcome of an action, it’s worth conducting an experiment. Can targeted support for areas that are poised to produce a breakthrough increase the return on scientific investment without cannibalizing future advances? With the necessary administrative infrastructure in place, conducting this experiment would be straightforward. First, identify all the breakthrough signals between 2018 and 2023, select half at random, and commit to a decade of investment. For biomedicine, a six year window should yield about 30 topics with the potential to produce a breakthrough. Providing strong support to half of these might be accomplished for $300 million a year. That’s roughly half of the recent annual budget of the NIH Common Fund or around 20% of the fiscal year 2025 budget for ARPA-H. After five years, then again at ten, compare to see which group — the one that was actively managed, or the control — produced more breakthroughs, and on what timescale. Although we used biomedicine as an example, the same experiment could just as well be run for physics, materials science, or any other discipline. Any attempt to undertake such an experiment should keep three points top of mind. First, we can predict the topic of future breakthroughs, but the people and vision for how to move the work forward are still important. In practice, this means success requires active program managers with the expertise to develop the science and the authority to do so, including by recruiting investigators. Second, we would be wise to learn from the failures of past attempts to fund transformative research. High among these are funding modestly repackaged work, confusing the genuinely novel with the merely unfamiliar, and relying too much on incumbent investigators. All of these risks can be mitigated by thoroughly and intelligently integrating high quality data into portfolio management. Finally, we need to have patience. Even with strong funding support, producing a breakthrough takes time. If supporting breakthroughs is the best way to nurture the birth of new fields, we also need to accurately describe and properly manage the other two stages, so that we invest wisely throughout the productive lifetime of ideas and divest once they reach the point of diminishing returns. We would benefit from more study of all of these phases, especially the transition from one to another. More research could answer questions like: When does a breakthrough become an established field? How do the availability of funding, the size and characteristics of the available workforce, and the accumulation of evidence that disagrees with prevailing models affect a field’s decline? Exactly how do old ideas give birth to new ones, and can we speed up the process? The more we understand about the dynamics of scientific progress, the better we can maximize the odds that our curiosity leads to results. I’d call that finding a way to make our own luck.
Bluehost Launches Inaugural Market Study on State of Small Business AI Confidence in the U.S.
/PRNewswire/ -- Bluehost, the SMB business platform that millions of small businesses, developers, and agencies globally trust to run, grow and scale in the AI...
How should European scientists respond to the US AI kill switch?
Earlier in June, Europe’s worst fears of technological dependence were confirmed when the White House ordered the AI firm Anthropic to stop non-US citizens using its leading models. This kill-switch moment crystalised anxieties in Brussels that the continent, lagging the US on the creation of leading-edge AI models, is now a technological of vassal of Washington. The shock has specific implications for European scientists and universities. Some governments are now worried that with AI being integrated into labs, Donald Trump now has his finger hovering over an off switch for European science. “Having restrictions on this tool, it can have an impact on our own research,” said France’s research minister, Philippe Baptiste, at the VivaTech conference in Paris on June 18.Baptiste, himself a former academic, said that colleagues in mathematics had recently warned him they were now cut off from leading-edge US models, risking their work. “This model is not available anymore now because of the US restriction, and for the first time this had an impact on mathematics,” a field where large language models (LLMs) are making a significant contribution, said Baptiste. So, should European scientists avoid relying on US models in the future? Or would this be a self-harming overreaction? And how is AI being used in science, anyway? What happened?On June 12, it emerged that Washington, citing cybersecurity concerns, had ordered Anthropic to stop non-US citizens using two models: Claude Mythos 5, and Claude Fable 5, a version of Mythos but with guardrails to prevent abuse. Anthropic said Washington’s concerns were overblown. But forced to follow the order, yet with no way to check who was using the models, the company suddenly shut down access for everyone, US citizens included. There’s still no agreement on how to restore broad access. But last week, Bloomberg reported that select US companies, and the US government, still had access to Mythos despite the ban, but the EU’s cybersecurity agency Enisa had been shut out. Class division of researchersIn the longer term, access outside the US should be restored, said Marcel Salathé, co-director of the AI centre at the Federal Polytechnic School of Lausanne (EPFL), because a permanent restriction would be financially ruinous to US AI firms. “Even Trump will eventually budge to economic pressure,” he said.However, US AI firms might end up operating rather like banks, doing due diligence on users of their leading-edge AI models, he went on.European scientists are unlikely to fall foul of such checks, he said. But having a Chinese postgraduate in their lab, or doing a type of research the US disapproved of, could potentially result in access being denied. “It will create a sort of class division of researchers,” he said. More than frontier modelsHowever, successfully deploying AI in science is about far more than just having access to leading LLMs such as Mythos.Instead, many science-specific tools, most famously Alphafold, which predicts protein folding structures, require “far less” computing power to train than frontier models, well within the capabilities of European supercomputers, according to a recent analysis by the Arq Foundation, a Brussel-based AI think tank. Instead, tools such as Alphafold are possible because certain fields, like protein folding, weather prediction or astronomy, have large, clean, standardised datasets that can be used to train predictive models. Rather than compute, “data is the central constraint for AI for science,” the report says. For example, a less powerful physics model trained on CERN’s data “will be more valuable than the best model without certain data,” said Bengüsu Özcan, author of the report. European advantage?Europe could therefore steal a march by using its scientific data and infrastructure to create models US digital giants cannot. “They might actually match or go even beyond what these big [US] companies are doing,” said Özcan.Indeed, some European start-ups hope to create automated testing labs to create the kind of standardised data that could speed up the discovery of new materials. Materials scientists say there’s currently too little data to train models. AI scientistsHowever, even if the bottleneck for AI in science is often data, rather than compute, being at the mercy of the US for LLM access could still become a problem for European scientists. A new class of “AI scientists” based on leading LLMs is also emerging, Özcan’s report says.Unlike domain-specific tools like Alphafold, these try to automate day-to-day scientific work, by providing an overarching tool that coordinates specific models to synthesise existing literature, generate hypotheses or run analysis of data. The problem for Europe, however, is that these tools are sometimes based on US leading models. Google Deepmind’s AI Co-Scientist, for example, is built on Google’s Gemini LLM. Systematic failureThese scientific automation tools are still in their early stages, and still exhibit “systematic failures on scientific tasks,” Özcan’s report says. One of the problems is that the messy, day-to-day process of scientific discovery is largely not documented, meaning LLMs don’t have a good source of data to learn how scientists actually work. Meanwhile, some tasks, such as literature synthesis, don’t typically require access to leading edge models.However, the performance of AI scientific assistants could improve as companies such as Google pour resources into developing them. Rely on US“Unfortunately, for scientific assistants, there is not much we can do right now except rely on US frontier AI,” said Antoine Bosselut, a natural language processing expert based at EPFL. Chinese-built open models, which can run on local computers, lessening the risk of a shutdown, are touted as one alternative to US dependence. There’s also Mistral, once seen as Europe’s main AI hope, but the Paris-based company has seen its recent models fall behind in performance. But the Chinese alternatives are generally not as capable as US frontier AI models, said Bosselut, unless paired with fiddly, custom tools that allows them to act as independent agents. “Most scientists do not have the time,” he said. Don’t jump ship yetAlthough the kill switch moment is seen a warning shot for European scientists, it doesn’t mean labs should abandon US AI tools immediately. “I do not think the right response is simply to abandon US-based models and systems under the banner of sovereignty or independence,” said Mattias Björnmalm, secretary general of the Cesaer university association. “That would be an overreaction.”Related articlesEuropean sovereignty in AI requires ‘ugly trade-offs,’ say experts Robotic lab start-up makes case for €500M EU-funded materials testing facilityAI in science: is it useful? Instead, European researchers need to ask themselves whether they’re becoming dependent on technology that could be turned off in Washington, said Özcan. “They might not see this today, but they should really start asking this question,” she said. European researchers need a plan B, said Salathé. “I would recommend to every researcher, very proactively explore alternatives.”Own toolsIn addition, Björnmalm and others want European research institutions to develop their own scientific AI tools.Instead of signing AI deals with US digital giants, European universities should be using this money to create their own models, which may end up being superior for research, said Sabine Leonelli, an expert on the use of AI in science at the Technical University of Munich. “Universities in Europe seem to be happy to sign commercial contracts with US companies on the assumption [their AI tools] are better,” she said. But US frontier LLMs are typically opaque, and have been developed without independent scientific input, she said. “This is not good enough for science.”Last year, Swiss researchers released Apertus, an LLM designed to be completely transparent, from its development methods to its training data. The idea is that this makes scientific tools built on top of the model far more reproducible than with closed, commercial alternatives.“Europe needs more of this: serious capacity-building that gives researchers, universities and companies credible options,” said Björnmalm.
Smoky skies prompt health advisories in Colorado’s mountains as wildfires balloon across the West
A haze from out-of-state wildfires is choking the Colorado mountains as widespread drought and persistent hot, dry weather continue to elevate the fire danger. The smoke wafting across the Western Slope is primarily from three...
Gemini in Chrome adds ‘Select from screen’ tool as Gemini 3.5 Flash gains computer use
Gemini in Chrome now lets you focus a prompt with a new "Select from screen" tool, while developers can tap into 3.5 Flash computer use...
A retro outdoor food park and entertainment venue is coming to Seminole Heights this fall
A slice of Old Florida could be coming to Seminole Heights this fall. Developers last week announced plans for Nebraska Roadside, an open-air food park and
Walker's Point envelope maker Leader Paper thrives in digital era
Leader Paper has been a Walker's Point fixture for over a century amid technological shifts and changes in business strategy.
The AI coding boom is creating workplace paralysis
New AI tools are released near-constantly. Some developers are invigorated, while others feel overwhelmed just trying to keep up.
Monster Fantasy announced for PC – action RPG with cozy life simulation elements
Chengdu-based developer Jotoyo has announced Monster Fantasy, an action RPG with cozy life simulation elements coming to PC via Steam. A release date was not announced. A Kickstarter campaign will …
Brad Lander projected to win 10th Congressional District Democratic primary
The district covers Lower Manhattan and part of Brooklyn from downtown to Park Slope.
Oracle Backend for Microservices and AI: The Business Value of a Microservices Backend Platform
Discover how Oracle Backend for Microservices and AI (OBaaS) 2.1.0 provides a shared backend foundation for microservices and AI-enabled applications, helping teams standardize gateways, observability, messaging, configuration, workflow coordination, and Oracle AI Database integration.
Developer breaks ground on new project near Summerlin
A new medical-office development is planned for Las Vegas
Lords of the Fallen II delayed to Q1 2027
Publisher CI Games and developer Hexworks have delayed Soulslike action RPG Lords of the Fallen II from its previously planned fall 2026 release window to Q1 2027. It will be available for PlayStat…
MIO: Memories In Orbit Developer Douze Dixièmes Shutting Down
It's been reported that MIO: Memories in Orbit developer Douze Dixièmes is shutting down after regaining its independence.
Build an AI Scientist for Life Science Discovery with NVIDIA BioNeMo Agent Toolkit
AI scientists are emerging as a new interface for scientific computing. These agents can read papers, write code, generate hypotheses, call APIs, inspect files, and iterate on results. But science isn’…
"The 'AI Stigma' is real and severely punishes developers": A new study shows how much using AI in games hurts sales, and the numbers are hard to believe
Amateur developers might be able to make a quick buck, but established studios are seeing serious declines when using AI during development.
X-Ray Specs for the World’s Oldest, Sealed Letters
A team of historians, scientists and engineers has developed a portable X-ray scanner to study 4,000-year-old letters encased in clay envelopes.
New Asheville sports bar will put women’s games on every screen
Q-Hall, the city’s first women’s sports bar, will open on Asheville's South Slope within the next few months.
New Asheville sports bar will put women’s games on every screen
Q-Hall, the city’s first women’s sports bar, will open on Asheville's South Slope within the next few months.
Here's what's new with iOS 27 beta 2
Apple released iOS 27 beta 2 today, giving developers the first follow-up update since iOS 27 debuted at WWDC. The...
Apple Seeds iOS 27 and iPadOS 27 Second Betas to Developers
Apple today seeded the second betas of iOS 27 and iPadOS 27 to developers for testing purposes, with the update coming a week after Apple released the first betas following the WWDC 2026 keynote. Registered developers can download the betas from the Settings app on the iPhone or iPad by going to the General section and selecting Software Update. iOS 27 introduces Apple's smarter version of Siri, Siri AI.
Researchers develop new 'emotionally aware' model for classifying mental health conditions
Researchers have developed a new "emotionally aware" AI-based model for classifying mental health conditions, which could help clinicians better diagnose patients' mental health conditions. The Emo-MHC ...
A leader in the study of longevity is returning to UCLA Health
Dr. Steve Horvath, a leader in the study of longevity and developer of the epigenetic clock, is returning to UCLA Health.
Blue Reflection Quartet second trailer, pre-orders now available
Publisher Koei Tecmo and developer Gust have released the second official trailer and opened digital pre-orders for heroic RPG collection Blue Reflection Quartet.
Rose & Camellia Collection ‘Online Battle Mode’ update launches June 22
The online battle mode update for slap battle action game Rose & Camellia Collection will launch on June 22, publisher PLAYISM and developer Nigoro announced.
CD Projekt Red co-CEO admits it "indefinitely" "lost the faith" of some fans after Cyberpunk 2077
The Witcher 4 developer CD Projekt Red believes it's yet to complete its "full redemption arc" after the disastrous 2020 launch of Cyberpunk 2077.
Apple to Release These 20 New Products Across Rest of 2026 and 2027
Apple's annual WWDC developers conference is in the rearview mirror, but there is still a lot to look forward to over the next year and beyond. In his Power On newsletter today, Bloomberg's Mark Gurman listed around 20 products that he expects Apple to release across the remainder of 2026 and 2027.
A Big Change Is Coming to Roku TVs
A big transformations are underway across the Roku TVs home screen as leading manufacturers, including TCL, begin implementing standardized home screen interfaces on their devices. This shift replaces the previous customized designs that each brand had developed independently with the uniform Roku platform experience. The result is a more consistent visual presentation that emphasizes the […]
Apple Unveiled These Five New Apps Last Week
Apple last week unveiled five new apps, with four announced at WWDC 2026 alongside its upcoming fall software updates, one released in beta for developers, and one released independently by its subsidiary Claris. Siri AI App One of the biggest announcements of WWDC 2026 was Siri AI, a ground-up rebuild of Apple's voice assistant that for the first time comes with a dedicated standalone app.
"It helped": Years of Xbox Series S game optimization probably made life much easier for Nintendo Switch 2 developers
Series S optimizations may have given developers valuable experience when bringing modern games to Nintendo Switch 2.
Health Ministry investigates suspected Ebola case after traveler develops symptoms
Israel’s Health Ministry is investigating a suspected Ebola case after a traveler returning from the Democratic Republic of Congo developed fever and headache.
Here's why Apple is already dropping support for so many watches in watchOS 27
It's for your own good, unsurprisingly. At its Worldwide Developers Conference earlier this month, Apple unveiled watchOS 27. This will be rolling out in...
I quit alcohol to be more present for my 4 kids
Chris Rojas developed a drinking problem when he entered the restaurant profession at 18. He quit alcohol to be more present with his kids.
Two Point Museum x DAVE THE DIVER collaboration update now available
Publisher SEGA and developer Two Point Studios have released the version 10.0 update for Two Point Museum, which brings MINTROCKET’s DAVE THE DIVER to the museum’s Digiverse, the compan…
Researchers found a Wordle strategy that wins 99% of the time
Researchers developed a Wordle-solving strategy that succeeds 99% of the time by focusing on information gain rather than likely answers. The method uses Shannon entropy to identify guesses that reveal the most about the hidden word. Each guess is designed to slash uncertainty and narrow the possibilities faster. The result significantly outperformed more traditional Wordle tactics.
SHINOBI: Art of Vengeance coming to Switch 2 on September 24
Publisher SEGA and developer Lizardcube will release a Switch 2 version of SHINOBI: Art of Vengeance on September 24, the companies announced. Pre-orders are available now via Nintendo eShop.
Google shares updated timeline for rolling out Android developer verification
A new system service will roll out this month ahead of big changes starting in September.
Android developer verification on track for September, ‘Verifier’ service will soon auto-install
Google today published an update on Android developer verification, which is set for its initial launch later this year and...
What if there is no one to farm? Scientists reveal a hidden risk to future food security
The cause of future food shortages may not be a lack of farmland, but a shortage of agricultural workers. Amid low birth rates and rural decline, a joint international research team from KAIST has developed ...
Digimon Story: Time Stranger free update launches July 9, adds Terriermon Assistant, Graphics Mode options, more
Publisher Bandai Namco and developer Media.Vision will release a free update for Digimon Story: Time Stranger on July 9 for PlayStation 5, Xbox Series, and PC, and at launch for Switch 2 and Switch…